xxaggieboyxx
xxaggieboyxx
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- xxaggieboyxx
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i love all of the survivor ones, insidious would become less used and spies would still be never used. other than that its a great post full of great ideas
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@Peasant said:
@TheLegendDyl4n1 If you're gonna change the camping music do it right:
https://www.youtube.com/watch?v=Bo-qweh7nbQit fits perfectly dude.
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closes hatch hits survivor hatch opens right next to the spot it was originally at
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nah man according to @jakeb_1993 freddy's power is crutch
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@jakeb_1993 said:
Lol, I am not dumb. I just play differently to you. We don't all play the same way. I have a different way of thinking and in games like DbD it tends to pay off.I am not saying I win every game. I fact that past week or two I have been on a bit of a losing streak. But that's OK. I still get 20K + blood points which is more than I get as a survivor
really not trying to be mean im really not, but i think almost everybody on this forum would agree that you are dumb for thinking freddy is crutch and leatherface needs a nerf
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@jakeb_1993 said:
Steebear said:@jakeb_1993 said:
For them game to be much fairer the killers need some pretty hefty nerfs. I have played as a high rank killer and find it way too easy.
Assume this is another troll post? No-one that has played high rank killer for any length of time would classify it as 'easy' so perhaps stump up some information about what killer and perks you are using so we can bask in your amazingness. As you find it so easy I guess you never use Ruin and only use Freddy and the Wraith to make it a little harder no?
Freddy, no. Not keen on him, I am not a fan of being invisible to survivors and having the smallest audio range. Seems like a crutch if you ask me.
The wraith I quite like. You have to be careful when you time the in cloak not to give them too much time to run, but that is when you use your positioning to corner them off.
The hag is good too. Place traps where they don't expect it and watch them panic. I don't use Ruin no. I use map control instead, corner them into gen kill box and kill Em of slowly.
Killers need to stop thinking that 4K 5 Gen should be their birthright. If I ever get 4K it's usually when one gen is left or the exit gates are powered.
freddy crutch??? leatherface needs a nerf? please tell me you are a troll because if you arent. dude you are so dumb
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@Orion said:
@jakeb_1993 said:
I find it easier toget ranks as a killer. Most games as the killer I double pip, whereas a survivor I struggle to get a pip, mainly I am fighting not to depip.And yes all chainsaw welders should get a debuff. They both for starters shouldn't go so far, the distance I can close with them is silly. I don't even need to aim, just rev go and shoot. Plus they should have the equalivant of a pallet stun after using the chainsaw. It should be a tactical use ability designed to punish survivors who corner themselves.
Alright, it's a troll. There's two "chainsaw wielders" (spelling error fixed), and only one can actually travel far with it. This person either does not own the game or has never played Killer.
easy pip as killer? hard to pip as survivor? this has got to be a troll if he isn't a troll then "oh no, its #########" yep bringing up a dead meme just for him
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@jakeb_1993 said:
I just love how everyone on here is like "hit boxes aren't the same therefore killers can't take the small length as a survivor"Come on, they aren't that far out. The speed increase is still way more than enough to compensate. Just because two people escape, doesn't mean you can get all salty.
For them game to be much fairer the killers need some pretty hefty nerfs. The pallets need fixing so this bs where you score a stun but still get hit needs fixing, not to mention all the bs hits where the attack misses but still gets classed as a hit. The doctor needs his treatment mode changing to distance rather than terror radius to stop these idiots who think it is funny to have the entire map as their madness zone. I have played as a high rank killer and find it way too easy.
The chainsawers need their speed reducing when using their chainsaws. I could go on. Killers have it far too easy at the moment. It's almost laughable. And for those saying that the game needs to be balanced for rank 1 is rubbish. Most players aren't at rank 1. The game should be balanced for rank 10. Skill is what causes rank increases then.
anyone seeing this, keep in mind this guy thinks the devs need to nerf leatherface... "plays at rank 1" rank 1 means absolutely nothing and odds are you are lying just to support your point. rank 1 is way too easy to obtain as survivor so if you are rank 1 and you find it balanced. then you are getting some garbage survivors.
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no. would be abused and with 4 people having it, it would be op. also deadhard should have its distance covered increased but not make you invincible because i really hate it when weapons go through things and do nothing(in every game i play not just this)
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@Steebear said:
I don't think killers are in that bad a spot at the moment really. I don't use Ruin or any of the 'top tier' killers and do well in most games without any need for camping or poor tactics.You can dramatically up your enjoyment and success by learning some game sense and not convincing yourself from the start that you are going to get looped and then following through your own prophecy by chasing the same survivor around a bad spot for 3 gens. Sometimes it is enough to get them off task and apply pressure elsewhere.
Monitor and Abuse is an underated perk for a lot of killers, getting 8 metres closer before they realise you are near can be the difference between a hit before they get onto a loop and not. Survivors generally perform worse when injured because they know they are going down next hit.
your comment is basically uselss. you gave no tips. no help you just said you do well. also i said chasing other survivors doesnt work too well and everyone with common sense knows that. and yeah monitor is ok. you obviously havnt played against smart survivors. when you play and do well ask yourself this everytime you hit someone "did i do well or did they screw up" most of the time its because they screwed up unless you play the nurse or the hag and have a trap in a nice spot
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HAHAHA this guy commented on my discussion saying that I needed to get better and when I get looped all game it's my fault because I'm not good enough. Then he goes and tries to nerf the killer lunge hahahahah this guy
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Nah fam Freddy op he needs another nerfNo_Mither_No_Problem said:Decisive Strike
UselessComing up next, why Trapper is the best Killer hands down
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I watch true talent as well but like I said they all know how to loop and gens are right next to palletsHellbilly said:@xxaggieboyxx Watch this video. It's very helpful when it comes knowing when it's time to break off the chase:
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Yeah like I said chasing someone else didn't work and spirit fury isn't out yet and you bet your ass I'm using itHellbilly said:@jakeb_1993 said:
At since this forum is 98% killer, this is going to hurt you alot.There is no such thing as looping or an infinite loop. It is mathematically impossible. Let me break down nice and easy for you:
Lets say that a survivor has a base speed of 'n'
Since killers are faster we will say that the killers speed is 'n+1'
Given that they are both running around the same obstacle the length of 'l' is the same for both killers and survivors.
Since they both cover the same ground 'n+1=l' occurs before 'n=l'
This doesn't even begin to cover bloodlust which adds 'an extra +1 to speed for all three tiers resulting in +4'
So what about Windows?
Since survivors rarely go through the vaults at full speed and the fact hat killers can lunge attack through the vaults then looping is impossible. Either one of two things will happen: the survivor gets hit and then sprints away or the survivor successful vaults and the attack misses (Rarely happens due to broken hit boxes and whatnot but that's another argument for another day).
Plus if a survivor really wants to 'loop' a window then they can only loop twice before getting shut off. So again. Not a valid argument.
So onto Pallets:
Pallets disrupt 'l' to slow the killer down.and yes, technically it is possible to run around and cause a semi-permaent loop. I say semi cause here is the thing: You can break pallets. Shock horror. So looping around pallets for 'infinite' is impossible.
Please just stop getting salty over the fact that you keep losing mind games to survivors. If you keep running in one direction you will catch them or they will break the loop. Simples. Not hard. I break them all the time. I would say 'Git Gud' like you say to everyone else on here, but tbh I think for you salty lot on these forums 'good' is a bit of a stretch of your abilities.
This is the kind of guy who thinks the loop in Groaning Storehouse or Fractured Cowshed is totally 100% fine BTW. This is what mental gymnastics looks like.
@xxaggieboyxx said:
was playing hillbilly on the Thompson house and i was looped literally all game. never even had a chance to chainsaw. gens got done so fast.(because i cant get ruin in my bloodweb) after 4-5 mins of being looped by different people, because people always say just change targets. well that doesnt work. so after all of that pallet looping and window looping. i finally get somebody when the gates are powered. and guess what. there were still 4 pallets left in the area. like right next to eachother. what is this bs. how is this even fair. i have 700 hours and i am nowhere near a bad killer yet i can literally not do anything to catch survivors that know how to run in circles and do generators. something needs to be done about the amount of pallets on some of these maps. its not even fair. lets not even mention that this is supposed to be asymetrical. im ranting and very salty im aware. anybody that has played killer for a while can probably understand how much bs this isOkay, Thompson House is one of the more notorious bitchy maps because on either side of the house there's around 4-6 safe pallets. A safe pallet means that the pallet cannot be mind gamed, there's no juking them or baiting them to go in a direction or fake them out, they just throw down the pallet and they're safe. So you either break it or chase them to Bloodlust 3 (which isn't a great idea on a map like that since usually there's even more pallets nearby).
Then you have the pig carcass loop. And then there's the shack loop on top of that.
There's not a lot you can really do. Best bet is to break a couple pallets and break off the chase and go after someone else. Billy has a better time of shutting down looping when compared to his peers but it takes time to git gud at that and knowing what kind of spots you can stop.
The big thing when you break off a chase after breaking some pallets you want to try to force them to go back to that spot where there's no more pallets.
Alternatively, you could grab the Spirit Fury perk and put that on Billy and also Leatherface. Have Spirit Fury and Enduring on and you'll be a pallet breaking monstrosity. That's the big reason why I haven't touched DbD in a while because I just want to grab that one perk.
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This guy😂 I can't even dude. He think leather face needs a nerf. I can't even. Also the flaming hot garbage comment had me loling for realBasementLeatherBoi said:@jakeb_1993 said:
The number of pallets has already been reduced, so the OP question is more of a "You were playing it wrong" than actually being valid.And the wraith and LF are perfectly viable killers. LF needs a major nerf to his chainsaw and the wraith has the fastest movement speed of any killer.
If survivor are looping you, then break and hit gens, coral them into 'Gen killboxes' play mind games with them that way. Very easy to do if you set it up right
The fact that you think lf needs nerfs and wraith is good makes me sad. Leatherface chainsaw is flaming hot garbage without good addons. The only thing it’s good for is killing overly altruistic survivors who think they can unhook in his face. If you honstely thinks it’s op you must be an entitled survivor main who thinks that all survivors are entitled to a free escape. Like seriously why don’t you try playing killer at higher ranks and see if you still think it’s heavily balanced in their favor.
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Actually was playing huntres on spring wood and I was infinited in one of the basements of the houses. They looped the windows.the one that drops onto the steps and the one at the top of the steps. Bloodlust didn't ever come because the chase kept breaking and the windows kept opening back up because they didn't block Off for long enough. There is your infinite smart guy:)jakeb_1993 said:At since this forum is 98% killer, this is going to hurt you alot.
There is no such thing as looping or an infinite loop. It is mathematically impossible. Let me break down nice and easy for you:
Lets say that a survivor has a base speed of 'n'
Since killers are faster we will say that the killers speed is 'n+1'
Given that they are both running around the same obstacle the length of 'l' is the same for both killers and survivors.
Since they both cover the same ground 'n+1=l' occurs before 'n=l'
This doesn't even begin to cover bloodlust which adds 'an extra +1 to speed for all three tiers resulting in +4'
So what about Windows?
Since survivors rarely go through the vaults at full speed and the fact hat killers can lunge attack through the vaults then looping is impossible. Either one of two things will happen: the survivor gets hit and then sprints away or the survivor successful vaults and the attack misses (Rarely happens due to broken hit boxes and whatnot but that's another argument for another day).
Plus if a survivor really wants to 'loop' a window then they can only loop twice before getting shut off. So again. Not a valid argument.
So onto Pallets:
Pallets disrupt 'l' to slow the killer down.and yes, technically it is possible to run around and cause a semi-permaent loop. I say semi cause here is the thing: You can break pallets. Shock horror. So looping around pallets for 'infinite' is impossible.
Please just stop getting salty over the fact that you keep losing mind games to survivors. If you keep running in one direction you will catch them or they will break the loop. Simples. Not hard. I break them all the time. I would say 'Git Gud' like you say to everyone else on here, but tbh I think for you salty lot on these forums 'good' is a bit of a stretch of your abilities.
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WHERE IS DOCTOR GIT GUD???
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Totems need a complete rework to be even close to fair I have no ideas but there are plenty on the forums. Bet he devs won't do anything to help totems. You never know all you can do is hope they do
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NEA AND THE PUSSYCATSRuneStarr said:-Wraith just looks silly running so I'd be laughing to hard to be afraid of him chasing me...
-Billy is just deformed, so I'd feel bad instead of be afraid..
-Trapper is... well not scary, but can still get that adrenaline going if you know what I'm sayin...
-Doctor's giggle and that he looks like he ran away from the dentist mid root canal, not so scary. (Dentists suck and root canals are scary, I get you boo)
-Hag's too short and slow to be scary, if she was fast AF then she'd be scary... she's just a dwarf anorexic Groot though
-Nurse is just some asthmatic with a pillowcase on her head. Like, I guess if you fear linen?
-Huntress sings you a nice song and just likes being cute animals for halloweenSo I guess I'm going to have to ultimately go with Nea....
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It's too far gone to become a stealth game where you are actually scared of the killer.
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Just like master, you are taking this way out of context. Did you not even read the rest of the discussion? Or even the other things I said?Judgement said:@xxaggieboyxx said:
What if the devs let people in the community help make things for dbd?They already did that.
It's called Decisive Strike. -
Yeah I probably would have done the same. since I wouldn't want to be the Claudette. I don't like it when people body block their teammates or intentionally farm them so I always go after the person bodyblocking, selling out, farming ectHellDescent said:@Kebek said:
So story time incoming.I was playing as a hag and managed to get 5 tokens on Devour hope. After I killed 2 survivors and 3 gens were left I managed to find a Feng and nodded at her that I'm coming for her. But she just stood there and pointed at me to follow her. I got interested in what she wanted so I didn't kill her right away and followed.
She led me to the hatch and pointed at it and started nodding. I understoond that she'll sell out the last survivor (Claudette) for the hatch to me. So I kept following and eventually she led me to her so I ate her and gave Feng the hatch. For me it was quite funny which is why I did it but as you might know Claudette was very unpleasent about it and reported Feng for it.So any mods out there is it okay to sometimes sell out teammates for our own survival if that is our best bet to survive or we should never do it even if it happens in like 1 out of 100 games ?
Yes. It's working with killer. But it is funny and I thought myself about doing something like this myself, like pointing at a survivor while the killer is chasing you. But I'd kill Feng and let Claudette go.
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Yeah I did say big what if scenario and I'm no dev so idk how hard or easy it is to do stuff like this but it would be nice if we could get more customization or even dlc out fasterPeanits said:
This little feller' was actually made by a community member.I think a workshop would be pretty cool. Not a mod workshop, but a submit your stuff and the best stuff gets added workshop. If I recall correctly, it's actually quite a bit of work to get everything implemented though. There's a bunch of tweaking involved to make sure everything works right, changing formats, checking textures to make sure nothing is copyrighted, etc.
Would be neat though.
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I did say big what if scenario but the way you were saying this sounded like you thought my idea meant people making perks and if what I said actually Happens then you could just choose not to use the long Mori animation that the devs probably wouldn't let come out because they would realize it's too long. And maybe are right about the engine stuff I'm not a game developer or anything related to that But you don't have to just come over here and just say no to something that could potentially help the games developmentMaster said:@xxaggieboyxx said:
Master said:@xxaggieboyxx said:
Big what-if scenario here. What if the devs let people in the community help make things for dbd? I saw another post about the trailer at the start and a comment mentioned something like this
so what if the devs hired fans of dbd with animating skills as interns or something like that and work for free. I know the people of this community would try to help develope the game quicker. Remember the dbd 2 year anniversary vr video and they said that it looked like a trailer for dbd vr. Wouldn't it be cool if they let people with these kinds of skills work for free. Even if it's just making skins or maybe even help make trailers or animations. I'm sure There are reasons to not do this but if the devs are hurting for money and can't make animations. example: people want multiple Mori animations for killers or new ones for the old killers im sure somebody in this community can. Make animations and would be willing to help if they had the chance
kind of a long shot idea butMaybe the devs will see this and go for it. Probably not but whatever
DS was created by the community.
No thanks, we had to deal with this crap for ages now, I dont want the community (80% survivor) to be invovled directly into the game again
Wasn't referring directly to ideas on balance but animations and cooler Mori's or multiple mori's trailers for the game skins. I don't know what you are talking about or getting that response from
There is always a way. Make the mori animation especialyl long, produce insanely stealthy skins etc etc.
Also, its a lot of effort for the devs to take the stuff they got and then adapt it such that it fits into their engine. I think you are underestimating the effort to put the creations into the actual game.
ps I don't think the devs would really say yes to a skin that would be "insanely stealthy" because it would obviously only exist for that purpose I meant skins that are cool and or funny. You are taking this way out of proportion than what I intended -
Lol maybe play some hag at high ranks and see if she needs a nerf
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@master and you obviously didn't read the other comments so now I really don't know what you are going on about
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Wasn't referring directly to ideas on balance but animations and cooler Mori's or multiple mori's trailers for the game skins. I don't know what you are talking about or getting that response fromMaster said:@xxaggieboyxx said:
Big what-if scenario here. What if the devs let people in the community help make things for dbd? I saw another post about the trailer at the start and a comment mentioned something like thisso what if the devs hired fans of dbd with animating skills as interns or something like that and work for free. I know the people of this community would try to help develope the game quicker. Remember the dbd 2 year anniversary vr video and they said that it looked like a trailer for dbd vr. Wouldn't it be cool if they let people with these kinds of skills work for free. Even if it's just making skins or maybe even help make trailers or animations. I'm sure There are reasons to not do this but if the devs are hurting for money and can't make animations.
example: people want multiple Mori animations for killers or new ones for the old killers
im sure somebody in this community can. Make animations and would be willing to help if they had the chance
kind of a long shot idea butMaybe the devs will see this and go for it. Probably not but whatever
DS was created by the community.
No thanks, we had to deal with this crap for ages now, I dont want the community (80% survivor) to be invovled directly into the game again
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I guess you don't get it lol. It's a meme from monto's comment sectionGiche said:@xxaggieboyxx said:
Slow the game down just a lil bit?That was asked since nearly release.
Devs released "Hex:Ruin" as an answer in December 2016.
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Slow the game down just a lil bit?shadowsfall42 said:Ruin is the only thing killers can do to slow down gens. And even then, totems on most maps have terrible placement so most of the time ruin is destroyed fairly early and even as early as the first 30 seconds of the map. That said great skillchecks aren't even that hard to hit. Survivors work through ruin quite often. Without ruin most games would be 3 minutes long.
So you just need to git gud. You're clearly new to the game so play more and improve instead of crying for nerfs. That's the reason for Freddy's current state. -
I'm not running ruin anymore because it dies before I can get to it almost every time
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Isn't that a Pokémon move that one of the legendary dragons have in Pokémon white?
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When you reach devotion 1 you don't get anything but a little number that says you are devotion 1 and no shard bonuses just the same amount you were getting before at those levels. There isn't even a point in this system at the moment
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Idk why this wasn't in the big useless perk rework bunch they did. I don't think anyone uses this perk it has potential but its range and percentages are terrible to make it even close to viable
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you are correct there or we will have another Freddy incidentPinkEricka said:
Although, I would like for them to start listening to our ideas, a part of me is glad they don’t.xxaggieboyxx said:
I like to think they would do something like this or even listen to community ideas but I feel this forum was more for us than for them to get ideas and feedback other than bugs.PinkEricka said:This is a really good idea but the devs hardly ever listen to community ideas that may balance or help the game.
It’s such a shame because there’s a lot of good ideas and suggestions on here but the devs never bother to pay attention to it or even consider it.
There’s a lot of biased people on this forum whenever or not they’re a killer main or survivor main, so it would be complete chaos if they actually started hand picking people on how they should balance this game.
There’s only a few people on this forum that I’ve seen on here that is totally unbiased, I won’t give out any names but they’re usually the people who will try and stay neutral when all hell breaks loose on a thread. -
The way to prevent taking Hiding is shown in identity v. Just put crows over their head when gates are powered or hatch is open after a few mins of no sprinting
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My top 5 is nurse trapper hag a stealthy Myers and doctor.
trapper keeps me on edge. It kinda makes it like a horror game because when I'm in a chase I'm just really hoping I don't step in a trap but nurse takes the #1 spot for obvious reasons -
I like to think they would do something like this or even listen to community ideas but I feel this forum was more for us than for them to get ideas and feedback other than bugs.PinkEricka said:This is a really good idea but the devs hardly ever listen to community ideas that may balance or help the game.
It’s such a shame because there’s a lot of good ideas and suggestions on here but the devs never bother to pay attention to it or even consider it. -
Thought of this a while ago that would be a big project but what if all the survivors had slight bonuses the them that are relative to their lore or perks
dwight:co op actions are 2%faster for all people involved
meg: recovers from exhaustion 10%quicker and or runs 2%faster than everyone else
claudette: heals others and herself10% faster
jake: sabotage speed is increased by 5%
bill: unhooking people is 20% faster
david: I have no ideas maybe he bleeds less frequently???
feng: vaults windows and pallets 5% quicker
nea: the stagger from falling is 10% less
ace: 2%increased luck for yourself only
tapp: crawls 10%faster in dying state(can't recover and move without tenacity)
kate: built in level 1 lightweight? I have no idea
quenton: takes longer to fall asleep?? No idea
laurie: wiggles out of the killers grasp 5%faster
Wouldn't it be nice to have a variety of people to play other than just re-skins. It would bring more strategy and complexity to the game. Yeah sure this is all buffs to survivors but If you see someone playing a character you could predict how they are gonna play
probably could have made a separate post about this lol but might as well leave this here
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I think this every time I watch it lmao. Like no joke I always say "I wish the game were really like that"Master said:@redsopine1 said:
How come.the only killer shown is the trapper we ned more verity then just one would be nice to someone working on a gen turns around and id impaled buy the hagThe trailer advertises a completely different game.
They need to put up some juke montage or 5 min loop video instead, that would be more appropiate sadly -
It's fair and funMaster said:Sure, survivor controls the position of the skillcheck while the killer can counteract to wiggling, has to hit through bodyblocking survivors, plan his path around pallets and avoid flashlights.
Seems like a solid idea.
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Ruin is needed to have a decent chance of winning but it always gets cleansed at the start so I have just stopped running it and trying my best
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You can do the exact same thing with the normal basement shack just needs 3 traps. Not that big of a deal
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It doesn't even make sense... no cap for shards. They should remove the blood point cap so I can prestige a killer to p3 all at once. Maybe that's why they don't want to remove it? I don't see why I should have a cap. Prestiging is already useless enough
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I have another buff/rework idea for leather face.
when you start your chainsaw up you start a sprint and gain a ton of movement speed. Would need a little balancing tho so make it he can't hit multiple survivors in one chainsaw -
Another sad post of a noob survivor trying to nerf killers lol
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This guy is super new or this is bait. Kinda sad if it's not bait
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pretty sure everyone here thinks you are insane. really not trying to be mean but this is a really stupid complaint
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its a strategy and yeah some people do it to be trolls but get over it. the devs have said many times that facecamping is not reportable or ban-able. nothing is gonna change that
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Not to be rude but you must be new here. You think the devs would even consider this? Not really because it's a bad idea, it's a good idea I like it but I don't see the devs changing core mechanics of the game this far into it
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Also I'm attracted to the hag please cloth her she is oversexualizedMc_Harty said:@xxaggieboyxx said:
You're right I didn't see that part but your point is still invalid... you say it doesn't count with the hag because she looks like a corpse but so does the spirit. I don't know what your deal is but just leave dbd alone and they aren't gonna change anything for a few people that think a near naked killer is a bad thing. To sum it up your opinion is dumb the killer that has clothing on and is chopped up is bad but the killer that LITERALLY HAS A NIPPLE SHOWING isn't. I just don't understand people like youIt's because they're attracted to her.
All these post are the same bullshit. I find her sexy and that's a problem.
