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solarjin1

solarjin1

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solarjin1
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  • @Backmon said:

    Old: increased the Attack cool-down reduction of missed attacks to 20/25/30 %.

    New: increased the Attack cool-down reduction of missed attacks to 30/40/50 %.

    New: hitting object now considered as missing attack

    That a good buff considering nobody use it. The ultimate anti 360 spin perk.

  • unbreakable even tho still get some usage

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805732#Comment_3805732

    I don't mind the doctor since they made it so he didn't make you insane by simply existing. The passive madness gain was irritating

    🤣The old doctor was nightmare fuel. His face just appearing to cover half the screen randomly

  • @HerInfernalMajesty said:

    To answer the question, The Doctor….

    but only because he’s right here making me say it! help! ⚡️⚡️🩻⚡️⚡️😱😱😱

    That GG for you.

    RIP @HerInfernalMajesty 💐⚰

  • clown no diff

  • he definitely strong in chase but he's 110 with no map traversal. Much like huntress you just lose to efficiency

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803723#Comment_3803723

    Enjoy your warm pillow!

    You doubly deserve it for not selecting The Addams Family for at least a cosmetic set!

    🤣🤣🤣🤣

    @HerInfernalMajesty said:

    Seriously! I couldn’t believe what I read 🤣

    let's be real @HerInfernalMajesty ... you 100% click it.

  • @Caiman said:

    I didn't vote Teletubbies, but I did vote Scooby-Doo.

    same

    Screenshot_20240918-152813_Chrome.jpg

    @Huge_Bush said:

    select Teletubbies in the survey.

    That it all.

    half of these solo q lobbies seem like they are playing with the monitor on their stomach anyway. Might as well make it official with Teletubby gear

  • it better than weave and only take 1 slot. I would be shock if some of these perks make it out of the ptb.

    corrected action, quick gambit , and Zanshin should all be change.

  • "hard pre-dropped on before they even get their initial bs hit xd."🤣🤣🤣🤣🤣

    Well at least you'll know when the killer playing from jupiter. By the way I'm often one of those killers who playing from Jupiter

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799730#Comment_3799730

    Nurse being useless is kind of funny to me.

    On the killer side, I main her and having the light cast-off right at the limit of her first blink range makes chases almost impossible against good players. Sight-blockers? The whole mode is a sight-blocker 😂

    I was disappointed watching a famous Huntress streamer try every killer on the mode and going against throwing survivors when he got to her. I would have loved watching him finding a novel solution for this one.

    🤣🤣 poor nurse. Fatigue after fatigue unable to catch survivors. If u can win with her in this mode then god damn.

  • she made the ultimate sacrifice so survivors can have fun again. ⚰💐⏳⌛

    skull became the hero she always look up to. The character development is crazy. Next rework will be her Redemption arc

  • @GoingToGetDwight said:

    People said to increase your mmr get better team all i get is low level team that hides in corners or refuses to do gens, but in order to do that i need to be focusing on 1v1,1v1,1v1,1v1,1v1 focuses of thinking does anyone recommend me a build?

    hyper focus, stake out, and one perk to recharge your toolbox. Most pick built to last but scavenger could work as well.

    if u don't get interrupted u can do a gen in 40 to 45 seconds on average. Of course u gonna need an active state out stack and a commodious toolbox. U will need to land a bare minimum of 10 to 11 in a row from my own experience. I suggest u practice before going into a real match with an alt account. Remember It barely does any damage under 6 stacks so u gonna need to master it to see any type of vaule. Relying on stake out stacks to do the job for u will only hurt you in the long run so don't crutch on it. You can't really afford the perk slot but This Is Not Happening can help u hit greats. The first three skill checks can be reacted to i feel, the fourth and fifth are pretty speedy so u gotta get use to the reaction time. The 6 skillcheck move at coulrophobia speed damn near.

  • @ShadyC said:

    Can we get a cooldown timer on this addon? Pretty self-explanatory.

    can't see why not

  • yeah it underrated for sure. The pick rate might rise as a counter to the new Zanshin tactics. Since they both got a somewhat similar effect

  • @Deathstroke said:

    I wish they would bring 2vs8 back instead please bring it still back this year.

    i don't think we will. Probably just get the snowman and Halloween event to round the year out and that it. You got shuffle to look forward to at least

  • @drsoontm said:

    So given there was a rift for it, I've played the Light-out mode, as Dredge.

    To avoid the ridiculous 60 seconds BT, I've simply slugged a lot.

    I've played maybe 15 matches. I've lost the first one (which made me decide to slug), got one draw and won all the other ones.

    Nobody had any fun but I've got all the collectibles so it's over.

    I suppose if BHVR tries to give us this mode yet again, they'll also add infinite Unbreakable to the survivor base-kit.

    I would be shock if light outs came back again. The only game mode that continue to get backlash. Even my little oni was meet with mostly positive reviews. The devs nerf most of the tactics in this mode which made survivor more easier but it doesn't seem to matter. I think the core hide in seek gameplay is just to boring for this era of dbd players

  • @HerInfernalMajesty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799730#Comment_3799730

    Thanks for the info Solarjin 😊 You know me, it might be an mmr issue 😏

    But for reals, you’re right about everything. Especially the Killer powers. Thinking of Legion for this mode makes me laugh lol. OKAY Solarjin I see now okay??? Lol 😉

    Hope you’ve been having good games 😊🔦🩸

    nice try.....we all know everyone on the forums high mmr Herlnfernal!!!! your no different

    my games been good on the killer side and solo q always whatever. Hope u been having fun as well.

  • @DNet89 said:

    Made for This and We're Gonna Live Forever will be very similar to For the People+Buckle Up. If I did the math right it will take 6.4 seconds to heal a downed Survivor. 2.5c/s (16÷2.5=6.4) Now it takes a Killer 2.7 seconds for their weapon cooldown. Killer downs then wipes then has to hit a healed survivor would be 5.4. now they won't be able to do it in the open but around windows or pallets it's possible.

    Might be something to watch out for, thoughts?

    i don't think the speed that important. cant u stack wglf with a ranger medkit or botany already for a 150% pick up now? I never really use that stuff so im not 100% sure. i'm more concern with the endurance change. not sure is removing the endurance prerequisites a good thing. All u need to do is show presence with a flash bang and the killer probably won't pick up immediately. If the dying state survivor recover just a little bit it could turn to a easy double endurance pick up. The current wglf endurance must be work for before u can get it which is healthier.

  • @HerInfernalMajesty said:

    I see how much people dislike this mode. Hm. Its so strange. I loved Light’s Out when Bhvr first implemented it, and I am really loving it again now. The bats and eyes in the darkness are so cool and spooky.

    It’s always so curious to me that I’m playing and loving the same game that so many others seem to hate.

    hey @HerInfernalMajesty my main issue is finding survivors. super boring looking around for them.

    The main issue i see people complain about is certain killers power. It just to many killers who are extremely unbalance with no TR and minimum line of sight. About time you see Billy sprinting to your gen it to late, legion just have way to much info to the point u can't even do anything, myers/GF Stalking mechanic is just way to strong in this mode. Certain killers need to be completely ban from this mode for one reason or another. Nurse is completely useless.

    @CaulDrohn said:

    @solarjin1

    Agreed, Chaos Shufle and 2vs8 were more fun. But compared to regular soloQ experience, lights out is leagues better!

    i mean u do get off the record at basekit with faster gen speed so i can see that. I just felt the chase aspect of dbd was way less enjoyable for me.

  • They greatly improve it from the first iteration but i feel the devs should end it here. The mode just not that appealing compare to 2v8 or shuffle. At it core the game mode is just extreme stealth which eventually get tedious. Again behavior did a decent job here but nah it not for me

  • if killers have less gen defense than what wrong with more wall hacking options? As long as they not broken like we weave or UW.

  • two people stacking on gen will finish it before hyper focus even reach 6 stacks. Hyper focus completely trash unless u at max stacks. Might as well u resilience.

    6 great skill checks with hyper focus will save u 9.45 seconds. Every skill check after that save 2.5. Double that if u got a stake out with at least one token. Again u better off killing a single gen by yourself then stacking with hyper focus

  • @himheart said:

    I want everyone to stop playing her

    🤣gotta give this poster credit for just flat out admitting it.

  • she didn't really need another nerf but people kept killing themselves so here we are....

    Survivor still had PTSD from the orginal merchant and wouldn't give the last iteration a chance. skull merchant cook herself in a way

  • i hated the orginal light out as survivor but i will give this one a few games. I just think a game mode based around finding survivors is doom to fail. Most Killers despise the hide and seek gameplay even in the normal mode (Me in included). Killers should at least get some vague basekit information like spies from the shadow or whisper. Otherwise you just going to repeatedly see killers who circumvent the whole point of the mode. I already know it's going to be 30% to 40% Legion matches. no thanks

  • @Bookern said:

    Paulie ester in his latest video revealed confirmed changes from BHVR in Lights out Gamemode will receive 2x Anticamp range and 60 seconds of Endurance off hook basekit!

    These are huge changes that i hope will come to normal dbd matches!

    a 20% repair speed buff too apparently

    20240911_221826.jpg
  • i don't know what change. Survivors use to fight through hour long 3 genning knight matches but now they just kill themselves over anything.

  • survivors just more harder to hear overall right now. It kinda terrible tracking around loops at least for me

  • reading dbd forum threads are more entertaining than most ongoing shows. Every lunch break I tune in

  • The current 1v4 feel like a set up given how the meta pretty much revolve around tactics. Matchmaking guarantee you someone who don't know what they're doing in a meta that require everyone to be some what coordinated. ain't the devs sick of seeing the same damn complaints???????? very few like going up against these tactics and most killers don't even like using them.

  • not saying this list is wrong but i had a good laugh seeing all the anti tactics perk at the very top (DS, Reinsurance, Unbreakable)

  • @ShadyC said:

    You spend 30 seconds doing nothing in order to acquire charges that give you 20 seconds of progress.

    The purpose of this perk is to store charges on a safe generator, and then dump them on a dangerous generator / break up a 3 gen.

    You do not… activate the perk… build it to 20 stacks… and then insta-dump those stacks on the same generator.

    THAT IS NOT HOW MATH WORKS.

    The amount of times I see people do this makes me lose hope for humanity.

    Solo q survivors never suprise u. The perk came out at the height of three gen meta and was still pretty mediocre even then. Not sure why anyone would even touch it after all the 3gen regression perks got nerf

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3792802#Comment_3792802

    To be fair, half the time they are.

    The other half … well … 😅

    lol How can u live with yourself @drsoontm

    What about all those baby megs getting destroy by your hands!! Collateral damage

  • @drsoontm said:

    Now I enter each match always assuming I got four p100 and it's really too bad for them when they aren't.

    😱😱😱😱😱

  • @ShadyC said:

    We're skipping past the part where we flame the Killer players for doing it.

    What am I supposed to do about it as a Survivor?

    I'm at the point where I'm running DH, DS, OTR, and Babysitter. Four perks that I don't really WANT to run. But four perks that I feel like I HAVE to run. (And one of them is to literally BABYSIT my teammates who aren't going to do their part in running anti-tunneling perks!)

    But I can't make people run away from the Killer after I give them Babysitter.

    And I can't stop the Killer from dropping chases with me because I'm not the weak link. (And even if they don't, I can't make my team do gens during my chases.)

    And I can't make people run OTR for an 80-second Distortion effect, which prevents BBQ tunneling.

    I'm at my god damn wit's end with this #########. The reality is that BHVR needs to fix a lot of the core issues with the game, and stop making perks as bandaids to those issues. But in the meantime, what the actual hell am I supposed to do?

    (And on the flip side, as a former Killer main, I understand that getting 8 hooks no kills, ESPECIALLY with minimal or zero gen slowdown, is just an automatic loss if you're on a normal-mobility Killer. And then Killers run 4x gen slowdowns to try to fix the game with perk slots again, and then what happens? People say, "Omg they're running 4x gen slowdowns, we gotta nerf them." So we nerf them. And then what does that mean? It means gens are going by FASTER, making us NEED 4x gen slowdown perks EVEN MORE. How they aren't understanding this concept, I'll never know.)

    But anyway…

    Take a break to the 2v8 comeback if you sick of tactics. That the only advice i can really give you

  • I'm mechanically garbage with oni but i love running around the map cosplaying the colossal titan.

  • @B0X0R said:

    It's not just midwich, it's also the borgo realm. I have up my brightness on the TV just to see anything after the new update

    The forgotten ruins dungeon is ridiculous right now. Might as well being playing light outs.

  • @I_CAME said:

    Lights Out is terrible and is one of the worst things they have ever created for this game. I will try it to see what they changed but I can't see myself playing it other than doing the tome.

    Most killers do not like going up against stealthy survivors in the base game. A game mode base on being able to hide easily will just be extremely tedious. Legion pretty much ran the game mode last time and i don't expect much different this go around. Most people just pick killers who can circumvent the challenge of the mode.

    Survivor side suck in the mode because tactics are even stronger than normal. Insidious proxy camping and easy to 3 gen since u can't see what been done.

  • ts Myers or clown

  • nnot really hype but it cool they bringing them back.

    Ill play both but mainly just to complete the mini tome that usually come with it. 2v8 is the only mode I'm really waiting for. Shuffle a nice casual cool safety mode that don't really ruffle any feathers. and lights out.....well......we see what they did to improve it.

  • @LadyOwO said:

    title

    ideally you would use the 2v8 cages to reduce camping&tunneling significantly but that would tank the kill rates. Obviously the killers need better gen regression and protection at base to make up for this. Neither side will budge unfortunately...They just keeping name reasons why the other side overpowering. People want the game to be about hooks but they to scare to let the other side get anything

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790203#Comment_3790203

    Nah. Her playstile was extremely unfun for both sides (tp spam + tape break) and behavior said it themself: Many longtime onryo players were not happy about how she changed, so they did it to please them, which they did partly. I personally think her first version was the best and most fun, so I still hope we get that one back with todays buffs.

    Agree to disagree . She always been a teleport spammer that pretty much had nothing to do with it. She got change because she was too effective at spreading condemn. It was a global condemn. The first iteration was slug heavy but actually took quite a bit of skill so i can see why it was prefer by her mains

  • @Langweilig said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790194#Comment_3790194

    Sadako got reworked to buff her mori mechanic the first time and the second time she got reworked, because people didn‘t like how she changed and not necessarily because the mori was too strong.

    she 100% got change the last time because the mori was to strong.

  • They heard you was a radical survivor main from the forums so probably. Trust me you won't be going back to the campfire

    😃😃

  • @TheSingleQuentinMain said:

    Behavior said that the Shape is getting some reworks done, and right now we don't exactly know what that means, but I wanted to figure out what people hope it means. I want to make a video essay on what I would like done to him, but first I wanted to gauge how some people think he should be reworked by making a small questionnaire. I know the Forums has a poll system but I'm having trouble with it and have multiple questions.

    1. Should tier 3 have a boost to kicking pallets/breakable walls/generators, and if so how much?
    2. Should tier 2 have a boost to kicking pallets/breakable walls/generators, and if so how much?
    3. Should the Shape be able to toggle between tiers 1 and 2?
    4. Should Tier 1 be buffed (higher movement speed, removed lunge penalty)?
    5. Should the Tombstone Add on be reworked? If so, how?
    6. Should the Tombstone piece Add on be Reworked? If so, how?

    Tombstone piece should be completely change. A instant kill mechanic is extremely problematic and hard to balance. Pig bear trap a perfect example. It doesn't matter how weak they make the traps.. people keep finding builds to cheese the kills. Sadako got rework back to back to back because of how unbalance a instant kill can get in solo q.

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