solarjin1
solarjin1
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- solarjin1
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833380#Comment_3833380
Alternatively divebomb into a teammate's chase and see if you can throw the killer off of both of you with a smoke bomb. It helps if your teammate is injured because they'll be more of a priority for the killer and therefore the killer is less likely to chase you.
That could definitely work too. The crystal extremely powerful and versatile.
I personally use it as a way to blur the killer vision on the way to a hook before sabotaging. Make it harder for them to option select another hook.
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@humanbeing1704 said:
https://us.v-cdn.net/6030815/uploads/MQAN8777ECR9/d2e0bf8b-a652-4f01-8644-0f49d468f42d.png
it’s either I get tunneled and never have the opportunity to get a smoke bomb or the kill never chases me sigh
You can just wait to someone go down and run infront of the killer while they carrying. You will enter chase, drop the smoke bomb, and safely run off.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833297#Comment_3833297
Myers does have extended lunge range while in Tier 3. What if Ghostface has extended lunge while he's in Night Shroud?
myers does but it's barely noticeable in my opinion. coup give nearly double the distance of a normal lunge.
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i think him and myer should get 1 free coup stack whenever a survivor become expose. Survivors can just pre drop you to hell cuz your a m1 killer with limited duration.
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@TerraEsram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833177#Comment_3833177
It's strange because, when they was trying to add the finisher mori, they add basekit umbreakable, people was saying that, the finisher mori can lead to a slugfest a bigger one than before
And they scrap everything, to just give the finisher mori without the umbreakable basekit?
At this point, I CAN'T say "they was probably not thinking it can happen"
They where , and they probably enjoy that, they probably play like that, soo…
It's even a little funny to see that, since the last update, people complain more about that, than gen rush, tunneling, some nasty combo perk, …They probably knew slugging would increase but thought it was enough anti slug perks to counteract it. Which show us a greater issue about this game.… we gotta stop releasing solutions to big problems in the form of perks. Make anti tactics and gen defense base kit. The player base is more tormented than the actual survivors in the lore. The entity is full devs.
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Honestly just let it happen. The complaints will be too loud to ignore soon. U will see some basekit solution for it like the anti camp or anti 3 gen eventually. Of course that likely to send killers into a tunneling rampage. 😔
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@Soopa said:
If the hatch spawned when two survivors were left, but only one survivor could enter it, do you think this would solve this longstanding "hostage" situation?
appreciate the idea but i don't think it would work. The survivors could get destroy and get a draw in that system. One get hatch and the other play the gate game.
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I think most killers can be fun. It's mostly tactics and absurdly powerful kits that survivors hate.
Plague camping with power, doc camping with shock therapy, trapper basement, and head trap following pig can also be super annoying.
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@100PercentBPMain said:
My swf is casual and even then I feel like i have to run Empathic just so people can run to shiny yellow aura.
I hate to run Empathic for this because survivors are trained to NOT run to yellow dude and here I am like " yo, run to yellow dude!"
empathetic or aftercare is mandatory to set up a head on play in solo q. I also use the map with the glass addon to summon a light by the locker.
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2v8 > 1v4
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830408#Comment_3830408
Um excuse me but did somebody mention Scout class?
🤣 yepppp. best class in the game
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830408#Comment_3830408
guide+escapist was better for soloq cause people don't do gens.
😑guide wasn't any help sorry to tell you. All teammates did was run around looking for heals and blow skill checks all games. The visionary like effect to show everyone the gens was very minor. The extar 3% on skill checks was strong but most solo q teammates in this mode didn't hit greats. The average team was full of new/low mmr players
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830473#Comment_3830473
To be honest, I mostly picked Guide.
Someone needs to do gens.
They're going to tell urban legends about you. "The one who did gens"
FOR ANYBODY WHO SAY survivors don't do gens in the 1v4 go play the 2v8.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830408#Comment_3830408
I was that guy camping up top the Thompson House crouched behind the Huntress who is also camping the house lol
Both the Iron Will and Urban Evasion perks were insanely comfy to have; Urban is normally rated low in 1v4 but when you have it for free it puts in miracles against Huntress
Using these + metagaming the aura reveals made stealth quite viable.
omggggg You that player🤣
Sitting at top main buildings ( Disturbed Ward & Thompson House) giving permanent wall hack. How can u live with yourself. All them poor trappers
@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830408#Comment_3830408
I'm surprised by this as well. They were by far the best class in my opinion, especially with every trial guaranteed to feature a Huntress. Most of my matches had more Escapists and Scouts than any other class. I don't remember seeing too many Medics or Guides (although I would sometimes choose these classes if nobody else chose them).
Definitely the strongest class team wise. We probably shouldn't be too shocked though...
escapists have omega SB, Old MFT, and Windows. Of course everyone pick that class
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829793#Comment_3829793
But she has pretty good stealth now with JMF. The addon fixes most issues she had in regard to stealth while also performing pretty decent in chase. I think shes a comfy c - tier next to Sadako. Thats just me though and you can have your opinion of course.
Her chase is decent if they don't pre drop only. yeah it a good addon but i feel she have the same problems as most m1 killers.
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how the hell did scout have the lowest pick rate. That wall hacking it provided was egregiously strong.
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She a standard m1 killer who can't do much if the survivors pre drop immediately. She was C tier in my opinion before the last change to buff her dash. She lost the ability to see jigsaw boxes which allow her to get out of positions hits. I like the direction they are heading with her but it was ultimately a net loss.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829058#Comment_3829058
Not necessarily. The big buff was that kindred works for you personally when any survivor is on the hook, giving you massive information on your team for the entirety of the hook state. Its effect being for all survivors while you are on the hook is still quite strong, but having that personally every time anyone is hooked is a very strong tool that gets ignored constantly (including when just discussing the perk's effects) that I swear people either don't understand or simply never learned.
Unlocks potential in your Aura-reading ability.Whenever any Survivor is hooked,Kindredactivates and applies the following effects:The Aura of the Killer is revealed to all Survivors whenever the Killer comes within8/12/16metresof theHook.If you are theHooked Survivor, the Auras of all Survivors are revealed to each other.< This effect is still there, and even includes full value regardless of perk level now.If you are not theHooked Survivor, the Auras of all other Survivors are only revealed to you.
This effect is extremely beneficial for solo queue players, yet people still refuse to run it. As you mentioned, perks like Bond are still popular for this same reason, but kindred especially always seems to get ignored by the people who would benefit from it most.
This is why I bring up the comparison with WoO. Survivors are much more likely to dedicate only one spot to aura information gathering, as adding more induces diminishing returns when there is spillover in metadata (re: perk slot cost vs game impact.) All 4 (Bond, Empathy, Kindred, and WoO) are extremely useful to solo queue in bridging the gap with SWF, which is why Bond and Kindred are still used fairly often. Just like with gen regression/blocking for killer, survivors sometimes double up even despite the diminishing returns, while others only pick one and then diversify with other perk categories. That said, yes bond is in the top 10 on nightlight, but compare the current pick rates:
Empathy: 2.92%Kindred: 7.58%Bond: 9.93%Windows of Opportunity:32.03%That is a massive differential, with the second place perk Lithe being 20.82%.
So yes, bond is in the top 10, but thats mostly because there is an 11% difference between the first and second place perks. The fact that bond and empathy even have decent pick rates when they are outclassed by a sibling perk is a testament to their usefulness in solo queue, but survivors are considerably less likely to take two or more than they are to take one (due to redundancies and build flexibility.) If only taking one perk from the category, the community's preferred choice is very apparent.
ahh ok thanks for clearly that up for me. it's definitely good perk but yeah people don't run it. "WoO makes a lot of its information redundant and is less limited, so its easy to see why" Yeah window kinda tell u bit of everything which make other aura reading less desirable. It do tell you where your teammates being chase at like bond. I don't think other aura reading perks will increase in pick rate if windows was nerf though. The people who do take it off will just replace it with more chases extending perks. The extra info It give is just the cherry on top but not the main reason it ran.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828922#Comment_3828922
Survivors would refuse to run kindred even after its massive buff it got a long time ago, that slot is permanently being taken up by WoO a lot of the time. That said, WoO makes a lot of its information redundant and is less limited, so its easy to see why.
This is why I suggested in other topics that WoO be brought in line with similar perks like Bond/Empathy/Kindred, it overshadows them so much that people just don't take them.
Edit: for the record, I am on board with having AFC progress on the hud, though not perks like deliveranceKindred and bond have remain in the top 20 for a while now. Bond even being in the top 10 often on nightlight. We can agree solo q players should all run kindred but did it actually get buff from it orginal state? It definitely better than 2.6.0 kinderd but not 1.1.0
The range was shorter for camping killers but only 1 preson needed to bring it not everyone. Kindred extremely strong but it completely rely on the other people bringing the perk.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828635#Comment_3828635
This sort of exists already, though it's not super obvious.
Whenever the hook timer is paused, the red bar on the HUD will have a red flashing outline. While this happens briefly right before being unhooked (since the unhook interaction itself pauses the sacrifice progress) if you see this for a while then that means either Reassurance or Camaraderie was triggered.
Only the survivors get this, it isn't shown on the killer's screen.
That nice to know but it need to be more obvious for the average player
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i hope they add something to indicate reassurance
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@drsoontm basically another way of saying "you that guy"
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@angel_pellegrino said:
My DBD confession is that, if the final gen pops and it turns out to be NOED, I'm on that exit door and my ass is gone. I'm gonna leave all the NOED heroics to the swfs who are all on coms communicating about where the killer is, where the totem is, who's gonna hook trade and hang around to unhook, etc. I don't have any of that in my bag of tricks.
Bye, girl. Bye.
Post it in this thread
https://forums.bhvr.com/dead-by-daylight/discussion/412784/dbd-confessionals
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@legiondoctor said:
Oh no the lose lose situation flashbang is back
wait to they start pairing it with we gone live forever forcing your hand.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826849#Comment_3826849
How does machine learning help nurse? Undetectable on her is mostly useless because she can already blink on you from nearly outside the terror radius perfect max range is already 32 meters. And a 10% haste on nurse brings her from 3.8 m/s to 4.18, barely faster than survivors. Certainly nothing to write home about given that blink is going to be far stronger than that movement speed.
Much better to stack aura reading on her instead.
i was talking about predator.
"Much better to stack aura reading on her instead."
i run two slow downs, no where to hide and lethal on her myself.
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@drsoontm said:
I usually play the game in total silence with a very good headset accurate enough to let me hear a survivor breathing.
But today I was only doing the rift for the event so I wasn't playing seriously. I was on Discord speaking with friends while playing as killer. After all, getting only five pallets or a few hooks is easier than winning a game.
For my last few matches of the night, I took Huntress just to aimlessly throw a few hatchets. I didn't even plan to get the golden medals for the rift. The discussion was still going on and I had muted the game. The map was RPD.
On Discord I was explaining some technical issue and how I solved it and wasn't paying attention to the game at all.
After a couple of minutes (maybe a bit more) I landed back on Earth and I realized I had already killed two survivors with 3 gens left.
I have no idea how I did it.
Later in the chat one survivor commented on my good mind games and looping.
Mind? My mind wasn't there at all.
The only thing that I can imagine is that maybe my subconscious mind was playing for me while I was otherwise occupied.
Has it ever happened to you?
u might just be him.
or her
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826863#Comment_3826863
It would be okay if it didn't have the cooldown
Two different people gonna need endurance in 30 seconds? i feel the cooldown reasonable. MFT allow you to body block with endurance anyway
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/430813/8-3-2-thoughts
The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
Super excited about this! 😊
Bloodpoint values for several Haunted by Daylight scoring events have been increased.
REALLY??? 😃😃😃
Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
Um… what?
- Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
..…let me find out u been playing m1 blight with 1 rush @HerInfernalMajesty. Creature like behavior
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@Rudjohns said:
We Gonna Live Forever is almost back to what it was before, so they reverted the buff without adding new effects to compensate it
Which means, killers, back to Knock Out + always slug build
The prerequisites to get the endurance is still gone. The perk still pretty strong and u can use a medkit to get back to 150 pick up speed
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@Hannacia said:
Not sure why they had to buff distortion again. That perk was perfect as it was. Also why machine learning? I saw that perk ONCE in my matches… We all know predator got nerfed due to Nurse again… wee..
Another perk claim by the nurse.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825825#Comment_3825825
make survivors see the auras of deep wounded person & deep wounded person sees everyone else's auras to get the mend, ez fix.
That would be way better than the first suggestion for sure. Although I really doubt mending getting change for legion benefit. Whatever be change about it is likely for survivors
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The ghost can't hit u through walls. I'm pretty sure it can't even go over pallets so i don't believe it better than the unknown power. The UVX have far better range and versatility. But even if it was better than unknown power so what?? Anniversary remote pallet break was far superior to the majority of killers anti loop abilities. I
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@Dudewithname said:
it specifically says “Update To Status” rather than “tweak” so it seem a bit more substantial. Imo i think the change would be “removing the self mend” and require a second player to mend the deep wound
That would absolutely be diabolical for solo q
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@100PercentBPMain said:
Survivor serum is just better. But uh...I've had ok luck on Pyramid Head.
i will try him than . so many of the killers have superior catch up like (venca, dracula,nurse, spirit, wesker, billy, blight). Many others are actively hurt from not being able to use the ability immediately afterwards like ghost face
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the hitbox issues and desync all came in the same patch. Not sure why they haven't acknowledge these issues publicly. They definitely aware of it since people been non stop reporting the bug.
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@Pit_Bull_Love said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823211#Comment_3823211
Really? You don't like blastmine? Maybe it's because I run it as survivor, but I laugh when I get hit by it as killer. To each their own though.
i look to the sky and scream they can't keep getting away with this every time I'm hit by one.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825120#Comment_3825120
Ok fair. But they have to find a middle ground. You shouldn't be able to just neuter her power with a simple action like that.
i think wiping speed fine but people following u around can be a issue. someone walking behind u disabling your traps need better counterplay on the killer side. Not sure what to do about it. Maybe you can respawn a trap after a certain amount of time???
Singularity can respawn pods after a certain amount of time right? maybe something like that
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@Gardhome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825120#Comment_3825120
They need at least make them wipe slower and make her 115
i can definitely get behind the 115%. She can't really chase at 110 with anti loop that need to be pre set. The traps at reasonable speed to wipe i feel.
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@Dwight_Fairfield said:
If Hag is on there they need to revert the ability to just wipe away her traps. That really hurt her.
Absolutely not. No one counterplay should depend on if u magically brought a flashlight.
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unknown chapter no diff
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@Brightened said:
And yes, I'm talking about HARD tunneling.
It's been YEARS and there is no preventative for this?
You want to do built in moris, you can do built in decisive strike.
Make it make sense.
with Bloodrush, SB, & OTR you don't even have to loop. just double SB and u still got OTR if they manage to catch up. I understand that most players want basekit solutions like how they did for 3genning and camping. G
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there u go DOXIE a positive solo q day!
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blast mine and knock out
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the event great. behavior did a good job
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821884#Comment_3821884
Yeah, that is basically what happened when I last recommended DBD to some friends.
I didn't even have to explain anything, they were already familiar with the game.
Yeah with all the big names I'm not suprise your friends knew already. The real challenge is retaining players on this game not finding them.
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wellllll.....I'm gonna need to see some high mmr paper work before i read any of that iron cutlass.
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@CursedPerson said:
How do you tell them "oh yeah if we play survivor together we are supposed to lose most of our games, its by design"
I think most players come into a asymmetrical games expecting to lose against the monster. It's not really hard to sell them on it anyway. "hey! this game got all the iconic slashers" look fun.
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@n000b51 said:
Shouldn't I have been hit here ?
New crouch tech: no effect on the edge or a missing shot ?
Ping of killer was 100-110ms, mine was 68ms, PH was a planet player.i don't know...hard to say
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Please do not let this thread fall to the bottom of the page. 150+ ping lobbies every game. The game damn near unplayable. Have the devs even acknowledge it happening publicly? You can't loop with 150 ping man!! Range killers attacks especially seem very off when i use them. Could be the ping or hitboxes. Can't tell anyone
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