not_Queef
not_Queef
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- not_Queef
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Hard to believe people still want 2v8 mode. I guess they think the killers will split up, but the reality is it will just be like Knight, except the Knight is a Nurse and his guard is another Nurse.
Every chase will be a double tap.
You're going to hate it.
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When you're 5 minutes into Free Bird and the whole lobby is readied up.
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@Reinami said:
The blight is tunneling, 3 hooks should take at least 3 minutes to do. Why are 0 gens done?
- 2x Pop
- 1x Pain Res
- 2x Eruption
- First gen wasn't even started before the first down due to either Corrupt or Lethal
Just guessing...
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Another point that I don't think was addressed above is that after 2018, the devs moved away from aura reading as a basekit component. Legion was originally going to have an aura reading ability but they decided against it, hence why Killer Instinct was created instead. So when the Freddy rework came around, the aura reading part of his power was immediately out.
https://www.youtube.com/watch?v=D4-E4R0oHBY&t=2379s^ relevant part 39:40 - 40:30
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Sure I miss old DBD, apart from:
- Original 1-click BNP
- 0 hook moris
- Insta heals that were actually instant and healed two health states
- Omegablink Nurse (or old Nurse in general)
- Prayerbeads Spirit
- Old Iri Head
- Double-pallet loops, impossible jungle gyms and true infinites
- Old DS / hook juggling
- Old Object of Obsession *shudders*
- Keys + multiple escapes through hatch before gens were done
- Moonlight offerings that made the game unplayably dark
- Old Haddonfield
- Old Cowshed
- Original Pale Rose
- Stretched res
- Old Wraith before his many buffs
- Old BT that protected the unhooker as well and was tied to the terror radius
- Old Doctor with the stance switching
- Old Freddy the DC magnet and overall cure for insomnia
- Old Bubba that didn't even have charges to his power
- Old Clown that only had 1 type of bottle
- Original MoM
- Fugly-ass old graphics and animations (muh atmosphere)
- Trap sabotage (and Trapper in general before his many buffs)
- Permanent hook sabotage
- Old sluggish killer animations that lasted twice as long (hooking survivors, setting traps, etc.)
- Old bloodwebs that were slooooooooooooow and took a million years to level your characters
- Mega bloodweb clutter with three rarities of map offerings
- Peer to peer matchmaking so you had to re-invite everyone in your group every time the killer dodged
- Actual facecamping with hooks that didn't swivel
- Clunky old animations like full hook patdowns even if you cancelled the interaction
To name but a few things.
On second thoughts, the only thing I miss is all the people I used to play with who abandoned the game because of everything that was wrong with it back then.
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I'd love it if they gave him something to be his power a bit more fun for both sides.
ie. not current Freddy and certainly not old Freddy.
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Chainsaw only Billy is fun.
Jumpscare Myers is super lame and boring.
I love playing Sniper Doc (Interview Tape + High Stimulus Electrode) but playing against it is thankfully very rare.
Bubba with Iri Flesh and Speed Limiter is also pretty fun, either way.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621580#Comment_3621580
I play nothing but soloQ for the past year and I ave almost never used WoO. You don't need it. You can learn to play the game without it.
I didn't mention WoO. I was referring to basekit aura reading such as the auras of hooked/downed survivors, the denial of which hits solo queue significantly harder than SWF.
I say we add more perks that cause Blindness on the killer side, like Residual Manifest but in a more meaningful way. Then we will see how much killers love this dumb status effect.
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Probably more because it denies solo queue players the basic information that they need to play the game.
I still don't understand why this idiotic status effect is still in the game.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621144#Comment_3621144
Freddy has the same lunge as everyone else...
It just visually appears to be longer, probably because he's quite short and doesn't have a weapon to hold so his hand alone reaches the full distance.
Fellow Coup enjoyer here, btw, it made M1 killers much more fun.
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Autodidact works on gens.
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No.
Just nuke the addons.
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I find that Hag games are one extreme or another. Either I obliterate the survivors and feel bad for them or I get matched with a coordinated group that knows what they're doing and get given the run-around all game.
I don't find either of these situations to be fun and there is no in-between.
Also, she is one of the biggest DC and hook suicide factories in the game.
I don't know why anybody would ever play Hag except to annoy solo plebs.
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Party game? No.
Casual game? Yes.
An Olympic Sport? For some people, sadly also yes.
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No. Trapper Sack already encourages the worst, cheesiest kind of Trapper gameplay.
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Mostly fine, which is to say the same as normal except with snowballs, which are the most fun thing they've added to the game since snowmen.
I only wish you could get higher BP rewards for longer range hits, because pelting the killer in snowball mortar attacks from half a map away is very satisfying.
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Luck of the Draw, yes please.
Deceiver, a curious maybe.
Everything else sounds awful.
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Probably the HUD rework and the use of the ugly full-colour character portraits instead of the adept icons, which would have been more in-keeping with the old design.
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Honestly, Otz has been unwatchable recently.
The responses to the Q&A weren't nearly as bad as he's making out.
MANY of the things he has complained about in the past have in fact been changed not that long after. He makes it sound like the devs never listen, which is simply not true.
Also worth bearing in mind that a lot of his ideas aren't really that great, which might be why they aren't implemented.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608884#Comment_3608884
I guess this is so hard to do. They can't nerf SWFs. So someone need to boost kill-rates which means why solo survivors are here. It's not surprise there is 15% escape difference between Solo-q & SWFs, at least this was last stat we got from them. And i doubt this changed so much.
Like how hard is it to add feature like that:
Surely this would increasing lobby dodging, though.
People will see three Distortions (or any other perks they don't like) and leave.
Also, most people aren't going to remember what their teammates have anyway.
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If you can only handle a 3v1, you are objectively not very good at the game.
I would be too embarrassed to tunnel.
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I'd rather 1% haste per stack.
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It's still mandatory for solo queue.
The icons are nowhere near sufficient.
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Because it's absurdly strong and pretty much guarantees a 4k, especially if you tunnel somebody out and still have three stacks of Pain Res.
I've pretty much abandoned survivor until these perks get nerfed.
Repairing 7-8 gens every game is just incredibly tedious.
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The reverted the new character transition animations when they were introduced a few years ago because they caused horrific desync issues.
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Killers have one objective and four targets.
Survivors have one objective and five targets (out of seven).
So if you want to talk about survivors "tunneling" their objective then the correct analogy would be multiple survivors stacking on one gen.
Which is actually very inefficient.
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This year was non-stop wins apart from Skull Merchant and the Onryo rework.
Even the events were fun.
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Surge and Lethal aren't much of a problem.
It's just Pop and Pain Res. Individually they are fine (albeit boring). But when stacked together they are absurdly strong and that combination needs to go.
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If they "got rid of regression", why are Pop and Pain Res still the two most common killer perks?
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Maybe use more than one braincell and trap around the loop instead.
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Yes, and the timer should pause while in chase.
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This + Diversion, keep throwing pebbles in random directions and laughing at them when they turn to look.
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I don't think Pain Res is fine. It feels awful to see large chunks of your gen progress disappear in a manner that you can do absolutely nothing about. Even worse when the killer's other three slowdowns kick in.
I would prefer that it simply blocked the gen for 30 seconds, similar to Deadlock. Technically this would be a buff since 30 seconds is longer than it would take to re-repair the missing 25% progress, but survivors wouldn't have to endure the psychological impact of such massive gen regression. That way you can leave the gen and maybe do a totem, a chest, go and take the chase, maybe get a flashlight save. But as it is, it is even more imperative that you just sit mindlessly holding M1 for even longer.
It's not so bad when it's occasional, but Pain Res is in every single match and it's really making the game a miserable experience, especially since the matchmaking pits 200 hour teammates against 5000 hour Blights and Nurses.
Gen blocking perks are much healthier for the game than gen regression perks.
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I want the people in the lobby to see my chad P69.
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Every killer should have turrets.
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Just think of the second game as karma for the first one.
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Nuke Pop + Pain Res
Individually they are annoying, but somewhat balanced.
Together they turn every game into a tedious slog.
I don't want to repair 7-8 gens every game any more and I don't understand why the forum isn't filled with people complaining about this.
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They said it was coming early 2024.
You checked your calendar recently?
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The fact that so many people think that tunneling is "playing normally" is really quite depressing.
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I always thought Self Care was somebody hitting themself in the arm with a syringe.
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I thought killers could only see your footprints when you ran. It wasn't until months later that I played killer and realised that survivors leave red ######### all over the place.
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It sounds like the packet loss icon. There is a problem with your connection.
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It would be pretty funny if this was chapter 30, going from one of the true icons of horror to this lame PG-13 garbage.
No longer the "Horror Hall of Fame" but rather the hall of literally any old shite.
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The Pop + Pain Res combo is killing my desire to play survivor.
MFT + Hope is killing my desire to play killer.
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- Activates after being unhooked
- 7% Haste until healed or you perform a conspicuous action
- Maybe give it a timer, like Off The Record
- Remove the Endurance aspect altogether
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I didn't really pay attention to his addons at launch so I was kind of oblivious for a while.
Then at some point Mclean was playing Blight on his stream and got his wife to pick the addons.
She chose Alc Ring (because it looked like a wedding ring) and he laughed quite loudly at his excellent luck.
So I looked up what it did and quickly realised how busted it was.
Then I looked into his other addons and noticed that like half of them are absurdly strong compared to most other killers.
So since at least two years ago, for me at least.


