twistedmonkey
twistedmonkey
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- twistedmonkey
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@PiiFree said:
@twistedmonkey Thanks for that, next time I will know better.
That doesn't change the fact that it didn't exist when Dead By Daylight fully released, which is precisely what I said ;-)
You are welcome :).
Yeah it wasn't there to start with but always intended.
I just wish they understood more about how it would impact the game at the time of those discussions and took steps to try and make it more balanced.
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https://youtu.be/gTpZSllfMmw
Watch from 9.25 onwards McLean states swf and kyf was always intended and debunks the it wasn't myth.
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I dont really like aura perks, personally I think they ruined the game a bit with the amount they added instead of adding another objective to slow the game down so I wouldn't like this idea.
A possible fix would be to not show the progress of a door opening and remove all perks on both sides in the hatch scenario then its a true hide and seek game.
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It's not an exploit.
Do you really think any developer who allows the option for friends to play together do not think they will use voice?
The issue isn't that its abuse, cheating or exploiting it's that the devs didn't realise how much it could break their vision.
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No the whole purpose of the end game collapse is to get everyone out the game to move onto another one not to give any side extra time.
It does what it's designed to do.
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I dont agree with the trap stopping in the terror radious it was fine how it was imo.
The trap after the egc started now that's a harder one, while it was how it was designed originally things have changed with the timer so to give one killer something no other one does specifically at end game seems wrong.
Maybe if trapped you get a longer time or the killer can't close the hatch on you. Something to make it possible to escape and kill as it should never be guaranteed.l for either side.
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These are exactly the posts the devs should never listen too, much like those who said the same about the DS change.
If you want to leave over this then do so, the game will survive, others will come and take your place and in a year if you care to check again these forums will still be all about the whining as the devs won't make the game exactly how someone thinks it should be.
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@Chaotic_Riddle said:
@MegsAreEvil Some players didn’t use exploits and rather played the killer fairly and tried to have fun without the need of them. Don’t point fingers are a group of people just because a small percentage of them wanted to be jerks to other players. Not all Legion mains/players are/were like that.
As is normal the few ruin it for the many.
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It's almost like the last mid chapter patch except that had more killer buffs than survivor.
When things change for balance others do too, egc with the pig is a logical change for the hatch game without them reworking rbt to only work in that one scenario, it's just an overall generic change.
The egc is also just to end games quicker not to give anyone an extra chance at something, it solves the hatch standoff and ends games quicker exactly what it was designed for and what people were asking for it to do.
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Why do people care so much?
Just ignore them as making such posts just brings them and the program into more light and you are actually advertising it.
No publicity is bad publicity after all.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/437839#Comment_437839
No one that I've seen is enjoying the new Legion. Killer gameplay is not better, but it doesn't matter. Literally the only people I see say that, are survivors. They all repeat it, they're so hive mind at times it's kinda terrifying. You can see people on these forums repeating each other without ever interacting with each other.
There's no point to this conversation. Nothing I say, will change how you feel, or what you say. So I'm gonna go play a better game.
Final note: Legion didn't kill the game, the multiple nerfs and other changes that NO ONE ASKED FOR, is killing the game. Such as Matchmaking.
Well who you know isnt exactly the vast majority, you really do need to get off the survivor mentality band wagon as it's the same mentality of saying killer mains here being "hive" minded.
Multiple nerfs were asked for by both sides, not all but most of them.
It you don't like the game then there are plenty others to enjoy but you are stamping your feet over a killer that was broken being changed.
Legion may have it a bit overkill with some stuff atm not seeing blood for example but they had to start somewhere and at least now they can tinker them to a place they may be highly viable and more fun if players stop whining and learn to adapt.
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Well it had to be done on purpose and if it was by accident you should have dced out and filled a bug report, using such exploits is against the rules I don't see it as unfair to give out a ban for it when it ruins the game for the other people.
Now the other one where you use the add-ons is unfair to ban for imo as that can be done without knowledge.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/437741#Comment_437741
So is Pig's Dash not a power? Powers can have multiple layers to them. I was against those Legions too, but it's clear they just listened to all the whining instead of talking to people who played Legion legit and enjoyed him. I wanted some flavor, not for them to cut off his limbs and toss him back into the game.
Pallets removed? You mean like the 15 on The Game? You mean the double pallets sprouting up lately? People still complain about how stupid maps are yet they never get any real changes. "We removed pallets." Yea, 1 pallet, oh boy. That really helps with the jungle gyms, fixes Cow tree, etc.
Difference is when it's not fun for killers we wait months to a year then get nerfed after the change. Huntress, Pig, etc. Survivors? Fixed with multiple perks, buffs, in-game mechanic changes, etc.
I see them, that's the difference. I can post videos, patch notes, it wouldn't matter. There's no changing people's minds. Survivors want easy games, but they'll cry and cry that killers are the ones begging for their side to be broken, and that all killers are simply OP. Just get good.
I play both sides, I've 100% the game, I have over 1700 hours. I've spoken to the devs, and I have a huge community of people and friends reporting what they see and what they experience. I don't just spout off on the forums, I speak from experience. There are hardly any killers worth a damn, and even less perks. Survivors want more variety, they want this, they want that, but they keep gutting killers and yet people wonder why they see Billy/Nurse so much.
It's almost like the game has been an unfun mess for killers for the past year, and they're fed up so they're just going to what works. Billy and Nurse.
I never mentioned the pig but yes of course the dash is a power, it isnt a scary power or a stong power as she also has a secondary one to help slow the game down, her dash is in effect is just like the like legions FF it gets a hit in nothing else, the exception being FF gives a "free" hit where as the dash you can evade it by using a pallet or jumping a window or by simply creating distance if you see them crouching towards you forcing them out of it.
Yes pallets removes, you forget when it happens that the game has practically no pallets, I dont remeber you complaining when they gutted pallets and had none one whole side of the map at times, yes some have came back but that is due to a simple calculation and can be fixed, it doesnt change the fact that it happened and was that way for months, not to mention the bigger loops that had windows blocked and made smaller, sometimes people cant see changes unless its something they want to complain about.
Thats just a very biased viewpoint and I can guarantee the same could be said bythose survivor mains ion certain things, the only thing that took a really long time to fix was DS, every thing else has had multiple changes and it always goes back and they have always went back and forth for balance reasons.
Again a very biased viewpoint, if you look at these forums its mostly killers complaining, Reddit is mostly survivors, both sides only complain when it affect them directly, there are survivor videos showing problems with killers also so which side is more valid? people only see what they want to that suits their argument or if it changes something they dont like, its has always been an issue with this community it all about what someone or a small portion of player want when the majoirty really dont care.
How much you play or what you have done or spoke to is irrelevant, we all have experience with the game and many hours but this is not our game to pick and chose what we think should happen, we dont know the actual kill/live stats, we dont know anything about how people play each killer and how well they do, its all pure speculation, you know how many streamers out there with really large comunities also seeing and report things, some of them survviors mainly who may not agree with you, who should the devs then listen too?
The only ones who do know what is happening in the background are the devs, they make changes for balance, you may not like them but that is not to say they are wrong as balance is ongoing, its not make a change and leave it 100% its make this change and tweak it over time to get it right, the fact is the game was never meant to be this big, its a surprise hit, the devs have done well over the past 3 years to get here and all people do is give them ######### for changing things on both sides, that is not feedback its whining and crying as they dont like a change.
Really? most killers would have said since April last year killer gameplay had been made a lot better and for months it was in the best place since the game was made, more survivor nerfs have happened than ever before since BHVR got the rights, some changes now start to happen in favour over survivor in the past month or two and every killer on here loses it.
Balance is not about only once side, both sides will see many changes and some will be changed multiple times, its how it works, nothing is ever set in stone, everything is subject to change for the perfect 2 die 2 escape perfect game, thats the bottom line, its not about what you or other want, its about what is good for the overall game.
Since Legion came out the game has saw the largest decline of players for over a year, of course something major was going to happen to them but they are not as bad as people are making out, they may be less fun to some but if it works out that they still are fun and both sides now enjoy playing and versing then the bottom line is it works.
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You know this has been going on since the game launched, so many players keep posting thread showing if they dont like something they will just uninstall and leave the game.
Here we are though almost three years later with the vast silent majority accepting and adapting to keep playing the game.
As they say you have to break a few eggs to make an omelette.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/437662#Comment_437662
Nurse isn't scary or powerful. Neither is Billy, Hag, Huntress, Michael. No one worries about them at all, or gets jumpscared. If you're smart with Wraith you can usually get a cheeky hit.
Yea, fun for both sides, but this patch is completely survivor sided. I enjoy the rush down as Legion, but 4s fatigue, completely cuts my vision to the point I get a headache, addons require multiple stabs to apply. Everything drains your power, can't use your power unless full, power is worthless after first hit/against injured people(was before, but still).
Legion is the most generic killer now, and that's not fun. They could've easily made Deep Wounds something interesting. A stacking debuff is one off the top of my head.
Free hits? Depends, Nurse comes to mind, a good Huntress can, a sneaky Miguel, a Wraith who knows how to bodyblock, a well placed Hag Trap, etc. Powers should be fun and interactive. Not just a quick sprint, stab, then hold W and press space sometimes. Also, a free hit isn't scary, neither is being injured.
We always see, "Well it's not fun for survivors." but never have I once seen, "Well it's not fun for killers." It took us 3 years to get a concede button to stop surviors from holding the game hostage, and it's basically us opening the gates for them.
As for DW it's not even a power, it's just an excuse for them to keep buffing BT. Next patch they'll make it so BT applies to both again.
Exactly what I said in response to yourself so why do you think legions power needs to be scary and even mentiion it?
Any killer can get a cheeky hit but not a free hit its all part of mindgames.
The main reason the power has changed so much is not due to just survviors, its down to those that abused it, blame those who exploited the unintended side effect of the mechanic, how many killer sided patches has there been? did you also complain about them? yes it seems this one is more survivor sided but maybe the stats reflected it needed to be.
None of those are free hits, Huntress is the only one who gets "cheap" hits due to hitboxes but they are not free in the same way and that is something they are workin on fixing but with P2P right now its harder than the others as ping is one of if not the biggest factor, the others well its again part of good play and mind gaming along with creating a situation for themselves be able to get those hits, they are not free they are earned.
Legion did not have to do any of that as they could multistab and be guaranteed a hit, anyone that could hit with the legion under those circumstances well that was a case of git gud, Legion was the only true definition of free hit not what you describe, the reason I keep saying free hits is you posted stating Legion egets them, think about that fro a while and why you would even think giving a killer free hits is a great idea.
Are you kidding? looping has been stated as not fun for killers since 2016, camping has been stated as not fun for survivors since 2016, looping has had map reworks, pallets removed, perks to help with loops, camping has been the same with borrowed time, emblem changes etc, when it comes to things that are not fun both sides have had major changes to help them, just becasue you refuse to see the past changes does not change the fact that they have happened.
Well DW never was a power, DW is a secondary effect, FF is the actual power which casues said effect, I dont quite understand why you would even state that.
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That's probably highly doubtful.
Right now it's a test though and they did say more servers could be added to other areas if they get enough feedback.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/437474#Comment_437474
*uncloaks as Wraith and hits you*
*applies Mangled*
:THINKING:
Legion's power isn't scary, debuffs aren't scary. Oh no, you're broken. Good thing you were already hurt, and no one heals anyway. Plague breaks you too and drops you down with a hit, that's why she's top tier and everyone mains her now right? Right? She's 115 she's fine, right? Guys? GUYS?!
Also, Legion legit DS's himself. 4 SECOND STUN. That's old DS everytime you fatigue. Nurse is roughly 2s, and she doesn't gently crawl over a pallet, or through a window. Once you get a hit your power is literally worthless. There's 0 reason to use your power after getting a hit. Everything you do removes your power. Getting stunned, missing, fatigue, M1ing, why even have a power at all?
Wraiths power is not a free hot though it has counter play so your point there is mute, a window or pallet completely negates that statement.
No killer power is scary, none are with two exceptions jump scare myers and possibly hag traps now and again, its not about it being scary its about it having a use and being fun for both sides and why not everyone plays every killer as some they just dont get.
The stun can easily be changed if its deemed too long, Nurse takes more skill to use, no other killer can even go over a pallet or through a window so that points is mute.
You still dont get the overall problem with Legion, their power is the actual problem, not every killer has a power that can help them in a chase its just how it is, now think how many killer get a free hit like the Legion does? overall that free hit is a major factor in helping end the chase, half the other killers could be looped for one or two gens before getting that first hit in but Legion gets that hit and can now follow like the other killers, trapper, pig, wraith, myers etc who dont get that free hit.
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/437501#Comment_437501
I think it's less "give us more" and more "please stop ######### up everything we like."
Its really not, its more akin to give us more, infact give us every thing and also make my side stronger as I need it to look like I am better at the game than I actually am.
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@Daddy_Doctor said:
https://forum.deadbydaylight.com/en/discussion/comment/437009#Comment_437009
Yup the remember me nerf sucks, they even removed 5secs off exit gate opening time. It’s like they want the survivors to escape.
It looks to have been changed so that gates when a solo survivor is left after a killer closes the hatch doesnt take 40s to open, if that became meta no one would ever get out after the killer closed the hatch, this makes it very one sided and goes against how they wanted it to play out so the change is understandable.
Its also to get the EGC active quicker as most killer complaints were why dont they just leave, opening the gates was never hard even with remember me it was never hard just tedious and hence why it was rarely seen.
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@cetruzzo said:
https://forum.deadbydaylight.com/en/discussion/comment/437529#Comment_437529
yeah sure, so good that for 3 million copies sold maybe 1/50 is actually playing it
Show me a game that doesnt have huge number sold where there is no major drop off!
PUBG over 50m sold, peak players 770k
GTA v over 10m sold peak players 70k
People only see what they want from a games figures when it suits there argument without actually realising when you compare them with others the story all fits together to negate it.
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People that made a successful game who have sold over 3 million copies on PC alone and stopped listening to those who cry on a forum and instead understood the difference when it comes to actual feedback
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No the game hit a daily peak of 8-9k when it was under Starbreeze, it changed for the better after BHVR took it over.
The only problem the game has now is because they made some nice changes after they took over it created a mentality of they can do more, we want more, give us more........and people continue to stamp their feet trying to force it to happen.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/437432#Comment_437432
You get one hit, then your power is literally worthless. You DS yourself everytime you fatigue. You lose a headache inducing amount of vision. You have to double stab to apply debuffs. DW is worthless. Also, I played this way BEFORE the changes, so that last argument is invalid.
The power can now be seen as a way to get to objectives faster and still get a free hit wasting time.
Many killer powers dont give you the hit they simply enable you to get closer to them, Legion power wastes the survivor time, if they get multiple hit they can now chase effectively and the other has to mend and hopefully now want to heal.
Nurse DS's themselves each time they blink, Leatherface gets stuck in animation each time they miss with chainsaw, this happening to killers is nothing new.
Why should they by your words be able to get a FREE hit and apply debuffs on it? the other killers at least have to work for that hit hence it now take two with Legion.
How can you say they get a free hit with frenzy and then comlain hitting with frenzy doesnt do enough knowing its a free hit, that doesnt make any sense and shows why a change was needed as nothing should ever be a "free" hit.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/437173#Comment_437173
I'm so tired of this. Legion isn't special. There's no tech, there's no "learning" them. You hit M2, get a free hit, then you walk around and get looped until you get a down. They're gutted, trash, you name it.
Thats the thing people complained about with the legion, the fact that they could get free hits and down you, moonwalking also meant a free easy down hence the whole no counter play argument.
Effectively this has just reduced it to one free hit while now giving counter play after that.
Most of the killers are in the same boat when it comes to looping even Billy, the fact that they can still get one free hit but can now chase as every other killer makes them stronger and not as bad as people say, its a reluctance to change how they played them.
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@Caretaker said:
Explains survivor mentality. If they don't like it, remove it so they can ######### about the next thing that inconveniences them. Legion needed a change, not removal.
That doesnt explain survivors metality but some of the players mentality here on the forums from each side.
The only difference is the players with a non biased viewpoint can recognise it.
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@KingB said:
@twistedmonkey If the hatch was open in the first place there would be only 1 survivor left. If the hatch got closed the killer could just patrol the exit gates regardless of if there is remember me. Even still, why gut it? Why not rework it so it's somewhat useful? This new perk is actually terrible.
Because the end game collapse starts after the hatch closes before the door is opened.
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Well that didnt take long for the sky is falling post to appear.
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Its more than likely due to the hatch closing mechanic and opening the gates afterwards.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/436803#Comment_436803
I'd rather people didn't try to use "this is broken" as an excuse for breaking everything or keeping things broken.
Isn't that what most players are doing? Saying something is broken even when the stats go against it but due to the tiniest minority of players doing something its being deemed as broken even thought its not the actual reality?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/436755#Comment_436755
That's an issue with the ranking system, which does not get resolved by butchering the game's balance.
So you would rather they butcher the gameplay for the 99% instead?
That simply doesn't work and why it's not been done.
Balance isn't just about gameplay, it's about your demographic and how you balance the game to suit them all with ones such as these.
There is no way to balance the game when someone with 5k hours can play with someone with 40 hours and the user base is not large enough to work when splitting it up.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/436556#Comment_436556
All games should be balanced at the top. This is game design 101. Balance for casuals, and mid ranks will be balanced, while the game will be severely tilted one way or the other at the top.
That only works when they properly seperate the user base.
Take the games such as overwatch, LOL, cs:go etc they don't put newbies in with the best players.
Dbd on the other hand does and resets it each month so it may be 101 in those above but not in this game.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/436422#Comment_436422
It is a problem with the balance. The fact that most survivors aren't playing efficiently is no excuse not to balance them according to their most efficient strategy.
That would be true if you could pip by only doing gens and getting out.
The fact the devs want people to play around says otherwise.
You simply can't balance a game around what can happen when it doesn't as that means 99% of the playerbase loses out.
It's a game it is meant to be fun and balancing the game around the 1% would remove most of the fun.
The same goes for balancing around the 1% of killer who steamroll survivors in 3 mins, could you imagine if they balanced the killer side on them?
Marth himself has made rank 1 killer multiple times perkless but for some reason that doesn't show how people actually play.
Balance isn't just about making it adhere to the worst case but finding the middle ground, balance needs enought weight at either end so neither side falls.
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It's a bit strange to add someone who you reported asking if they got banned and then seem surprised they get a bit pissed tbh.
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If this is truly the surprise its really underwhelming.
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Send them a ticket using https://support.deadbydaylight.com/hc/en-us
Tell them the reason and include the person's steam profile link, it should be straight forward from there.
I report any I find also, it may be something minor in some people's eyes but it's against the rules and if they get away with it what's to say they won't try other hacks?
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Doesn't really matter as swf will meet up and not open it till its worth doing so and solo will still have to wave hoping the others see the key and follow.
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I agree its just like those who complain about a survivor escaping after being hooked who had BT, DS, MoM, DH and an Insta heal is down to them being the better, it takes a lot to make sure you can get all of them lined up.
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I agree, you don't grow stronger anymore with most of the perk qol improvements of late giving the major benefit of the perk on the first tier.
No longer do I wish for tier 3 of a certain perk to come on the next web, instead I find myself wishing for a new one I may be able to use.
The grind is out of hand, I think it's good for those who have thousands of hours and maxed out most chars but for thise starting out I fear the task may look so daunting they don't stay as long.
One idea is to remove tiers and give extra bloodpoints if you play a lesser lvled char (double BP up to prestige 1 and 35% extra up to prestige 2 etc which can only be spent on that char) maybe even give tier 2 and 3 bonuses for prestiging stage 1 and 2 and 3rd one gives shards.
I liked the grinding but I feel it's getting a bit much and I end up playing what chars I have to feed the others to get some decent perks rather than enjoy them from the start.
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It has always been that way.
The best way is to not feed it, do gens and get out.
The problem with the above is most survivors don't and end up rewarding it so why wouldnt they keep doing it?
The devs have tried to change it by removing emblem points for it, they underestimated just how much some players don't care about ranking up and just want kills.
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All perks work on all killers, how good they work is the question.
Monitor and Abuse for one isn't great on the Huntress as it doesn't affect her lullaby, it also doesn't affect Freddy's lullaby but when survivors are in the dream world it enables you to see them from a shorter distance.
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To be fair the core vison was to be able to spread out hits on multiple survivors using the power but not downing them with it, it's why they could vault windows and pallets, see heartbeat and hut multiple people overall slowing the game down.
The change can do this if legion can go a lot further than before using their power so in essence it is keeping the core vision.
With that being said legion being able to spread out hits was down to survivors not themselves as they could just spread out, that's one of the big problems.
While the legion wasn't fun to verse they were also a killer who's power simply did not work in the game as the most effective way to utilise it was to cheese chases going against what the core vision was.
This is not a problem on the player but the overall design, quite frankly legion was a mistake and it showed the design had a complete lack of knowledge of the games players and how some wish to play as a killer.
If someone just want to kill they will find the most efficient way and not worry that the devs want them to spread the damage around and hook multiple times.
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The video forgot to add in certain phrases.
"Noob killer is trash git gud"
"Save me #########, save me now!!!! Useless trash noobs"
Music playing over mic
Screeching voice "#########!!! How did that hit!! Noob go die"
"I ######### your mother last night"
"Looping dickhead no skill exploiter"
"I'm gonna DC if you pick me up hahahaha" dc's.
That's me putting it really mildly, can you imagine this community being allowed to troll others in game with voice chat! Its certainly one way to drive away players with a mechanic.
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The logical change is to the trap mechanic at endgame collapse so you are not left in a situation where a pig just needs to slug players, open the gate and trap them, with little time left they may have no hope of getting it off and leaving.
That's the only issue I see with it and don't see that change as a nerf to her as endgame collapse is made to end the game quicker not to guarantee kills by cheesing some mechanics.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/429210#Comment_429210
Ok, how you nerf a voicechat?
Pls tell me.
If you nerf SWF, you nerf solo,too.
So the only option is DbD as teamgame.
When someone joins via see queue it varies depending on how many are in the match.
For starters no offering or item stacking unless it's BP offerings.
Depending on how many join will give them disadvatages.
For example a 4 man SWF has more totems, extra gens, longer actions for healing, killer is slightly faster etc.
There are many things which can be done.
So again no dbd should not be made a team game as it goes against everything it is.
If one aspect of something is broken you so not try and fix everything apart from that one aspect, you fix the problem or nothing changes and overtime it gets worse.
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The the original layout the best it just worked.
Each change has been met with complaints.
If it's not broken there is no need to change it imo.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/429180#Comment_429180
SWF is broken.
How do you solve this problem?
Buff killer and include a voice chat.
But nobody want a voice chat, because survivors.
DbD should be a team game, because SWF is broken.
Swf being broken does not mean dbd should be a team game, that's some silly logic.
Voice chat will not happen as this game toxicity will bleed over.
Nerf swf instead, they tried buffing solo it's not working and it never will.
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The same reason people dc.
They can't accept the game is what it is.
Unbalanced or not, fun or not, the devs can't get stats to change things without simply playing.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/429164#Comment_429164
SWF vs Solo Survivor.
There is a reason.
It should be a TEAM game.
Why should it be a team game?
DBD has never been a team game, its a 1v1v1v1v1 where your overall objective is to get out alive, while solo you are not in a team, you are there helping other for personal gain nothing more, SWF is different but more info wont solve that issue as it inherently buffs SWF also and no amount of info so far has closed the gap between SWF and solo players.
The game has already become too easy with all the notifications and imo most of them should be removed as there is no longer a requirement of having to think and be aware making it become more mundane.
The game is dubbed as a help other or not, its not dubbed as a team game where you HAVE to help them, changing that removes even more choice.
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Yeah it's a great change so far, ptb will make for some interesting plays.
It may need a few minor tweaks like anything but it's so much better than what we have now and the effects look amazing in that video.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/425609#Comment_425609
Yeah you can now enjoy. No one will play this killer again.
Hardly anyone played them anyway due to the amiunt of dc's, personally I can actually see more people playing them as at least they can still apply deep wounds making them injured and chase at normal speed.
Each to their own.