Avatar

sickdeathfiend

sickdeathfiend

About

Username
sickdeathfiend
Joined
Visits
550
Last Active

Comments

  • @rvzrvzrvz said:

    This is why killers can reach 500+ winstreaks which is impossible in any decent pvp game, when you see bhvr not touching DS for years thinking a 2 seconds stun is enough you know they're totally clueless, tunneling is overkill with all the buffs it's a shortcut to free wins

    devs read their spreadsheets and overnerf random things based on popularity like self care/iron will, but typical blight/nurse main tunneling at 5 gens with 500+ winstreaks is ok

    Why do they refuse to tune those killers? It makes it seem like they want them to be grossly overpowered? Maybe to point them out as proof the game isn't pay to win? Idk. It's kind of wild that they have such oppressive killers that make soloq really bad experience. Atleast those killers are fun to play as though, but against in soloq its a nightmare usually.

    Add onto the excessive camp/tunnel meta, and it can be a very unpleasant experience sometimes. I almost completely stopped playing killer as a "Killer Main" because it feels too damn easy tbh.

  • You are just arguing with people who want to facecamp every game. They will come up with any excuse they can to exploit to win, so why bother wasting time arguing with them? It's unfortunately a fundamental flaw in the design of the game. I doubt BHVR will do any significant change to stop it and promote better gameplay loops. They only like making small tweaks here and there usually. Best bet is just to play a different game.

  • @notyarbllewe said:

    This will probably hurt the killers and need a bit of balancing, but what if hits that look like they miss or almost miss actually give deep wounds rather than false downs?

    It's like the weapon cuts your skin a bit rather than slicing you in half when barely nipping at your shirt.

    if this is actually possible to do, I think it would be pretty cool.

  • Grossly overpowered and mostly unwinnable in soloq especially, but she is definitely fun to play as. It's fun teleporting around and getting those hits and things. My suggestion would be to not touch anymore of Nurse's abilities as it might ruin her gameplay too much, instead I'd offer to ADD some new counter play features instead!

    My suggestion would be to take the old idea of being able to 'burn' the Nurse's power with flashlights, but in a new mechanic. The new mechanic would be Oil Lanterns that would randomly spawn around the map. When a Survivor interacts with an Oil Lantern, they turn it on and equip it as a special item (like the Emp, Video tape etc).

    Once the Lantern is on, it begins burning its fuel source and will eventually run out after awhile. The Survivor can either place it back on the ground for someone else to pick up later, Or they can throw it. Activating the throw will throw the lantern in an arc from the angle of their camera exploding like a Molotov Cocktail. If the nurse is directly hit, it will burn her out of her power temporarily. If the Lantern is thrown on the ground somewhere, it creates a Fire area of effects for a limited time that can burn the Nurse out of her power if she hovers into it.

    Throwing the lanterns at specific spots can create more counterplay and interesting mind games to counter nurse, (Ex:line of sight nurse around corner, throw lantern on ground and double back only for Nurse to teleport through wall into the fire). Hitting nurse directly with the Oil Lanterns would be more difficult but rewarding.

    Want to also add that the explosion on the ground would be more subdued as it's not an actual bomb/moly cocktail. It would mostly be lots of light with very low flames, and bright shimmery smoke. This way it would look right for survivors not to be hurt by it even if they are standing on it, but the heat/light still bothers the nurse.

    In conclusion I know they would never do something like this but seemed cool in my head.

  • Needed feature imo. Since BHVR won't balance the oppressive OP killers (Nurse, Blight etc) then we need a filter list for sure.

  • simply shocking that there is nothing done to stop face camping.

  • Should at least make it free to dc against certain purposely overpowered killers where you don't really have a chance at winning like nurse, blight etc in soloq

  • could also have an option to maybe combine x items to transform into a higher quality version

  • @I_CAME said:

    I'm getting to close to 20 games with Xeno. I have no idea how anyone can say with a straight face that the turrets are fine. They aren't even a roadblock. I feel like a bulldozer running over a traffic cone when I see one. The only time I ever get knocked out of my power is when I have poor awareness. Beyond that they just aren't threatening at all. If anything they hurt the survivors due to all the time they spend hauling them around. Now that I have a better perspective on this I am 100% convinced that people just like being OP. It's fun to play as Xeno for sure. It's not fun to play against him at all.

    bro I ran one through 3 in a row and he never dropped power, lmao. I think the only way is to have 3 turrets stacked and hope the xeno stands there.

  • I ran a xenomorph through 3 turrets and none could drop him out of crawler mode. Turrets are almost useless. Turrets need a buff or tail needs a longer cooldown after missing.

  • Using words like Toxicity is a distraction and off topic. The game is horribly balanced to where it's not fun to play atm. Nurse, blight, gen merchant and xeno are so grossly imbalanced that it makes the game a chore for survivors/soloq. It's just bad game design. Top that with the broken Vaults to where you always get hit no matter what, and you have a really bad time right now.

  • playing killer right now is like playing on recruit mode unless against a high hour swf, then its a toss up.

  • I love being hit by his tail through walls, goes really well with the vault system being broken and unusable too!

  • game is unplayable as survivor atm. you get hit on every vault no matter what. I'm being hit after fast vault + halfway around the corner from a far away killer every time no matter what the ping is. I thought at first it was a deluge of hackers for the new patch.

  • I don't care. I see blight, nurse or gen merchant, I go afk at hook. lmao.

  • @CS1_6 said:

    This is me connecting the dots and making assumptions. Don't take this seriously.

    So as you know Bhvr partnered with Blumhouse Productions to create a Dead by Daylight movie. What Blumhouse are currently doing is releasing Five Nights at Freddy's on October 27 this year. Somewhere on November comes the killer only licensed chapter.

    Nicolas Cage was just a taste of what's about to happen. Remember Willy's Wonderland movie from 2021 with the evil animatronics? This is me just reaching so take it with a grain of salt please.

    I really hope I am wrong and Chapter 30 is something different or else I will never want to touch this game knowing my conscious is at stake.

    My 3 guesses were Friday the 13th (since there is a new game and show coming), FNAF as in what you mentioned, and Predator since we got Alien (same license holders?). BUT since it won't have a new map or survivor with it, I think that rules out both Friday and FNAF, because both are pretty big and have iconic map potential (camp crystal lake, Pizza joint) So my guess then is it will be Predator, which would work great as a stand alone killer chapter.

  • its probably the same reason they clownishly over censor end game chat, they don't want to invest the money/manpower into moderating voice chat I guess.

  • Need a comms wheel with emotes attached to each command

  • Just need a quit button with no penalty for killer and survivor. Since BHVR refuses to balance grossly overpowered killers like nurse, blight etc I'd rather just hit the quit button than go afk at a hook.

  • @Zeita said:

    What will Do.

    is Cause survivers to further Grief the killer.

    theres already

    Body Blocking

    Flashlight saving

    Hook sabo

    Borroed time basekit that Stop Tunnling.

    do Bully Sqwads really need (Get out of Jail Free Cards)?

    It would DESTROY The Entire Killer Community.

    then survivers would hardly find any matches cause no one would play killer anymore.

    then the survivers would stop playing cause they wouldnt be able to find any matches.

    It would Kill the Game.

    And the Game is Fine.

    if a surviver gets knocked down after Borrowrd time and body Blocks by team mates.

    then THATS A SKILL ISSUE. NOT A GAME ISSUE.

    Dont change the Game To make Bad Survivers good survivers

    and Good killers bad killers.

    Thats not how you balence a game.

    thats how you Miss manage and Kill a Game

    summed up post "Noooo I need to camp and tunnel to win, game is fine as it is! Trust me broooo"

    should just change the name of the game from Dead by Daylight to Camped by Tunnel

  • @Sadhaha said:

    I've been really enjoying all the new killers that have been coming to the game recently and I think it would be a really fun idea to add a werewolf type of killer to the game, with a pounce power of some sort / blood lust like Oni. Is that too generic? There could also be some really fun crossovers like red riding hood or beauty and the beast.

    A Bloodborne - Father Gascoigne Killer could be pretty sweet.

  • probably subtle hackers

  • @Rise432 said:

    u are just asking for a way around the DC penalty. Blight and Nurse are fine and playable to deal with, I promise u, those "god" nurse and blight players people keep talking about only make up a 0.1% of their playerbase. harsh truth is most of them are very generic and play them in a very basic way that is not super difficult to counter

    "I main nurse and or blight, please don't balance the game or add a way to dodge this unfair unfun matches, please just ignore the problems, I love easy 4ks that take no effort, gg no re kthx" nice.

  • @Nikkiiii said:

    https://forums.bhvr.com/dead-by-daylight/discussion/379626/please-add-instant-suicide-option

    This is a terrible idea. DCs are already at an all time high because teammates don’t do anything as is so people get unhappy and quit. Leaving the match when the game is designed for 4 players and not 3 ruins the experience for everyone.

    It's better than what is being done now, which is nothing. I know some people get a nice dopamine hit essentially playing on recruit mode but its ultimately bad for the game as a whole and we all know it. It would be a simple and easy thing to add, BHVR can even reuse the pig's headtrap animation when you click the suicide button, Ez GG.

  • @uganda_calm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458124#Comment_3458124

    balance the game better

    its hard to balance a game when there are people like you who complain about everything they loose against and automatically think its op or unfair. Just because you cant play against certain killers does not mean they need a nerf or a rework, it means you need to get better. And self-awareness and self-improving are good things.

    improve soloq 

    thats literally impossible, 4 players talking to each other will be stronger than 4 solo players. There is no way to balance this. Either the game is easier for groups or easier for soloq, there is no way around 4 comps being better.

    add the suicide option

    No. Thats the most terrible idea ever. There is no serious pvp game that has no penalty for just leaving a match and theres a reason for this. When 1 person leaves the match right at the start, just because they dont like the killer, the other 3 survivors have little to no chance to win. This means they are all gonna leave too, because why even bother playing 1v3. All of them wasted there addons, killers AND survivors. And wasted there time in macht-search and loading screen, for nothing. Its also bad for the killer, if a person just leaves they loose point in chase and get no points for hooking.

    everyone can move on quickly to the next game without a terrible OP killer to bang your head against!

    So you want to lock killers just because you cant play the game? Sounds like a you problem, not a game problem. If i like to play a killer, i want to play him and not just have all 4 survivors disconnect at the start just because the killer i play is strong.

    To me, all of this sound like a guy who got his ass beat by mediocre nurse and blight killers and now puts the blame on the devs and the game they made. And thats not enough, you even want to punish people for playing strong killers. Did you ever play any other game? Do you whine about everything strong in every game like this? Just being bad is no reason the change up the game.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457383#Comment_3457383

    But i am highly interested, how exactly is nurse and blight less balanced for soloq and how would you balance them?

    And you also not answered my question here, sooo...

    Either you have no idea why and how things are unbalanced or you are just butthurt because you loose a lot.

    "noooo nurse and blight are fiiiine just get gud! Balancing is too hard!" says the blight/nurse main. Very funny reply though, props!

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457941#Comment_3457941

    Fun fact: the more people will suffer from a person disconnecting, a player disconnecting makes four players miserable.

    More fun fact, everyone can move on quickly to the next game without a terrible OP killer to bang your head against! So actually less people suffer. Either balance the game better, improve soloq or add the suicide option, something's gotta give.

  • @fulltonon said:

    So you want literal free disconnection that doesn't penalize you in any way?

    It's hella unhealthy really, imagine killer having this same exact feature and denying every SWF from playing with him, it'd be ridiculous.

    Hell yeah, brother. I think it's more unhealthy for the game if most players have to suffer, will turn more players away. It's like the face camping/ tunnel abuse that just makes the game miserable to play. At least they are addressing that issue which is nice!

  • new DH doesn't even work for me, Still go down even if I time it just right. So never run it now.

  • No not just you. I have yet to have it work either, and I time it perfectly. I just can't use that perk anymore. If you need 0 ping on fiber internet to use the perk or its broken.

  • there are cheaters in almost every match. Just had a dwight crawling around the map faster than the killer, a Hag that outran my sprintburst etc etc. Why do I still bother with this game haha.

  • @advit said:

    baby rant time

    They literally don't know how to loop. It's so annoying. Why do I have to loop the killer the entire game and or get tunneled just in order for us to win? How do you have 2-3k+ hours played and can't loop? Or if the killer gets on you, you die within 10 seconds of getting hit? It's like a domino affect. The killer finds someone and hooks them. The killer finds someone else while other guy gets unhooked and healed. In the progress the killer kills someone while the other survivor is getting healed. Other survivor gets healed when another guy is hooked. This is what is irritating me. Yes I know not every game is going to have people who can loop or just distract the killer for a little bit, but like come on. Out of 100 games I would say 4 of those games someone knew how to loop the killer. And no I wish that was an exaggeration.

    baby rant over feel free to hate on me in the comments for what I said

    It's not that, its that there is too many cheaters. I just had a round with a HAG that could outrun my sprintburst with no perks or addons that increase run speed. Game is infested with cheaters.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224547#Comment_3224547

    People are already turned away by the idea of 'Oh yeah, let's make clown 2.0, just more overpowered and disgusting than what we already have in-game'

    But I guess since fnaf is a no go people need another thing to spam the devs with and then complain that other things didn't get fixed because they drowned out the actual feedback.

    If you ever seen just the regular responses on tweets from bhvr... I can't blame them for purposefully making the game as frustrating as possible.

    Meh, not really an argument. Also Art could work well as a Clown Legendary skin anyway.

  • Any Idea what his Mori would be? Maybe the upside down saw?

    @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224525#Comment_3224525

    "I wouldn't agree that your opinion as fact" ?????????????????????

    Also what was with the weird sarcastic opening?? "That's a nice opinion you got there".

    lol

  • @D2night said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224519#Comment_3224519

    https://forum.deadbydaylight.com/en/discussion/comment/3224521#Comment_3224521

    He never said immersed stated it as a fact. He said “your opinion doesn’t make it fact” He said “to each their own” immersed doesn’t like it but sickdeathfiend does. Does that mean it shouldn’t be added? Don’t like it, don’t buy the DLC lmfao. Simple maths

    yeah, Thought I was pretty clear, my bad. Either way I don't think they would add it simply because its not popular enough (YET). But I'd like him in the game for sure, would be fun.

  • @D2night said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224498#Comment_3224498

    I’ve been spamming?? Where?? Lmfaoo I made 1 post about it and I commented on 1 other persons post who claims the game is “dying” with the picture to show that the game is actually growing and more and more big companies are wanting to be included in the game. Plus that comment also had a long paragraph and didn’t even mention the picture I included at all. Sounds like you’re just a little cranky bud, might be time to call it and take a nap.

    He seems to have a hate boner for that movie, haha. Relax, dude. BHVR probably would never add it because its simply not popular enough.

    @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224498#Comment_3224498

    Honestly it's not a very good license anyways IMO.

    The first film (All Hallows' Eve) was incredibly mediocre and the second one (Terrifier) was not much better. Neither do anything innovative or particularly noteworthy with the killer clown trope and could just as easily be replaced with any old low-budget B-list horror movie.

    That's a nice opinion you got there, but I wouldn't agree that your opinion as fact. I and many others quite enjoyed them. To each their own.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224464#Comment_3224464

    I think it's actually fairly reasonable.

    It's a gore flick more than a horror flick and that's not super marketable. BHVR doesn't seem to like to do really intense gore and I doubt fans of the movie would be happy about having it dumbed down.

    So you've never seen the SAW films then. Go checkem out and get back to me. lmao

  • @Carth said:

    No way BHVR would want to be linked to straight up gore flicks. A younger audience/people who are just interested in common horror would not like art the clown and its over the top gore and concepts.

    LOL wat. Weird take

  • Just had this happen for me, same steps to reproduce.

  • You tunnel or you get gen rushed in 5 seconds and 4 Escapes with some tbagging/clicking for the trouble.

  • gen speeds are an absolute clown rodeo of a joke. These changes won't fix the problem.

  • So make a D tier killer F tier. Got it.

  • NOED should be BUFFED. Once No one escapes death activates, it should work like pentimento 5 stacks. All totems are blocked off so that survivors cannot cleanse the NOED hex. This would require survivors to cleanse/boon all the totems on the map before they complete gens or risk permanent NOED.

  • I think gen tapping should be removed. Instead, you either have to work on the gen for around 10 secs to stop regression or there is a set of special skill checks to stop the gen regressing before it's ready to be progressed again(like an easier version of floods of rage or something). This would also be slightly more fun for survivors so it's not just holding m1 longer.

    Survivors spawning right in front of a gen always happens and it's honestly ridiculous. In truth the maps/spawns need to be fixed, but some form of a basekit corrupt intervention is a good bandaid.

  • John Carpenters The Thing; play as the shape-shifting alien or Macready as a survivor. The thing can disguise itself as other survivors, and fast travel under the ground. Mori : Devours the survivor and assimilates them.

    Alien, Xenomorph killer that can wall/ceiling crawl and leap from walls and ceilings at survivors(is undetectable while wall-crawling). A few eggs spawn randomly around the map that allows you to take control of a hatching facehugger with a limited time to face hug a survivor (works like Victor). This gives the survivor a ticking clock before they get chestbursted so they have to find a medipod and have the alien embryo removed in time (kind of like pig traps). Mori: Headbites the survivor with inner jaws.

    Cronenberg's The Fly; Play as the fully mutated Fly creature, with the ability to leap and stick to and from walls. Is able to throw up acid traps that hurt/slow survivors that step in it. Teleportation pods spawn randomly around the map that anyone can use to teleport to and from, but the machines have a cooldown on use. Survivors gain a random mutation stack each time they use the machine. Reaching max stack will mutate them into a gory mess. (special mori, and the killer is alerted to someone using it.) Killer gains a permanent stacking buff after teleporting if it carries a survivor into the pod with him and teleports. Mori: acid pukes the survivor's face off.

    Mr. Slausen from Tourist Trap; Runs around in his creepy manakin mask stabbing people. Random manakins spawn around the map that he can activate(only a certain amount). If a survivor is near one of the activated manakins it will animate and attack them. Some manakins injury, others grab requiring a struggle to escape. Mori; suffocates the survivor after having their face covered in plaster.

  • How about a perk that makes all the survivors grunts of pain and screams into laughs.

  • @Pika_Belle said:

    I'm actually kinda pissed off this still hasn't been even acknowledged. Over 10 weeks of not being able to play hag. Traps just push the survivors in the opposite direction resulting in no hits after teleport. It's ridiculous. How is a killer supposed to perform if her only way of getting hits is broken

    I'm thinking it's a stealth nerf.

1 2 3