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zone_dymo

zone_dymo

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zone_dymo
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  • @Squirrel_Thicc said:

    I feel the same, I would love if they added a licensed killer that was more... interesting. Maybe like pinhead or they could go creative and risky like adding the shadow girl from light out. (Anyone else think she'd be cool?)

    explain to me why pinhead is more interesting then candyman because really, they are quite close except imo Candyman has more personality and world building

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258763#Comment_1258763

    Ironically I've been playing a lot of Clown.

    While yes he is still technically the weakest killer in the game, people grossly underestimate how powerful he can be with the right Killer playing him.

    yeah but you can say that about anything, when talking balance you have to put a good team of survivors against a good killer, and then have the killer cycle between different killers to play as.

    Do that and there will be stark contrasts.

    The reason the clown is mostly fine is because rank currently is meaningless, you can have potato red ranks and completely god red ranks against you.

    (fyi I playing clown a lot)

  • @MegMain98 said:

    Freddy is the exact same killer as Clown, just that he can teleport. I never understand people who bash Clown saying that he’s boring but still like Freddy

    and has the lullaby, and does not have to aim at all, and oppresses with the sleeping state, and appears and disappears when you are not sleeping.

  • I think you should not worry about it this much, I admire your passion but it wont be a big deal.

    If they really like what they see they will probably contact you about extra information

  • soo... 1 killer out of a roster of 20 being able to use a power to temporarely stop you from using items is 1 too many?

    idk man, variation is the spice of life I say, you see a doctor, you should know this is something you might have to deal with so play smart around that.


    Add ons are always bs imo, fundamentally skewing the balance of the game, add ons should be gone all together, killers rebalanced, then add ons should be added as functions to CHANGE the way things work, not buff, not nerf, but change, give and take.


    idk if anything is wrong with Freddy's reach but sure.


    and no, iridescent hatch is bs, it speaks to a killer who does not actually wants to play imo.

  • @Feiten said:

    I get he's one of the OG killers but he honestly was a very bland and boring character with a lacking backstory... I guess people just want an active ability bee power? All I recall is him teleporting and controlling bees

    So why him over Hellraiser, Annabelle, Child's play, Hannibal lecter

    idk what to tell you other then...watch the movie again?

    If that not conveys properly why some want him then idk what to tell you tbh, sometimes opinions just differ on what makes something amazing and impactful.


    Like how the lightsaber fights in all the new movies were complete nonsense and the "fight" in the original movies between Vader and Obi-Wan was fantastic

  • @IamFran said:

    I use him for farming BP and for me is quite boring too, I don't know why exactly but playing him feel more bland than other killers. ¯\_(ツ)_/¯

    I prefer the old Freddy despite being so bad, being completely invisible until you sleep a survivor was very fun and unique...

    He didn't need a rework IMO, only a buff.

    I just loved how much freddy felt like this outerworldy being, the shadow realm, the twilight zone, another dimension.

    Its just cool to walk around in the same world but on different plains if you will , and I loved that power that you tag survivors with to drag them in.

    I also loved it from the survivor side, seeing a survivor being carried by....nothing.

    And the ability to spot survivors outside of your terror radius was great.


    We know what his painful weaknesses were and those COULD have easily been addressed.... its one of those weird cases where what you bought was so radically changed that I borderline thing we should have been given the option for a refund tbh.

    Freddy now is not what we paid for/ what we bought, back then.

  • He used to be very cool, he had his problems that could have been addressed and many suggestions where made but no, they removed this unique and cool character all together.

    Now he is just so....cheap, the can do far too much and the obvious synergy with certain perks (pop...) is per definition boring, its always the same.

    He can directly teleport to the only objective survivors have and he can end every chase with his bloodpools in no time flat requiring no effort from the player to use (like compare it to the trapper or hag or clown) or he puts up his fake pallets which also require no effort and there is nothing for the survivors to know if a pallet is fake or not.

    He is just so...cheap....and well boring.

  • @Jacoby2041 said:

    They should just make crows come when you don't do anything productive (gens, healing, saves, totems, chases, etc.) for too long so running in circles and spamming gestures (yeah that counts as an action for some reason) won't let you hide forever. It should take longer than the idle crows just to be sure that someone probably won't get revealed when they aren't trying to stall or hide for way too long

    this would be the best as it would also address those players who do nothing all game by stealth around to get the hatch in the end.

  • well bad killers are bad no matter who they play.

    You just see a ton of Huntresses atm due to the rift being a bit centered around her.

  • it could be pretty cool, imagine taking the shape of the survivor currently (and last) hooked.

    There could also be some cool synergy here, like as a survivor you work on a gen right after hooking someone purely so you can go monster-mode and then kick it with Pop Goes The Weasel.

    Im all for it.


    And obviously yeah against a well co-ordinated SWF you wont have that element of surprise but you still just have your monster mode to kill them anyway.

  • I think its a matter of time, Candyman is too iconic to leave on the shelf, but maybe he is pushed back as well to correspond better with the new movie release?

  • Yep, im sad to tell you this and many other simple QOL suggestions have been done by many players over the last years.

    They fall on "dev" ears sadly.

    The most painful thing about this to me is that the have a PTB....we could just TEST it and see how it works out....but nope.avi, you are wasting your time.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258615#Comment_1258615

    Not only that, we should honestly be able to see it before the match starts. Then I can determine if I want to play against the person VPNing from China with 500 ping. People just stop playing with them so they stop VPNing. Ez.

    I will say that I dont understand the VPN thing entirely.

    VPN makes it seem like you are for example in London when you are in China, ok, but doesnt the game seek for a server with low ping to you? and not so much based on location?

    Or is that how a VPN works? that you connect to london with a 500 ping latency, and then london connects to a server closeby with a 30 ping latency, unknowing its actually a 530ping latency?

  • Dude I would LOVE Candyman, just straight up badass

  • I would not call him the most intelligent, but calling him dumb is a bit rude.

    oh wait, you mean....oh ermm ok nvm that first part, idk about hits like these, I have experienced them as well, its more as if you did not hit correctly and hit the window edge....but the hitbox should be large enough there that it is a hit, idk, lets just wait until they address that entire thing.

    The spoke about it on a devstream, its just sad these devs dont do like a bi-weekly or so update on what they have been working on for those 2 weeks (though I have some suspicions as to why not that I cant utter)

  • it is weird that today we can see individual survivor pings in the game when you press esc, but the killers ping is absent.....I mean why?

  • There is no losing or winning in this game, they are not defined by the game, its what the player deems important.

  • I dont want to be all negative but like 90% of the perks could and should be looked at and about 90% of those have easy ways to make them more viable...or like actually have a function at all....but.....it wont happen, maybe in 3 months you will see 1 perk getting a buff so mediocre nobody will use it still.

  • @Anara said:

    Am I the only one, when I play killer, who always kill two survivors, and let two of them escape? Most games.

    Sometimes I 4k but just if they bring flashlights. Or for challenges.

    Im KINDA the same, like if I see some BPS I do play like normal but I tend to just hook everyone twice, then slug around, letting them go in the end.

  • yeah I like the horse head on that or the one that came with the bear head.

    Thought that weapon kinda belongs to the body and that is a no no for me

  • Not to let the devs off the hook for this, but to sorta make the game playable for you, I recommened DLing Reshade and applying the LumaSharpen filter:

    2.000

    0.045

    Fast

    1.000

    are the values I use.

    Reshade is whitelisted

  • Its one of those things that is kinda hard to attach value to

     powerful bracelet that reads a sacred mantra.

    • The phasing sound emission is heard by all Survivors outside of The Spirit's Terror Radius.


    Basically what is good about it is that survivors constantly think you are going for them, so they (hopefully) leave their objectives for a bit, buying you passively some extra time.

    Legion and Wraith and similar add ons.

  • I must just be a daft player, not picking up nuances like this, but I recently finished up Demo and am doing Billy now and I cant say I notice anything....

  • eh I tend to keep playing, you are bound to run into better matches.

    Or I play some survivor and should that also prove ermm unenjoyable, taking a break and doing something else.

  • idk man, I feel the more aspects you introduce, the more it muddles the waters of what little balance there is.

    It just becomes this crapshoot of chaos where stuff might work but also might not depending on what random item or objective is in play at that time.

    It will be rather hard to get and sense of knowing what you are doing well and poorly if that can even be defined.


    It rather see this game more like L4D with more stuff, L4D is lovely in its simplicity, no perks, no add ons, just your team vs the zombie team, nice and balanced.

  • @Elementres said:

    So the end game collapse was made to prevent the game from being held hostage by the survivors and to add pressure to gates. I agree with this to many survivors took advantage of this. Can we add a new function for survivors so the kills can't hold you hostage like a intentional bleed out button that makes die faster cause the slugging for intentional gameplay trolling is just getting out of hand. Again I know there is slugging for the 4k but there also slugging just for the trolls cause now you can't just leave a game if you being held hostage. If the bleed out button doesn't work than maybe a forfeit button instead of leave match

    Already brought this up a number of times and I just dont see any negative part to this.

    Imo when you are slugged and your recover bar is full, you can go for a second recovery bar that takes X long to fill at the end of which you die.

    You should even ,imo, get points for that under the header "on your own terms".


    Seriously if anyone is against this, explain to me why.

  • dear lordy..... but yeah idk, I feel the last patch ruined matchmaking somehow even more (again).

    For me lobby times take forever on both sides currently, I dont get these extreme mismatches though but yeah.

    Its weird because a friend tried to snipe me, he is from the EU as well, we both waited and waited and waited and then both got a lobby with in both 3 survivors.....like....what?

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1256224#Comment_1256224

    If this is actually your alt account and not a fake whyd you get banned on your main?

    someone asked on my profile as well, I responded to it there, but thanks for remembering me <3

  • @GreenPufferFish said:

    I know its not big but it confused me a bit because did not think there where still sabotage skill checks i mean they changed the saboteur icon so why not change this description.

    an oversight, but this perk is onl the list of perks getting reworked so expect somethign about that in like 3 years

  • @hanibel said:

    I just faced a swf squad all 4 had metal of man, borrowed time, breakout and ds with purple medkits its was so unfun and all escaped couldn't to do crap with my trapper never wanted to stop playin a game this bad in my life

    Honestly man, what you need to do is just learn to stop caring so much about every match.

    This team set out to try something, this is not within the design, they are abusing a system that would otherwise be fine.

    So what you need to learn is that if they play like that, forget about that match, either just idk walk around? chase them a bit but dont hit anyone, heck just wait it out in the basement.

    They were not looking for an actual match, same as an ebony mori or irridecent head, or basement camping bubba arnt, so why even try to give them one then?

  • @PodgeNotRodge said:

    Had a red rank Bubba with NOED today. Now, we gave good game. Didnt teabag, didnt click click. Played as normal as possible. And still the first down he gets he face camps with a constant revved chainsaw, gets 1 kill and texts gg ez 1k afterwards.

    Youd think people would just stop being toxic in this game where it's not deserved. It's even more depressing that theres nothing you can do. The only thing is to run Deliverance and DS but 1:being forced to use certain perks and 2: killers slug DS so it's useless anyway. I hope this game comes to a balanced state where killers can kill without feeling the need to free camp and survivors can survive without being called toxic genrushers 😕

    one of the fundamental problems of this game...is just the problem with (some) human beings.

    They had a poor game last time so they go for an extra tryhard (toxic) build/style next game as revenge even though that will be against completely unrelated new players.

    (I think a rematch option would be a nice addition to this game tbh)

  • Sure? Every killer is worth learning, variety is the spice of life

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