not_Queef
not_Queef
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- not_Queef
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Comments
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Used to be that people quick switched to trick the killer.
Pretty soon we'll have to quick switch to trick our own teammates.
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Jake, I said do the gen, not Jane.
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Steam maintenance seems to have borked the game for many people this evening.
There is a thread on Reddit with people having the same issue. Either "No internet connection" or "Invalid game version".
Steam is back online but a lot of people are still locked out of the game.
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So far it hasn't been too bad, but this is mostly because the SBMM seems to be non-existent in this mode and I get matched against turbo noobs all the time. Still, even bad Legions are annoying, but I'm counting my blessings.
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@100PercentBPMain said:
If legon wasn't here we'd just be complaining about huntress. You're welcome BTW
Huntress was in both previous iterations of the mode and nobody complained.
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They weren't programmed to harm the crew 😕
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Surely it's just that the queues are balanced and neither role needs to be incentivised at the moment.
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I hope we can opt out of this.
I'd rather just have the longer queue times.
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874550#Comment_3874550
Shortcuts according to what? The in-game manual says the killer is supposed to do anything in their power to stop the survivors from escaping.
Your made-up rules and ideas about how a killer should play don't mean anything at the end of the day.
https://us.v-cdn.net/6030815/uploads/KOMS0LKLG8SI/real-game-manual.png
Any chance you could read the first part of that bullet point?
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They will, of course, be absolutely shocked, stunned and amazed when the devs add basekit anti-slug.
I've already ordered in a truckload of popcorn ready to enjoy the rage.
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Public MMR will be a disaster. People will treat it like a progression mechanic and cheese games even harder than ever to make the magic number go higher.
More genrush, more camping, more tunneling, more sweat, more misery.
Still, I can't deny how much I want to laugh at all the salty bois finding out they're not actually "high MMR".
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I wish I could play Huntress and go for those cross-map snipes but I can barely hit people standing still 3 metres in front of me.
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From a recent-ish Q&A:
Q: Are you planning on ever doing something about survivors blowing up gens when they leave? It's very frustrating to have it happen multiple times with nothing you can do about it when we know other skillchecks (overcharge) don't work that way.
: A previous AMA brought this to our attention, and it's something we do want to address. It's not on the roadmap right now however, so we cannot give any specific dates as to when you can expect this to be changed. -Mike
It might be fixed, maybe, at some point TBD (don't get your hopes up).
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He clearly doesn't really like the game any more but he's forced to play it because he knows that's his audience.
Plus his competitive mindset and giant ego mean that he really can't take losing, so he's more than happy to make the game a worse place for everyone else if it means he gets to win.
It's really sad because he was the first DBD streamer I ever watched. I used to watch him all the time, but if you go back and look at his videos from 6-7 years ago, it's like a completely different person. He just seems dead inside now.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865874#Comment_3865874
Wouldnt this result in a massive loss for the killer because they cant really slow the game down at all? Only a 4k would end the game for killer.
It would mean that the killer can't slow the game down by making it a completely unfair 3v1 scenario where the survivors have no hope of escape, yes.
But slowdown perks would still exist, and the survivor objective could be rebalanced around having four survivors all game, although not by much.
Strong killers can comfortably go for 12 hook games already against most teams, so weaker killers could also be further buffed to make them more viable as well.
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They should just make it like Among Us, where survivors respawn as ghosts when they die and can continue to contribute to the objective to help their teammates (but not interact with their teammates or the killer).
This would immediately render tunneling useless and solve the problem of people going next in one fell swoop.
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I don't think the devs want to admit that sometimes not playing the game is preferable to playing it.
I can't imagine they will add a "just go next" mechanic.
They are more likely to nerf slugging.
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Red Light, Green Light slug races.
That is, assuming I can communicate as much to the survivors.
Also Trapper slalom (all traps in a line, preferably leading towards a chest, which the winner can open).
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This is only on Ultra, as far as I'm aware. It's a post-processing effect, much like the awful bloom that you also get on Ultra.
You can disable it by navigating to:
C:\Users\[YOUR WINDOWS USERNAME]\AppData\Local\DeadByDaylight\Saved\Config\WindowsClient\GameUserSettings.ini
Then set sg.PostProcessQuality to 0, so it looks like this:
sg.PostProcessQuality=0
0 = Low, 1 = Medium, 2 = High, 3 = Ultra
Keep everything else on 3 or whatever setting you want.
(This is for Steam, it might be different for Epic, MS, etc. RIP console users)
Post processing is always the first thing to turn off in any game, especially motion blur.
It is inexcusable that DBD still only has the most basic graphics options in-game.
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Survivor objective rework (Gens are boring).
Proper graphics options - individual settings for Textures, Shadows, Postprocessing, Reflections, etc. so we no longer have to manually edit the settings file.
Stronger anti-tunnel options.
Bubba in 2v8.
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It should activate on unhook and grant a much higher repair buff. Tunnel at your peril.
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Can confirm sandbagmen are annoying af, although I'll probably stick with the event because pelting turbosweat killers in the face with snowballs will never not be funny.
But please devs disable the moving snowmen.
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Dedicated servers.
Admittedly, they've been in the game for longer than they weren't, but they were the single biggest improvement to the general state of the game.
It was tortuous having to invite all your friends to a lobby, queue for 10 mins, finally get into a proper lobby (assuming nobody got disconnected at that point, which was common), then all get booted back to the main menu because the killer dodged and then have to do it all again. Sometimes we would go an hour without a game, and that's not even taking into account the mid-load crash bug that plagued the game for the first half of 2019.
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You can disable this (and all other godawful postprocessing effects, such as the horrendous bloom effect) by navigating to:
C:\Users\[YOUR WINDOWS USERNAME]\AppData\Local\DeadByDaylight\Saved\Config\WindowsClient\GameUserSettings.ini
Then set sg.PostProcessQuality to 0, so it looks like this:
sg.PostProcessQuality=0
0 = Low, 1 = Medium, 2 = High, 3 = Ultra
Keep everything else on 3 or whatever setting you want.
(This is for Steam, it might be different for Epic, MS, etc. RIP console users)
Post processing is always the first thing to turn off in any game, especially motion blur.
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@buggybug said:
Hate to ask but anyone by chance know long it would take to bless a hex totem with this meta? I have yet to vs this toth outbreak but as I saw complaints of it, I stopped playing.
Somebody tried to do this the other day but they are still blessing so we don't yet know the result.
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Excellent and completely expected news.
The TotH buff is one of the most short-sighted changes they've made in a long time.
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Imma need more than three…
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Killers are usually too proud to accept pity kills so survivors generally don't bother to offer.
I stopped trying years ago.
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Playing 4v1 feels like I've slipped into a coma. It's so slow paced compared to 2v8.
Gens have never been more boring.
Those "foundational changes" that Cote mentioned had better involve a rework of the survivor objective.
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2v8 is the most fun I've had in DBD in years. I'm already dreading going back to the drudgery of normal DBD.
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Devs in 2021: Moris are seen as toxic so we're changing them.
Devs in 2024: It took us three years and what we came up with sucked so er… free moris for all. Everyone likes moris, right? 🤪
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@Royval said:
why would they remove killer instinct from a spray
Because it facilitates tunneling.
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Survivor is just miserable now and it's not an issue of balancing, matchmaking or solo-queue.
It's entirely to do with killer behaviour. I've never seen so much needless sweat. The sheer amount of toxicity I faced from killers this evening almost made me want to uninstall. The last game of the evening ended with me being slugged for the 4k (where the other player was a bot) and then humped on the ground until I almost bled out before being mori'd.
Apparently there's a DC epidemic. Can't imagine why…
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Bring back the old grainy black and white look.
It looked way cooler than the "can't see #### because it's so dark and cheapo low-res blood drips vignettes everywhere" version we have today.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825287#Comment_3825287
Peanits mentioned that the old variation or any form of him would not be coming back. What's the reason behind this?
Old Freddy was one of the worst things they ever added to the game. He was a giant DC magnet and hardly anyone liked him.
They said around the time of Legion that they were moving away from aura-reading as a basekit power component, hence why Killer Instinct was created. Mega gen slowdowns are a no-go as well. It was also super unfun trying to guess where he was while he was dragging you into the Dream World.
Suffice to say, bringing back old Freddy would be a disaster.
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Get in line behind the "survivor perk that blocks windows like in the anniversary event" people (me).
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Thx blessed devs for this megapint of blood 👌
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I was just experiencing this error after Steam maintenance.
Restarting the game seems to have fixed it.
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I think a limited block list of say 5-10 people would be fine.
Although not if you have to play a match with them first to block them in the results screen.
Because I already got my list ready.
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Cool but please don't complain when the slowdowns get nerfed again.
It will be your fault.
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Oh man, tonight was like hitting a wall.
I honestly don't know how I ever tolerated
M1 simulatorsurvivor gameplay in the past.I'm going to have to become a killer main because at least that role is still fun.
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Make the survivor objective more interesting. Holding M1 on gens all game is just so tedious at this point.
It's been suggested a million times before, but something along the lines of having to find resources like fuel, gears, engine keys etc around the map in order to repair the gens. Then obviously shorten the repair times dramatically.
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Offering items to the killer = free escape
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776504#Comment_3776504
Didn't the PTB drama kinda Start after Ash Williams? Who was I think the only simultaneous release? I heard that he released and mettle of man was so bad that they had to rush out a patch to fix it. And the PTBs started after that drama.
No, PTBs have been a part of the game since 2016, long before Ash.
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I really wish I'd found this thread earlier because this bug has made playing Naughty Bear in this mode absolutely infuriating.
Trapper with normal cosmetics feels so good now.
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I had a killer called 'REMOVE 2v8 (AFK)' and it was a Wraith who went afk somewhere on the map.
Weird thing is he's a player that I recognise and encounter occasionally. They have over 1.4k hours.
Really felt sorry for his teammate who was trying their best in a 1v8 game.
Reported it but according to Steam he was still ingame in the past few hours.
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I would say end of 2018 and first half of 2019 because I finally convinced my old L4D2 friends to play the game.
Sadly, they soon abandoned the game due to the mid-load crash bug that plagued the game for half a year. With no dedicated servers, we had to re-make the lobby and queue for 10 mins every time someone crashed during the loading screeen or if a killer dodged the lobby.
The game was a mess back then but I loved playing with my friends. I wish I could convince them to play now.
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I play him a fair bit with normal addons (ie. no cheesy crap like tombstones or infinite evil), but since his power involves watching people as they finish gens in your face, it's not always the most rewarding experience.
Also kind of sucks that you can get to the end of the game and no longer have a power because you drained all the survivors of their stalk juice.
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Sounds more like good news that they are going to give her serious changes, which will obviously take a while.
I'm willing to wait.
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Gens give bonus BP on completion so everybody is slamming gens harder than ever.
They should give bonus BP for chases, pallet stuns and other killer interactions instead.
