upsideinsanity
upsideinsanity
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They would completely destroy their playerbase since a large portion only play during 2v8 and a lot of people - including a lot of large streamers - don't want to play survivor with the changes they have implemented or with how miserable judgment is to play against.
I am very curious to see how low the player numbers are and how bad the killer times are after 2v8 ends. Halloween isnt going to kill this game, the decision the devs have been making will.
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Are you playing on anon mode?
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@Another_LegionMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031730#Comment_4031730
survivor is meant to be the unsafe role, the one on the backfoot. naturally, there will be unsafe spots on maps. if you struggle to spin or avoid killers, or cant run a loop and spend pallets like the Weimar printed money, then get more practice in.
so what youre saying is they should just remove all pallets and vaults, got it.
Enjoy your 10 minute queue times when all the survivors uninstall
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@YaBoi0215 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031813#Comment_4031813
Pre-drop the pallet and learn to loop. Or pre-drop the pallet and when they break it, run to another loop. That what you're suppose to do. Get gud.
Have you been on this game in the last two hours? No? Ok so here is the issue:
You cant loop the current fillers, theyre too small now. All filler pallets are unsafe
You cant make it to the next loop, its too far away. and if you do make it, the refer to above point.But you clearly like being handed the game to you as a killer main. I hope you enjoy your 10 minute queue times when all the survivor mains uninstall.
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Not a bug
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I'm just going to call out - abusing this bug is STUPID. You spend 5 minutes at a chest swapping items to increase the charges to make a gen go a little faster (no its not twice the speed of normal progress like people inferred above), but in reality you could just bypass that extra step and get on a gen normally with probably faster results.
Some people just do not understand logic and want to do the cool new thing like the sheep they are.
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Had this issue last night and this morning as well. Steam lobbies. I was not able to join my friends, them join me nor them join each other. We kept trying and were able to get no more than two in a lobby at any point.
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Still an issue
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@Mandy said:
The anti-face camp is not going to prevent camping, preventing player agency is never the intention with any system - it's giving counterplay to something. You're getting face camped and the bar is going up, you will be able to get off the hook….which if the killer was face-camping previously you couldn't have done without a trade, now you don't need to trade with the survivor on the hook.
If a killer wants to camp a survivor they can of course do so - we are not removing that, what we're doing is trying to give the survivors tools to counter it - so you can unhook yourself, take chase etc. If the killer is camping, the other survivors should be doing generators, making the killer effectively lose the match.
Except that there are so many killers with range that they dont have to face camp and it still forces a trade
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957431#Comment_3957431
How far away from hooks should killers be forced to go to make you happy? What if they hook someone, leave, turn around and see one or two survivors rush in for the save? Should there be some force field to keep killers from coming back to go after those survivors?
Except that wasnt the case in my screenshot. He was just standing there the entire time I was on hook and moved in any time anyone got close
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anti FACE camp does not work against range killers who dont need to be in your face to hit you and 6 of our last 8 killers have some kind of range to them, chucky and unknown are grey if their powers count. the "feature" doesnt work if its easily countered by 24 of the killers. And even if it was only meant to counter Bubba's face camping, it still doesnt because the speed boost a survivor gets when getting hit off hook does not give them enough distance to get away from Bubba
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Sounds to me like you got hit by the go next prevention
"Going Next" Prevention
- Added a system to detect Survivors who intentionally die early in the match.
- When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade.
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Its very… squishy. I hate it (but also expect its not intentional)
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same with Greenville
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@Kapkan said:
I always say GG after every match even when the survivors insult me.
100% this question works both ways. Killers are guilty of it too .
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929485#Comment_3929485
While we're not entirely sure if the mechanic is actually gone or not, doesn't it take like 10 seconds of the killer being there? Legion came and went before the teleport would have set off.
No, it never took that long in the previous iterations. It used to be pretty instant.
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My quick thoughts -
Go next prevention: for the most part, I have no issues with this except the second to last survivor should have the ability unlocked to try and 4% when the last survivor is either in chase, stealthing for hatch or, in most cases, slugged for the mori. I also do not trust this "system" that is put in place. I see it handing out incorrect DC penalties incorrectly especially since people are already getting DC penalties when they abandon. Putting this system in place as well as removing the ability to 4% is a bit overkill and is going to cause more issues than fix.
Mori update: you are just encouraging slugging for the 4k even further. I would still like to see the difference in slugging stats to before the finisher mori update to now, and now youre pushing it even further. At least there are currently (very) few matches where the killer does not slug for the 4k. That is going to be completely gone especially with the patch change to the abandon today. And here we thought you were trying to correct the slugging meta.Map offering: I still do not see the point of this. If someone doesnt want to get sent to maps, they bring a sac ward which was also just made a common item not too long ago. If sac wards are not getting changed, just remove them completely. I dont want to waste BP on an offering that is actually 100% useless now.
Spawn rules: With this being implemented, lethal pursuer needs a complete overhaul. Lethal on a high mobility S-tier killer (nurse, billy, blight) is going to be an automatic quick win for the killer. You are handing already strong killers a free 4-man slug at 5 gens. And here we thought you were trying to correct the slugging meta.
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https://youtu.be/YPcJGpjJeJI?si=9gH9K5HPO_JU-aFR
For those of you swearing the cages move - then make this make sense.
Note, there are 3 other survivors alive and they are all on the other side of the map, you can't even say someone was hiding close by.
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I will 100% hop locker against a Legion in power to force the grab when its a Legion/Oni combo. I wont even play that. I dont know what they were thinking if they were even thinking at all. Seriously, it is so miserable to play against. Legion alone was bad last iteration but now you add in oni and now we have mending simulator with a side of slugma.
The first iteration of 2v8 was boring and repetitive, the second was by far the best one, third was riddled with bugs and Legion so it was miserable and this one is by far the worst.
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@JimbusCrimbus said:
They still move. Just not if a teammate is nearby. I've seen it myself.
they 100% don't move even with no teammates near
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It has been like this in every 2v8. This is not new nor a bug
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I really hope this is a joke….. it was 100% intentional they even announced it
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@I_Cant_Loop said:
no, not all the killers are bugged. Stop with the hyperbole
OK at least half the killers are bugged. Is that better?
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These codes are fake.
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How do people still not realize the only and i mean ONLY event that gives stackable BP offerings that effect more than just the event special interaction is the anniversary event. Every other event offering is and always has been personal and has never given xxx% in all categories.
This is not the anniversary event. Just remember that.
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Gen rush is the only possible counter to him. No one can run long chases against him, he is one of if not the best back to hook tunneling killer, healing against him is pointless. Best chance to survive is gen rush.
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906545#Comment_3906545
That must have been it. He kept slugging us and we kept picking each other up and we didn't actually finish a gen. Didn't realize it was 10 minutes, though.
Its bugged and does not actually have to be 10 minutes before the killer can surrender
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They arent even trying at this point because they are focused on the QoL updates - you know, those things they announced then didnt even release this patch - and FNAF because they really cannot mess that chapter up.
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@DemonicDemons said:
I just had a match where this Lara Croft kept instantly vaulting back and forth over the same vault not allowing me to break it while I was in the wraith invisible mode I had to fake coming out of it to get her to run away she did this no joke 13 times before I decided to come out of the mode, there should probably be a cooldown on how fast you can jump back over a vault or at the very least set it to 3 vaults before blocking the vault
This is actually a common tactic against wraith. I am surprised you have no seen that before, yes it forces you to uncloak or at least fake it to make the survivor move on so you can break the pallet.
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@Orvarihusklumpen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902813#Comment_3902813
A lot of things on the killer side have been gutted is what happened, every single gen regression perks has been gutted to the point is not even worth using unless you are an A or S-tier killer. That's why Killer tunnel and slug right now.
This entire statement is beyond wild. If all the gen regression perks were nerfed to the ground as so many of you band wagon killers claim, then why are they still the most used perks in the game? You all wanted to overuse them so they got nerfed, that's how it works. You all tunnel so anti-tunnel perks get buffed, toolboxes get buffed, then you all complain about that and start slugging because "survivors wont let us get our hooks" so now anti-slugging is getting nerfed. You all just don't learn.
Another killer main finding any excuse to try and justify tunneling and slugging when in reality its a skill issue. I bet you tunneled and slugged before the gen regression nerf.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904074#Comment_3904074
open handed helps bond. You can replace for empathy but that’s only for injured survivors. Use situational awareness and hud to help put pieces together. The perks won’t play the game for you, but they help. I’ve noticed people running kindred help a lot too. Make sure you’re paying attention to not 3 genning yourselves. Best of luck out there!
But I am still missing the correlation with this and finesse
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904035#Comment_3904035
if you’re using bond you can pre run and take a window with finesse, if you are near one. It’s not super consistent since you’ll have to make sure you’re taking time to reset to get the finesse value, but that plays back into bond, but it’s better than giving freebies and trying to gen rush. Sure you’re losing some gen time but he’s counterable, you just have to play smart. In what I would call a normal match at least one person is making it out where people are collectively thinking their plays through. Open handed is also good.
Are you confusing bond with self-care? I do not see how bond comes into play here since all bond does it let you see other survivors when you are close enough to them.
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@RpTheHotrod said:
Hard to say. If you stay at the loop, the perk does nothing (ie if you're running the loop). It seems to be aimed towards punishing pre-droppers who just drop and then w to the next loop. I suppose it can hurt if you drop and the killer immediately breaks, but you already have a 6 meter headstart while they are stuck in the breaking animation before your 5% speed penalty begins.
Yes it was aimed to stop predropping and running but there are pallets you literally CANNOT loop at which is why they are called god pallets. (think bottom of the stairs on midwich, upstairs in ormond, upstairs in Eyrie). There is absolutely no way to loop them, you HAVE TO drop and run.
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If you are all running on a PC with an actual graphics card instead of onboard graphics and multiple monitors, you need to go into your graphics card settings and make sure the refresh rates on each of your monitors are set correctly and the same. So if you have one monitor with a 120 refresh rate and one with a 144, you want them both set to 120.
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I agree with OP here. When I play survivor, I play solo q. I am about 50/50 survivor/killer. Used to be 90% survivor because killer bores me but solo q has just gotten too miserable. Not long ago I played this game every day. At this point, I play this game maybe 3 hours a week.
Most survivor matches, my teammates do not touch gens like they are allergic but will open chests or cleanse all 5 dull totems on the map, unhooks right in front of the killer causing instant tunnel, or are just hiding in a locker or crouching edge map. Those are the games I want to go next on. People assume every survivor goes next because its a map/killer/perk they dont want to go against but that is not always the case. Now the people that go next for any reason are just going to have to pretend to try but honestly, with this being an automatic system to catch people going next, there are going to be so many DC penalties applied incorrectly and not applied when they should be. We know there is no way BHVR is going to get this system right.
And yes, map offerings getting the change theyre getting is ridiculous. Sac wards exist, I ALWAYS run them no matter which side I am playing. It is so rare to see 4 of the same map offering but on the very off-chance that happens, you can still force close before load in with no penalty and you just lose the same stuff you would have lost loading in anyway. The people that concerned about map offerings already have protection against them especially since sac wards were just chance to a common offering.
As for the surrender options, the first few days after that was announced, I was in not one but TWO different killer main streams where the streamer made a comment along the lines of "I can't wait for the surrender option so I dont have to look for my slugs after I 4 man slug and end the games quicker." One is a blight main, one is a billy main and both were intentionally 4-man slugging. The surrender option is going to benefit killers more than survivors, like most of these changes are.
OP is correct, these "QoL" changes are bandaids to the real problems of this game. They need to fix MMR, look at balance instead of releasing killers that are very strong right off the bat (aka Kaneki being ranked A-tier maybe even S-tier depending on who you ask), and make this game fun to play because right now it's not.
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@brewingtea said:
BHVR really needs to do something about this.
https://forums.bhvr.com/dead-by-daylight/kb/articles/494-developer-update-march-2025
and guess what, there are already killers that have made comments like "I cant wait for the surrender option so I dont have to look for my slugs anymore and will make the game end quicker"
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@H2H said:
I guarantee no one is getting slugged nearly as often as they claim here.
I played 3 matches tonight and got bled out two of them then went and played a different game. This is a very bold assumption.
And to add, I am solo q, I do not go for the flashie/pallet saves, sabos or anything like that which would encourage it. These were all chaos shuffle games, crap perks normal gameplay.
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Not one bit. I think I can handle 3 matches max anymore.
I used to love chaos shuffle but now the killers are playing like their families lives depend on their win. They act like they have to sweat even harder because they don't have the perks they want to have but still play chaos shuffle anyway.
Then you have the teammates who seem to be allergic to gens or heals (which I hear the NA-W servers are well-known for), can't loop a house fly and drop on first hook all while consistently going against killers with over 100 ping.
The only chance of survival would be having 8 perks to counter tunneling, slugging, gen rush and self-healing because my team won't do any of it.
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/440621/killer-mains-listen-up
Sounds like your the one with the problem lol such anger and hostility. it's this sort of attitude that makes me want to tunnel lol
Sounds like copium because clearly you can tell a person's attitude in game
Since you seem a little dense, that's sarcasm
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@SAWII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897122#Comment_3897122
lmao way to read between the lines.
Could say the same to you.
There is literally ONE survivor-based nerf that I was upset about - not being able to take your chances in end game when you are the only survivor left and guess what, that doesn't matter any more since every game is slugging for the mori/4k. Other than that, most of the survivor-based nerfs - e.g. green medkits or BNPs or insta-blinds - were absolutely necessary and they were grossly OP.
Can you say the same thing about any killer nerfs? What killer-based nerfs were absolutely necessary because they were OP?
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897070#Comment_3897070
Why is the killer not allowed to play optimally? Why are they obligated to go easy on the survivors? Because that's what the slugging, camping, whatever argument "at 5 gens" is. It seems like you're okay with the killer using those strategies, as long as they lose a little first. But in my experience, you lose a little as killer, you lose a lot. You can't simply switch to those strategies mid-match for more pressure when you need it, because there almost is no mid-match. The match is over at that point, with the survivors in the lead. 1-2 gens to go with progress, and maybe 1-2 people are dead on hook at best.
You say slowdown isn't needed, but I see match after match where the survivors are consistently getting downed quick, or as quick as the killer can physically down them, and all gens are done or 1 gen is left. And that's with slowdowns. So yeah, they're not necessary because they're inadequate, and luck-based. You waste Grim or a Pain Res at a certain part of the game, oh well, you just have nothing in endgame. If the slowdown perks weren't so bad and so conditional, then maybe you could make the "gen defence OP" argument.
I can't believe anyone defends the 8-kick limit. It makes no sense, balance-wise or lore-wise. So because a gen happened to be kicked multiple times throughout a match, and the killer was not 3-genning, it just gets blocked for him and the survivors can keep pushing it freely. Doesn't seem fair to me. They pressured a gen over and over, and couldn't manage to get it done, all while the killer was going on plenty of chases away from the gen, and now he could lose against that same bad team because it's now blocked. It was an extremely radical solution to a position the survivors always put themselves in anyway. "We don't want survivors suffering this bad situation, so now the killer will have to deal with one instead."
So you're annoyed at people talking about extremes, but all y'all do is prop up solutions based on extremes. "The killer is always dominating and simply has control over every aspect of the match, while the survivors are chickens with their heads cut off, helpless." That's been used to justify base BT, base anti-camp, longer hook states, rebuffed DS, adding pallets every 5 feet because there "weren't enough," and so on. If killer is that strong, why aren't they just winning all the time at high level with ease. Why do good teams get 3-4 man outs against them, or the killer has to sweat like crazy just to beat or draw them. Wouldn't killer being OP be like them winning at 5 gens every time? The fact that they're not means they can't do it just off their own ability; the survivors have to create the conditions for that to happen, by getting outplayed or playing too risky.
It's just, with the teams I've been facing tonight, how does one even say "There's a problem with killer doing X?" X doesn't matter against good survivors. You'll be lucky to get 3 hooks against them, as they're chilling and having a good time. That's not an equal playing field at all. And again, it's not even necessary for them to be top level survivors to be in that position. They're just have to be decent or be on comms, and not face Nurse/Blight with meta builds.
Then go play survivor and tell us how much fun it is
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@SAWII said:
You want to stop having your crap nerfed? STOP MAKING THE GAME MISERABLE FOR KILLER. It's simple.
You click too much, flashlight gets nerfed.
You spam map offerings, they get nerfed.
You slam gens with toolboxes and BNPs, they get nerfed.
You ######### on first hook, enjoy the ‘Go Next’ prevention.When will OP realize this?
=)
Jokes on you, I play solo q. I bring a medkit (which yes, got nerfed because people abused the 6 second heals). I dont bring beamers, I dont bring BNPs.
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@danielmaster87 said:
The problem is that killers that didn't do any of that also get punished by these nerfs. The defensive stuff survivors get always get weaponized. So stop doing it that way, and just buff killers in healthy ways.
The SWF problem is real, and it's just gonna keep making killers play sweaty by default. I like how y'all just continue to not acknowledge them as game breaking. What is a killer to do against them? What strategy can foolproof kill them in the 4 minutes it takes them to do all the gens? Nothing. So you go in simply hoping that the team is weak enough or makes enough mistakes to be beat. That's all you've got. That's why killers play the way they do. These SWFs exist, and news flash: they don't have to be top level to make the killer player their plaything. They can just be decent, and put on Terminator builds with DS, UB, Exhaustion perks, stunning perks, second chance perks, etc. to just make them invulnerable to anything the killer could possibly do. Forget about the 4-minute, 5-gen teams. What about 8-minute, 5-gen teams? Literally halved gen efficiency, but they're still beating really good killer players because they have a time advantage, and if not, the second chance perks and gen perks/items create the time advantage for them.
Why is it so hard for y'all to see things from the killer POV? Because I see people on here everyday talking, and they straight up don't see killers as other players. They couldn't. Because every time, I'm seeing, "Well, the survivors aren't having fun. Therefore, the killer has to lose something." "The killer's having fun, therefore the survivors must need something." As survivor, you have to be somewhat comfortable with dying, especially if your team is terrible. I get it: solo randoms suck. But that's not an issue with balance. That's clearly an issue with matchmaking, because as you claim, if your teammates were playing as well as you, you'd be outta there every time. So why target the killer player instead of the MMR system or your teammates? Why do they have to justify themselves for wanting to win, the same as you, just because they're the 1 in the 1v4? It always seems like the burden of proof is on them.
And difference between skill levels is being brushed over as well. Why do survivors die so much at low level? Because those are the players who don't improve because they don't want to. A killer doing really well down there doesn't prove a thing, because those survivors don't even know what a gen is, whereas at least the killers understand, "I hit them, I kill them, I win." So if a killer needs a buff for high level play, because he's getting stomped all the time up there, a buff to him (even a sizeable one) wouldn't make his kill rate skyrocket at bottom level, because those killers aren't playing to the best of their ability either (that's why they're at bottom). In an ideal game, that uses logic, we'd only be concerned with high level, because that's where the good players and the skill is. But because of these devs and this community, we for some reason have to factor in ALL players' performance, if not PRIORITIZING the worst players among us, even though they'd still lose if the killer was played by a chimp.
The idea that killer's harder than it's even been is not just some narrative. If you want to win against good survivors, and not just bad ones, you will have to work for it. You will have to sweat. You will have to strategize. You will make minimal or no mistakes. Because the game state sucks, and basically tells you to down survivors back to back constantly, with zero room for wasted time, or else they have a chance to escape. I thought I had a foolproof build with Pain Res and Grim and No Way Out. But guess what? All of those perks are hook based. So to use your perks, you have to give an even greater advantage to survivors in exchange, activating their Terminator modes with DH, DS, We'll Make It, and so on. Why would I want to do that, just to break even on momentum? It makes no sense. So people turned to slugging. You switch to hardcore slugging, and don't have to deal with the stupidity of those OP survivor perks, and it's like, "Why wouldn't I just do this? Why give myself the hassle of having to down 4 survivors 18 times to get them all to death hook and they all walk out, when I can down them the same amount of times and get 4 kills?" Saves you the annoyance of survivors legit waiting around to be chased, clicking their flashlight or tbagging, because they know they've got it in the bag no matter what. With slugging, they actually have to sweat, not just you. But now that's gone, I guess, because god forbid killers use decently strong strategies.
This turned into a bit of a rant more than anything. But the obvious thing is that killers are not out to make survivors miserable on purpose. They are playing the game, and using strategies to win, because the win condition is kills. If the win conditions change, and we make it more Emblem-based, killers will go for that instead, which would be healthier and more fun for everyone. But all I see is that we've got a sucky game state, sucky win condition, and survivors use the killers as their scapegoat for why the game is that way, instead of contemplating literally anything else.
I stopped at the first sentence because you always justify playing this way. You also advocate for KO the way it is now and use that to justify the need to slug which is a HUGE self-report.
Why is it ok for survivors who don't make it so killers can't get a hook because they bring sabo/beamers/bangs get penalized for other survivors playing this way? Why is it ok for solo q to get penalized for SWFs? Answer that for me.
You should specify SWFs that play a certain why because I can guarantee you, when I played in a duo or more, we did not play that way. SWF is a smaller portion of this game than people seem to believe but killers play this way all the time no matter what they go against.
Why not go into a match assuming it will be chill until the survivors prove otherwise then adjust accordingly?
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897083#Comment_3897083
Ok - show us how to play killer in a way that survivors find enjoyable. Don’t complain about other people using these tactics unless you’re going to show us all how to play without ever using them. Looking forward to learning how it’s done.
I find it very interesting how I clarified the extreme cases but yet your response remains the same.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897072#Comment_3897072
Keep playing for a little while. Once you win enough and start facing good survivors consistently, please come back and show us how things go without ever camping/tunneling/slugging. If you’re going to reply back with “well I don’t care if I win”, well ok, that’s you. Some killer players do want to win and they have every right to do whatever they can within the rules of the game to win. Asking other players to change the way they want to play because you don’t like it comes off as very self-centered.
It is very cute of you to assume I do not have equal hours in both. It is very cute of you to assume I do not face good survivors.
I bet you don't face good survivors consistently because MMR in this game is trash so come back to us when you face good survivors 100% of your games and still win with your cringe playstyle because that crap don't work against the top tier high MMR full stack SWFs you clearly always go against.
I do understand the perspective from both sides. I just understand ITS A VIDEO GAME and people who queue up to play it should be able to play it which is clearly something you do not understand.
And to clarify, yes I was talking about the extreme cases. The situations where the killer drops chase to go after the person unhooked whom they are not even close to. The situations where they are 4 man slugging with more than a gen left. Situational, I understand. But that is not what I encounter. And then you add in clinically stupid survivors who unhook directly in front of a camping killer who has already shown they will tunnel off hook. DO A DAMNED GEN.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3897063#Comment_3897063
Why is it always this extreme which is used? The problem is not slugging, tunneling, camping, 3-genning or whatever. The problem is the amount which will be used.
Nobody aside from the most entitled Survivor Mains has a problem with getting slugged for pressure. Or being tunneled when the Killer needs to secure a Kill. Or when you get camped because other Survivors are nearby and provide free map pressure. Or going for a 3-Gen when the Survivors mess up.
The problem is extensive slugging up to the point of never picking someone up. Tunneling and camping with 5 Gens to go. 3-Genning from the start without ever having the intention of leaving said 3-Gen.
Same goes for Slowdown-Perks - nobody really has a problem with using 1 or 2 Slowdown-Perks, the problem comes when 4 Slowdown-Perks are stacked - since that much slowdown is not even needed.
And the result is that things get nerfed because people just overdo it. We have seen this with Slowdown-Perks, which got the individual Perks nerfed, since it is the easier solution for BHVR. They could either make them not stackable or nerf the power of the individual Perks and they went with the second one. Sucks for those who only use one or two Slowdowns, but the main reason is because people used 4 Slowdowns.
Same with the Gen Kick Limit - there is 0 issue with holding a 3-Gen when the Survivors messed up. But there is an issue with hodling a 3-Gen from the start. And this is why the Gen Regression Limit was introduced. And people who do extensive slugging, camping and tunneling are the reason why the Devs try to fix those in Phase 2.
Saying "Oh, win without ever doing this and that" is just an extreme which is a) unreasonable and b) waters down the problems which indeed exist in the game and really hurt the Survivor experience. And I dont really know why the Forums are doing that, whenever I say that Killer is not as bad as some people paint it to be, there is sometimes one weirdo who is like "Ok, show us and win 10 games in a row with perkless Trapper".
This
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@I_Cant_Loop said:
why don’t you try playing killer yourself and show us all how to win consistently without ever using slugging, tunneling, camping or 3-genning in any situation. Looking forward to learning how it’s done.
I have been playing killer. Interestingly enough I find it too easy which is why I prefer survivor, the mode that doesn't play itself. But, no I do not camp, I do not tunnel, I do not slug, I do not give half a rat's tail about the finisher mori so there is no point in slugging for it. Maybe that's because I do not sweat and do not feel the need to cry when I do not get the 4k. Which I guess is the real difference here, I do not care about winning. I WANT TO PLAY THE GAME I PAYED TO PLAY.
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@Caiman said:
Another us vs. them thread, because we don't have enough of those.
But wait… that's what this game LITERALLY IS. Survivor vs Killer. Funny how that one works.
Now please tell me how your comment is helpful, insightful or anything other than a troll?
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@ChuckingWong said:
Some truth, some false here.
Not how I would phrase any of this.That's fine. I personally do not give a crap about my phrasing. I am sick of the excuses as to why its ok or even required for killers to play the way they do IN A VIDEO GAME.
This game is not fun. A lot of survivor mains have moved onto playing killer or even moved into completely different games because this game is miserable. I like this game, I like the idea of it when I get to play it which is so rare anymore because every game is camp, tunnel, slug. Even when I am in a match, I don't get to play because either the killer is playing like their family's life depends on it or my solo q teammates are potatoes who are allergic to generators or healing.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3895266#Comment_3895266
Its not guarenteed to happen everytime but it happens enough. It is an issue.
MB I thought you were saying it happens every time
