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  • @RoMainPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523799#Comment_1523799

    Your crew, aka SWF? That's why NOED is a problem for Solos not SWF.

    well, killer`s perks are not about giving surviviors chance of disabling him, they are about killer`s advantage.

    you say like NOED and totems must be designed as some sort of free points for survs. Picking noed menas you are alredy playing with 3 perks most of the game, so it shoud payoff in the late, but even that is under question becuz totem can be destroyed.

    this topic is about solo surv that did not succeed in "deleting" one perk from the game. Why must he succeed ?

    survs can consider  themselfs as SOLO players as much as they want but fact is there are 4 vs 1 in game , 16 perks vs 4. 8 addons vs 2 and so on.

    they should not be able to outplay easily and killer must have advantage.

    why do surv think that always must escape ? I bet he did not even got -1 but +1 but he is still in tears came to cry about terrible expirince. So they won the game, he was hooked only once but he still is unsatisfied. Guess he should not have been hooked in other case this is unfun and unfair etc

  • @RoMainPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523293#Comment_1523293

    Not the issue is:

    1) Guy found and cleansed four bones

    2) Nobody else did any bones

    3) Guy was found, one hit down, first hooked, and died

    4) Guy came here JUSTIFIABLY complaining because solo q is hell and there is no way to tell if anyone else on your team is also doing bones. They got ######### by NOED when they and no one else was doing the counter.

    So no, if you read the post, no they don't think they should survive every game or have a radar or immortality. They LEAST they would like is some way for Solo players to know if anyone else is also doing bones. Maybe you should learn to read.

    hell? He says himself he was hooked only once, they compelyed all gens. SOLO IS HELL... If it was a hell they would be dead having 5 gens uncomplited.

    Now i understand that solo q is HELL jsut because he died . What a tragedy.

    Was it hell for killer? Was it the only kil lin game he got? Were all gens finished in 7 mins?

    Now i see surv in real hysteria just because he died. WOW.

  • wait, let me get this sraight.

    1) Guy cound not find bones.

    2) Guy died

    3) Guy come here for complaining.


    what do you need here? A radar and immortality or what?

    i dont get your logic, you think you should always survive or what?

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523243#Comment_1523243

    Oh, but it does. And why? Because I DID the counter, or at least attempted it and telling me to do what I'm already doing is no excuse.

    You following?

    yes, this is how totmes work. they are risky and some of them rewarding.

    why do you even think you must always survive a round? You must go play some other game then.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523223#Comment_1523223

    Well, maybe because I DO know how it's used, you twisted my points and attempted to put words in my mouth and change the discussion.

    This is about the excuse "DO BONES" which I do. I prioritise it. Killers need a new excuse.

    why do they need excuse? This is a risky perk which might not even be useful. You say it creates bad habits. How do you know? Mb on the contrary you learn to play 90% of game without using 4th perk? Do you think the game always ends in the late and killer never wins early?

    totem can be destroyed in 10-15 sec that often happes with other totems such as ruin etc. It activates only in the end. So it mus be rewardig.

    what are you asking? You want it be deactivated most of the game and always be destroyed in the late game? If you dont like NOED then open gates and leave, try to hide and so on.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523212#Comment_1523212

    You mind trying that again without outright insulting me?

    Thanks.

    you dont know how ds is used. How is that an insult?

  • "Counters to a majority of Survivor perks are merely a change in mindset or playstyle, such as trading hooks to apply pressure and avoid Decisive Strike AND Borrowed Time. NoED requires survivors to go out of their way in order to stop one of your perks."

    First of all, learn to play before talking, you dont even know how DS is used.

    1) A surv is unhooked, then he agressivly runs to unhook teammate and simply jumps in to a locker. (most killers do not tunnel , so checkmate).

    2) A surv is unhooked, then he runs to repair a critical gen that at 90% of progress if you come closer he simply jumps in to a locker You have a choice between wating about 20-50 seconds or losing a gen. Even if there was no locker and you put him in to a dying state he can simply crawl away.

    3) A surv is unhooked, then he start repairing a nearest gen without trying to hide/leave a place he was hooked . 80 sec takes repairing of one gen, DS has duaration of 60 sec. Most likely there are 2 survs on the gen.

    4) A surv is unhooked, he gets heal, he starts playing agressive and risky , he baits you, bodyblock you, he helps his teammates in recovery from dying state etc, you hit him once and he goes in to a locker or he lures you away in to an empty corner. You cant pick him up and you wasted time

    "The so-called Survivor equivelant, "

    There are ONE killer having 4 perks and 4 survs having 16 perks. They should not be equal, he is killer and must be powerful and scary.


     Rather than actually adapting to applying pressure through various means, or learning how to improve in chases, NoED is used as a safety net in order to get kills that one would not normally be able to achieve

    wow, why would anybody pick such usefull perk? He should learn, adapting and do 232312 other things. Why? Because you say so? You can also say that people should play without perks at all without any tracking perks or perks such ruin/pop because BAD habits!! you have to learn playing without them!!


    MYSELF and getting killed after only one hit and hook.

    such tragedy , how can you live with that ? Guess you must be immortal.


  • you dont even understand how decisive strike is used in the game

    1) A surv is unhooked, then he agressivly runs to unhook teammate and simply jumps in to a locker. (most killers do not tunnel , so checkmate).

    2) A surv is unhooked, then he runs to repair a critical gen that at 90% of progress if you come closer he simply jumps in to a locker You have a choice between wating about 20-50 seconds or losing a gen. Even if there was no locker and you put him in to a dying state he can simply crawl away.

    3) A surv is unhooked, then he start repairing a nearest gen without trying to hide/leave a place he was hooked . 80 sec takes repairing of one gen, DS has duaration of 60 sec. Most likely there are 2 survs on the gen.

    4) A surv is unhooked, he gets heal, he starts playing agressive and risky , he baits you, bodyblock you, he helps his teammates in recovery from dying state etc, you hit him once and he goes in to a locker or he lures you away in to an empty corner. You cant pick him up and you wasted time chasing him.

    let DS be canceled after jumping it to a locker, repairing gen, unhooking a surv and run it as much as you want you can even make it 30 sec longer.

  • @MasterGrit said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521024#Comment_1521024

    I just play the same killer 4k or 3k many matches

    and i can feel survivors i met are stronger

    STRONGER!! stronger than what? that 30 hours newbie? since the introduction of MMR i dont remember meeting any strong teams.

  • he says obvious things if devs dont understand this without tips from scottjund then we are having a problem

  • what is even the point of hiding BASIC structure of the system? If such system exists people will find out ways how it works in a month.

    obviously the main structue is about winning/ losing i bet there cant be many mysteries about that. Under qeustion is only small things such as what is more rewarding etc, what actions give more scores. (if such small things even taken in to consideration)

  • i wonder why im rank 1 killer with many many hours dont get such teams against me since the update.

  • seem like it works only for you

    dbd1.png


  • wow, horrible, you have a trauma for life

  • i like many maps, i like all autohaven wreckers,


    i find Haddonfield  unplayable

  • @GodDamn_Angela said:

    The matchmaking is still very new. Everyone is starting with a similar "MMR" so it'll be a little bit before everyone is placed where they should be.

    But, yeah, lets complain about it.

    And why is everyone starting with a similar MMR? there are many people that have 3k+ hours in the game, would be quite strange placing them in the same categoty that has 30 hours. I thought any game that has ranked MM has also a calibration system.

    why dont they divide players base in to 6 starting pools for example ?

    1) 3k + hours

    2) 1-3k hours

    3) 500-1k hours

    4) 200-500 hours

    5)100-200 hours

    6)0-100 hours

  • @PigMainClaudette said:

    I don't think that a system like MMR would ever really work for DbD. There are too many factors that go into how well someone plays, especially for someone like me who feeds off the energy of my team. And ESPECIALLY while camping and tunnelling are allowed.

    The emblem system was fine. People just didn't adapt to what it wanted and cried when it didn't support them.

    "allowed" i like this one. Can you define what camping is? from my expirience i say that if you show any intention of defending of a hooked person it means evil camping , just for example 1 is on hook , 3 are alive and gates are open you are camper according to survs you should do something else but not defend a hook, guess you have to close eyes.

    So now almost each game i have a boring process when after hooking 2 survs i just pretend i dont see surv coming to save them. the same i do if 2 are dead and 1 is on hook. Great .

    all those unwritten stupid rules make game stupid, it should have been about killer killing as fast as possible and survs try to survive as effective as possible, but curretnly if killer makes 4k at and 5 gens are unrepaired killer gets +0.


    ah, ofc survs dont restrict themself in any way in terms of gameplay/perks so claudete,flashligts, ds, bodyblocking and each possible tools for winnning, people should be thankful if they dont DC /tbag/suicide on hook etc.

  • ahaha. This is way too difficult. At least it would be nice not to see 1-5k hours players facing 30-100 hours noobs on a relugar basis, im actualy not qutie sure if this mmr exists

  • @knell said:

    https://us.v-cdn.net/6030815/uploads/NOD9MT1MPKMQ/dbdmatching.jpg

    Ok, let's completely ignore the previous 'Ranking' system for a second. Supposedly, "MMR has already been running in the background" (Almo) and "MMR has been tracking behind the scenes for a while." (MandyTalk)

    Even if this Rank 18 Killer with 2 Perks (that he starts out with) is so new that he has almost no MMR score for this new system to have kept track of, how is he paired with me, who should have been tracked by the new MMR system fairly well and should have been raised/lowered to the appropriate level? Shouldn't they have been paired with people who have fairly median MMR scores, and then go up or down from there?

    Ignoring the 'Ranks', in this particular game, this poor killer had a total of 1 hit when all five generators were completed, and then 1 other hit on another survivor as the gates were opened. So 2 hits total, 0 downs, 0 hooks. Then I assume they lost sight of that player and disconnected.

    So if MMR has been working in the background to establish where players should be, and that our "MMR will not start at a default" (Almo), then why are there often matches like this right now?

    they obviously messed up. I will repeat what i wrote in another topic.

     Any ranked game has a calibration so after 5-10 games you have to be somewhere near your rightful place someties rasing and falling depending on your skill, luck etc, but this game keep sending me noobs and not only to me, open stream of any good killer you will see the same.

    this is frustrating. They for sure have have data on playtime, winrate and so on based on this info they could have created pools of players like for example "newbie 10-100 hours, beginner 100-500, average 500-1000 , good 1000-2000, supergood 3k+ hours"


    p.s no wonder if they somehow unintentionaly made that the worst killers face the best survs and the best killers the worst survs it would explain all situation we are having.

  • i dont think they have workign system. Any ranked game has a calibration so after 5-10 games you have to be somewhere near your rightful place someties rasing and falling depending on your skill, luck etc, but this game keep sending me noobs and not only to me, open stream of any good killer you will see the same.

    this is frustrating. They for sure have have data on playtime, winrate and so on based on this info they could have created pools of players like for example "newbie 10-100 hours, beginner 100-500, average 500-1000 , good 1000-2000, supergood 3k+ hours"


    idk mb system needs time for stabilization but at least for now it does not look very good

  • @Kumakx said:

    if they "give us the math", people will find loopholes to work around the system, and get easy games against lower rank survivors

    lol. In any other ranked game people want to go up in ladder as high as possible facing the strongest enemies, why would here be otherwise?

    Why do you think someone is intersted in playing vs boring potatoes? Complete nonsense.


    well, i dont have math (i dont need it anyway, i would like to simply see MMR and mb top 100 killers ) but im having the easiest games of my life and this is not very fun.

  • this is cerantly some failure, low rank killers complain about redrank survs and redrank killers about 20 rang survs. And in addition to rank there are absolutly unbalanced games, killer and survs are absolutly out of touch in terms of skill. The system is a mess.

  • @magicmaster2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509708#Comment_1509708

    It has nothing to do with the nerf. I'm just bad at billy.

    my mistake, did not read the entire message .

  • billy stil is on of the strongest killers with instadown and high mobility. Idk why people after hearing about nerf burried him.

  • Guess there would be less questions and concerns if people could see their mmr. Now they dont know whether system works bad or they have low mmr.

  • the game should have had 2 kinds of matchmaking

    1) The casual one (kind of what we had most of time). More weak m1 killers, less stressful, more chaotic, relaxing.


    2) MMR you can see your scores. Mories, keys are forbidden. More tryhards, people play for victory as good as they can, more competent in both sides.

    any online game has such system.


  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507286#Comment_1507286

    Tunneling an injured player is the same as doing gens?

    Plz think about what you wrote.

    killer simply has to do everyhing gives him victory . Strange community of this game imposed all sort of strange rules, but the only thing they actually want is advantage.

     For example you should not touch a guy that was unhooked because this is tunneling you should follow a healthy surv, but if the unhooked surv has a borrowtime he runs towards you and prevents you from hitting the heathly surv. The game "begins" when surviviors it suits survivior.

  • @joshuashep22 said:

    from a recent post I was disgusted by the amount of people who defended camping by saying "it's just using tactics to win" and "I'm supposed to kill people that's my objective" well, if you are doing either those survivors are gonna do gens and killers complain about gen rushing then survivors say its also a tactic and just survivors doing their objective. please don't defend scummy tactics and expect the other side to not use your own mindless tactics against you, this goes both ways so please stop.

    this "genrushing" thing was invented not long time ago , and even if they complain (which i rarely see, usualy killers complain about speed of repairing on forum and not accuse survs of it) about genrushing survs dont give a damn and always will do their best to win , but tullening and camping are "scandalous", if one time during a game u accidently "tunnel" a person in aftergame chat you will be cursed for this act of cruelty.

    so this genrushing are the in game but camping and tunneling are considered as a great crime .


    funny people accuse you of doing effectively your job, usualy killer is a target of accusation but i see this came to survs at last.

  • how does player know if he is bad or simply plays at high mmr therefore facing a strong teams?

  • they shoud add other objectives and not making faster/slower speed of repairing

  • @apples33 said:

    Why are you booing him? He's right.

    Killers are strong enough. If you cant play well then thats on you.

    None of them need a boost. What does need to happen is more punishment for camping, slugging killers.

    Eboni Mori should be gone. Ends games far too quickly. Some killers have the one hit kills so they down you once and you're #########.

    Tell me how thats fair?

    i wonder why would someone punsih killer for a legitimate playstyle? You mean if i keep laying on the groound one person and start chasing another that walks nearby i should be "punished" for doing it? Lol.

  • @lordtomato said:

    Thanophobia is dirty on legion but almost every legion bring this perk. This is one of the reason why legion is annoying and reducing fun in this game. He is basically not a strong killer, he is a weak killer but thanaphobia made him broken. Just fix thanophobia. I don't quite know why do people think thanaphobia is a bad perk, you can just search on google and mostly people think it is broken. The way survivor to deal with all injured is to gen rush so the gen progress will be fine, be thanophobia is just annoying that can make gen almost took ages to done when you injured lots of survivor.

    so what you say is basicly thanophobia is good on legion and this is why legion`s player pick it also ... yep, this is very strange, why would somone pick a pert that suits a certain killer?

  • and yes survs want free/easy victory thats why they dc in the beggining, they rarely do it in the mid game/late game

    but if you hook someone in first 20-3 0 secons or simply put a surv in dying state he leaves

    if he fails somehow he leaves (dropped pallet on a wrong side etc)

    it has nothing to do with fun this is a typical behavior of a leaver in any game

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1491657#Comment_1491657

    Or, and this is just a wild thought. They legitimately want to have fun. Most survivors don't care if they escape. They want to have an enjoyable game.

    yes and enjoyable means outplaying killer in each possible way and if they fail in doing that game becomes unfun....

    dont care if they espace yes and thast why usualiy in chat afterwars most whine comes from those who died

  • let it be as it is, way more inreresting playing vs competitve and strong players even when they outplay you

    the only thing is annoying is tbaging and any kind of mockery which survs usualy do if they win

  • "unfun" this is nothing but another excuse

    survs talk nonsense about "fun" and "fun chasing" in practice they want only to win and they do everything for it, if you are weak they will complete 3-4 gens in several minutes.

    "unfun" i find unfun looking for claudette on a dark ground

  • survs behavior just insane they dont like killers, perks,

    @LowSpecGamersMatter said:

    A little clip which ilustrates that many people just dont have fun against certain killers. Legion is really weak and still people even DC live on twitch against him cuz he is super boring.

    https://clips.twitch.tv/TubularPoliteNeanderthalSSSsss

    they dc because survivors have an insolent mentality it has nothing ot do with boredrom or anything else. Soon they will be whining and dcsing because you hit the same survivor 2 times in a row and now he is in a dying state and this is not fun

  • @hahadrillgobrrr said:

    I'm Nordic EU PC player. I'll make top 5 based on my games and in no particular order.

    Most popular:

    • Huntress
    • Doc
    • Freddy
    • Spirit
    • Legion

    Least popular:

    • Hag
    • Pig
    • Demo
    • Trapper
    • Plague

    what about billy/ oni/ deathslinger?

  • > secretly revealing survivors for a few seconds

    they are not revealed secretly they are revealed after hooking

    > It also lets the survivors know they have to deal with BBQ. 

    why should they even be warben?

    >Nothing quite ruins immersion like the killer knowing exactly where you are.

    well change your location then, it shows survs that are 40+ meters away from you which is a quite a distance fore much of killers

    you must know killer`s perks he should not know where you are. Great.

    i myself dont even use it at anyone but billy

  • @ClickyClicky said:

    It’s a Deathslinger, what else were you expecting?

    I wouldnt even bother trying to unhook anymore against them. Just rush gens and hope the other survivors are doing the same.

    What a dull killer. And they wonder why survivors rage quit so much.

    as i killer i can say when survs ragequit and it has nothing to do with facecamp. they mostly ragequite if they are hooked in first 20-30 seconds of the game, if they fail in chase, if they make a bad decision hidding in a locker and killer saw them doing that.

  • i have a solution to such a drammatic situation, if killer facecamps you simply make 3 gens and finish the game in several minutes.

    survs are addicted to free unhooks (they demand killers not to def hooked surv at all) that they run like a bots even to a facecamper , ( are you so lazy to chek if he facecamps and back to work on gens?)

  • i remember a guy was staying at the gates w8ting for me and tbaging. afterwards i asked not to waste time next time (he was the only one that escaped ) and he said he did it because i was "slugging". Amazing. They see no difference between mocking for the sake of mocking and element of gameplay when you put down one surv and starting chasing another because he is close to you.


    @aznfruitboii said:

    https://forum.deadbydaylight.com/en/discussion/comment/1478057#Comment_1478057

    Well, killers do complain about survivor perks as well (if you looked at the forums about reworking ds and etc). I think it's fine to discuss changes to specific perks since i don't really care if people want a perk to be changed

    they whine about it on forum and not after each game in chat.

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