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moonlunn

moonlunn

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moonlunn
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  • No they will still whine but complain about survivors whining

  • i mean a lot of killers are running the same thing currently as we’ll as survivors

  • Yeah at that rank it seems that way when you get more experience you’ll figure out ways to deal with certain things

  • I agree with you but killers will still say we just whine and want everyone’s nerfed so we can always win which isn’t true like nurse billy huntress even Micheal is fun to play against I don’t even care if I win or not if I feel like it was a good game with good chases etc etc I’m happy. I can only speak for myself but the reason I dislike legion so much Is because it feels impossible to get away from him or dodge him and when you finally do you’re just constantly mending and by the time you’re done with all that someone’s downed and hooked and you get them and it’s just a big constant loop of the same thing over and over. I do agree plague feels very week like recently the majority of the matches where all survivors escape for me has Been against a Plauge

  • I was playing with my friend the other day on ps4 and this happened to her

  • Honestly I feel different I feel like hillbillies chain saw is way easier to escape than leatherfaces

  • I don’t like her new outfit either but I really like her new hair/makeup it’s very grungey

  • All the legion mains moon walking into this thread

  • if It’s not a hex than it can’t be enough permanent not everyone can hit them like literally gens would never get done haha like lower ranks already have a really big problem with it if you wanna make it on a cool down or every time someone’s is hooked or injured or being chased or whatever than that’s fine but just making into a permanent perk would Be to much and literally every killer would use it

  • Not a bad idea even if it’s only one time I feel like the killer should atleast get to choose where they want the totem there’s been plenty of times when either I or another survivor have found a hex totem like 10 seconds into a match

  • i don’t care how anyone chooses to play if they want to camp or tunnel that’s fine I don’t mind it just makes the game less fun and more frustrating that’s all just like how killer mains find it less fun and more frustrating playing against swf

  • I kinda agree with you I feel like the perks make the character who they are but literally any survivor or killer can have any perk and it makes it like why even have character certain perks in the first place then? I always thought it would be a great idea if the perks for the certain character would work stronger or forcing you to use atleast one of the teachable perks that character has

  • But like why? Just like the dev said if there’s only small chance there’s something in a chest people would probably never do it just like how survivors usually never try to get off the hook by themselves I think finding certain things to them that can only Be found in chests would Be a great idea and Maybe even a better way to by more time could Be skill checks like a pig trap or having to wiggle like you’re actually searching for something

  • @Tzeentchling9 said:

    You can cancel being healed by running or moving away. It's probably people jumping the gun and leaving the heal too early.

    I know that but lately it’s been feeling like it keeps happening and atleast I’m not the one trying to run haha

  • I would think there should only be a temporary ban in place if someone dcs more than twice in an hour but just banning everyone that leaves a game can get messy

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/447393#Comment_447393

    > like if you have to restart you’re game

    Freezing loading screens are the only situation I know of where you have to restart your game and that doesn't count as a disconnect

    >if you entered a game that’s so laggy you can’t even play

    Ping indicators exist, dedicated servers are coming

    >it you’re playing with a friend and they lost connection so you want to leave

    This is exactly the kind of situation you should be banned for, automatically and then also manually later after you hopefully get reported for your bullshit.

    That’s not all true though there’s been times where I get disconnected and it acts like I actually manually disconnected and ping is a while other thing not everyone knows what that is also I’ve had my ping be fine and the game be fine for a awhile and then all of a sudden it starts lagging and I don’t think that’s something you should be banned for? If you want to play with you’re friend and you leave like right as the game starts how is that bannable? The game allows playing with friends and the game is the reason why the one friend disconnected. What I’m saying is that there is an option to leave the game for a reason just like basically every game has that option the only reason why it’s such a problem for dbd is because it’s not easy to solve like a game for example overwatch where if someone leaves they just fill the game with someone who’s been waiting in match making awhile in dbd you couldn’t really do something like that.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/447386#Comment_447386

    The ban times should not ramp up, you should not disconnect multiple times

    The ban time should just be whatever you think the maximum should be, for example 1 hour, every time you disconnect, even the first time

    I don’t think that would be fair though like some situations a dc isn’t just someone being salty like if you have to restart you’re game, if you entered a game that’s so laggy you can’t even play, it you’re playing with a friend and they lost connection so you want to leave etc etc I don’t think every dc is a bad thing which is why there is an option to do it in the first place and I don’t think someone should be punished for an hour if you want to dc because you want to leave for example a really laggy unplayable game

  • Uhm flashlights I can understand shouldn’t be a thing but I think a pallet stun is fine

  • I agree the disconnect is getting out of hand and now I’m seeing more killers dc like I’m a survivor main so I’m used to having other survivors dc but recently so many killers are dcing now and honestly the new rank system is a mess for both survivors and killers it feels impossible to even get two pips now unless you’re like farming I don’t think the dc problem will stop untill they actually reward players for what rank they are and also having a greater punishment for dcing they will probably never do any type of ban for dcing but like you said I don’t understand why there isn’t a timer for joining a new game like for 24 hours if you dc once you have to wait a 2 minutes to join a game if you disconnect again you have to wait 15 mins and if you dc again it’s longer and longer

  • Honestly this could help a little bit with the dc problem like if the ######### option has its own Action but also would have to find away so it’s not abused

  • I’m a survivor main and I don’t think it’s op it’s just kinda annoying to deal with which I don’t mind I can understand how lower ranked / new survivors can think it’s op though

  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/445751#Comment_445751

    I'm not talking about 2 or 3 people SWF. I specifically said 4 SWF. Major difference... thank you for your reply though @Moonlight

    -MystiKasT

    I understand that what I’m trying to say is that a 3 man isn’t really that much different than a 4 man and to just place this scenario in a 4 man and not a 3 man isn’t fair but on the other hand it’s not fair to put this scenario in a 3 man to the one person that’s not in the party

  • @GT_Legend2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/445575#Comment_445575

    That literally did not help. I play nurse and huntress at rank 1 all the time, compared to pc it is much more demanding with a controller.

    But thanks for the input, Nurse main. I don’t know what I would have done if I didn’t know that you main nurse

    That doesn’t explain the FPS issue and regular lag spikes.

    They have to be trolling I mean even when you’re not in a game and just updating you’re blood web the game is laggy and buggy

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/445799#Comment_445799

    Absolutely, I agree with you AND the devs that a 4k should be difficult. The issue is that that scenario IS DIFFICULT, it take a LOT of work, timing and skill, as well of forethought in perk builds. All of those dot points are different tasks the killer has to do to get to this scenario and a lot of them aren't entirely in the killer player's hands. None of those are like "right well, I'll just kill 3 players then!" You still have to be better than those 3 other players AND play in a way that stacks up Remember Me without leaving the obsession alive, nor creating a new one.

    To say in that scenario that Remember Me needs to be nerfed because it doesn't feel easy for a survivor to open the gate through it and escape anyway isn't about making a 4k hard, it's about weighting the game in favour of surviving over killing.

    Again, this is only one, RARE scenario, built around one, RARE perk, that is now going to be even more rare because it's been nerfed for the other 90% of matches IN CASE this once case doesn't feel like "a really good shot to survive."

    At some point, you've been outplayed so hard that, yeah, it probably won't feel like you have a great chance to open the gate solo against a perk that ONLY slows the gate opening, and you know what? That's ok, because there are a LOT more common situations that feel much more oppressive as the killer player that we're just expected to sit back and deal with.

    I understand what you’re saying I just believe that no one should feel “guaranteed” being able to survive and also no one should feel that way about getting 4K. I agree that remember me shouldn’t be nerfed but certain perks need to be changed due to now the ending of the game is now different I mean I’m just thinking about remember me with noed

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/444801#Comment_444801

    See there's a serious divide between what you're saying and the reality of the situation. The perk has been nerfed in case of ONE specific situation:

    • The survivors have not completed all generators.
    • 3 survivors have been killed.
    • The killer has found, and closed, the hatch.
    • The killer has done all of this using only 3 perks, because Remember Me has no function through the main game.
    • The killer has already played in a way that is considered decent or nice as tunnelling off the hook: A. Results in less than maximum RM stacks, and B. Risks DS creating a new obsession who ignores the RM penalty anyway.
    • The killer has killed the obsession, which has a decent chance of meaning fighting through perks like MoM that add extra hits to deal with.

    Remember Me has been nerfed so that the last remaining survivor should not find it too hard to open an exit gate, when facing a perk which ONLY functions to make opening an exit gate take longer.

    I understand that you want there to always be a chance at survival, but that chance doesn't need to be close to 50%. In that case it is entirely possible, granted difficult, to open an exit gate by playing tactically and not just sitting on an exit gate start-to-finish, hoping the killer doesn't check it.

    Honestly, how much does a killer have to do, how well do they have to play, for the game AND THEIR OWN PERKS to feel like the odds are on their side?

    And then on the other side we have killers playing decently 2 hooking 4 survivors through a whole match, and then BANG! A gen goes off, 4 health states are recovered instantly by a team that all double-sprint-burst to the gate which can be opened in 20 seconds, before a killer can physically reach it (let alone catch and smack a survivor twice without them getting to the gate.) What part of that situation feels like the killer "always has a chance to kill someone!" to the same degree a survivor facing Remember Me has a chance to survive? Are we expected to ALWAYS bring a filthy perk like NOED to stand a chance? It's not like in the other scenario the response is "well you should have brought Wake Up!"

    There are somethings I agree with you on the one thing I wanted to touch on was you saying the chance for a solo survivor surviving shouldn’t be 50 while I agree with that I also think it shouldn’t be so high for a killer to be able to also get 4 kills I looked at it like this I think it should be for killers. 1 kill = great chance. 2 kills = good chance. 3 kills = medium chance and 4. = difficult chance. I feel like this keeps the game fun and not stale having to grind and figure out playstyles to get better at the game and becoming a great killer that always can get to 4 kills rather than just handing everyone it if there at 20 rank or 1 rank

  • Yeah I agree that it is both I only play survivor so I can’t really talk about any of those things on killers side but on the survivor side it honestly feels like you can’t pallet stun anymore and a killer can be so far from you and can swing and it some how still connects I’ve even been hit through walls, objects, and corners. I understand that his isn’t all because of hit boxes I’m aware of other things like latency, lag, connection and the accuracy. I wouldn’t be so annoyed with it if the games “aim” accuracy wasn’t so forgiving, I’m not saying that to be a ######### I really do not care if the killer is looking in the opposite direction of me and swings but it still connects which is fine but if you’re gonna have that atleast fix the hit boxes

  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/445751#Comment_445751

    I'm not talking about 2 or 3 people SWF. I specifically said 4 SWF. Major difference... thank you for your reply though @Moonlight

    -MystiKasT

    I understand that what I’m trying to say is that a 3 man isn’t really that much different than a 4 man and to just place this scenario in a 4 man and not a 3 man is still unfair to the killer but to place it in a 3 man is unfair to the one survivor

  • it honestly feels like they’ve gotten even worse recently

  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/445751#Comment_445751

    I'm not talking about 2 or 3 people SWF. I specifically said 4 SWF. Major difference... thank you for your reply though @Moonlight

    -MystiKasT

    I understand that what I’m trying to say is a 3 man isnt really that much different than a 4 man and this situation wouldn’t be fair to just place in just a 4 man and not a 3 man but at the same time it’s not fair if it is placed in a 3 man to that one person that’s not in the party

  • Some of y’all have to realize not every single game you’re going to kill every survivor and not every single game every survivor is going to survive

  • i Don’t really think there’s much they can do I mean everyone communicates on a program that’s not in game so what can they really do? Even if it’s only 2 or 3 people that are swf how would adding an extra gen be fair to the people that are not in that party? I do agree though if all four people are swf then there should be something to keep it fair but I don’t understand how they would do that for a three man swf because that still puts the killer at a great disadvantage

  • @SmokePotion said:

    https://forum.deadbydaylight.com/en/discussion/comment/445716#Comment_445716

    If that survivor isn't injured, they escape in that scenario.

    you're correct but you have to look at every scenario. Like if it was a killer that can just insta down, like the killer can stand in front of one gate as the end game collapse happens and the survivor no matter what will die it’s kinda not fair to not give the survivor even a chance.

  • Oh god I honestly thought this would fix some of the accuracy with the these ######### hit boxes but I guess not I play on console so I haven’t tried it

  • You’re not wrong I mean I would say atleast half of the people that disconnect are people that disconnect because of something happened that shouldn’t like lag, spawning next to the killer, etc etc but the other half are just cry babies that disconnect because they are either a survivor that got downed fairly or a killer that couldn’t get any kills by the time there’s one gen left no matter what it does kinda ruin the fun of the game and lately it’s been getting worse like yesterday I played for about 6 hours and almost every single game there was atleast one survivor hat dc’d or the killer just dc’d

  • I understand what you’re saying but I feel like for some situations this wouldn’t be fair like imagine if there is only one survivor left and the killer finds and closes the hatch and just sit in front of the one exit gate

  • I play on ps4 and it’s so frustrating. The frame rate, the lag, the latency, the 1000 year long match making wait and not to mention accuracy. I don’t understand how people can say it’s the same on pc and console.

  • lmao Okay then don’t start crying if they do that and then start to slow down all the killers to balance Survivors

  • I don’t think it’s billy I think it’s just all the hit boxes in the game plus the lag

  • Some of y’all are to much lmao

  • Survivors have to deal with instant downs, camping, tunneling, noed. Like are survivors not suppose to have a way to try to counter that?

  • I’ve been saying this for so long the hit boxes are ridiculous half the time their not even looking in the direction of me when they swing

  • or you can just close it and not camp it

  • Yeah no matter what I get hit through a pallet lately and I’ve also be noticing sometimes I end up on the wrong side of the pallet

  • honestly same I play on ps4 so not shocking I think the game on console in my opinion is such a mess, the lag, the hit boxes, having to spam action buttons when running through pallets or windows cuz of the lag it’s a mess

  • I still don’t understand why at least the sounds haven’t been fixed in this map I understand with all the drops and stairs you need to know if the killer is below you but 90% of the time you don’t know if the killer is upstairs or downstairs and in which direction

  • I remember I literally waited 45 minutes for a match as a survivor I ate dinner and came back to it still matchmaking

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