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@DocFabron said:
The only counter is to not play an M1 killer.
so out of 17 killers or whatever, just play 2-3 killers?
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I'm with you on this, the early game is too favored towards survivors, no matter how fast you win the first chase you will lose ~2 gens sometimes even 3 if you get a bad layout.
I would suggest stop playing killer, its the only way to punish the devs and force them to proper balance the game, trust me, give it some time the queues will get soo long they will be forced to do something.
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You do know that freedy is better than doc right ?, i dont understand why you put clown in this discussion he is the worst killer in the game, no1 should mention him.
You probably got rekt by a doc, it happens, move on.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1057058#Comment_1057058
With ruin gone, it should be easier to look at gen speeds, for at team as small as the one behaviour has, its really difficult to implement a lot of changes at once.
The game is doing great, they are releasing cosmetics every single week, they have a ton of money, you would think they can hire more men power if needed, so this "they have a small team" is a total bs.
They said that just to keep the community calm, if they are going to do something to the gens, it won't be in 2020, mark my words, been in this community since beta and the devs haven't changed a bit.
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@Todgeweiht said:
How hard is it to understand that the ruin nerf was necessary thing? It will make addressing the gen issue more easily.
Yeah sure, when ? in 2 years hopefully.
I'm sorry, maybe you're new in the community, but the dbd devs are known for taking WAY to much time to roll out significant gameplay changes, look at the meta, the same 3 perks for 3 years....
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Yes i did switch as well.
Was playing killer heavily, but after the ruin nerf the games are going way too fast. I play this game for the fun chases, but in 4-5 mins, there arent many chases.
"If you can't beat them, join them"
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What skill is involved in holding m1 for 80 seconds?.
This game takes so little skill, its crazy some people even bother with tournaments, this game is just a pathetic casual game but people think they're good if they spin around.
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Right change at the wrong time, the best line i've heard.
I personally play this game to chase people, thats fun for me, but when devs keep making the games shorter and shorter and it results in no fun.
Personally they should bring back ruin, for now i play killer just to complete the challenges after that i can't stand playing it anymore, i hate going into a match and hoping that survivors "won't do their objective within 5 mins" is basically what the devs are trying to tell you.
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Yeah its really hard for 3 people to hold m1 for 80 seconds, no offense if holding m1 on gens took skill i would be with you, but since you lose games against players that are under your skill level it starts to get frustrating and guess what happens with something that is frustrating... bingo you don't do it anymore.
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It works great, you know it gets destroyed within first 2 mins, the game usually lasts 4-5 mins, very good late game.
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Cause he has insane mobility + 1-shot, now i don't see them buffing 15 other killers to his level, so he needs to get in line with others.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1005002#Comment_1005002
Nurse is S in the right hands
I agree but there are maybe 50 people in this game that still play nurse to her full potential.
For those 50 people, yes nurse is still S, for the rest she is B at best, no point in putting her S for 50 people.
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I love freedy, (even main him) but he ain't the best, not by a long shot.
Move Hillbilly to S, freedy to A, wraith to B, Ghostface to B and thats pretty much it.
Props for putting nurse in B, she isn't strong, not anymore
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How are pallets less and less? do you even play the game, play on the hawking map you run 2 meters pallet another 2 meters again pallet, same for the "reworked" preschool.
They did not buff the trapping killers, made their addons little better, but they did nothing for their basekit.
If you go in kyf and practice for 10 mins, you can get a fast vault on 99% of the windows in the game. (its a fact, don't even argue about it).
I'm with you on nerfing stuff on both sides, but don't go overkill with this (nerfing ruin is a mistake and they will feel it, if it goes live).
Played this game for 3.5 years, but honestly the devs are doing more bad stuff than good, and it hurts me to see that.
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It reminds me of Thomas the train KEKW
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@ASurvkillivorer said:
When they said 80% of red rank had ruin. I can't believe they actually said that to basically be like "see it must be OP then!". I actually thought they were going to address the reason why that is. Of course not.
Oh and didn't those august stats claim Ruin was in 20% of red rank matches? So now its 80? Which is it. Maybe they do outright lie.
Same i was soo happy they nerfed ruin, i was like " damn they must of find out finally that ruin is needed as base in high ranks, i was looking for some generator changes", i kept reading and ran out of stuff to read, i though i missed something, but no it was just BHVR doing what they do best.
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I'm with you, they want us to play survivor, fine, we all play survivor.
I'm ready to bet a ######### ton of money, within the next month or so, you will see threads like "FIX MATCHMAKING CANT PLAY SURVIVOR".
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No, he is a good killer, if played well he can shut down loops, and thats why they don't enjoy him.
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Bans for DCs, bugfixes, and some balance changes.
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Thank god people run dead hard, sprint burst is actually x100 times better than dead hard.
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I think they should increase the loss rate to 20%, 10 hits to destroy the item is too much.
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No, but i do agree they need to slow down the game, and give the killer more options in terms of builds.
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Unfortunately was just a test, but hopefully they will add the punishments soon as a permanent feature.
We need to get rid of people that don't want to play the game.
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Killer by a looooong shot, even solo survivor is a walk in a park, the only part which sucks is dc other than that nothing is stressful on survivor side.
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If by useless you mean not free escape like ds, yes its useless.
God i hope one day they destroy ds for good, and people will start realizing how good some of the perks are.
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/909343#Comment_909343
You must not be red rank then, no offence
were you the one saying head on is better than sprint burst ? OMEGALUL
Keep running dead hard and if possible queue up in my games, i have some good laughs seeing survivors dead hard into a wall, you should see it from the killers pov its a blast :))
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/909343#Comment_909343
I don't know what survivors you're facing but survivors I face use SB to get to a loop they would've reached anyway had they been paying attention. Sure sprinting off hook is nice but I don't tunnel so they're just wasting it. I don't know what play style could make SB more useful than DH (which can extend a chase by any amount, almost like a free hit)
Sprint burst has more play making ability than dead hard. ( don't even argue thats a fact)
Why do you think they made it so you can't recover while running ?, spoiler alert isn't because of dead hard. I play mostly killer on eu, i've seen some decent dead hards, but once i know you have it, even when in a loop situation i will swing in a way to make you either use it to hit the wall or you get hit, lose-lose situation.
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/899916#Comment_899916
Dead hard is better by far, you lose pressure with SB and you have to waste it continuously
Sprint Burst is the second worst exhaustion perk lol i think head on is better
Please keep using dead hard, it makes my life as a killer x10 easier.
I'm going to stop telling people to run sprint burst, why make it harder....
Yes dead hard the best perk <3
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Ok i feel you, now go to all survivors that say camping and tunneling are real, cause judging by what you're saying those aren't real.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/900246#Comment_900246
Preferably just make it so it's consistent with Survivor Adepts.
4k = Adept Achievement earned.
Agree, they should make it easier, instead of making both of the hard.
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Its not the fact that the achievement is hard, some should be hard, but the thing that tilts most of us is: how easy the adept survivors are....
This is another way to show someone, on which side devs are...
IMO: if they require the killer to x2 pip for the adept, they should do the same for survivors, all the same or nothing.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/898727#Comment_898727
I don't see how. You give no reasoning and I have already countered the reasoning of others
Tbh i don't even need to explain why sprint burst is the best perk in the game to a good player, but i'll break it down for you.
The fact that you can sit on a gen have 0 awareness and be totally fine if the killer tries to hit you, the amount of play making chances this perk gives to survivor is a little bit mind blowing.
But please, and i mean it, keep using dead hard, i'm happy if i don't have to deal with sprint burst literally x10 better than dead hard would ever be, might need to start telling people to use dead hard since sprint burst is any killers worst nightmare
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@Waffleyumboy said:
I would argue against Sprint Burst being so high but it's pretty much the same as spine chill. MoM is definitely at least B tier now.
Sprint burst is literally the best perk in the game, if used at full potential this perk is any killer's worst nightmare, thankfully dumb survivors run DH.
But yeah sprint burst is not S tier is SS tier, above everything in the game.
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Yeah for the past 6 months, even more, i've encountered some heavy afk on gens survivors, can't really blame them but it sucks when you ignore everything just to rush the game.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/890329#Comment_890329
Its this kind of attitude that causes so many of the problems in the gaming community. We should hold them accountable and stop just handing money over because "Its just the way it is." Accepting things leads to a lack of progress and change.
I mean its really up to the players if they want to support the game, personally i just buy the chapters, i could buy cosmetics and stuff but i don't since i think they've been lazy lately personally and i don't feel like rewarding them for that, but there are other players that do it.
At the end of the day is up to you to decide if they deserve the money or don't, but telling others to do what you think, aint helping.
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They need to make it if you do any actions such as healing/repairing/saving it deactivates, if you're doing one of those things that means you're not in danger so DS would be useless.
Right now DS is " do what the hell you want for 1 min without any downsides"
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Tbh i dont understand why are you complaining...
They gave survivors some good perks, Oni is their best killer they came out in the past 12 months, completely agree with you on the toxicity and the fact that disconnecting is the #1 issue right now.
Sorry to break it down to you, but every single company on planet earth loves money more than their players, you either accept it or leave the gaming world.
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Stop looking at the numbers, if i had a penny each time i turned 1k or 2k in 4k because they tried to get everyone out, pff bill gates would be poor compared to me.
Spirit was not overperforming, killing yourself on hook vs her and constant refusing to play the game is what caused her nerfs not the actual killer.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/867009#Comment_867009
dude nurse had a MAJOR nerf this just removes collision and slightly reduces her reappearance speed, have you seen good spirit players? they almost never use collision because they listen to the survivors footsteps and their breathing/grunts of pain and phase right behind them and down them. Even if a survivor passes through a good spirit player they will know right away because they will hear the survivor go behind them. Seriously comparing nurses changes which were pretty much major nerfs to spirits nerfs is laughable.
My man everything spirit had going for her is nerfed, how are you going to tell me that nerfs across the board are not major ?, she might not be dead like nurse is, but be god damn sure she is not going to get played, not much.
That's the thing, i've seen good hillbilly players, i've seen good nurse players, even clowns, but i have never ever seen a good spirit player ( and i play a decent amount on eu), interesting...
BTW i love the meme with the headset, might aswell don't buy a monitor and buy 1000$ headset judging by the meme :)
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/864069#Comment_864069
dude the spirit nerfs don't affect good spirit players at all, she will still always get hits out of phasing because spirit players rely on sound not collision detection. she still plays exactly the same in the ptb as she is now so her place has not really change.
I had people like you saying the same thing about nurse, just dont miss the blink 4Head.
She will go down 100%, don't even think about trying to defend spirit after the nerfs, is she unplayable? noo, is she going to be played ? yeah maybe 2 or 3 times out of what ? 50 games.
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Nurse and spirit are down to B, after the nerfs they are bad, very bad, i've barely seen any nurse players since the nerf same will happen with spirit.
Billy and Oni are S tier, rest of the list is good, but the top of the list is screwed.
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Honestly her base kit is fine, all she needs nerf is the sprint addon when coming out of phase, ONLY THAT, not even prayer breads.
But you know, running in circles doesn't work=overperforming, meanwhile hillbilly is not overperforming 🤔
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I'm probably going to get in trouble for this but, just end task the game if you don't feel like playing on the map.
Seriously from what i've seen they don't ban for disconnecting, you have people that do that all the time, if they are allowed to, so are you.
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I was all for nurse getting nerfed, but man they killed her entirely, same will happen with spirit.
Lately i've seen some major queue times in playing survivor, and the main problem is that they make killers unfun to play, if they keep going this direction i guess survivors will have fun staying in lobbies.
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It is not fine, atleast in the current state, in high ranks where games are 5-6 mins tops, you can't afford to slug for 1 min, and if you don't get a kill fast you lose, basically you don't win...
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Thank god, still a good perk, was a bit worried it would end up a problem in a 4 man group.
Thanks for letting me know
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If breakout stacks thats bad,it CANNOT stack. it shouldn't stack.
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Spine chill, eyes, juke him for 40 seconds (dont be greedy on pallets)....
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@ZerLukas said:
https://forum.deadbydaylight.com/en/discussion/comment/838765#Comment_838765
4.4 is not powerless. Nurse is powerless during recharge as she can't even catch up to survivors in the open. Spirit during her recharge can still catch up and even if she doesn't get a hit, she situationally can force down a pallet or at least get close enough to get a hit on next phasing. Even if you don't get results, you at least do something meaningful instead of just waiting. That's fine by me.
Also how will Spirit's mindgames get gutted? From what I've read, her mindgame potential will still be intact.
4.4m/s is literally the most powerless thing in the game, no troll, you can literally run in a straight line and run him halfway across the map.
What? you catch up to the survivor then phase and lose all the ground you gain? do you understand what you just typed?
Spirit will go down to be mid-killer if not low-tier, you will barely see her, mark my words, same happend with nurse, same will with spirit as well.
Spirit was fun, it actually required to play different and use your brain, but some people don't have it or don't want to use it, bad for them tho.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/838765#Comment_838765
So... requiring at least a tiny bit of skill = unfun. Got it.
you know what requires more skill than anything on the killer side ?
holding m1 on gens.
btw good to see that you agree with me on why spirit will be unfun to play.