powerbats
powerbats
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@Utna said:
@powerbats said:
Since if the killer knows players 1 and 2 are swf or even 1-3 he'll tunnel and camp the solo queues because they're much easier.Here you go ! Now that you finally admited it, what might you do to even things out ?
PS: so many words dude and you're still not giving ideas on the topic here. Save for the map twiking which might be interesting but let's face it: if the new set up favors the killers, then solo players are even more fu**ed than they was before.
RE PS : yes it is cheating because it falls in the "other hacks" section of the game banning rules, in this forum. Read it, you'll see.
I admitted nothing and just gave you the same facts that've been stated countless times.
As far as ideas I've posted countless ideas in other threads and in my own discussions I created, the forums littered with good ideas. You just have to be willing to go look them up.
Lastly no it's not since the devs have stated it's not thus that means you have no argument about cheating. Since the devs have clearly stated it isn't cheating your claims are without basis. If it was cheating then it'd be added to the cheating list of banned programs.
You know like 3rd party programs that modify the actual game files, like the ones that give all achievements and unlockables.The ones that let you wall hack, speedhack, instant kill, unlimited blood points etc. Those are cheats and are clearly listed as being banned.
So you can stop with the histrionics all of you about voice comss being cheats, because unless and until the devs state it's a cheat or add it to the banned programs list it isn't.
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@Ihatelife said:
Please, play against the amazing SWF with their 4 DS,SC,SB and adrenaline at rank 1
Yes because every game is a full 4 man swf group and ever single one they all run DS, SC, SB and AD at rank 1. It's almost as if you pulled numbers out of thin air again as usual to back up your claims. Well that's just one pic that blows your histrionics out of the water.

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@Utna said:
So here I go : I do not believe the devs can cut SWF off the game, nor they can separate them in the lobbies from the solo players ... in fact I believe solo player are usefull to SWF mostly as filler to reach the mandatory 4 survivors. I feel the killer should not be rewarded either for having players cheating on his own game (voice com were never part of the game, hence those are cheats).
So I believe the solution should be to remove perk slot to the SWF players. One less perk slot for each friend teamate. This might encourage SWF to go with teams of 2 instead of 4 which might be much better for the game balance.
Ok voice comss aren't cheats the same as perks aren't cheats and both sides need to stop with the excuse that something is a cheat. The devs have flat out said voice comss aren't cheats nor are perks so just stop.
As far as removing how often do you actually face a full 4 man swf really? Most often when I swf it's with 1 person and then usually only for a few games. When I'm solo most often there's only a duo swf group. When I'm a killer it's rare to face more than a duo swf.
Removing perks just because someone wants to have fun isn't the way to go and adding a 5th perk slot probably isn't either. What will really help killers is better map balance to start cough Barn cough.. If the remove and or tweak the endless loop spots as they've already started doing that's more of an immediate impact.
Since if you add a 5th perk slot you have t deal with balance again, because now you just whacked the balance adjustments you made for that killer. You add a 5th slot now does that really help the killer or make them weaker in the sense that they start taking perks not effective etc.
What does that do to their power curve then, do you have to stop and change the improvements you had already planned. If you add a 5th perk slot you run into the law of unintended consequences. Similar to when they introduced one thing and it became looping.
I don't have a problem with giving killers bonus bp or perhaps a bonus versus swf, but how do you balance that for the solo queue players? How hard is it to make the buffs only work against the swf people without letting the killer know who's who?
Since if the killer knows players 1 and 2 are swf or even 1-3 he'll tunnel and camp the solo queues because they're much easier.
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@Orion said:
@Tsulan said:
I want the game to be balanced.
Problem is, it's very unbalanced towards survivor right now.And Survivors want it to stay that way. They want to control whether or not the Killer has anything remotely resembling a fair and fun trial. All they want is to be able to bully/humiliate the Killer.
“That which can be asserted without evidence, can be dismissed without evidence.” – Christopher Hitchens.
So have you surveyed all survivor players and gotten their feedback to back up your claim or as usual you're making a generalization for epeen points? We both know the answer to that one already and you'd think after being called out on generalizations the same way you do to some of the extreme survivors doing it to killers you'd have stopped by now.
You're no different in this regard then Barron who claims killers are brokenly op and makes the same generalizations you just did.
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@HellDescent said:
The topic of this discussion is to have an option to opt-out from swf. If you wanna play swf I couldn't care less, it's up to you. A lot of people don't want survivors on comms and toxic games. So don't try to justify that swf is equally fare to everyone. A lot of people don't want to be put in those lobbys. So the only 3 choices to make here is to blacklist any kind of communications, which is impossible to do, give the killer a heads up before the game that he'll be going up against a bunch survivors on mics constantly communicating with each other about where the killer at and what he's doing, in order to create a different one if he wishes so or an option to opt-out from swf completely.
As has been discussed ad nauseum they're not going to give you an opt out option and the toxic games how often does that actually happen? Riot games along with MIT I believe did a study on toxicity and how it's remembered. The study found that most games where the person remembered toxicity there wasn't actually any at all.
But because they'd had a bad game experience sometime prior that carried over to a future game or games. Because when asked to remember specific bad games, they were then shown the chat logs form those games and realized it wasn't a toxic game at all.
So the whole toxic swf is just an excuse and or a subliminal thing that isn't based upon fact but upon emotion. I've actually said if you want an opt out option then you should be given it but at a price. You should never be allowed out of that option ever again without buying a new game.
The response you few killer mains give is why should you be locked out if you paid for the game. Well why should you get a special lobby versus people that bought the game and want to enjoy with friends? Besides if you're so against swf and will always dodge them or if you think it's swf dodge.
Therefore you should have no issue with being permanently put into a solo queue only lobby system. That way you can never go into a lobby that might contain a swf just to dodge them. I've yet to see a single killer asking for opt outs agree to this.
The reason is simple, you all know your lobby wait times will be atrocious and so you don't want to take your medicine you asked for so to speak. If 70% of all games lobbies are swf that leaves you with 30% non swf which means you'd ahe to share those lobbies with others.
Now since there's be less players to go around your wait times would make the match waiting times now due to the match making but look like a cakewalk. So in essence you only want opt outs for when it's convenient because if lobby waits are short you can dodge with impunity.
But if lobby wait times are intense you won't dodge because otherwise you won't get a lobby for a very long time. I've had games where at rank 1-2 in early am PST timezone there'd be a pool of perhaps 20 survivors.The killers would dodge because they didn't want to face certain solo groups but eventually they had no choice because there wasn't a large enough pool of ppl.
So if given the choice between lobbies with probably wait times of 15 minutes to 2 hours or quicker lobbies we all know you'll choose the quicker lobbies. But again I'd love to see them give you the 1 time opt out option and make you all choose and get locked into it.
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@Utna said:
Nice story dude. Still the game was not designed to support team communication, so its balance is wrecked because of SWF parties. Those are not complaints, nor this is an epic tale about how we can overcome our weaknesses. This are just facts.
But hopefully, when the balance will be found eventually, that day feel free to complain about the game being too easy, and we might discuss a solution to fix your personnal problem.
The game has ahd swf for quite some time now yet you and others like you use that solely a a complaint. I don't have a personal problem with the game on either side but nice failed insult try there. Do I think the game has issues of course, all games do.
But see unlike you and a few others I don't use those as crutches nor excuses, I choose to take challenges head on. You think the survivors sitting at the campfire won't talk to each other, in game they won't possibly use hand sings, they won't talk to each other in game.
They won't be in game hey I saw the killer go that way, we should go work on the gen over there. That's where the communication thing comes in. There's going to be some form or other and you think that the 4 solo players aren't going to use voice?
The swf is here to stay and you know that people like to play with friends. Those friends like to talk to each other and most swf groups are there to just enjoy the game. They laugh at their mistakes and those of the killer, yell, complain about same, insult each other for bad plays etc.
All games aren't designed the way they eventually evolve into, changes get made and new things come while old things sometimes leave.It's the nature of the gaming industry, change is constant and if you don't change you die out, simple as that.
But when they finally change things in regards to swf perhaps having a non ranked mode, you lot will still blame it or something else. Because for you few there's always something that has to be to blame.
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@Wesker said:
Main survivors and fake killers main cried a lot for a fair game mechanic therefore it get recognised as a bug xD that's all.
Translation, I can't think of any other insults and or fake arguments to back up my claims so this will have to do.
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I don't think that's correct since quite a few killers just want the game balanced so they're in the power role where they belong. Both sides want maps fixed, both sides want the game to be more enjoyable.
Where the issue lies is some on the extremes want the easiest thing possible for them and they don't want balance. The the other challenge is 1 persons idea of balances is another persons idea of imbalance. There's actually some good idea and discussion out there for game balance but a lot depends on what's doable via code restraints.
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@HellDescent said:
Killers don't play the game to amuse and entertain swf parties. Go play kyf.Most play this game to enjoy it as swf, so they have just as much right to have fun as the killer does. So who cares because you'll dc and or lobby dodge against 4 solos if you can't down someone. Don't get the map you wanted as killer, quit, don't like the offerings, quit.
I've watched as 4 ppl all join singly repeatedly and the killer dodges because gasp the survivors dare bring 1 or more fl, tb, med kits. I've watched killers dodge the moment they see more than 1 P3. What quite a few of you complainers actually want are easy games, not a challenge.
When I'm killer i could care less if it's a swf group with 4 fl or 4 DS. I'm going to try and kill everyone regardless of who you are or what you bring. I enjoy the challenge and quite often I get wrecked, but I also get 4ks occasionally as well. I use their strengths against them since I know how they'll play, someones hooked well someones coming to rescue.
Because I know how they'll play I know which ways they'll take to go for that rescue and quite often the hooked person gets to stage 2 on the hook. While they might get rescued now they'll do everything they can to avoid my attention. If I find that person the others will quite often body block for them.
That means between 1-4 people are now not on gens and I get free hits in thus making them stay off gens longer. There's the added benefit that taking on swf makes you a better killer over the long run since you sharpen your reflexes. Your bad habits as a killer get exposed, the mistakes you make and get away with you can't get away with anymore.
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I believe SC does need the enrf they're talking about so people that run from pallet to pallet and loop to loop don't sit their under the killer healing. Myself along with countless other survivors and killers all agreed this would be a good solution to the problem. It'd stop the silly stopping for 1-2 seconds to heal which we all know you'd never sit in front of the killer doing that ever.
While still allowing it to be useful to say solo queue players or when the killer brings Franklins and or uses Sloppy Butcher. As far as waiting out the healing debuff, it's not that easy always and at ranks 1-5 you can't do that so easily. The killer knows you need to heal and quite often finds some boob trying to ge a few last ticks done ona gen and welp that persons down.
I can't remember how many games have been 4k's all due to some one deciding they didn't want to try and heal through the debuff. But instead tried waiting it out either by hiding while the killer followed the blood trails or went to the most likely spot and downed them.
Just because a perk is meta doesn't mean it's cheating to use it, it just means it's one of the best perks out there for the top tier ranks. After the nerfs/changes other perks started becoming chosen again, Calm Spirit is really nice now. You see more builds going fully stealthy UE, Lithe etc.
Once SC gets to where it should be then it too will fall out of favor for some while others who'll use it properly. Who won't care they can't cheese the killer have no issue with it. The same will be true for killer perks, sme are gaining more favour that never really got used before.
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@Sarief said:
you don't know English too, apparently. Since you don't know how to read. I never talked about grammar.
right back at you, twatOh what's this right here at the top of your post?
@Sarief said:
> 1) learn English.
2) I don't like imbalanced perks. you like them? gtfo.
3) killer perks have to change game. Survivor has to adapt. Not the other way around
4) survivors don't like anything
5) NC does not help. Survivors counter it OR survivors use it. It helps only against noobs who heal not under pallet loop. It does not stop/slow/hinder healing in anyway and if you are that close to killer, killer can hear you anyway. it's only useful on wraith, since he hears worse in spirit realm
6) Survivors have perks that counter specific killer = ok. Survivors have perks that counter all killer + specifically counter few killer + change gameplay = cheats. If you don't see this, you're in denial.
7) Noed, ruin = are balanced. Ruin should be buffed, tbh. Had problem with it only once, because killer was laggy af.
8) you didn't refute this point:you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?
in any way
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@yeet said:
@Aari_Piggy66 said:
Lol everyone is just going after bats' throat it's absolutely hilarious.because he got caught in a lie and refuses to concede like a fool and he's just digging the hole deeper
Because you made it sound like a lie because you got destroyed when i explained it was based upon my experiences which turned out to be a bug. Then when your continued attempts at insulting me failed you resorted to more and got got destroyed.
So now you're resorting to more of the same and you'll still get the same result, failed insults and getting destroyed.
Wait wasn't it you that said that Ruin was fine and so was NOED earlier and I along with @SovererignKing called you out on it. You also said SC had no counters yet several of us called you out on it, you then claimed that survivors have no counters and use cheat perks.
All because you can't handle the fact that gasp killers and survivors each have perks and items addons that can counter each other. After you got rebutted by quite a few posters you resorted to the same I claim it's true so it must be true argument.
Now you're doing the same thing as the other few on here, when you can't refute attempt to insult like crazy. But like them it fails spectacularly, sure it storkes your epeens but doesn't help you one bit. In fact it makes you look weak and foolish, but go ahead it amuses me.
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@Sarief said:
I claim it with arguments. I present analysis and say exactly why it is broken
Your argument is "your argument is invalid, because it's you who thinks that".
Do you feel the irony?Your arguments have no factual basis, you claim something is broken because you claim it is. That's your whole argument. You make up stats then claim they back you up.
Yes my argument is your argument is invalid because it is, I've provided you with facts as have others. You just refuse to accept that your facts don't hold up to scrutiny. When you make up facts they don't withstand the scrutiny given them.
Just as your claim that Noed and Ruin are fine even though that's completely false. Which is why I said I'd leave that one to @SovererignKing to explain to you since he's a killer main..The only irony I feel here is that you keep using the same refuted claims and then claiming they back you up.
The devs could come on here and post data points and yet you'd still claim those data points were wrong. The top ranked killers and survivors could point out the errors in your post yet you'd still claim them to be wrong.
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@Sarief said:
1) but you don't read what I write. What am I supposed to think?
2) If everyone sees the perk is imbalanced than maybe it should be looked at. i've looked - it is imbalanced.
3) No, survivor perks have to counter killer AND help survivors adapt; killer perks have to change the game to make game harder for survivors. Right now it's the other way around, it's imbalanced bullshit.
Where did you see me hate logic. refer to 1.
4) I've seen survivor mains complain about everything. Per se, if you mean they hate everything at the same time - no. Each "group" hates it's own thing, and each survivor is in multiple groups. There is not a thing that survivor mains do not "hate" -___-. refer to 1
5) 1. they don't. Since survivors started to assume NC, there is no reason to. 2. reread what I wrote (refer to 1) they heal when they're near loops. NC does not stop it, killer going for survivor stops it. At which point NC's kinda useless.
6) Never seen killer perks counter anything on survivor side perks. You did? Also, for killer to use 3 perks to counter one (out of 16) - BS definition to me.
7) You can disagree if you have arguments. Both perks are totems and have counters. What's your argument?
8) Being imbalanced = cheat's to me. Having to bring perks to counter survivor perks is imbalanced. It's simple math 4 cannot counter 16. Especially if you need 3 to counter 1.I read what you wrote but you're using the same flawed arguments again and when confronted with facts that refute you go back to more of the same.
Just because you claim something is imbalanced or a cheat doesn't make it so.
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@Sarief said:
1) learn English.
2) I don't like imbalanced perks. you like them? gtfo.
3) killer perks have to change game. Survivor has to adapt. Not the other way around
4) survivors don't like anything
5) NC does not help. Survivors counter it OR survivors use it. It helps only against noobs who heal not under pallet loop. It does not stop/slow/hinder healing in anyway and if you are that close to killer, killer can hear you anyway. it's only useful on wraith, since he hears worse in spirit realm
6) Survivors have perks that counter specific killer = ok. Survivors have perks that counter all killer + specifically counter few killer + change gameplay = cheats. If you don't see this, you're in denial.
7) Noed, ruin = are balanced. Ruin should be buffed, tbh. Had problem with it only once, because killer was laggy af.
8) you didn't refute this point:you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?
in any way
1.I know English just fine but apparently you totally missed the sarcasm where I stretched out right.
2.You mean you don't like perks because you don't like them. Just because you saw a perk is imbalanced doesn't make it so. also the only one who should do option 2 would be you because you apparently hate logic.
3, All perks are used to change the game, not just 1 side because you say so. Both sides have to adapt to each match since killers, addons, items, perks, maps are all different.
4 "That which can be asserted without evidence, can be dismissed without evidence.” – Christopher Hitchens.
Did you magically do a survey of every survivor player in the game to be able to back up that claim? We both know the answer to that one.
5.So if it doesn't help why do top ranked killers use it then? I mean if it's such a worthless perk why would they even use it. Again we both know the answer to that one so that's another false claim.
Also it doesn't stop that's true but if the survivor is within the killers terror radius the killer knows where the survivors at. So the survivor has to stop the healing thus NC does in fact stop, hinder, slow SC.
You also can be outside the killers audio range and not be heard while healing but if within the terror radius the killer will know you're there..
6.Both sides have perks that counter specific players on the other side or did you conveniently forget Hangman's Trick to counter Sabo Jakes or sabo anyone. That's just one example and if we use your logic since the killers have perks that counter specific survivors and perks that + cheating. So by your logic that'd mean you're in denial.
7.There's quite a few killer mains on here that'll disagree with you on that claim as well as quite a few survivors. I'll leave @SovererignKing to explain how the 1st part of your statement is wrong.
8.That's your opinion but so far I keep refuting you. Also perks aren't cheats no matter how much you want to complain about them. You don't have to bring 3 perks, I've seen killers run Nurses and do fine without any other debuffs. I've seen killers not use it and instead run other perks they like and do just fine.
Lastly the devs are already going to fix SC so that if you stop the heal the progress is reset to** ZERO**. If after that you still can't deal with SC then the problem is you not SC.
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@Tsulan said:
Just stop.
There is no argument here. You either encountered a bug or mix things up.
Not saying that you lie, but the killer doesn't keep his add-ons.
It's over.That was my point about it being a bug once it was explained to me that it had to have been a bug. Yes teh killer doesn't get to keep his addons but in the situation i'd experienced I did.
Lastly I think the killer shouldn't lose their addons if they meet certain criteria similar to the survivor escaping.
One thought is that it'd be like a durability thing where the killer has so many charges so to speak similar to a medkit or key/map. The more they use it the less it has left which brings up an interesting idea. For instance currently Ruin is an absolute must but can be destroyed either quickly or last quite some time.
(I'll swap this to a different thread shortly.)
What if instead of Ruin being a perk it was an addon instead for instance it'd work in one of the following ways.
- Like a key you'd walk up to a gen and use the Ruin item to charge the gen with Ruin. The longer you charge the gen the longer the Ruin effect lasts.
So if say you charge it for x seconds out of 30 seconds than that gen has Ruin for say x seconds between 30 seconds and 3 minutes. The Ruin effect lasts until the gen is completed. Where x is the charge power of the Ruin.
This would take some number crunching to determine what'd be good and not over/underpowered. You'd have 3 tiers of Hex keys so to speak. With each tier having more time on the charge. This way the killer could decide to Ruin 3 gens all close together for a 3 gen strat or .perhaps just 1 or 2 that're strategically chosen.
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@Tsulan said:
When you are wrong, ran out of arguments but still keep going.
When you know the person was speaking from experience and thus wasn't wrong but continue to insult them because you don't like their answer. Based upon my experience I said what had happened to me, that's no different than people talking about things that've happened to them.
By your logic then everytime someone says something on here based upon their experience they're stating it's a game mechanic. Now see how your logic can be used against you in a very valid format? I admitted I was wrong but said i was talking about it happening to me.
Thus my statement was true and in no way did I ever state it was a game mechanic. That would be you and the other person who seems intent on using it to try and insult me.
Game mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game.
Gameplay bug in game mechanics is when something happens with irregularity or regularity thus disrupting the normal gameplay mechanics. Thus creating something that may appear to be a normal gameplay mechanic or something not abnormal.
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@Sarief said:
@HellDescent said:
If you say that people use self-care all the time and its op use nurse's calling//sloppy butcher/coulrophobia - problem solved.you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?
ps: like nurse's calling stops self-care in anyway at high ranks
So because you don't like the otehr sides perks they're cheats rigggghhhttt. So since survivors don't like NOED, RUIN, NURSE's etc that makes them cheats using your logic. The killer might have this perk well that means I need to bring this one and so on. Well then what if it's this killer, well then I need to bring this perk.
Also if you don't think nurses calling doesn't help with sc you're in denial.
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@Gibberish said:
@powerbats said:
@Gibberish said:
Leatherface is one of the worst Killers mate. He's not pay to win, he's pay to lose.Yet runs Insidousand camps basement and gets 4k, it's almost as if he really did pay to win. But in this case the ones paying him are the noobs that keep paying him with free kills 1 after the other.
Pretty much.
If people are actually falling for insidious camping thats their fault for being idiots, its not the Killer being strong. Go do gens and escape for free while he sits on his behind doing nothing useful.Yeah I've been on Coldwind with the killer shack and the person gets basemented and you know it's a camper. Then you see the other 2 people go in there 1 after another and get nailed. In the meantime you're trying to do gens and post game they all rage at you for them taking the very obvious bait.
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@Gibberish said:
I usually dont get caught most games unless I get sandbagged hard, this is less due to me being good at looping and more due to me being good at stealth.
Personally I think stealth is better for multiple reasons.
1) If you dont know how to stealth, you need to rely on pallets, and if somebody already used them you are screwed.
2) Stealth cripples multiple Killers badly. Nurse maybe be good at stopping loops, but she cant really deal with stealth, and Huntress/Shape cant do anything to Survivors they cant see.
3) Even if stealth fails, you can still use loops as a backup plan, but you cant really do the opposite.Of course there will always be those games you get teamed up with bad Survivors who get caught, but thats really their own fault.
If its safe to rescue them, by all means do so.
But if the Killer has the very secure, like a MYC+MR hag, or just outright facecamping, just let them die.
Its their own fault for getting caught, if they didnt want to die they shouldnt have gotten caught.
I expect others to treat me the same way if I get caught and its clear the Killer has no intention of ever letting me escape, my fault for getting caught.I prefer a stealthy playstyle myself rather than blindly running in full view of the killer and then trying to loop them endlessly. The killers that expect stealth style go with either Pig or Doctor and then destroy, especially on maps that make their game easy. Gideons with extended terror radius Doctor anyone.
The Shapes that expect it go for the stalking addon that reveals auras and play the long game. The same is true for other killers. There's some matches where getting caught isn't your own fault but just a killer being way better and map rng, addons etc.
I've said for quite some time to really make the game where it's supposed to be requires a complete rework and stealth style. The tracking perks for killers would have to really get whacked hard if survivors are going to have to use stealth to avoid getting caught.
Lastly stop blaming people for being caught, it's not always the survivors fault if they get caught, perhaps the killers better or like happens the killer literally spawns on top of you. the other hard one is when it's a Billy on Macmillan and he charges across the map to where he knows survivors spawn in 2-4 seconds.
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There's sometimes when it's so completely and blatantly obvious there's no doubt about it. While other times it might just be the occasional hiccup. But sadly since it hasn't been hard coded into the detection system there's videos out there on how to do it even on Consoles now.
But like wallhacking it takes a long time to learn the subtle differences between the 2. One good way to figure things out is to record games and watch yourself. If you get the same killer and notice differences ie they get kills easily no lag but struggle then all the sudden the alg hits it might be a clue.
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@Gibberish said:
Leatherface is one of the worst Killers mate. He's not pay to win, he's pay to lose.Yet runs Insidousand camps basement and gets 4k, it's almost as if he really did pay to win. But in this case the ones paying him are the noobs that keep paying him with free kills 1 after the other.
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@Gibberish said:
And so, you prove how clueless you are.
1) Mindgames only work on bad survivors who arent paying attention properly or are just outright bad at the game. Attempting mindgames against attentive, competent survivors just allows them to stall longer.
2) Bad map design often forces pallet breaking, even when it would otherwise be more beneficial to just continue without breaking.
3)Killers do absolutley rely on mistakes. Bad positioning, inefficent generator repairing, bad chase pathing, ect.Thank you for proving my point by being yet another clown just spouting nonsense and saying "lol killer mains".
Especially funny since I am a Survivor main.You might want to look in the mirror for the clueless person because if Tru and others can do it than it can be done. There's even some on this very forum who do it as well and they don't make all the excuses you're doing right now.
Mindgames don't only work on bad survivors, they also work on good survivors as well otherwise no killer would ever hit rank 1.
Bad map design doesn't stop the killer from using their brains and deciding what and which pallets to break and when. Bad killer using bad map design as an excuse for their own poor gameplay is.
Both sides rely on the other side to make mistakes, that's true in every game. But the smart and more experienced players don't rely solely on that. Both sides rely on using their brains during the entire game to do better.
So no thank you for proving my point and the others on ehre who've tried to point out some of the flaws in your post. You say you're a survivor main but post like a killer main. The only one spouting nonsense here is you along with the usual tired insults.
But go ahead, I can post plenty of videos of top tier killers relying on their skills and wits to win games and not depending on survivors to make mistakes. But if you're truly a survivor main then you'd know that already which would suggest you're no survivor main at all.
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@yeet said:
yes I'm sure this bug happens all the time to you and only you ever because you are a special child
that or you're a liar, I think I know which one it is.Ah yes the Straw Man again with the Ad Hominem as usual. Well let me refresh your memory since you forgot the facts somehow.
I never once said it happens to me all the time or only to me, so I guess that makes you the liar. Now to make it really simple since you still don't get it.
Your insults bad as they are and all the other stuff you try don't bother me at all and if anything amuse me to no end. But you and the few others that want to try and insult me non stop go right ahead, it makes no difference to me. While it may satiate your ego's it does nothing to further any meaningful discussion.
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@Gibberish said:
The fact of the matter is, it is literally impossible for the Killer to win if the Survivors dont screw up.
Between how fast gens can be done and how long chases can be stalled for it is literally mathematically impossible to win if the survivors are playing properly. There is simply not enough time.
The fact that the Killer side of the game needs to rely on "Hope the other person screws up" is not a sign of a balanced game, it is the opposite.
Killers are absurdly underpowered and cannot win if Survivors are competent and playing to win.The fact that you deny this and your response is "lmao whiny killers" really shows what kind of person you are.
Actually the fact of the matter is it isn't mathematically impossible for the killer to win since if that was true no one would ever play killer. No killer would ever reach rank 1 and stay there, the streamers who're good would be bad etc.
The smart killers, teh out mind game you killers, the killer that play to their strengths prove your statement wrong. The killers that know what they're doing don't rely solely on the other side making mistakes. They know when to break pallets and when not to, where the good hiding spots are etc.
That isn't to say killers don't need help they do but this woe is me attitude certain killer mains display is pretty weak. If you have to rely on the crutch of your argument that's false then the issue isn't underpowered killers but your own gameplay.
When a properly played perkless Freddy can 4k a game with zero gens being done at rank 1 it means your argument is false. The Freddy didn't rely on mistakes but instead played properly, when a Trapper can get 4k's at rank 1 or a Wraith can it's because they played well.
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@GT_Legend2 said:
It would be cool if it acted like Tinkerer, just a thought thoughThen you'd never take Tinkerer but instead that, and then you'd ge people complaining about it being a hex getting destroyed. The idea is cool but the practical application would be a disaster.
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@Vadim239 said:
So.... Nobody said anything good about my idea. What do you think? Survivors always take one and the same item many times. Why can't the killers?I think they need to do something for killers but for say Ultra Rares those shouldn't get saved unless it's a Black Ward. Perhaps give the killer a 1 item quality lower of same type if they achieve a Merciless victory. That or if they do something worthy that doesn't involve camping of any kind and if they do a bonus type they keep the same thing inus ultra Rares.
In a sense it'd be like the dailies only a bit different say where the survivor is get chased by killer for x minutes. They'd do chase 1 survivor without hitting them (play with your food). That's just an example but something way more simple to do. It'd be something the killer can get immersed in/enjoy.
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Well obviously Amanda was a huge fan of this so since she couldn't hand out the swords she gave out reverse Bear Traps instead.

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@WhateverIGuess said:
True. Sometimes for funsies I run Invisidette (P3 Head, Brown shirt from the store, and the brown dark pants that are yellow quality) and I get noticed all the time. But when I play my Nea that has a Pikachu on her back is invisible.The Nea is actually surprisingly stealthy on certain maps and locations and P3 legacy Meg's are a nightmare in same scenarios.
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@Orion said:
I'm not saying it's 100% certain, but it's a lot more likely to see DS on Laurie than on any other Survivor simply because it's her perk.
Oh true for sure, I'm wondering how many use it because it's her perk, now many because they want the achievement which is a pain. also how many because they're new to her and how many are because they still need other perks unlocked.
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@Sehkmet said:
devs already were trying to implement this:
canceling self care would resume it to 0% of the bar instead of keeping the progress (the progress that other players did on you wouldnt be affected)Which a bunch of survivor players had already said was a good enrf before they even considered it. But for some killers they want to nerf it into the ground to be completely unviable or be removed along with DS.
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@Orion said:
@SenzuDuck said:
@Orion said:
He probably didn't want to deal with Decisive Strike.and this is why killer dodging is so stupid - assuming someones setup based on their character, just another stupid reason for killers to doge, lmao.
Because characters don't have their own perks or anything, and DS is never used by Survivors.
I've never used DS except for several months back when I tried running it for 6 matches. I forgot I had it the 1st 5 and the 6th was at rank 12 against a Freddy on Thompson House. The other 3 quit as soon as they found out he was killer. I was left alone with 5 gens to do and got to use it right before I got hooked.
I ran it on Laurie just to get her Adept achievement and haven't looked back on it since. So no it's not always used by survivors just as Noed, Ruin, Devour Hope, Thrill etc are used by every killer. I've even had Billy's use TI in their builds.
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@Orion said:
twitch.tv/blaziken_rjcf
I had to DC at the end of the last DbD stream because my GPU was overheating and haven't streamed lately because of that issue. I have a new case and need some additional fans for proper airflow, which I'll buy tomorrow.EDIT: Oh, I'm also playing casually, which means a lot of mistakes due to not paying attention and sub-optimal builds.
I generally watch a lot of times, especially if one or more of my team mates is a griefer since I love to see killer nailing them lol.
But as far as playing for fun those are actually the best streams to watch because the person doesn't really care. You get to laugh when they make the same mistakes you do and enjoy them when they laugh at them as well. Besides funky builds can actually be really entertaining.
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They think you have DS or get into game and your the Obsession so they either quit or dribble you thinking you have DS. Just requeue up until you get a game then since it'll happen for myriad reasons. Some Lauries actually run OOB and not DS just to decoy the killer.
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@yeet said:
@powerbats said:
@yeet said:
alright mister "killers keep their addons"
Ah yes the Logical fallacy insulter strikes again, I guess you missed where I said it was probably a bug as well. But then you usually have nothing but insults anyways so I expect nothing less anytime I see your replies.
you're a liar, i have no reason to converse with you properly
Still can't refute my statements so as usual you resort to insults again.
@yeet said:
@HellDescent said:
Ok here is the solution: all survivors start injured with auras revealed to the killer, remove pallets from the game, the entity will block a window permanently after a vault, bbq and chili no longer has a range, no ds. Will that help?ah yes the classic "resort to straw man when I lose the argument"
This is rich coming from you who uses Straw Man's all the time.
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@yeet said:
yeah we get it I'm a liar
There fixed that for you since you still don't like it when facts don't agree with you.
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@shadowsfall42 said:
While I do think hit for hit should be a thing, not to this degree. Instead of just punishing greedy survivors fishing for a stun it punishes everyone as there are hits connecting when they shouldn't.Bloodlust nerf is dumb, and if it gets through base kindred will be dumb unless it's only tier 2. They still have a long way to go until killers not called the Nurse can truly compete with survivors. The only explanation as to why they're not continuing to buff killers is because survivors been whining and they've caved to the pressure.
Alternative possibility is that buffing killers soley without actually fixing other issues won't solve all the problems. Perhaps one of these days the people that post this nonsense will wise up and realize it's not survivors complaining that's the issue.
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@RSB said:
I do not eat it, but you still try to put that ######### into my mouth.
That had to be one the most epic belly flops of a response yet seen on this forum.
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@RSB said:
"That chicken smells like a #########!" - Colonel Sanders
Well then you should stop eating it.
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@RSB said:
Oh, another one "insults you", when pointing out your lies?
“That which can be asserted without evidence, can be dismissed without evidence.” – Christopher Hitchens.
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@yeet said:
alright mister "killers keep their addons"
Ah yes the Logical fallacy insulter strikes again, I guess you missed where I said it was probably a bug as well. But then you usually have nothing but insults anyways so I expect nothing less anytime I see your replies.
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@yeet said:
@powerbats said:
The killers will sometimes keep addons depending on how well they did so fi you say get brutal killer you oftentimes come out with 1 or both addons still.you're so full of it
When the facts don't agree with you insult, your same response every time someone disagrees with you or makes a statement you don't like.
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YES !!!!!
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Pay to win, I thought that was a EA thing.
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@Orion said:
If you didn't intend to claim it was a mechanic, then maybe you shouldn't have replied to someone talking about game mechanics that allow Survivors to keep their add-ons.
The op never claimed it was game mechanics either though, they asked a question I gave an answer based upon my experience. Had I said this was a game mechanic or said it's probably a game mechanic that'd be different.
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@meshugganah said:
very few threads are unable to be labeled as bait here. a visceral reaction to any opinion is practically a guarantee.True but there's a few posters that start with Bar***, Eff****, and a few others etc that you just have to facepalm when you see the title or actual thread.
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@Orion said:
I already offered to play the Wraith as I am quite tall (196 cm, which is roughly 6'5'').6'7 1/2 here but starting to shrink due to age but I am broad shouldered and long legged. But given my ahem mid section is a little larger the Trapper would probably be more appropriate. Now sitting around 240.2 weight wise.
But in my 20's I couldn't break 20 if I tried unless I drank heavily but then i'd lose it all within a day or 2. If you saw a pic of me when I was younger i'd be a match for the Wraith height and build wise.
For Leatherface I'd say Removeswf since he always was camping like Leatherface with Insidious here.
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@Orion said:
No such mechanic exists, so it's either a bug or you're wrong. Doesn't count.
So it'snot a mechanic then but instead a bug but that doesn't make me wrong that it happens. Also nowhere did I claim it was a mechanic so you might want to edit that part out. I simply stated what I knew to happen for me.
If in the future the bug happens again I'll know to report it as such.
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@RSB said:
Kay, we can agree that I'm a bad guy, you are white knight, you are happy, I'm happy, because I get rid of you, the sun is shining and butterflies flying. I do not have time, nor desire to talk with you, as you are just a poser. I can discuss with others, but with your person - no. And take your filthy minion with you.
Conider it as my last response.
1.You keep on proving my point still
I never said you were a bad guy .
I never said I was a White Knight either.
You don't get rid of me in the least, the only ones who have the power to do that are the mods.
Yet you insult me and others on here regularly and when called out on it resort to more of the same. When you fail to win with insults you resort to deflections and then try the ostrich maneuver. Then you finish it off with more insults.
You finish with more insults directed at someone that not only disagrees with you but pointedly did so.
So in ending I'll continue like others have learned now to expect nothing but insults, deflections etc. When I see you do so I'll continue to call you out on it just the same as I do anyone else regardless of which side they're on. When I think you've got a valid point i'll say so and agree with you.
I've been dealing with posters like you for well over 30 years now so your attempts at insults etc won't work on me.
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@DocOctober said:
@powerbats said:
The killers will sometimes keep addons depending on how well they did so fi you say get brutal killer you oftentimes come out with 1 or both addons still.That is a lie.
If it looks like you still have the Add-ons, then that is because the game keeps using your currently selected Add-on type until your inventory runs out of its stock of that particular Add-on.
WRONG !!!!, I've kept the same addons as a killer several times when I had ZERO in my tab. I always wondered if it was a bug but since it happened so often I didn't think it was. It only happened if I got Brutal or Merciless killer.
