thrawn3054
thrawn3054
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- thrawn3054
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Comments
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I does seem to be taking longer. Not sure if it's a rank thing. I'm only rank 10 so I wouldn't think that would be it for me though.
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I can't say if it's worth it as I haven't gotten to use it yet. I can say I'm looking forward to trying it out.
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Or how about a Nurse with an Ebony Mori and with Noed. There are way more op things then Billy.
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There are way worse things then Billy. Spirit with prayer beads for example.
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Okay. Thank you. I've also noticed healing seems to be acting up as well.
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Botany is super good. Makes self care much more effective and is fantastic with a medkit.
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@Boosted_DwightCool. I plan to get it from the shrine this week. I look forward to trying it out.
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Lol. Jesus. Activate cloak mode.
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Garbage behavior by survivors in a previous game doesn't excuse garbage behavior by killers now.
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I see so many people supporting this behavior because there were ######### survivors before this change. That is just dumb. People were dicks to you in the past so that justifies you being a dick now? I don't think so. I get wanting to see the new kill from the entity. But don't down a survivor, carry them near the hatch, close it, and then follow them around till they die. Just hook them and move on. All you're going to do is have survivors DC even more because of that #########. I get people being mad about the times survivors wasted their time, but that doesn't make you doing it right either.
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An increased wiggle speed would be interesting, not 100% though maybe 50%. I do agree with the suggestion for increased BP in boldness. I'd go all in and say a 100% boldness increase though.
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@Peanits I really hope the devs consider letting us sell back unwanted items. Even if it was at half price it would be a great help. It would reduce the grind for those who wanted that, while leaving it untouched for those who enjoy it. It would make prestige feel less bad. It would also let people like me get some value out of things I'll never use. As an example I have so many flashlights and flashlight addons. But I don't use them. For me they're just a reminder of the blood points I've wasted.
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Maybe instead of it effecting the others on death it effects the obsession while alive? Make the obsession suffer from the 25% reduction. That way it discourages tunneling and works with Michael's other perks. I suppose you could make it effect the other survivors after the obsession dies. Just at a reduced rate. Say 15%.
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@JawsIsTheNextKiller My headphones are decent I think. When the sounds aren't bugged I'll hear foot steps, injured survivors, killer breathing and such. I've yet to hear survivor breathing though. Not sure if that's my hearing, headphones, or sound bugs.
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@NoShinyPony I don't know the significance of that.
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I've seen it a few times as well. Both as the healer and the one being healed. I just assumed I was moving off too soon. Maybe it is a bug after all.
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This is either the biggest troll thread I've ever seen, or the dumbest ######### I've ever seen. Not sure which yet.
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@thesuicidefox I've actually found Wispers confuses me more. I wish the tier 3 radius was smaller. Thanks for the advice though.
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I can't wait. The leather jacket outfit especially will make her look like a survivor. I'm looking forward to those jump scares.
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Has anybody tried M&A on Pig? If so did you find it useful or a waste?
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@Kilmeran The Thrawn trilogy is still probably my favorite Star Wars book series. As far as being matched about right I suppose you're probably right. I've just noticed I went from 4k with no trouble to busting my as to get 2k. Ah well. I guess it'll eventually make me a better killer.
@thesuicidefox Yeah I'm no where near a red ranks killer lol. Since you are do you have any hints or tips how to find super immersed survivors? I've been running into alot of that lately.
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@FSB75 Unless they're doing a daily on a character they haven't leveled up.
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@Peanits The Nea had the trap on her head before the last gen was activated. That's why I was confused.
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I had a Nea with her trap on her head not activate when she finished the last gen. So apparently you'd better use your traps before there's only a single gen left.
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@Kilmeran said:
It's the same with PC. Around the Rank 10 mark, I think you really start getting matched against the higher ranks that have deranked, as a lot of them hover around Rank 10 and slightly up the ladder.
The difficulty definitely jumps.
@TheGameZpro3 said:
I been playing The Wraith since ranks 19 (Rank 20 was Doctor), and then reached 12, and O O F. I realized either I was just against terrible players, Wraith is bad, or both.
I mean I'm still piping or at least safety piping. I was 4k nearly every match no problem. Now I'm luck to get 2k.
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I love piggy, so probably.
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I never understand why they can't just tell us. Nope we have to wait until it's live.
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60 survivor 40 killer I should say.
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60/40 I'd guess.
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Had it a few times. It really sucked. Also had the no skill check wheel before. That one you can get around by gen tapping.
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I imagine they're having a hard time coming up with new abilities that make a killer viable at higher ranks.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/460969#Comment_460969
this is why I hunt down farmers and make them pay as killer nobody has to conform to my playstyle by any means but I find it more enjoyable to give people a dose of karma by making sure the farmers die it is more tactical to kill the one who just got unhooked but I find it more enjoyable to carry out revenge.
This is what I do as well. If I come back after an unsafe unhook I'll hit the rescued survivor first to deny the rescuer emblem points. I then hunt down the farmer. I let the other person get up and have a chance to play. It may not be the "optimal play" but I hate being tunneled and camped as a survivor and I refuse to do it as a killer.
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Perhaps one after the release of a new chapter and the mid chapter patches? That way it will lessen the grind while building hype for people to play the new chapters and test out the changes mid chapter.
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I go in spurts between sides. Today was a survivor day (an extremely frustrating one at that). If I had to guess I'd say it's probably 60/40 survivor.
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Maybe a monthly blood hunt would be a good way to go.
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Giving them a repair speed debuff while sick might help make her more effective.
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I will for the adept. That's about it.
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Pretty much what has been said already. Sometimes you see the game isn't going to go well for you and decide to move on. Other times you don't feel like being farmed by your idiot teammates. Also as said to give hatch.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/459770#Comment_459770
But why blaming the killer if he plays normal? That's my question.
I don't. I personally feel it's not very sporting. But I also understand some people just want to move on to a hopefully full game. Killers that do as you describe unfortunately are just an easy outlet for survivors frustrations.
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I try to go easy when it's a three man. I'll still kill them in the end. I just try to not depip them because of a shity situation. I've had it happen a couple of times (interestingly a Freddy both times) where it was rapid fire DC's. He let me get enough points not to depip and even gave me hatch. I always appreciate a killer that's a good sport and try to pay it forward when I can.
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Full of campy killers and idiot teammates.
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Ruin is a great time waster. Or at least it can be. At least in lower ranks you always have the people that leave gens to hunt ruin. I had one game on the swamp map where my ruin was actually well hidden. I had two full sacrifices before it was destroyed and zero hens done. Personally I just work through the ruin and break it if I happen to find it. It doesn't matter if you miss the hex skill checks. All it does is take you a bit longer to finish the gen.
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@Milo I know it's still possible. But not worth the ass ache.
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@thesuicidefox I actually dislike facing Spirit because here twitchy movement bothers me. I know it's a really small thing but it's distracting and messes with me.
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@Bbbrian2013 Got it. I've been assuming it would be this week as well. I didn't know if it had been stated somewhere.
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@NuclearBurrito That was my main point behind mentioning the lack of distinction between the ranks.
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The sample size was small, and therefore hard to make an accurate assessment of the actual effect. They also (I don't believe) had it broken down by rank either. I imagine those two factors leave the data a bit skewed. I'm not saying your assessment is wrong. I'm simply saying drawing a conclusion from this is premature.
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I think bonus points in boldness would make more sense. Especially since getting points in the survival category are pretty much all lumped into surviving the trial. At least if it was to boldness you'd likely still be rewarded for your use of the perk.
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@DwikeyMain84 I actually like your idea. I'd make it so you can do it after each hook though. I'd remove the downing an injured survivor part though. Maybe if they're already injured you could give them the broken effect for 30 seconds instead. If you left the downing you'd give basically be giving trapper a bunch of extra traps.
As for the survivor Sabotage perk, that does need a buff. It's basically useless currently. I suggest either a buff to the hook sabotage speed, or the time the hook is down. I'd also suggest a buff to the points for sabotaging hooks.
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I'm still not getting why people are so damn sensitive about this. Especially the you can't have it you don't deserve it people. It's a skin guys. Calm the hell down.