slendermansmoom
slendermansmoom
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- Username
- slendermansmoom
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HEY STOP RIGHT THERE THIS IS THE BOON TOTEM POLICE PLACE YOUR PERK SLOT ON THE GROUND AND COME OUT WITH YOUR HANDS UP
but seriously i hate boon totems and want them removed
please don't run the evil boon build
we already have enough a holes in the community who are going to abuse vigil+sprint burst or built to last
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nobody does my guy devs kinda killed there game with the grades
like half the community wants to quit dbd and the other half already has
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i am the definition of a toxic survivor and i heard my name
"teabagging survivor"
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@Voodoo101 said:
I have started to play Killer more these days, after playing survivor for a time. As a killer I like to play fair and how I would like a killer to act when I am survivor, no camping, no tunnelling unless it happens to be that the survivor nearest happens to be the last hooked, I'm not walking away.
However I find that their is no way to stop toxic survivors. If you do tunnel or proxy camp the hook, you get teabagged by any survivor that manages to escape. If you play fair and the team happens to get the 5 gens and leaves, they still stand at the gate, waiting for you to go over so they can teabag. I have even had games where I just wanted a stress free game, get some challenges done and still let them escape, yet they still teabag like they want to show they beat me.
How about taking the ability to do anything else except exit at the gate. Lets get away from this toxicity that the DBD community seems to have. I play other games and at the end of the game win/lose it's ggs all round, but DBD seems to bring out the worst in people.
you called my name?
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swf is the only way survivors can win against a good killer
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why do people wanna nurf swfs so much
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naw head on kinda trash it's easily countered unlike saboteur
saboteur angers the killer sooooooo muc hto the point where you are garented to get face camped and called very bad slurs in the end game chat
trust me it works every time
This message is sponsered by raid shadow legends
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when i see laurie running in a line towards shack and know for a fact that she has dead hard, quick and quiet, active mettle of man, activated hope, a med-kit with a syringe, no basement at shack, god pallet, an exit gate next to it which is 99%, and are oblivious due to them having finished a blue glyph against my doctor
{INSERT OVERUSED METAL GEAR SOLID MEME HERE}
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nightmare on elmstreet because of my favorite map being badham because i can torcher the killer with balanced and anymeans neccesary while my team genrushes
also quinton was added and i use his perks a lot
pharmacy for chest builds
wake up for endgame builds
vigil for exhaustion builds and boost radius perk builds
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they make most killers have a 32 meter terror radius because they want dwight to be able to get in a locker in time.
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i think object is ok where it is because it use to be unfun to play when your using it against myers ghostface pig or wraith because they see you but you don't see them
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never unless it's a scratched mirror myers on lerys or a ghostface with stealth level 100
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because the devs hate us
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ha ha ha mmr whats that we have the ######### sbmm now
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none because sbmm exists and everygame i get the sweaiest rank ones against my rank 17 doctor
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{INSERT OVERUSED METAL GEAR SOLID MEME HERE}
when you're a doctor main and are forced to play against rank one sweats every game
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560253#Comment_2560253
I did mention stacks would be lost?
yes but devour stacks could be reobtained
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he lurks in the shadows
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@Shenlong1904 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560199#Comment_2560199
Why would you use devour hope if you already have permanent insta down lol
for the 5 stack mori
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@Dino7281 said:
It was said that Legion should be next for changes, so let's start spamming.
I would like his 1v1 stay as weakness, but make his power more reliable and just better to use overall.
QoL changes:
- The Legion may see the blood pools of injured Survivors during Feral Frenzy.
- Feral Frenzy begins to replenish at the start of the fatigue state.
- The depletion of Feral Frenzy pauses while performing the break, damage and search interactions.
Buffs:
- Feral Frenzy’s movement speed is increased to 6 m/s after applying Deep Wound.
- Feral Frenzy’s fatigue state is 3 seconds and a missed Feral Frenzy attack prompts a 4 second fatigue state.
- The Legion doesn't lose his power charges, when he m1.
- The Legion regains his collision sooner after hitting survivor.
His add-ons are not bad overall imo, but there are some that need to get full rework:
The Legion Pin - doesn't support play-style
Stab Wounds Study, Frank's Mix Tape - useless
Joey's Mix Tape, Cold Dirt - don't wanna get fatigue out of hand and they would be useless with just nerf.
So add-on changes:
The Legion Pin - change it for Incapacitated status effect.
It would be good to stop surivors doing gen in your face.
Julie's Mix Tape - Reduce fatigue time by 0,2 second.
There can be one add-on for that, but still nerfed.
Joey's Mix Tape - increases movement speed during Feral Frenzy by 0,1 m/s.
Frank's Mix Tape - increases movement speed during Feral Frenzy by 0,2 m/s.
Cold Dirt - Feral Fenzy attacks cause Survivors to drop items.
Kinda like Twins add-on Spinning Top.
Stab Wounds Study - The Deep Wound timer is visible to the Legion and reduced by 5 seconds.
I am not sure, if it would get any use, but might be interesting to hunt survivors that you know just can't stop running.
we know this guy has a point because he is a jeff main and jeff mains are the big brains in are community
but being serious here he does really have a point
i would like the ability to not lose half my charges when i m1 that seems kinda pointless
why does this happen anyway?
but legions addons i personally think would be fine if they actually did something unique
all of his addons except maybe his iridescent (which are still pretty boring) all do the same thing, increase the speed/cooldown of things.
his only fun addons are the buttons which apply status effects and even then they could be better
if they could maybe tweak the one that make the killer instinct radius bigger could do something like maybe change the brightness a survivors screen gets when hit by feral frenzy or maybe it could increase his speed while using his power
in conclusion they need to be a bit more creative with his addons although at the same time sometimes they get too creative like with deathslinger and make all the addons unique but kinda useless
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/PGCRHEXP0CVX/image.png
This is what crescendo means if you didn't know. The Trickster also has a scoring event with the same name which is interesting.
ah so another archive about the nurse
crescendo like the sound the nurse makes while blinking
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BHVR when somebody accuses someone of hacking:
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gen tapping can be countered by my favorite perk overcharge and survilance
gen kicking can be countered by blast mind and rookie spirit
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i play dbd a lot and on monday of this week i kept track of the killers skill and rank
here is what i got out of the 15 games i played (keep in mind i played with crossplay off)
- wraith who couldn't catch me while i looped that room on hawkin's upstairs with the unsafest pallet ever and in the end was a rank 20 and had 3 hours on the game according to his profile
- next game i had a trickster who missed all but 2 of his entire knife capacity and would give up chase to go reload and was a rank 17 with 52 hours on the game
- had a hag who had mintrag and rusted shackles and destroyed us in 8 minutes and were a rank 8 with around 300 hours on the game
- had a clown with party bottle and all the bloodpoint perks and tried to grind bloodpoints they were a rank 14 with around 250 hours
- had a pinhead who was average, hit most of his chains and did well. he was a rank 5 and his profile was private so i don't know how many hours he had
- next i had a nurse who had the frosty eyes on and im guessing is a sweaty nurse in training because they knew what to do but were not very good at doing it, they had trouble teleporting and in the end were a rank 18 with around 40 hours on the game
- next i had a blight who knew how to curve corners like a god and killed us in around 9 minutes (on lerys btw) and of course they were a rank 2 with an impressive 3,400 hours on the game
- this nurse was the opposite of the one from before they killed us very fast and were wearing the legacy 3 head and they were a rank 5 with 1500 hours
- next was a pyramid head who didn't know how to kick a gen which was sad and of course we won and he was a rank 20 with under an hour on the game and im guessing by the way his profile looked he is a silent hill fan who wanted to play as pyramid head and wasn't expecting a claudette to loop him around shack forever (he had a silent hill profile picture and in his bio he kept mentioning silent hill 2
- a basement bubba :) peak dead by daylight game right here and of course he was a rank 13 and had 380 hours
- another wraith and just like the one before wasn't very bright and was a rank 18 with 20 hours
- had a myers running infinite tier 3 and that one addons that moderatly increases stalk rate they were a rank 6 with a private account
- had another wraith and like the other two was very bad (although he won because of noed and my idiot teammates) he was a rank 14 with 230 hours
- had a spirit who was very sweaty and killed two of my teammates by yoinking them off gens and killed me when we somehow got the last gen done and rancor/noed activated they were a rank 1 with around 1800 hours
- last game of the day i got a doctor who could actually hit his shocks and was actually ok which is rare for most doctor players are new and once they get better they abandon him and he was a rank 10 and had around 900 hours
and that's what games i got in sbmm and they were very random
devs plz fix sbmm so it's more balanced
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ok so infinite noed, devour hope, haunted grounds, undying. sounds like fun to go against
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sbmm is perfect and is better then mmr - every basement bubba ever
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dev's im getting killers who don't even know how to break a gen while i 360 and moonwalk them
maybe make sbmm a little more balanced
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The dev's have just responded to your message and this is there exact words
I think we did a pretty good job so far
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what's wrong with the game right now you say. hmm let me think.
but to there defense no game is perfect and for how well made dbd is I can understand why there are so many bugs
it's because there are so many things that can get bugged
whenever they fix something they add new stuff which later on will have bugs in it
I can't think of anything in the game which hasn't been bugged at least once
so maybe we should give the devs a break
of course that's not possible because most people who play dbd go on twitter or facebook or whatever and spam the devs asking when the next update is and when will they fix their game
so dev's if your reading this your doing a pretty good job so far
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or perhapes the infinite tier three myers combined with the blight sirum addon with infectious fright, BBQ, devour hope, and undying plus a mori
better hope you don't go to sheltered woods
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So your saying tombstone myers is the strongest and least counterable type of Myers
Think again
here we have the rare tier 5 myers which was created when myers got into tier 3 and killed hillbilly and stole his chainsaw
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@UkilledLegion said:
@slendermansmoom I agree but Pinhead can't teleport if not use configuration. How sometimes when i played plague saw when survivors not use water,but ok, plague get 1 shot survivor when survivor infected,Pinhead get nothing :D
well some players always teleport when someone starts and that's what im referencing
it's nice to know you can solve it and not be interupted because the pinhead is busy with something else and there is no chance he will teleport to you with 5 stacks of devour hope
and yes that happened once I unhooked my entire team who were in the basement and went to solve the cube and because i unhooked 3 of my teammates and im guessing he had 2 tokens at the time when he teleported he had 5 stacks and instant downed me and moried me
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ever heard of the anti face camping build
camaraderie, breakdown, kindred, openhanded
punishes face camping by causing the killer to waste more time camping and slugging while giving your team more info
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ah yes time for another Halloween event we all know what that means
infinite tier 3 Myers with the blighted sirum addon combined with devour hope, infectious fright, BBQ, and undying plus and ebony mori to make it worse
everyone's favorite build to go against at rank 20 because guess what day it is today..... rank reset :D
happy Halloween everyone just hope you don't go to sheltered woods
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billy is almost always fun to play against and the reason I say almost is because devour hope billy exists and some billy players are fricken gods and curve around the tightest corners like it's nothing
oh and because myers stole billy's chainsaw
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that would make mr I CAME a bit overpowered because what other time can they do it and be garinted safe?
survivors need to be able to have atleast one time during a game that allows them to solve it
if the killer can just teleport whenever he likes then pinhead would become very strong and i don't think we need another strong ranged/map control killer (IM LOOKING AT YOU PLAGUE)
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survivor/killer balance
bugs
toxicity
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@Volcz said:
Went against a very suspicious group, 1 of them was clearly a hacker.
At the beginning of the match, David goes down and gets put on hook. Taken off hook as soon as I give them space and he's immediately healed. So I find Nea there and decide to chase her, I finally am about to down her when she goes behind a rock and just...disappears. Her scratch marks led directly to the rock/edge of the map. It was like she ran outside of the map or teleported away. This is all within like the first 5m of the match, and as soon as I lose the Nea behind the rock, 4 gens immediately pop. I go back to defend the remaining gens and see they are 99%. All of them. It was like they were toying with me.
I also saw this in a youtube video where what happened to me happened to this streamer but he caught it in live action a lot better. It was as if the gens were doing themselves, or a ghost.
ah yes spooks and jukes, dead by daylights salt patrol sheriff
love his videos
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naw it's a lot of different things such as the following
Dead by buglight
dead by noed
dead by the blight
dead by flashlight
dead by gen rush
dead by DS
dead by judith's tombstone
dead by iridescent hatchets
dead by disconnect, death is not an escape but dcing is
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@FreshCoal said:
Ah, what the hell. Just give this man what he wants
here here
we introduce. jesus 2.0
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No mither
what?! why is everyone looking at me like that
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@Labrac said:
40 minute game as Nurse on RPD last week.
ha ha pathetic i once had a 3 and a half hour game as doctor
i run a build that makes the games go on forever by resetting all gen progress when i want
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oh and proof im a blendette here is a snip from my most recent game on badham
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ha ha HA i knew it
no wonder im put with the lowest iq team i loop all game get my team out and get tunneled and camped by an angry killer
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im sure it will be fixed RIGHT BEHAVIOUR >:I
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@FilthyLegionMain said:
Shouldn't we speak about how sometimes the gens make no completion sound once done? It throws me off on both sides.
it's a bug that happens when the 4th gen pops it makes no sound
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2548441#Comment_2548441
How can you close down basement, and still carry survivors down there when you can't pick up traps or step over them?
ez you catch somebody in the trap pickem up and it takes 30 seconds for it to rearm so thats plenty of time and just step on one of the traps and rearm it to get over them again when leaving
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damnnnnnnnn that's cool how long did that take to make/ how expensive was it
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@NoOneKnowsNova said:
Rework it.
why it's a perfectly balanced perk
it would only be needing a rework if it was stronger or was less coutnerable
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it's fine the way it is













