Avatar

miaasma

miaasma

About

Username
miaasma
Joined
Visits
0
Last Active
—

Comments

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/554665#Comment_554665

    Everything that isn't an exploit is fair. Yes, even Prayer Beads my guy.

    It shouldn't be up to the players to handicap their games just because the devs don't know how to properly balance the game.

    All the stupid OP stuff at this point is fair game from both sides. Until we get the reasoning behind the Vanilla Test, everyone should continue to break the game as much as possible without exploits or glitches.

    It's the only way they'll take things seriously. Everyone should reveal their true final forms.

    "fair", insofar as not being an exploit, sure

    that's not the same as balanced. that's a whole other topic of discussion, and not what this thread is about

  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/554102#Comment_554102

    Lmao yeah ok buddy. Saying Huntress isn't good on console is literally just because you have bad aim. I get it's easier to aim on PC, but dont fool yourself dude. And besides, you literally admitted she's better, whether it be on PC or not. So you really shouldnt have even made this point.

    Huntress can end chases long before Billy ever can. He might have pressure, but he still gets looped. The chainsaw is borderline useless while being looped.

    And Hag is widely considered one of the best Killers in the game by plenty of top tier Killer players.

    Im definitely not new mate. I've been a Rank 1 players since the game came out. Don't project your own skills onto me.

    huntress's problem is that she's too map dependent, and the maps currently being released are 1. enormous and 2. full of junk and tiles that she struggles to throw over

    this means she can't typically go for long shots, and more importantly that she can't spread map pressure well against people who are focused on objectives

    she's also loop dependent; yeah she can throw over some loops, but other loops she pretty much just has to run through, and throwing down pallets early is very frustrating for a huntress player

    billy is also map dependent, just less so, and even on newer maps he can spread pressure just by being able to get around the map quickly

  • exhaustion addons should be reworked so that the resulting exhaustion goes down in chases

    right now there are brown and yellow addons that effectively remove perks from the game at key moments. walking for 30 seconds in total mid chase is not feasible, for reasons that should be obvious. in the huntress's case, at least you have to aim the hatchet properly in order to apply the effect - much more egregious is clown's exhaustion addon since you don't even have to really aim it at all, it just needs to land in the general vicinity or on a loop the survivor is using

    i'd be totally fine with exhaustion addons if they weren't effectively permanent until the chase ended, but right now it's very easy to just delete survivors' perks with very common addons. the exhaustion nerf should have coincided with these addons being reworked, but they weren't, so here we are

    i don't think any addons should be added to huntress's base kit except maybe deerskin gloves

  • anything you can do in this game short of exploiting unintended mechanics or otherwise cheating is "fair", but whether or not something is a fun and/or effective strategy is up for debate

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/551575#Comment_551575

    I mean, you seem to know perfectly that someone plays only one Killer based on only a couple of isolated games. That doesn't seem much better.

    yes it does? personal experience vs forum avatar

    such a group of geniuses i am dealing with lol

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/551333#Comment_551333

    Rofl oh please

    You actually played me one time. Every single game after that you and your SWF squad plug pulled as soon as the game started. Y'all think Prayer Beads are unfair while running your SWF squad every game, the irony.

    nobody has time for your 0 counterplay addons

    spirit has no problem with good groups of players provided they don't tunnel aggressively and get dsed 3 times

    we love spirit mains

    @artist this is so entertaining to me tbh

  • @OMagic_ManO said:

    @miaasma

    You just judged Blueberry based on their portrait and got personal and called them bad without Prayer Beads lmao.

    i judged him based on personal in game experience, i even said as much in an earlier post

    such a good bunch of readers in this thread

  • @Gardenia said:

    https://forum.deadbydaylight.com/en/discussion/comment/551413#Comment_551413

    No, I didn't miss a point. You just agreed with me actually on a couple points. It all comes down to opinion which is what mine is, and it still doesn't negate the fact that a vast majority wants new things added in survivor gameplay.

    So once again

    I appreciate it.

    👍

    if that's what you gathered from this discussion then discussing anything with you is a black hole

  • pretending to know how i play survivor based on a forum portrait, a true classic from the members of this forum

  • yeah that's about what i thought you'd say

  • @LCGaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/551347#Comment_551347

    Of course they say so, it's obvious that you don't play killer all that much

    Some killers can become good with specific add-ons but once you don't have those you need to fight for your life

    Most killers are M1, M1 killers are bad in general, I did manage to get to rank 1 using all killers, it was a pain, having to use all cheap and annoying tactics just to pip

    Got to rank 1, never again, I don't want to always play Billy

    wrong, as usual, i play killer a lot

    i love this tendency that people on this forum use wherein instead of actually considering why somebody thinks something relating to killers they just assume that they're a survivor main. it actually makes all of you look really bad to anyone not residing in your echo chamber

    i never said all killers were equally viable at rank 1, i just said that every killer can be played at rank 1. some killers like nurse and spirit don't really need addons to do well, and billy does fine unless you're against a very strong group, but other lower tier killers do need addons in order to compete

    my main killer is wraith and i manage to pip pretty regularly without employing "cheap tactics" so you might not actually be as good at the game as you think you are if you think playing in red ranks with lower tier killers is such an ordeal. a lot of people manage just fine

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/551087#Comment_551087

    That's typical of a Loopy Looper, can't loop them, they break the game!

    i can't wait to check out your amazing dbd builds on your youtube channel

  • @Gardenia said:

    https://forum.deadbydaylight.com/en/discussion/comment/551383#Comment_551383

    First off, how do you know that's the only reason people are suggesting another objective?

    Oh. You don't.

    Secondly, me mentioning the escape rate was ancillary and also exaggerating because it was a generalization of the overall message:

    "AS SURVIVOR IF YOU KNOW WHAT YOU'RE DOING, MOST TIMES YOU WILL ESCAPE."

    And this is in both SWF and solo. So me mentioning the escape rate indicates nothing about how I play to you. You're just assuming.

    Oh you must think I'm a blendette that hides at the first sound of heartbeat....?

    No?

    Oh you must think I'm a meghead just hookrushing.

    Still no.

    Stop trying to make it out to seem I only care about escaping when I literally said in one of my replies confirming holding M1 is boring so that's why people get into Chase's?

    What else you got, I can go all day hunny~

    how to miss the point in such a way that it becomes incredibly embarrassing

    you literally don't need to know what you're doing to escape as survivor because you can sidestep most dimensions of this game while still escaping the trial

    as a survivor you literally have the agency to determine how "boring" the game is for you unless the killer is afk or sucking so hard that the game is a joke

  • @Gardenia said:

    https://forum.deadbydaylight.com/en/discussion/comment/551377#Comment_551377

    The escape rate isn't the focus of my post so idc about that.

    And are you really saying the devs don't need to add anything to Survivor gameplay to make it more interesting?

    Really? Because there are tons of threads and people also asking for secondary objectives.

    Are they too not suitable to play Survivor?

    C'mon, it's been 3 years. A whole three. Something new aside from EGC should be added. Something to spice it up for me and others personally.

    people are asking for secondary objectives because they think the games go too quickly, not because survivor is boring

    the reason i brought up the escape rate is because you mentioning it indicates to me what kind of survivor player you are, and tells me why you think it's boring (because you play it in the most boring possible way in order to value escaping so highly)

  • they don't need to add anything

    maybe you just aren't suited for survivor play. plenty of people prefer killer, that doesn't mean survivor needs to be changed

    escape rate doesn't mean anything so if you care about that then that's a little sad. escaping itself isn't hard at all. it's 5k points

  • the point is nobody cares about escape rate

    you can hide all game, hold m1 on generators, open a gate and leave in most games that aren't against a competent nurse or spirit

    if you want to shake up how survivor is played try focusing on getting other people out of the game rather than yourself

  • pretty sure i already know what kind of survivor player you are based on boasting about your incredible 90% sUrViVaL rAtE

    please stick to killer i don't need more teammates like you

  • the amount of down votes doesn't mean anything to me, this forum's full of killer mains with victim complexes who think things like prayer beads are balanced and the legion rework should be reverted

    go ahead and assume i don't play killer in red ranks if it makes you feel better about being bad at the game, we already have one prayer beads enthusiast telling me i don't play killer in this thread

  • what do you think happens at high ranks

    do you think it's full of amazing players and coordinated swf teams

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/551087#Comment_551087

    you probably don't even know how to play the game at a basic level

    you got me

    @Blueberry i've played vs you at least a dozen times and every game you played spirit (and every game you didn't run prayer beads you got destroyed)

  • the game has absolutely no balance issues and anyone who brings any issue up is just bad at the game

    such an insightful viewpoint i've never encountered before, thank you for the forum wisdom

  • good

    it was a horribly designed perk and i'm glad it's dead

    maybe it can be tweaked in the future but it needs to be niche for what it does

  • @Blueberry said:

    He already wasn't red rank viable before the nerfs, now he's just bad.

    Would be nice to play more than a couple killers at high ranks.

    how would you know? the only killer you play is spirit

    every killer is "viable" at high ranks provided you bring the right perks and are good at killer, nurse and spirit will just land you more wins because they break the game

  • @RicardiBacardi said:

    Its not exactly before the patch, Legion needed to strike 4 times in FF and the DW bar only went down if Legion stopped chasing you.

    Im talking about loosing a small percentage of DW bar by doing heavy actions like running, vaulting and dropping palettes.

    For example, each vault you do takes 5-10% of the DW bar. Or 10% for each minute running.

    I think you didn't understood well my approach.

    @miaasma

    PD: instead of saying its bad, pls, say something more productive, im open to hear your changes to my approach.

    i told you why, DW ticking down when running would literally mean a legion could just chase you until you fall down. it'd be exactly the same thing as moonwalking was in legion's previous incarnation, aka zero counterplay and a ticking clock until the survivor was downed

    even if it was horribly inefficient, it was extremely unhealthy for the game, and it was a big reason for why legion was changed in the first place

  • object is really not a hard perk to run as long as you understand when not to look at the killer. honestly the worst part of adept laurie is sole survivor

    adept david is also much harder because even with dead hard no mither is terrible

  • you will

  • @artist said:

    that sounds terrible, like bad for the game terrible lol

    which explains why so many people here are in love with it

  • @TrueKn1ghtmar3 said:

    Lmao it was already easy to break him out mid chase just survivors refused to learn the skill

    https://forum.deadbydaylight.com/en/discussion/comment/549697#Comment_549697

    yeah if only the survivors had adapted to clunky mechanics that worked in unintended ways, like ghostface exposing you by standing in the open as you look at him and your own character model blocking it

    this is just baseless whining, ghostface is fine

  • gasp now you can't stalk out in the open mid chase with the survivor looking directly at you ghostface is dead everyone go home

  • you can hear his cloak moving around when he's nearby

  • not a silly question

    typically "god pallet" refers to the shack pallet, which is considered to be one of the safest pallets in the game, but in general it can be used to refer to any pallet that absolutely has to be broken and cannot be played by the killer. there are a number of god pallets on "The Game" map for example

  • she's kind of the killer for babies right now

  • if you're going to run NC i would recommend using sloppy instead of surveillance

    if you're running ruin then kicking gens is kind of wasteful

  • @RicardiBacardi said:

    Or make DW bar go down by doing certain actions (heavy actions) like vaults, drop palettes (or whatever its called) running, while light actions like walking don't.

    Its like a real DEEP WOUND, little by little your bleed out to death (go down) if some actions are done.

    That would add extreme preasure to anyone who has DW.

    so...exactly like they were before?

    if you're running from a legion in deep wound your timer would tick down?

    do people not think before they make suggestions? this would be unbelievably bad

  • @Skrill0x said:

    https://forum.deadbydaylight.com/en/discussion/comment/549091#Comment_549091

    if you go down right nexg to the hook its your own fault. Play better instead of whining that your crutches dont save you

    yeah just outskill the person literally hitting you off hook before you can go anywhere

  • all the bugged perks and ghostface being clunky

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/549025#Comment_549025

    What does Myers' deviousness have to do with anything? Bloodpoints aren't connected to rank.

    yeah i brainfarted

  • no, that's its only use, which is why it's a bad perk for the game and should be reworked

  • no, but don't do it

  • @Talmeer said:

    Imo, the only thing they need to do, is to make the rework undone and then the Legion would be great again.

    But please bhvr... Fix the exploits of the Legion first before you doing that.

    I don't like to be in heaven again, just to fall down straight into hell a few weeks later, because tons of people would then writing nerf threads towards the Legion because of those exploits.

    As example: You could grey out 1 knife, if a Legion trys to choose both knifes in the addon screen. That would be a exploit fix, without hurting the Legion.

    Simple and efficient.

    old legion was absolutely horrendous even without actively exploiting and cheesing

    i'm sorry but all of your ideas regarding legion hold no water while you idealize their previous presence in this game. old legion had no counterplay whatsoever and was absolutely horrible for the game

    do i think legion should be tweaked? sure, but if you legitimately think that the rework needs to be reverted then you're hopeless on this topic

  • hoo boy what a pedantic mess

  • @NuclearBurrito ngl i stopped reading when you said i "proved your point" and then typed a bunch of fluff about how survivors getting 4ked by an insidious bubba aren't donating him the game and how i don't "know" that they aren't doing so (protip: it's impossible to play well and get 4ked by an insidious bubba. do you even play survivor or what)

    sorry but at this point i don't think there's much i could say that could convince you that results aren't everything in this game, otherwise every survivor who escapes a match (regardless of contribution to their team throughout the game) should earn a pip and every killer who 4ks regardless of playstyle should pip. all it takes is a modicum of nuance to understand why that creates a flawed rank system but i guess you aren't capable of that

    i'll just let you be wrong and leave

  • no one has ever been banned for custom perk icons

  • you absolutely can farm for emblem points in the current system

  • billy (if played correctly, aka chainsawing rather than m1ing) is by far the easiest to depip with. leatherface can't get chainsaws in as many scenarios as billy can because rip leatherface sucks and i wish he didn't so he has to M1 way more and chases tend to last longer

    myers is kind of easy to depip with too because he gets such awful deviousness points

    i personally main wraith but play a lot of billy and i find wraith much easier to pip with despite finding games harder than billy games, which is symptomatic of the issues with the emblems. i want to be clear that i don't disagree with criticisms of the emblem system, but it's important to point out that 4king does not guarantee a pip and shouldn't

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/548998#Comment_548998

    @miaasma I know that what you described is what happens. I'm saying that it shouldn't be.

    Lets say you match 4 rank 10's with a rank 10 killer.

    All 5 players had to play well enough to at the very least get to rank 10, by definition.

    The Killer easily and quickly downs and hooks all 4 survivor's at once thus 1 hooking them.

    What this means is that the Killer was able to utterly crush survivors who were able to get to rank 10 in the first place. If they were evenly matched then that would mean they are in the right rank, however that's not what happened. The explanation for this is that the Killer is better than the Survivors he just faced, and since those survivors are rank 10 that by definition means he's better than rank 10 survivors. And that the Survivors are worst than a rank 10 Killer for the same reason.

    Of course that doesn't mean their better than ALL rank 10 survivors/killers, hence needing more than just 1 or 2 pips in order to rank up.

    Let's put it this way:

    Suppose the best DBD player in the world started playing the game on a new account tomorrow. He's amazing at being a Killer and will play perfectly to optimize his kill rate, never missing nurse blinks always making correct predictions with spirit ect.

    Since he's the best Killer in the game, but he still needs to start at rank 20 cuz it's a new account that doesn't know he's the best killer yet he is initially being matched with rank 20's.

    Since rank 20's are incompetent noobs for the most part he easily is able to destroy all 4 of them no problem, and why wouldn't he? We just matched the best player ever against people who just bought the game and are probably don't even know the controls yet.

    Now, pop quiz:

    Should the Killer pip? I mean you did just say that the point of the ranking system is:

    "to reward people for winning games that are more evenly matched and punish people for losing games horribly."

    And since these matches were NOT evenly matched then clearly no pip for the Killer, should have known' better than to be significantly better than their opponents.

    i don't know how to better explain this for you

    in your rank 10 scenario, if the survivors are being destroyed so handily by a rank 10 killer then they're obviously bloated and should derank, which they will. honestly given how rank works in green ranks the killer will still probably rank up, but this scenario is more of an indication of the survivors giving the killer the game for free than the killer demonstrating any sort of skill (think everyone farming each other in the basement without BT and getting 4ked at 5 gens. all the killer had to do was hit them down and hook them, the survivors did the rest of the work). again, why should the killer be rewarded for this?

    your rank 20 scenario actually occurred; a while ago, zubatlel did a perkless climb from rank 20 to rank 1 playing primarily huntress, nurse and billy. of course, he did rank up despite beating people who were obviously far inferior in skill to him, but eventually he had to play the game in a way that facilitated ranking up, not winning. for example, as he climbed higher in rank he'd play less billy (because billy sucks at ranking up) and more nurse. as a killer, if you care about ranking up, you can play the game in a way that allows you to even though the survivors are basically donating you the game

    your argument ultimately doesn't really mean anything though because ranking up at rank 20 doesn't function the way it does in red ranks, purple ranks or even green ranks. it's purely an academic discussion point. i haven't been in rank 20 in a long time, and certainly not with the new emblems, but i don't imagine it's possible to 4k and not rank up at that rank even if you just 1 hook everyone. this is why in my previous post i mentioned a red rank killer going against rank 20s, because then you're dealing with the killer playing at their correct level against survivors much worse than them, rather than a killer playing at an artificially lower level with survivors who are correctly ranked

    you can equip an ebony mori on any killer, tunnel everyone off first hook and kill them, and "win the game". should you rank up for this? i mean, you're 4king, right? but you took a shortcut to the 4k and thus wouldn't be rewarded in most emblems, so the game treats you as such. same goes for if you just 1 hook everyone

    like i said, this rank system is not flawless. i'm just pointing out that not pipping for a 4k isn't a universal bad. sure, there are times when it's kind of outrageous (billy's called safety pip king for a reason), but if you insidious camp with leatherface and let the survivors kill themselves with altruism then you aren't going to rank up because nothing you've done demonstrates that you should and the emblem system is reflecting that

  • legion's vault speed should probably be increased. right now a survivor can run an LT wall on you normally even with you vaulting after them and your power will typically run out before you can hit them

    other than that legion's fine where they are in my opinion

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/548965#Comment_548965

    @miaasma Winning due to survivor incompetence and winning due to your own competence are identical in terms of how it should effect your ranks.

    If your in a rank where a low skilled killer can dominate the survivors then that means that you are in a rank where even lower skilled survivors exist.

    While you can and should depip those Survivors, that Killer should still pip so they will be matched with Survivors in a higher rank who are more competent.

    In the event that this ends up going overboard and sends the Killer up too much because of this, then he will start losing a lot and thus depip back down until eventually they stabilize into their proper rank.

    Remember: While ranking systems are often tied to progression, you shouldn't miss the forest for the tree's. The job of a ranking system is to give the matchmaking system the means of telling the difference between lower skilled players are higher skilled players.

    Thus the players at red ranks should be the best players and the worst or newest players should be at yellow ranks.

    Remember though, that this is checking for RELATIVE skill. If everyone in the game is terrible but 1 person who is just meh, then you would expect the meh player to be at red ranks.

    Or in otherwords, you change in rank after a game should roughly be:

    (you competence - Your opponents competence)

    If your opponent is better than you then you should depip depending on how big the gap is. If you are better than your opponent then you should pip. It doesn't matter if your better because the opponents is 0 since the whole point is to track relative skill.

    if survivors are throwing the game and the killer is taking advantage, it's indicative that the survivors are in the wrong rank; conversely, if the killer is getting absolutely stomped by survivors (who aren't in a swf and using a low ranked player to get lower ranked killers or anything like that) it's indicative that the killer is in the wrong rank. in the former scenario the survivors should depip, and in the latter the killer should depip. survivors don't pip if the killer does so badly that they don't have to go for saves and just do gens and leave, and killers don't pip if the game gets delivered to them through survivor incompetence. at best, both parties black pip in these cases. thus, your point about winning through opponent's misplays vs your own prowess doesn't hold up

    if some horrible rank-related bug occurs and i (currently a rank 3 killer) end up stomping all over a bunch of survivors who just bought the game, i absolutely shouldn't pip for it because nothing i demonstrated indicated i should be above my current rank. a rank 20 killer who just bought the game should pip for that game, i should not

    the entire point of the current rank system is (theoretically; whether or not it actually accomplishes this is debatable) to reward people for winning games that are more evenly matched and punish people for losing games horribly. if you're stomping all over people in a game it's indicative that those people's ranks (provided they're your rank) are bloated and they'll depip as they should, and the game will black pip you thereby not bloating your rank by rewarding you for destroying people you are clearly more skilled than

    the only issues with the current emblem system are killer specific emblems (and perhaps gatekeeper as a whole); for example, killers like billy suffer disproportionately in the chaser emblem because they have instadown abilities and chases end relatively quickly, so obviously this system isn't perfect. but in the case of a rank 10 killer killing everyone and not pipping, especially in a game i haven't watched myself, i'm going to go ahead and assume that the system is not the problem. i had no trouble breaking out of green ranks with hard to pip with killers like billy, and at that level even stompy games generally yielded pips

1 … 6 7 8 9 10 … 17