solarjin1
solarjin1
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- solarjin1
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sloop butchers was the number 1 use perk today by a landslide and boy was it strong lol.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3403293#Comment_3403293
but 3 gene strategy was completely destroyed, while the healing with the totem 8 seconds
2 people will be busy for that and u gotta waste time getting to them as well. way better than 8 to 12 sec self heal medkit.
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@Fawiola said:
Solo is just a pain now. Everyone is hiding and no one help anymore or want to heal. Plus selfish perks. How you can have fun If you play this way?
I think this game not die but I think alot will left this game.
You haven't even play for a day. less 3 gens regression and less healing. Both sides got what they wanted.
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@egg_ said:
Didn't see anyone say nurse so here i am🗿
hahaha
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less second chances on both sides! killers can't infinitely reset the gens and u cant infinitely heal on the survivor side. So my expectations for this patch
●The low level survivors will suffer cause they can't play without being at full health for some reason lol.
● good Survivors will landslide victory killers at the mid to lower levels more frequently. Mainly because they wont be able to depend on the 3 gen as consistently anymore.
● DH will continue to be meta because SB/Lithe are not that good vs the heavy mobility top tier killers like (oni blight & nurse)
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● The more ruthless u play the more miserable the game become for u.
● TS peice myers is stronger than every character beside blight and nurse.
● Monstrous shrine is surprisingly the most useless perk in the game
● your far more likely to get camp by trickster, plague, huntress, and clown than any bubba player.
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i like going against wesker but i can understand your anger. I hate trickster and if he ever became the most use character i would definitely quit survivor. I can only imagine the pain of going up against a killer u don't like over and over when 30 plus people on the roster
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401743#Comment_3401743
I don't see a Nemesis. I just see... nothing. An abyss, stretching on infinitely and yet going nowhere.
yall some top tier trolls
@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401743#Comment_3401743
Nemesis? Where did I put Nemesis?
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401789#Comment_3401789
You do not need elavation against Billy either. Elevation only makes it easier.
u sure? i had ton of people try to crouch tech me vs billy and it never work without elevation. Maybe i been getting lucky i don't know
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It's not that bad verse blight and billy But Verse demo u can use it out in the open and don't require any change in elevation unlike the other 2
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401619#Comment_3401619
Read the first sentence very closely. It's only "very fast boys".
i saw nessmiss on it and just figure u was including everyone
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where demo
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Maim event should be able to be held. Although he will most likely use it to camp a hook stage (no suprise) like myers sitting on a 99 evil within or oni . I don't areally see why he can't hold long to his power like anyone else.
115% speed increase? absolutely not. Trickster even complete trash around loops or over powering. If u make him 115 he might actually be able to down people within reasonable time around tall wall loops while still be absurdly powerful at loops with low walls.
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The gates shouldn't regress normally but they should buff remember me at least.
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@SOULWARRIOR71K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3400722#Comment_3400722
Sloppy butcher can play the same role if paired with Jolt/PR/Corrupt/Deadlock etc. I’ve seen Skull Merchants basically do the same thing without any gen perks too. All they need is a map offering to the game and sloppy and those gens aren’t getting done any time soon.
True, on the multi level maps she will still be a problem. I just accept the area deniers like knight and her gonna be strong on them maps. Just like how trapper much stronger on rpd because he can lock down entry to the main hall so well. I don't mind the weaker killers having a map or 2 they good on.
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well the gen regression perks getting nerf so the strat will be way easier to beat. I rarely see her myself.
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ya
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The kill rate already 70% they just not counting the dc games in the stats.
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The new haddon about to be hell after the update. They moving the gen upstairs with another strong window. You even protect the 3 gen or lose on that map.
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@ButterFlee13 said:
Hi, this is the my stats playing as wesker from Feb 26th - April 14th. This is not a show off, but some kind of small experiment build where the meta was currently gens kick build. However, playing as wesker is also be another factor where he is a killer where you put more hour playing the better you become compare to other m1 killers.
The build:
Hex Plaything - SC:PR - SC: Gift of Pain - Hex: Pentimento
Stats:
4K = 58 %
3K = 23%
2K = 7 %
1K = 8%
0K = 4%
DC = 11%
323 total kill across 100 games, with 3.23 kill per game. My total playtime currently sit at 918h.
https://drive.google.com/drive/folders/15Bd-VpJrXOJs6UId6ahiZSuQbA1UGrb_?usp=share_link
I am counting dc as kill too because most of the time, I have overwhelmed them with debuffs and passive slowdown and they just rage quit or buy time for no PR 15%
playstyle will be very snowball heavy which means, , just get chase after chase to go alot of many hook. Rarely break from chase to kick gen too. No camping.
This build will put survivor into a very ######### situation after they get unhook, . They would get 3 debuff after 1 hook.
- Oblivious
- Mangled
- Infection from wesker with potential exposed from vial
- Passive slowdown: 16% Gift of pain + 30% Pentimento = 46% gens slow down progress
- PR: 15% normal; it will be around 22% worth of gens progress after stack Gif of pain + Pentimento
A Survivor after unhooked will be normally panic and try to clean this debuffs. I estimated that I can have survivor waste time around 1 or 2 min in order to clean all the debuff but they may still get to face 16% Gift of pain + 30% Pentimento later on. Experienced survivors rarely clean the plaything, or even waste time to blessed it.
So, tunneling can be favorable but not the best choice, spread hook will make the game become even more slow tbh. All in all, they will need to choose which one to clean first which is a dilemma in itself and I dont see any choice is better as all those thing are very easy for me to down them again.
Some of my game play, my record is for saving drive space only so dont look much into the video quality :D
https://www.youtube.com/watch?v=pLZXpgG8oXc
https://www.youtube.com/watch?v=EmP22cK-qWg
Playing killer is mostly 100% give all and really stressful, and rarely time to relax during early game.
good bye PR for next patch.
7 min ???
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@lav3 said:
Butchering killer gen slowdown perks and leaving every survivor’s gen rush perks 🤣
yeah yeah sureeeeee we believe that when (gens/pigs) fly.....
😶😶😶
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this gotta be thread of the year so far
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@devotedDBDenjoyer said:
i like playing as wesker and wraith and like playing against billy and blight, but hate playing against wesker and wraith and hate playing billy and blight 😇
I'm the say way. all the people i like to play i don't like to verse.
like playing wraith and Myers but i hate seeing both of them.
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why u camping? cAmPer!!!!
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@KayTwoAyy said:
This achievement is eye-opening to just how little good will exists within the community.
Survivors would sooner have you bleed them out on the ground than give you the satisfaction of completing your achievement.
If you are seriously struggling to complete it, run PWYF & Agitation, then take the Survivors to Glenvale. Leave the Obsession for last, and if they give you a hard time you carry them to the corner behind gallows. Unless you get the unlucky back corner locker spawn, you should be able to carry them far enough away from a locker, and PWYF will allow you to catch up to them.
Also think about running Iron Maiden, in case they want to hide at the end of the game.
If u meme around with survivors the whole match they will let u complete any challenge that don't involve killing them from my experience.
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hag 110 so it gonna be even more torture to deal with the survivor tailing you. On the other hand tho i kinda don't care for her boring/super territorial style of play
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3397821#Comment_3397821
A situational perk, where survivors can easily end up with 0 activations the entire game (especially in solo q), is way less useful than a perk that gives people 2 free activations. Survivors will remember the games where they got 0 activations, and they won't like it.
And I wouldn't need clear intel with the original PTB version, because the DH pick rate would have dropped so much that I wouldn't care. Also, survivors with sprint burst or lithe will usually show their exhaustion perk before the killer gets their 2nd attack to connect, so killers usually get intel anyway on who might have DH anyway.
Because DH now has "tunnel protection", BHVR should treat it like an anti-tunnel perk..... DH should deactivate if the survivor does a conspicuous action. That would make the perk as nerfed as the original PTB version, where it's a situational perk, just like the original PTB version was.
So it off the record and u gotta time it? That would be trash but I'm all for it just to finally kill the perk. sick of hearing about it
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The telport killers like freddy and sadako will become much weaker given they best attribute is applying gen regression quickly.
the 3gen/ area deniers like knight and Skull merchant will be way weaker.
The sniping killers like hillbilly, huntress, and slinger will be the same i imagine given they don't use much gen defense.
All the high Mobility killers pick rates will sky rocket beside legion and billy. Lithe/SB won't be that good vs them and most of them can injure fast. so the lack of medkits heals definitely make them way more dangerous.
so overall i think u will see more wraith, blight, wesker, spirit, etc. Aura reading perks rising on both side and a drop in all the b tier and lower killers.
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no more infinite regression (COB % OC) or infinite healing ( CO2 and medkits)
how many times u seen survivor team win the match just because they had endless amount of healing?? to many
How many times has a killer won a match just by circling a 3gen while dead zoning everything around it. Now i amit certain maps u either 3 gen or lose like rpd or Haddonfield but I'm happy to see this style of play nerf.
Survivors no longer can undo the killer pressure by healing in 8 seconds and killers can't just drop chase whenever they feel like it to delete a high progress gen.
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@Dogma_loki said:
https://forums.bhvr.com/dead-by-daylight/discussion/371641/new-killer-meta
Let me hit you with the quote you leave on everyone else's threads.
Skill issue Git good.
🙄
lolol
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@smartemarte said:
9 out of 10 games I can tell how they are going to go within the first minute of the game.
I'm either matched with competent survivors which can loop for more than one minute without going down to a M1 killer or i'm matched with a team that play like they've just installed DBD, hide behind rocks, refuse to do gens etc and I know it's going to be a waste of my time.
Add this affect to frustrating matches like coming up against try hard blights, nurses ETC and you can see why people disconnect when they're just thinking "here we go again" i'd like to point out that this isn't defending people who DC but to understand why...
One of the biggest issues in the game is the matchmaking is so hit and miss that unless you're with a SWF group the game has got a good chance of being awful, Because most killers only play solo groups they get used to a stomp of a 4k and those few times they come against good SWF teams they scream imbalance because they hardly practice against them.
Personally i'm beyond sick of being matched with survivors that have no idea what so ever what they are doing making the game pointless, what is the MMR system doing? is there even one being used now because it doesn't seem like it.
if you want consistent results u gotta swf unfortunately.
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yall really need to play both sides a good amount. So many jaded people here man.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396587#Comment_3396587
The difference between me and Scott is that Scott is chill and doesn't sweat.
I enjoy sweating, hence why I've started to dabble in tourneys and scrim nights.
nice try...get off your burner account Scott
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so no context at all? what did they say.... Is it just because they using flashlights to blind? You put lightborn on so it can't be that.
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CO2 for survivor (not that it matter cause everyone on the team run it)
For Killer definitely noed! i kinda feel like a slime ball 3k-ing off a would be L
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Man i would love some basekit shadow born (playstation player here). I tell u what behavior! fork over some of that juicy fov and we forget all about that last patch.
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Can't we just blame this $hït on DH and call it a day??
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u might run into swf once every 5 to 10 matches at most. YES swf has the advantage but killer have the advantage most of the time vs solo q. I just see them matches as a challenge when playing killer.
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people still gonna be pressing E after the patch.
@Dbdfan398 said:
Man im sick of going against DH
What will these survivors do when its nerfed? They literally rely on it. Id love to see the current pick rates on exhaustion perks ( must be 90+ )
Nice meta shakeup btw.
https://us.v-cdn.net/6030815/uploads/J2R4PK09NM69/untitled.png
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I don't camp tunnel or 3 gen most of the time but u kinda got to vs a team of all good survivors. Some people are just crazy with certain killers and will never have to do these tactics but most will need to. U need easy downs to keep the pressure on! camping and tunneling does that. The last thing u wanna do is run a loop vs a smart healthy survivor Most loops are bull$hit and can be ran a good 2 to 3 time before u actually even get a chance at a 50/50 (assuming they don't pre drop). Even if u win the 50/50 u must repeat this again for the final hit and if they land a DH a third time possibly.
if they Choice to pre drop and run u through every pallet on the map using window of opportunity than good luck and u better break them too! Cause they will be chain together later if u don't.
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@hailxsatanxeveryxday said:
If there was one thing that might have salvaged this update even after the healing nerfs were reverted, it was the death of DH.
Now that that's clear that that won't be happening ("a powerful reward for those who have earned it", they said), and it will instead be just as powerful as before, except that it can't be used during first chase, killers need a solution. Luckily, we have one:
If you don't see an exhaustion perk during the first chase, proxy camp the hook and hit them as soon as they're unhooked.
It's not ideal, but it still means that they can't use DH at pallets/windows later on in chase, and it's a legitimate counter. Ironically, BHVR's stated intention in buffing the perk was that killers would be less inclined to do this exact thing when it's the only counter, but hey.
If it turns out they didn't have DH after all, at least you're going to get a survivor out of the game early, and it's still likely that they might not have enough time to get to a safe loop by the time they're downed again.
(PR is still C-tier even at 25%; feel free to ask me why.)
people just gonna run double exhaustion with DH now. probably balance landing. Some people already did that to begin with
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i would love to see all the gen rushing perks and tool boxes nerf. They should do a meta shake up focusing on buffing the weak killers add ons while nerfing the op ones like Myers and MDR.
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good update overall. I feel killer became a little weaker overall due to lost of gen regression tho. I hope yall consider dead lock at basekit one day so u don't hear 20 gens pop in distance off one bad chase.
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A tiny nerf? NAH it was a pretty big one.
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THE HILLBILLY LIVE ON!!!!!!!!!
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trickster and wraith players love to tunnel and bm the most. not sure why
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Guess i gotta take the L for even reading this silly thread
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@hatchetChugger said:
https://forums.bhvr.com/dead-by-daylight/discussion/370997/my-proposed-changes-to-deathslinger
Map pressure is a buzzword that people throw around without really knowing what it means. Slinger is better than huntress RN and it is not debatable
care to explain how slinger better?