zoozoom6
zoozoom6
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- zoozoom6
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Comments
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@NoOneKnowsNova said:
A nerfed variation of it.
like what?
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@Sif said:
You could just heal yourself and stop Victor from slugging that way.
UB only works once though
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maybe victor could auto drag the survivor to the nearest hook but doing this auto switches to charlotte and victor can be kicked while doing this.
it goes without saying that this would take longer than a normal hook but it could be ai controlled and be countered by survivors.
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plague is problemly the most good hearted killer by a mile lots of people care about the suffering of strangers but how many people would cut off their own toe to try to sway the gods to help them?
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i rember my first few games with killers like huntress, nurse, oni and blight being infuriating.
sometimes i still spend 15 seconds lining up the perfect cross map hatchet only for it to collide with an invisible wall a nanometer from my face
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same
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1790969#Comment_1790969
Not 3 in one match but 1 in 3 matches. Sorry if that wasn't clear.
oh. couldnt you just not hat the OoO user?
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/1790761#Comment_1790761
Yes they can't do gens with Viktor, and when I don't come, they will crush Viktor and return to doing gens. If I come, they run around with him and can still vault windows and throw pallets. And putting Oblivious on with this is another reason to leave him on if you use Object of Obsession, since you have wall hack until you can touch the Killer's nose. I had 3 Objects doing this.
what can i say except most games dont have 3 OoO's
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1789827#Comment_1789827
Wouldn't that be a bit much ? I think i would be fine with one or the other but both?? Idk.
surge is consistently framed an alt option to pop the idea being how much are you willing to give up to not have to go out of your way(possibly abandoning a chase or pressure) to find a gen worth kicking. but surge fails even at this.
pop works with power downs while surge doesn't. this makes it unusable for half the roster
pop works off of hooks so you might get 12, 25% reductions in gen progress assuming you kicked a good gen after every single hook. surge has 8% off within a 32m radius which theroretically could hit 3 gen and you would only be out 1% progress but you wouldnt have to go out of your way.but as it is now this is very nearly impossible due to the radius and cooldown. the planets would have to aline to get this best case sernio.
pop has no cooldown and surge's cooldown lasts a quarter of the match
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this
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the second the glitches get smoothed out the twins are going to like B or A tier is not better alot of you guys are just being melodramatic
bar for being above legion: being able to down with their power
✔️ not D tier
bar for being above wraith, trapper and clown: power not a hinderance and provides decent value
✔️not C tier
bar for being above plague ,pig, shape and huntress: power is consistently passable
⭕️ we don't know yet
this is where we are at right now
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i got it the second it released with shards
i own all their OC's except legion and DS but legion looks awful and DS i can boot up a shooter for.
twins core concept is good unlike legion and is an experience i cant get elsewhere and with better quality unlike DS
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@Falkner09 said:
https://forum.deadbydaylight.com/en/discussion/comment/1788783#Comment_1788783
which are largely irrelevant. cant heal or do gens, but you've turned the killer into a slow basic attack killer who's easier to loop. and you can still even vault and drop pallets. hag without traps lol.
except its not like hag because you're default speed and a survivor is not only unable to progress the game they are oblivious and will trigger killer instict when near teammates
its more like trapper without traps after a mori a minute in
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1790011#Comment_1790011
I'm not saying I get Lightburned very often, but they DO try, and it occasionally DOES happen, even with Coxcombed Clapper and corner strats.
what about corner strats?
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@Squirrel_Thicc said:
I think huntress should be higher. And nurse should still be the best killer in the game hypothetically. But it's your list so whatever.
huntress is the most map dependent killer in the game b tier is a nice average.
nurse is only the best killer if you assume random map and no addons. with addons and a random map spirit is a bit better since nurse's addons have been gutted
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1787898#Comment_1787898
I played a few Wraith games the past few days, and anyone with a Flashlight who knew I was coming made an attempt to Lightburn me at every possible opportunity. Frankly, it was kind of annoying how often I had to go around them before trying to uncloak.
we might just be playing him differently. i take ghost and a clapper and i uncloak around the corner and use my speed boost to get a grab/hit and i almost never get light burned with this play style
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1787561#Comment_1787561
And what about Nurse?
She is top tier, and with just a little clickyclicky as she charges a Blink, she gets stunned for 5 seconds. Nobody bothers to do it, but it's possible.
because its so risky it legit never happens you can sit down to 30 nurse,hag and wraith games(90 total) lets say you get at least 1 flashlight in 10 of them for each killer i would bet in every hag flashlight game they would destroy at least one trap. maybe 4 light burns as wraith and i would be shocked if it happened even once as nurse its just inactionable almost all the time. even with wraith it only works if they already know and you are cloaked and they see you. it is just a nonfactor for nurse and hardly anyone even tries wraith but everyone knows to mess with hag's web
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1786955#Comment_1786955
Incorrect: Until recently, Slippery Meat assisted with Trapper Traps, and flashies can Lightburn Wraith while he's cloaked, one of two killers who have Lightburn properties.
slippery meat was so rarely ran that it was basically irrelevant why are you bringing up this stuff anyway? you though slippery meat was a hard counter to trapper?or that flashlights are used to completely cancel wraith's cloak? when you go to burn away hag's traps they light up to show you where they are and near instantly are destroyed using barely any charge thats not comparable to wraith who is bottom tier anyway
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1786806#Comment_1786806
Oni does what Billy does but better.
Once he hits one Survivor he snowballs out of control. Super speed, an easy to use instadown and SUPER tracking make him a very strong killer. A single weak link in your group will doom your entire team.
In what way is rework Billy above him?
constant use of power is better than tracking
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@RocketPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1786853#Comment_1786853
legion is below average, he isnt that bad like those bottom 3. I pretty much agree with this list except id swap Oni and Hag.
not being able to down with your power is huge its something even clown trapper and wraith don't suffer from.
killers that can be hard countered aren't S tier. hag is hard countered by flashights
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@RocketPenguin said:
seems about right. Though i think the twins are too close to killers like clown. Maybe add an empty tier inbetween them?
he left out legion's tier below clown, wraith and trapper
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oni higher than billy?
legion in the same tier as demo?
ghostface below bubba?
are you high?
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why did you sneeze on your tier list before uploading?
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blight
best bing bong boi (eat ######### wraith)
fastest bonk in the west
never before has a killer allowed you to slam your head into a wall after getting tea bagged on
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no
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if you give them a real run for their money they dont teabag. somtimes i even see the second they relise they cant do that.
in my last blight game a survivor dropped a pallet infront of me, started to teabag and suddenly stopped when i swung in my lethal rush,breaking the pallet and stunning me, the survivor paniced and ran and after the down <10 seconds later they stopped clicking and teabagging.
they lost that game 3 sacs and 1 d/c before death hook.
moral of the story: make them sweat
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1784282#Comment_1784282
Trapper, Oni, and Huntress are not high skill ceiling killers.
A skill ceiling defines how good you can get at a certain killer. Hag's is almost infinite. There's always a trap you could've placed better. In some games with, say, Oni, there was nothing you could've done better. Skill ceiling has nothing to do with how hard a killer is.
hag may be better than say huntress and trapper but most of the hag's play is teleing as fast as possible and putting your traps in loops. trapper's traps has below half the range of hags traps and less of the them by default in addition to not starting with them and not automatically getting them back when used
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her spray is well known to have really funky collision to the point where sometimes i will just the hit on a healthy survivor hear it it hit them hear them cough once and they still arent infected.
she's least picked killer for a reason.
she's jank and weak.
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making it so you can choose which side the dailies are for would help alot as would changing some of the unique killer dailies to be more user freindly. ghostface's, plague's.doctor's and spirit's all you have to really go out of your way to get meanwhile the shape,nurse,huntress and the like are very suited to natural gameplay
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@Awakey said:
Hag has the highest skill ceiling of any killer, including Nurse.
blight? trapper?oni?spirit?huntress? maybe higher then the most basic run down killers like bubba and clown but getting survivors to run inside one of your 10 yard wide bubbles u can tele to to get a hit isnt that hard
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make it only work after the hatch has been closed
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you mean like totems or disarming traps?
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@MadLordJack said:
I honestly think it's Hag. Perks don't really help her that much, they're more like icing than the cake they are for other killers. When I play her, it's rare I get value out of any of them regardless of which perks I bring. Except BBQ, because it's easy to get 4 stacks.
really? even hit time reduction perks like stbfl and unrelenting? it seems like less time in cooldown for stuff like that would be more valuable on her than most other killers. .2 second cooldown reduction on hag can be the difference between teleporting in time to get the hit and not
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@TheRockstarKnight said:
Nurse in good hands is always the best Killer; assuming no bugs or blink dead zones get in her way - which is an assumption you can't reliably make anymore.
Spirit is second best; the only way for a Survivor to combat good headphones, even if you aren't using Stridor, is to stand still while Injured with Iron Will. Otherwise you can just hear them walking, running, moaning, or breathing.
Then, in no particular order, are Blight, Freddy, Oni, Huntress, Hillbilly, and Hag. Their powers are all incredibly strong in good hands, but they can still lose against a team equally competent Survivors.
And of course, without any perks to help them these Killers can all absolutely be genrushed - Nurse, in particular, is susceptible to stealth because of how slow she is. Without any tracking perks she can spend an entire game just looking for people.
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So IMO, Nurse best, assuming no bugs, and Spirit second, or best if the chance of game breaking bugs is a deal breaker.
huntress in what looks to be your A tier seems like bit much. she's just too map dependent.
the rest sounds about right. are you saying you think nurse is the best killer without perks? like you said you can get stelathed and gen rushed pretty hard as nurse that doesn't sound right
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@White_Owl said:
I have a hard time using Ghostface, the reveal mechanic is hell for me and I keep being revealed by sneaky survivors. Everytime I use him I wish I picked Myers.
have you played him sinced they reworked the revel mechanic? it seems hes pretty hard to break out of shroud now adays
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/1767957#Comment_1767957
Yeah cuz insidious, franklins, blood warden and sloppy are meta op perks LOL
ive already typed this on this thread but ill type it out one more time for you:
i have listed hated perks not meta perks. the perks listed are not meta perks i dont think they're meta they are just commonly cited as being hated
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this is a link to a picture
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prenerf billy
prenerf basekit nurse
prerework thana
3 min hook sabo respawn times
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never heal.
try not to group up
don't commit to running away if they're in their power( they cant down you in their power)
gen rush
if you and your team do this you will win every time legion is the worst killer in the game and this is all it takes to win
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@dmit said:
https://forum.deadbydaylight.com/en/discussion/comment/1775696#Comment_1775696
yes, i'm aware of all this, do u play as a Blight and all is fine for u?
- Did u read it carefully? It is not about rush at all. Just a basic atack.
- Do u even try to understand what is written? Rush doesn't work (it is not about lethal rush)...
- I was standing and facing to the wall like face to wall... and spamming m2... rush-> 1 wall hit -> slam -> fatigue... what angle???? distance is like about 0-1 meters
- Natural delay may occur only if u make an atack... as I say no attack happening rush-> slam-> lethal rush-> (atack disabled)
https://forum.deadbydaylight.com/en/discussion/comment/1775698#Comment_1775698
Yeah but only in DBD and only with Blight...
yeah i play blight i have like 35ish games with him
1.when you arent rushing or in a slam there is a heavy delay in his m1? no i havent noticed that
2.apon reading this again i think u may have not been at you max tokens ie. if you dont have ALL you tokens(5 by default) you cant start another rush
3.yeah there's a minimum distance as well as a maximum and minimum degree angle limit
4.are you trying to attack like half a second after starting a lethal rush? ive noticed you cant instantly attack when you start a rush
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1775799#Comment_1775799
It’s not minor. Putting an already injured survivor into deep wound is insanely worse than putting a healthy survivor into injured. BT as it is shouldn’t be basekit. The time to heal deep wound is 12 seconds. It’s nothing lmao
just looked it up google says it take 16 secs to heal it is a relatively minor difference
also i would prefer making kindred base kit over BT
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1776112#Comment_1776112
yeah no, if you're in red ranks, you got there with the current wraith, meaning it's not a problem. I understand that some killers are weaker in red ranks but still it's more of a player issue but I understand the frustration.
you're missing the point of what i said. the point is this:
addons shouldn't be mandatory on some killers to make their power functional
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@JackTheMimic said:
https://forum.deadbydaylight.com/en/discussion/comment/1776112#Comment_1776112
I do, I'm not even the guy who said that and wraith is fine. He is most effectively a hit and run killer. Injured go to another survivor, injure or if you're really sneaky wait for the one you just hit to THINK you ran away and uncloak while he starts to heal. No Addons necessary. Sometimes I throw on the blinding warrior addons to make it spicy (blindness or hemorrhage) but nothing else. Seriously, wraith is fine.
everyone knows hes most effectively played as a hit and run killer but hes not even the best at that. GF can do the same thing but better: no movement speed penalty right before you get the hit,no "hey guys im here!" before you go for your hit and thats all wraith has and the only other way to play him is speeding infront of survivors to get hits before or as they preform an action and spirit can do that better too. hes just bad.
in summary:
hit and run wraith<hit and run ghostface
speedy boi wraith<spirit
and both of these playstyles need addons to do effectively
basekit wraith isnt much better than trapper or legion and his playstyle is always more effective on other killers
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@PlantCollector said:
Demo is fun to play, having a chase and a map travel ability feels always good. Also Mindbreaker and Surge are okay perks and definitely fun to use.
If you really want a specific perk from leatherface or pig you should consider buying one of them first, otherwise i'd say Demo is a solid choice.
thats a pretty good endorsement i think you won me over
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@Exerath1992 said:
Why not pyramid head though?
because i forgot he existed i guess
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the action is considered a mori because its the same offering
moris: (yellow, green and red)offerings, 5 stacks of devour hope,rancor and myers tombstones
not moris: bleed out kills, rbt kills, PH instant torment kills
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1775851#Comment_1775851
The Wraith doesn't need buffed at all why do people keep talking about that.
play wraith at red ranks with no addons and come back to me on that
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1775337#Comment_1775337
Deep wound is 12 seconds and you have as long as you want to mend it because it pauses while sprinting. It’s not comparable to getting a trade from someone unhooking in front of you. The only person it will ever be of any benefit to is slinger and only if he stacks sloppy and the extra mend time addon and that only works when he hits someone with a shot.
It rewards hook rushing and unsafe unhooks.
the time to mend is 12 seconds or the timer until you go down is 12 seconds?
i am just saying hitting a survivor for them to got from healthy to injured is only mildy better than hitting someone to go from injured to deep wound the difference is relatively minor
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naw hag is too hated to make a similar killer
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@dmit said:
PC version
- Blight's general attack (M1) doesn't work properly, i.e. nothing happens when M1 is pressed for a lot of attempts. Chasing surv and being close to him I was mashing M1 for about 3-4 sec before hit action occured. Same was when we were just standing close to each other, he was about to escape just mocking to get last hit and I was like 'ok, you'll get it' and was standing like an idiot cuz main atack just didn't work for like 3-4 sec.
- Power "Rush" is not invoked when pressing power button (M2) for many attempts per match.
- Lethal rush is broken, as in Slam mode power button may just don't work... so after invoking one rush token Blight goes into fatigue (tested standing in front of a wall and spamming M2)
- Atack in Lethal rush mode is not invoked when you press a button(M1), so it is useless in terms of hitting surv using it. Atack may occur with a great delay.(If spaming M1 it will eventually occur)
- are you aware you cant hit in your first rush?
- are you aware you cant start another rush until you slam?
- this is just a distance and angle thing i dont think its a glitch
- i think it just naturally delayed because its an automatic lunge

