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radiantHero23

radiantHero23

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radiantHero23
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  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722967#Comment_3722967

    Since this comes up every. Single. Time. this mechanic is discussed in any way, people need to take their own pill here:

    Camping isn't fixed. People are very clear that it's anti FACE camping.

    Because camping cant really be fixed. Similarly to tunneling, it can only be discouraged. To completely fix it, the killer would have to be a bot.

  • @DeathByBJ224 said:

    i started playing chaos modifier today and for some reason all 4 games ive had was no mither EVERY GAME.

    i instally raged quit after the 3rd and 4th game cause ######### i thought i would be given random perks not the same one every game

    4 times in a row???

    Have you considered participating in the lottery?

  • What???

    Huntress Lullaby is the best perk in the game. I run it on all my killers and it literally wins games for me.

    Jokes aside, its one of the biggest meme perks in the game.

    Sadly its also in a really bad spot balance wise because its a noob stomper. Better survivors have no problems hitting the skill checks and newer survivors cant finish gens at all when lullaby is active.

    The perk needs a rework.

  • @ChaosWam said:

    Well camping was fixed already, so there's one down.

    Can we also address gen speed optimization from being so insanely fast, survivor BM and killer power disparity while we're asking for things like this?

    Its common sense for survivors to spread up and do gens seperately. This however leads to the killer consistently loosing 3 gens in 90 seconds.

    This is not good and leads to the killer tying to win in toher ways than getting many hooks.

    However, just fixing this problem will result in chaos because one has to ask: what happens when a killer starts to tunnel / camp when a slowdown mechanic is in place?

    Both problems have to dealt with in one go.

  • @board24jason123 said:

    Chucky should get his buff back in the future I hope considering he’s not the one who is really impossible to go against and not so frustrating to face either but unlike skull merchant she’s ridiculously annoying. You mean to tell me the devs nerf his Scamper who survivors cannot learn how to avoid because they are lazy enough to camp pallets and want free escapes but complains how they get free hits from Chucky’s scamper?? But camping pallets is a thing tho right hmmm ok?? But yet how come no one says anything when skull merchant has these annoying drones that constantly makes you injured and mended when you hit them which makes no sense plus she constantly goes oblivious where you can’t hear her terror radius and she has speed when your in chase with her plus she makes you hindered and really slow to avoid from but yet people complain about CHUCKY but doesn’t talk about SKULL MERCHANT yet she’s one of the most out of any killer in dbd that needs a nerf

    Multiple things can be a problem at the same time you know?

  • @Junylar said:

    The funniest thing is that it didn't happen in the first day, so it actually took them a day to realize that they can tunnel at will now.

    Unbenannt.jpg

    Im just gonna put this here…

  • @Depressedlegion said:

    Something I've noticed without slow-down is a good amount of the time gens go pretty fast, hoping they add a secondary objective to slow stuff down.

    @MalekithHatesSnow said:

    It also highlighted the need for a secondary objective and why slowdown is important

    Both sides focussing solely on their objective makes the game a lot more unfun for the other side. Sadly, perks are used as a band aid to control these playstyles.

    This game mode just showcases it perfectly.

  • @Junylar said:

    You didn't explain how they stop tunneling in this mode. You can play a perkless killer and still have your ez wins just by tunneling alone, which almost all killers do now at least since the 2nd day of the event.

    Playstyles cant be changed. With this, onoe simply has to deal with. Survivors spreading on gens and killers tunneling is a thing that cant be erased that easily. I find that this modifier was a solutioon to the problem of loadouts decidint matches before they even start, making the match more important over what people bring into it. By allowing addons, items and offerings, this is not achieved.

    @nadjaghostdoll said:

    I agree with randomizing items, add-ons, and offerings! I think that would be so much fun.

    My only thought would be to exclude special event items/add-ons/offerings. That way people aren't at risk of running out of something they can't get again (either ever or until the next version of that event comes out) in a way they didn't want to use it.

    I think similarly to perks, everything would be usable. Nothing from the loadout would vanish. This means, a survivor that started in 2022 could get a toolbox from years past and a killer could have access to the blighted serum.

    @RedPoncho12 said:

    I haven’t had this experience at all. I’ve had a couple sweats but it was fine

    Im jealous. My matches have been pretty bad. Sadly.

    @dovakiinjoss12345 said:

    As a survivor main I think killers should be able to bring add ons but survivors shouldn't be able to bring toolboxes. I think medkits are fine but the toolboxes for gen rushing is a bit much. Especially if you all decide to bring some strong ones, it doesn't make it very fun for the killer. And yes please disable map offerings. I think bringing bps is fine though

    @aewi said:

    i don't want randomized offerings. i want to bring my bp offerings in peace. please no.

    Then I would suggest to limit, what offerings can be used.

  • Floods of rage, leverage, septic touch and thanatophobia on nemesis.

    Its bad but fun.

  • I have that one autolocked just to make people think im using addons.

  • Just give him a rocket launcher at this point.

  • @Raccoon said:

    Ah, just in time for the usual divisive rhetoric from the usual suspects.

    gets popcorn

    I got the soda. Lets enjoy this.

  • Definitely not Pig or Sadako. Get out of here haters!

    My bet is on Freddy, Trapper and Myers.

    Myers gets elevated by two addons. But without them, hes extremely bad. Freddy never feels powerful and Trappers power takes too much timeinvestment just to be disabled by survivors.

  • First and foremost: The Skull Merchant is still unfun to play against.

    However, the amount of hate she recieves is also not ok. Most of it is bias at this point.

  • @Nun_So_Vile said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721022#Comment_3721022

    Imagine she just has a box of RBTS and other SAW traps at her disposal to torment her victims…🐷

    Like do i want to use the RBT, the thingamajig, whirlybob, chop chop stab cut, or the whibberjibbit today?

    whibberjibbit all day.

  • @THE_Crazy_Hyena said:

    So, after those horrible survivor games, I played a few rounds of killer. - No slowdown/meta perk builds.
    1st match: A bit rusty since it has been a while. Got absolutely smoked, but the survivors were cool, and not toxic or anything. Granted, one of them told me that playing against me was a good relaxing session, from having to deal with all the tunnelers, plus he enjoyed versing Dredge.

    2nd match: Walking Nurse - Ended up against a 4-man SWF with flashlights. Not too fun, but I got 2 of them in the end.

    3rd match: Bone Clapper Wraith - Had a good time sneaking up on unsuspecting survivors. One gave up immediately, so I ended up farming points with the other 3 instead. All of us had over 35k points in the end. It is so boring when the games are over before a single gen has even been done.

    It isn't the end of the world if you happen to have a bad round as killer, since you do end up getting well compensated with points anyways. It is way more frustrating as survivor, since you risk ending up with so little, it feels like you wasted the hard-earned offering for nothing - Plus survivor tome challenges suck to do at times.
    Now, you don't have to play like you were in tournament in order to have fun. Be creative, try other builds, and stop following the meta in every single game. It gets repetitive and boring fast.

    That's a great mindset.

    More people should follow it. Sadly, content creators, the entire comp scene and the mmr system advocate against this.

    "I got 1400 wins with quad slowdown blight!!!" - comes to mind.

  • @GoodBoyKaru said:

    You're looking way too narrow. This has been the trend since Deathslinger, released in 2020. So many killers since him have been nearly entirely focused on anti-loop, as opposed to other things. This is nothing new and honestly when we don't get an anti-loop no mobility killer it's a shocker.

    Sadako was something else. The community's feedback was, that they didn't like her, so I guess we dug our own hole?

  • Discordance is amazing.

    Play it with Stbfl to always find a non obsession!

    Also great on Nemesis, due to the Zombies reacting to it.

  • Pls don't reach out to Blizzard…

  • Not a P100 ash but...

    Groovy

  • But hey, we take what we can get.

    That knife looks fire.

  • @Atsuka_Anarchy said:

    Yeah, I was tearing up a little when they only mentioned having something for Tapp during the anniversary stream; it felt so random just for Tapp to get something. 🥺 Then shortly after they mentioned Pig and I was instantly like 🤩

    Same

  • @Vanishlord said:

    https://us.v-cdn.net/6030815/uploads/89FVVWGHIZSQ/coming-home.png

    Guess who's back!!!!!

    I am returning from my long break from DBD for the anniversary especially when I heard that my childhood love of my life D&D is coming.

    Also cross progression!! Now I can get Pig on my xbox.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718825#Comment_3718825

    I had just seen that design right before I came to write this post.

    Also can someone catch me up on what I have missed. I know Sable and the Unkown are out and I filled out that recent survey but I have not heard of anything besides those. I have not played since our lady got her changes.

    Good to see our gang/cult is still alive and well.

    Welcome back friend. You missed one of the worst ptbs and mid chapters in dbd history...

    Rubberbanding, brokenly strong twins, a massive amount of bugs and no killswitched in sight.

    Most of this (hopefully) has been fixed.

    Regarding the anniversary:

    How did we not see this : 8 =🐽

    This is our year guys!

    Together we ride!!!

  • Screenshot_20240514_183143_com.google.android.youtube.jpg

    👁️‍🗨️🐽👁️‍🗨️

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718694#Comment_3718694

    I could say the exact same thing to you.

    You're completely missing the point.

    You're saying: "I didn't see that and wasn't afflicted by that. If you have, your opinion is invalid."

    I stated earlier that everyone has different gaming experiences and that's obvious.

    My first sentence was in reply to you asking how it was a Fact, so maybe you should take your own advice because for some reason I've had to revisit the same points multiple time in this thread.

    Just because of how stupid some of my points sound does not make them invalid. (already explained some of them sound ridiculous, because they are and they've still happened)

    Since everyone on the forum loves statistics let me break it down for you.

    In March 2023 DBD sold 50m Copies worldwide, it's also free to play on places like PSN+ now. So there's definitely a lot more players around the world who have it.

    Otz has 1m subs on Youtube alone, even if you did take into account his other channels, that's still less than 3 million followers and most likely the majority of people subscribing to all 3 channels are the same. His vids range from a mill and lower views across all channels, except in the case of the one which had montages for games like PubG. There were rare instances where his vids also had more than a mill on other channels. Twitch is the same except its around 230k.

    Even adding all that up it's still miniscule compared to 50m+ active copies sold, and even then they could have been multiple purchases. This doesn't even take into account that half of his followers could also be PC main players. There's many discrepancies to is.

    After taking all that into consideration, lets call it 4mill max followers.

    4 % 50 is what? = 12.8.

    In other words 8% of the total community be they on PC or Console, and that's still not taking into consideration the extra players above 50mill who downloaded the game. That is still a miniscule amount in the grand scheme of things.

    To be clear, I never once said that their opinions weren't invalid. I said their data is miniscule and doesn't reflect the player base correctly as a majority of feedback is still from PC.

    Now your just making stuff up that fits your argument.

    I witnessed changes just as much as you have. This makes none of our opinions invalid. You experienced stuff the way you did and I did it the way I did. However, in the way you stated your opinions in relation to the topic, the arguments such as the Ptb one make little sense.

    A discussion is there to argue opinions. Until now, you told everyone that said that your opinions don't align with theirs that "if they had been there, they would agree", invalidating their opinion in the process.

    No, they can have been "there" but have a different opinion on the topic.

    If course is was also afflicted by some of the things you stated. I have a different opinion about their impact though.

    I'm not even gonna go into the next bit, because it leads to nothing.

    First and foremost, I talked about twitch not YouTube. On twitch, every time when a Ptb drops, almost every dbd streamer tests the Ptb. People watch that.

    You stated, that the opinions of the players that do not play on pc are not taken into consideration when it comes to Ptb. This is straight up not true.

    I wouldn't go as far as : "I never once said, that their opinions weren't invalid." because yes, you never said, that their opinions where valid indeed.

    The last part is propably true. We do not know what percentage of people on pc give feedback compared to people that play on console, but one could come to the conclusion that people that can test it are more likely to give feedback on it.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718698#Comment_3718698

    Dead hard did get butchered, I was also the one to recommend that particular change, there was no way to physically nerf it in a healthy way either. It's in one of my old threads somewhere.

    After 6.1 it was still the most common and arguably strong survivor perk with minimal counterplay.

    Until now, it has undoubtedly fallen from its throne, however, dh was a broken and unfair perk that had to change.

    Right now, the Perk is still one of the best perks in dbd.

    "butchered" from no brainer to pretty great.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718498#Comment_3718498

    It's 53% of all survs globally that are Solo, and the remaining are in a SWF, with two-mans the most common of those by far. Not including killer players.

    As far as I know they've never released numbers breaking down what percentage of the playerbase is surv or killer most of the time, but I'll look around.

    Thanks, that would be very insightful actually.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718690#Comment_3718690

    So tell me a time where a perk nerf on DBD hasn't butchered it completely? I'll wait.

    Sbtfl, BBQ, Pain resonance, Dead hard just to name a few.

  • @[Deleted User] said:

    I swear the quote option is not working for me.

    Its so weird …

    The first post you reply to, it works. If you then push the reply button on another post, it does nothing. Either you reload the page or go back up to push the button on the post again. Then it works.

    I already told a mod about this problem. Hope it gets fixed.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718497#Comment_3718497

    It's got nothing to do with being superior, you stated a point and then went completely around on it.

    You've experienced this game for a long time but never experienced what I've personally seen? Okay then that's fine, we all have different experiences with the game.

    And do remember that once again you did say this "But your original list makes little sense at many points..."

    Thus, my above comment is a fact.

    Your completely missing the point.

    Your saying: "I saw that and was afflicted by that. If you have not, your opinion is invalid." I have experienced this stuff and am not a quitter out of these reasons (some of them make little sense, yes). Not everyone shares your opinion despite having enough or more experience in the game. I hope you realize this.

    If you read some of the points you stated, you must see yourself how little sense they make. A survivor doesnt become a quitter because of some of them. These more seem like personal grudges you have.

    @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718500#Comment_3718500

    Is the PTB on PC only? - Let me answer that for you, Yes.

    And what is a fact? "a thing that is known or proved to be true.".

    A very small, miniscule minority watching a video of the current PTB from a streamer but not having direct hands on experience does not mean both audiences are taken into consideration (because their opinion will be influenced by the person they've watched and PC and Console are different in many ways, for example the smoothness of 360's). That is not how a usual PT works.

    IF that was the case then game companies would NEVER run PT's on minority platforms, only on the main platform that has the biggest audience so that they can collect feedback.

    A GOOD example of this is console players being affected a lot more heavily by pre nerfed Boil over than they were on PC. I saw many games where a PC player would have miniscule wiggle sway but when it came to console they had a ridiculously large wiggle cone.

    I did say, that the PTB is on PC only. Please read…

    Have you seen how many people watch Otz LIVE STREAMS? A lot to put it simply. Im not talking about some streamer and a small video. Im talking about the most well known fog wisperer that livestreams every ptb as soon as they drop.

    People that watch these have their own opinion on stuff and can share them on the forums. If they want to repeat Otz´s opinions, then thats on them. They are still able to give their take on it. Therefore their opinions are taken into consideration. The opinion of someone that played it and the one of someone that doesnt has the same weight.

    Example: in the last PTB, where the Pig changes happened, I got on that as fast as possible to record gameplay for the other Pig mains here on the forums, which wherent able to play (out of whatever reason). I played a ton of matches and shared then here. Then we discussed the gameplay and came to conclusions. Some of them are on console. Did their opinions matter less or where not taken into consideration? No.

    Last but not least: I can look up a dictionary myself, thank you.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718570#Comment_3718570

    not to give you false hope

    but i find the borgo lighting overhaul very suspiciously timed

    No worries. Im not really hyped for this anniversary to begin with. Not much is propably changing. The live stream will be like the last years with a lot of talking and exchanging back-pats. Cosmetics will get announced, chapter will be shown and the anniversary event is gonne be suspiciously similar to the last one.

    I´d be positively suprised if anything different is gonna happen, but i dont get my hopes up.

    Also, Shadow of the Erdtree is coming out in june so……

    Sorry???

  • I'd be hyped if the map is some sort of dungeon.

    Just imagine exploring an abandoned cave, dark and mysterious.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718225#Comment_3718225

    lol I just noticed the edit.

    The term butchered means "to spoil something completely by performing or dealing with it very badly", ie it has been nerfed.

    The term dislike means " to feel distaste for or hostility towards" or for simple terms, to hate it.

    There is no correlation between the two, stop trying to find one.

    • PTB is on PC so only the PC audience is being taken into consideration when getting feedback (one sided feedback, you do the math)

    This one here is also a fact LMAO

    Why is this a fact???

    The comment: "PTB is on PC so only the PC audience is being taken into consideration when getting feedback (one sided feedback, you do the math" literally makes no sense at all!

    The PTB doesnt offer a seperate section to insert your feedback. There is no button, where a textbox pops up only for the player to insert their opinion.

    Feedback for the PTB is collected via the Forums. ANYBODY can write here. What you mean, is that not everyboody can PLAY the PTB. This however is not what you said. You said, that all the opinions of other players are not taken into consideration. This is wrong. I could have watched the PTB for basekit unbreakable on Otz´s livestream, where he and his friends tested out all the features and then go to the forums to write a lenghty post about how this is not a good idea.

    This point is factually wrong.

  • I agree! For matchmaking its a great ratio. To give an overview over the playerbase, its a horrible and illogical statement. There is no clear cut like that.

    @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717870#Comment_3717870

    It's something like 53% or so Solos. A majority but not overwhelmingly.

    If 53% of the players play soloq, then the other 47% have to be killer and 2man, 3man and 4man swf. Putting it in this relation, I do think its a majority.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718043#Comment_3718043

    You clearly stated the following in one of your above posts: "But your original list makes little sense at many points..."

    So clearly you wasn't there 😂

    No. You just think of your opinion as superior. In that case, then yes. There is little point to discuss.

    I have experienced this game for a long time and have seen a lot of ups and downs. I even had inpact on some of the things that changed.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717942#Comment_3717942

    You don't have to be sorry at all mate, the reason it makes little sense to you is because you haven't witnessed them take place. I have. That's the only reason why.

    I played this game for over 3 years now…. sure.

    @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717945#Comment_3717945

    Gen nerf = fact, not an opinion. Again I do not wish to discuss any of these points because unless you have witnessed them like I have, they make little sense to you mate.

    You mentioned one of the things. Wanna go into more. Im sure that I, indeed, "was there".

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717739#Comment_3717739

    Most of my points were facts from my POV, that's why. OP wanted to know why survivors were throwing the game for "no reason". I listed a few to explain that they are definitely solid reasons. I knew there would be counter arguments so I killed it at the point because it had nothing to do with a discussion after that post. Just general knowledge of why certain players were acting how they did. It was merely just clarification.

    An opinion is never a fact.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717737#Comment_3717737

    Yeah, I definitely agree that some were good (for example the gen changes), but it is starting to become a little oppressive when you put them all together, usually that does mean some sort of survivor buffs are coming our way though once the dev's notice their stats aren't how they want them to be.

    I do still think there is comedy in losing a game, for example last night, a few mates were messing around and me and them both got knocked, all on the hook, and the random was in the corner of the map. I had to message while on the hook and ask them to unhook, after they did unhook they told me they were trying to get a zombie away from a gen for over a minute and didn't even realise lmao

    But your original list makes little sense at many points...

    Sorry to say.

    There isn't much coming together. Some of the things you mention are either the survivors own fault or are good changes.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717906#Comment_3717906

    Yes, absolutely there are people who enjoy playing both sides. It will never be cut and dry, to that I agree. It's still ideal to have at any given time 80% playing survivor, and 20% playing killer.

    That is true.

  • @Rudjohns said:

    At one moment this website had The Pig in the top 5

    And yet she is often considered one of the weakest killers

    What now?

    Pig is actually a lot better than the community gives her credit for. She's just bad in comp because she will get pre dropped to hell and beyond.

  • @BlackRose89 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717876#Comment_3717876

    It's funny, I have never seen twins as a tag team. To me, for them to be a tag team would mean both of them would pose a threat and that is just not true. Victor is the real killer bc he is the only one who has any lethality to him whereas Charlotte is just a boring power m1 killer who is just there to pick up her brother's downs. This is one of the major reasons I hate playing them is bc you are forced to play Charlotte for 30 seconds after every successful injury(if the survivor holds on to victor which happens a lot at least in my few games as them). I just do not see them the way others do. This is why I have been saying that wish Charlotte herself was just a little more interesting to play.

    I main Pig and Sadako. M1 killer is my bread and butter.

    In terms of twins, i like to use Victor in different ways. Info is one example of using him. Just leave him at a certain point you want to have info about and then try to chase survivors into him. Get the hit as Charlotte, get the down as Victor. A ton of fun but probably not super efficient.

  • @Souplet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717876#Comment_3717876

    So you are one of the 3 people that like this killer

    Since BHVR works only from spreadsheets and stats, their own stats state that this killer is a failure since its launch. The playrate is abysmal for years, thats not without reason and its not because the killer is weak or bugged, thats just not true. A good twin player can crush most of their games by playing dirty (i mean, playing with the killer design in mind which is facecamping)

    Its not an opinion when the vast majority of the community thinks the same

    You ignored almost everything I said. But ok...

    The twins are not weak. That much is true.

    The reason of why they are played extremely rarely is because they are constantly bugged. There was a bug not too long ago that when you switched between Charlotte and Victor it was very likely to get stuck in play looking down. The Twins-player would not be able to even move anymore.

    This bug was in the game for months. The killer never got killswitched.

    Other bugs like Victor dying mid air or Victor getting stuck on weird stuff are also in the game since release.

    That combined with the aspect of the player getting kicked in the face when playing correctly (getting a hit with Victor), the ~7 second cooldown after each hit with Victor and the problem of holding Victor hostage are enough reasons for people to ignore the unique gameplay they provide and choose another character.

    That is the true reason of why the twins have a low pick rate i suppose out of 3 years of experience that I have in this game and the community.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717870#Comment_3717870

    I'm not trying to be funny, it's really just math. Even if you soloq, survivor is still the team side even if you don't swf. I'm just explaining why 20% player base for killer isn't bad. It's not personal. I don't care to get into who/what/when/where it's not ideal for the player bases to be anything other than 80 surv/ 20 killer % split, when a match is 4surv/1killer.

    No, I absolutely understand your reasoning. I did never intend to offend you or go into anything else.

    However, this logic is flawed when looking at the overall playerbase, because there simply is no clear cut between survivor players and killer players. People play both roles.

  • @vBlossom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717851#Comment_3717851

    what is this babbling 😂

    DS disables in Endgame and with Conspicuous action, difference between 3s vs 4s vs 5s is m i n u t e. It's buffing/nerfing for sake of buff/nerf, didn't change anything, this perk is very mid and NOWHERE close to what it was before.

    That is factually true but it's good that way.

    Old ds was an offensive tool rather than a defensive, which is the idea behind the perks current design. I'd rather not go back to these times.

    To my distaste, I already encountered people over the last few weeks that used otr + ds + dh extremely offencive.

    Not fun at all.

    Both sides get smacked in terms of perks from time to time. Could we stop with this tribalism?

  • @Souplet said:

    Twins is jsut the worst killer they ever designed

    Nobody likes to play against it

    Nobody likes to play it (aside from 3 people maybe)

    Im a killer main, i dont play survivor much. I played against the twins yesterday and its just 0 fun, there is 0 mindgame to victor. Every twins games feel very boring.

    When i have to play as the twins for a challenge or ritual, man does it feels boring. The killer is designed with facecamping in mind. Absolutely unfun

    They should just delete them at this point

    That's an opinion though. I personally like the twins a lot. The tag team aspect of this character is incredible and leaves a lot of space for creative gameplay. Victor Airlines also exists.

    Some people like them, others don't.

    I love Pig. Others despise her.

    That's no reason to call for a character to be erased.

  • @Mandy said:

    Twins do not have a higher kill rate than Skull Merchant (even when the recall timer was incorrect), please don't forget that the stats that you see online are not official and are not fully accurate. And definitely, given their usage percent, not every match is against Twins and / or Skull Merchant.

    Thanks!

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