metalklok
metalklok
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@Blueberry said:
You're missing the main point of DS that a lot of people miss.
You are getting an extreme amount of value from it whether it activates or not, regardless. For the perk not to activate the killer had to play in a way that is extremely inefficient towards winning. Against good survivors this loses you the game. So not only if it didn't activate, but even if you weren't running it and at least 1 person was running it, it still gave a lot of value.
That is how completely insane DS is as a perk. It has a game swinging effect even if it never activated once. That is nuts. You gain a similar effect from BT if it never even activates.
Just the fact of the DS sitting on your perk bar does more than the vast majority of survivor perks in the game, purely by its existence.
exactly. Even if it doesn't activate you still get value because the killer is respecting not getting ds'd
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@NHD said:
https://forum.deadbydaylight.com/en/discussion/comment/1340313#Comment_1340313
Nah I just popped into the forum because i saw smt about slugging and even as a killer I've always thought it was a problem
k just seems weird that this dudes getting dog piled then you start to back him up but looking at your profile it was created within the last 20 minutes
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1340280#Comment_1340280
It IS stupid, this cannot be denied. But, I have like 4200 hours on this game. And I cannot think of more than a handful games where someone let me bleed out on purpose or was waiting until the last second before picking me up, just to let be a dick.
I am also not doing that myself, the only reasons I slug is when I want to create pressure. If I slug someone to death it is either because they crawled away and I was not able to find them or if I dont have any Hook nearby.
So why should a mechanic or tool (which is slugging) be changed for something which happens rarely? Its not like you go from game to game where you get slugged for 4 minutes without any intention to pick you up.
https://forum.deadbydaylight.com/en/discussion/comment/1340253#Comment_1340253
Killers slug all the time but when it comes to DS it is IMPOSSIBLE to slug... It works both ways.
??? i slug all the time when to play around ds idk what you mean???
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@NHD said:
from a legion main perspective/ rank 1/ I agree that slugging should not exist because I've played as a survivor and watched the killer go afk as we all died.
LMFAO xify did you just make a second account to back yourself up?
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guys its not a serious post
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@Xify said:
Also another thing, after I run a killer around too long they finally get me then camp the hook. You guys are probably that type of killer.
nah im a rank 1 killer if you camp a hook survivors finish gens. Also you said you're a rank 1 killer and survivor but dont know that unbreakable counters slugging?OK
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its 4 minutes not the end of the world and this rarely happens or it it happens all the time you guys are pretty bad if every match you get 4 man slugged
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so survivors cry that you can slug to counter ds( one of the most used survivor perk} but then when you do survivors cry that you are slugging. NOICE
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1340162#Comment_1340162
"i dont think you know anything about card games"
I am working for a card game company for 9 years now as a volunteer...And while I know that Cardgames are RNG, I also know that the player makes a lot when it comes to reaching the Top Cuts.
And well, sure the best cards are RNG, but you can also search them. Its not like those cards are played as a One-Off, if I want to have a Field Spell, I play cards which let me search a Field Spell, to minimize the RNG. Instead of playing 3 copies of a card, I have 6 copies of a card.
However, the player has much more influence over what he is playing and how he is playing it. This does only apply to DBD to an extend. Sure, most likely the better player will win, but there is some stuff in this game where even the best players cannot really do anything when the other side is a little bit competent. Like, lets say Shack spawns with the Window facing to a Jungle Gym Window. If the Survivor is somewhat decent, they know how to run those Tiles, and the Killer will not really have a chance to catch them (if we assume it is a Killer who needs to loop).
dude you said "DBD cannot be competitive." which BY DEFINITION is wrong, take your L and sit down.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1340135#Comment_1340135
You can minimize RNG by Deckbuilding. This does not work for DBD - you cannot do anything about a Map spawning full of Pallets in the middle or with a giant Deadzone.
Skill is not relevant when something like this happens, the dumbest Killer can catch a Survivor in a Deadzone and the most skilled Survivor will have problems there.
"You can minimize RNG by Deckbuilding"
i dont think you know anything about card games, Some of the best cards in hearthstone are rng why would you want to take them out also i used to play in yugioh local tournaments all the time and you can get a hand where you win in the first turn just because you drew all the right cards people even call them ftk (first turn kills) or otk (one turn kills) just because something has rng in it does not make it any less competitive just less skill oriented.
edit= or poker, Poker is all rng and bluffing is poker not competitive?
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@Nobsyde said:
Fighting games with lower skill cap than DbD? Like which one?
dive kick
edit=also if you play any arc system fighters they literally have a system to mash 1 button and it inputs a whole combo for you.
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@Aven_Fallen said:
DBD cannot be competitive. The Skill Cap is really low and too much RNG.
definition of competition
Competition arises whenever at least two parties strive for a goal which cannot be shared: where one's gain is the other's loss.
so by definition dead by daylight can be and is. and too much rng? hearthstone has a very active tournament scene and that game has a ton of game winning rng.
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clown turns into killer klowns from outer space
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at least the devs said they are looking at slowing down the start of the game, i wish they would let us know the details of that already.
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i just don't see the point in arguing with a 7000 post survivor main saying that Object is fine in anyway when its great against all killers and counters hag and trapper even in solo its still op.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1339520#Comment_1339520
OOO is fine in solo, it only becomes a problem in SWF because then the entire team knows what you are doing. It's not quite the same thing. DS doesn't actually become that much stronger in a SWF.
whatever cool i dont want to argue with you anymore, have a good one
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1339489#Comment_1339489
Yes. It means the killer and the player have the needed tools to still apply proper pressure to gens and still get his kills.
IF the players rushed gens and he couldn't apply proper pressure, then I would see his complain.
It was ONE gen. Big wow.......
So i post a video about gen rushing and you say its fine because he 4k but if i post a video when they gen rush and the killer doesnt 4k its because the killer is bad. Also you cant apply pressure for like the first 30 seconds till you find the survivors my problem is there should be in no way a option to finish a gen in 17 seconds.
@felipao_brabo said:
https://forum.deadbydaylight.com/en/discussion/comment/1339449#Comment_1339449
if you balance the game towards trash killers, you're going to have killers like otz 4king every match.
What balances do you suggest? If you nerf gens because of 4 players with toolboxes and BNP in the same generator, whar would happen with solo queue or casual swfs?
my boy otz 4ks anyways
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1339497#Comment_1339497
If you do it consistently then yes. Otz frequently gets referenced with his videos showing him eating DS, yet he still 4k's consistently in these games. If it was as broken as you claim then he wouldn't win this consistently after being hit by DS.
"If you do it consistently then yes" you heard it here first folks thesuicidefox confirmed that OoO is not op because ive won more games against it than i lost, in a follow up whispers is also op because when i win i have it equipped.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1339448#Comment_1339448
I'm saying why complain about DS when you kill everyone? WORST EXAMPLE OF OVERPOWERED PERK EVER.
"What he thinks is a minute" and a minute are not the same thing.
He burns 1 DS then fails to play around the second, AND STILL GETS ALL FOUR KILLS. In what world does that prove the perk is broken?
https://forum.deadbydaylight.com/en/discussion/comment/1339445#Comment_1339445
Yet you can avoid it entirely by not picking up the guy. You can't exactly ignore NOED by not doing totems, that would only work if the killer isn't chasing you at end game and you just leave which isn't always an option.
"I'm saying why complain about DS when you kill everyone? WORST EXAMPLE OF OVERPOWERED PERK EVER"
ive killed people with object of obsession before does that make OoO not overpowered because i won the match?
Killers have lost matches with Noed active does that make Noed not overpowered?
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1339411#Comment_1339411
I know what you mean.
It's not about being balanced, since gens popping that fast isn't normal or regular.
BUT they did bring a 1 time use Pink Addon, it's expected to have the gen done that fast.
I know where you're coming from.
https://forum.deadbydaylight.com/en/discussion/comment/1339460#Comment_1339460
Agreed, I don't understand how killers can complain about this ONE gen popping and still get their 4k.
They can never be happy.
so if he didn't get the 4k does that make the point valid?
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/159692/gen-speeds-are-fine
Oh look, another video where a renowned streamer has a poor early game and still manages to obliterate all 4 survivors with barely any gens done, just for some pricks to come on the forums and cry about gen speeds.
lol who hurt you
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@Blueberry said:
The extra time did make a big difference. Pop is an example of well designed perk because it rewards you for playing well but does nothing if you play badly.
DS just needs to deactivate if the survivor does anything towards the objective, such as gens, totems, hook rescue etc. If they are doing those things then they either aren't being tunneled or they're trying to abuse the 60 second immunity.
damn that ds change is genius. love ya
@shwag said:
LALYTHIA is a survivor main who activly hates killers and goes out of her way to be negative to the killer player base...
Two weeks ago she only had 100 something post count so...
preach!
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1339411#Comment_1339411
Theres absolutely nothing balanced about a gen going off in 17 secs. You know what the balance to that is? Ohtz, ohtz is the balance. Most other killers would have got waxed that game and if those survivors hadnt been filled with a ton of false confidence, I doubt even he would have stopped them
yeah i wish i was as good as otz the dudes a god
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1339397#Comment_1339397
Slug them. Like is it really that hard to do?
"But they might have Unbreakable" SO THE ######### WHAT. Let them burn it, you have 23 seconds to chase another survivor. That's 2 not doing anything. If someone comes to help that guy up then that's 3/4 survivors not doing anything.
IT IS NOT HARD TO PLAY AROUND.
Also if you eat the DS early then it's permanently removed from the game and you can freely tunnel that player to death with no penalty. If you find yourself is a really good position, just eat the DS immediately. Don't try to wait it out and decide 10 seconds later. Just eat it.
I've had games a full SWF meta with DS/UB and I still 4k without getting hit by DS because I don't just pick them up like a bot. If I get hit by DS it's on purpose to make them waste it. If you have 4/5 gens then it's a great time to make them waste it, so long as you have some pressure on the other 3 (they are injured/scrambled/slugged/etc.).
https://forum.deadbydaylight.com/en/discussion/comment/1339401#Comment_1339401
11:00 OH GEE WOULD YOU LOOK AT THAT. FOUR DEAD SURVIVORS. God forbid he get's DS'd after picking up survivors that were just on a hook. Almost like their perks are doing what they say on the ######### card or something.
It doesn't punish the killer for "doing good" it punishes them for not changing tactics and picking up a survivor that was just hooked. Like bro, are you for real with this video?!?
"OH GEE WOULD YOU LOOK AT THAT. FOUR DEAD SURVIVORS" as if that counters the argument? so if a killer doesn't kill anyone with noed equipped does that mean noed isn't op because thats your logic.
"It doesn't punish the killer for "doing good" it punishes them for not changing tactics" if you watched the vid otz eats the first ds and says "lets get this one out of the way" which alot of killers do if the situation is right and the second pick up otz slugs him for what he thinks is a minute and gets ds. Also whats the "changing tactics" just leave the dude and walk to patrol gens" because then any red rank survivors will just pick the dude up. Ds is just a crutch
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1339401#Comment_1339401
Fair balanced and fun. In this case DS was not only a free escape but also a free unbreakable.
How anybody thinks such a perk should be able to be stacked 4 times in a team is beyond me in a 1v4 game. Killers have nothing close to as powerful as this, imagine killers getting the equivalent of sprint burst or deadhard, geez ppl would be crying their eyes out.
yeah, imo you should only be able to equip 1 "second life perk" per survivor. ds unbreakable combo is just stupid add borrowed time on top and its just cancer.
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ok finishing a gen in 17 seconds is balanced noice
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1339258#Comment_1339258
It doesn't reward survivors for playing poorly, it punishes killers for not changing tactics. OMFG
Would you say NOED rewards killers for playing poorly? NO! It punishes survivors that don't do totems.
If you get hit by NOED or DS it's your own fault.
otz just uploaded a video where he downed two guys and tried to pick them up and they both ds'd him, sure you can just slug and wait it out but this also punishes the killer for doing good.
https://www.youtube.com/watch?v=7CdIwSJRjFE its around min 2 if anyone wants to see
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i think its worth it just for pyramid head
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@LALYTHIA said:
Fair.
lmao, dude you're so cringe. Why are you first comment on half the threads here and all you do is say one snarky comment.
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i wish it had a cooldown kinda lame if i walk over to a gen and everyone just jumps off 2 mins in advance
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@Theetis said:
https://forum.deadbydaylight.com/en/discussion/comment/1331757#Comment_1331757
Oh, I was called a moron. I guess I lost the argument, darn.
I guess I'll just let you be entitled to your wrong opinion and move on with my day.
do what you want its your life. Im just saying that if you think a game that the devs say is a horror game, the gameplay is a KILLER(some from horror movies) kill survivors and survivors run away from them in horror based maps isnt a horror game your just wrong and stupid. You also said it stops being scary after 100 hours that same mindset could be put into moves like this, Friday the 13th isnt a horror movie it stops being scary after the 17th viewing. Just because you played the game for so long does not change the theme of the game.
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@Theetis said:
https://forum.deadbydaylight.com/en/discussion/comment/1331738#Comment_1331738
Results speak louder than words.
you know you're right maybe if the game was about killers chasing and killing people in a area themed like horror movies like dark forest empty hospitals, abandoned traveling circus etc etc THEN it would be results but till then. PS you're a moron
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@Theetis said:
Honestly, Dead by Daylight isn't supposed to be scary in the first place. And it definitely stops being scary after like 100 hours of playtime (unless you're a Blendette at heart).
If I were to choose anyone, I'd have to vote for Springtrap, aka William Afton. He is the main antagonist of the story afterall, and Springtrap himself is pretty creepy. He can also get skins for himself (Glitchtrap from FNAF VR, Molten Springtrap from the pizzeria simulator one), giving BHVR even more ways of gaining profit.
" Dead by Daylight isn't supposed to be scary in the first place"
i mean its literally says its a horror game
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me and three janes
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yeah the bear that came from the game thats for 10 year olds that think jump scares are high quality horror running around with freddy and Micheal sounds real cool.
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noice, kill all survivors
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1331089#Comment_1331089
Id say resiliance rewards you for staying injured.
yeah i can agree with that
@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/158639/entitled-survivor-rule-book
Should submit this post for a Peabody or something....top rate...top rate.
who says peabody? what are you 60?
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@toxcitynacl said:
Even if I knew what you could have done better I wouldn't tell you.
damn you're so cool, hey do us a favor we can't handle how cool you are could you just never post again? thanks!
on topic. I think you said it aka if you played a different killer like spirit,nurse,freddy,doc it would of been a different game because those killer have the best chances at catching survivors mid loop. Also 99% of players agree that if you get matched with a really good 4 man swf theres not much you can do.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1330098#Comment_1330098
Why did you include fixated on this list at all? Half of its effect only works if the survivor is healthy.
i dont expect you to read all the replies since there is 6 pages of them but on the fourth page i said that i got fixated mixed up with resilience you dirty nerd.
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haddon
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@yourfavcampingbubba said:
https://forum.deadbydaylight.com/en/discussion/158663/swfs
The real question is, how do you know they're SWF?
Only cause they know how to press m1? only cause they know how to bodyblock? cause they're good at chase? any solo can do this.....
uhhh or you can look at their steam profile.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1330098#Comment_1330098
Please explain to the class how Fixated, a perk that you don't benefit from when you are injured (other than seeing scratch marks but who cares about that), rewards you for being hit.
oops sorry i got it mixed up with resilience
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1330155#Comment_1330155
You can't say the same for those. No. NOED rewards you for losing all 5 gens. It rewards you for losing. Perks that give you information when a gen pops is fine. You'll likely lose a gen or two, but losing all 5 means you lost the game. The perks you listed don't reward you for losing. Name the perk that lets you jump off death hook at full health. None of the perks you're bringing up are anywhere near the power level of NOED. DS will rob you of a hook sometimes. Borrowed stops you from tunneling. Unbreakable is countered by just hooking them. Soul guard isn't even really good and unbreakable forces you to stay injured to get use.
no no no no no ive won TONS of games when all the gens are done. Its not over till those slimy butt survivors leave. I used to love running remember me builds. Me downing a survivor after a chase i consider a little win and on their part a little lose not a total one just like winning a battle not the war but they get rewarded for losing the battle. Ds rewards you for getting picked up after getting off the hook, unbreakable rewards you for getting into dying state etc etc those are you losing in aspects of the game no way can they be considered winning you dont say hey guys i just won against the killer aka he downed me.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1330093#Comment_1330093
Noed is fine, but dont act like the only reason it activates is because survivors are gen rushing
I've had soo many games where we just barley manage to get the last gen done then get hit with noed
im not, im just tired of people crying that theres no counter to noed but they never touch bone imo i hate noed why should i wait till endgame to MAYBE use my perk i stopped using noed when i got into the single digits as a killer.
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@Crackgear said:
Ok , I beaten all of them fine .
But seriously , already pissing me off is annoying with the cusses and swear but using DDOS ? Are you serious ?
I was streaming normally and I don't know if they were stream sniping or not but holy HELL they were freaking annoying and being toxic.
They called me things that doesn't even fit my description . They called me fat , the n- word , a c- , told me to kill myself and I will fk your mom.
They even tried to DDOS me at the end screen . They do that by having one of their friend (the host) to make it look like he left but they will try to hack into your acc to wipe memory and stuff.
I was lucky I snapped my router before they could try that sort of thing but HELL.
To go that far for a win ? Are you serious !
i hope you reported them all but when i win and the survivors act like a holes i do a short puzzle online really makes me forget about how stupid they can be, some of them got angry at me yesterday because i waited out all their ds's, they said i was a sweaty try hard etc etc
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1330139#Comment_1330139
Losing all 5 gens is very avoidable. Much more avoidable that taking a whole 1 hit in a match. With the map changes you can't run the killer than long. You aren't playing haddon every match. One hitting everyone is a much better buff than most the buffs the second chance perks give survivors other than adrenaline. Getting hit and hooked is going to happen every game. You can't compare one hitting everyone because you lost all five gens to being able to tank a hit after being unhooked. Like you didn't even list adrenaline in your crutch perk list which is insane lol
i never said losing 5 gens isnt avoidable i said losing gens in general is unavoidable so where is the meta killer perks that kick in when you lose a gen. And i quote "NOED is rewarding you for basically losing" cant i say the same for ds,borrowed,soul guard,unbreakable,deliverance. Also i played 7 games today and 3 of them were haddon so i hate everything today.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1330114#Comment_1330114
That's the thing though. It's not always bad to get hit as survivor. Protection hits are a great example. Also, getting hit is unavoidable. You're going to get hit at some point. NOED is rewarding you for basically losing.
getting hit is avoidable. Its built into the game with loops and pallets and windows and ledges to help survivors to not get hit. Im sure you've seen gross ass rng spawns of jungle gym window into window that leads into either another jungle gym or just tons of pallets. Look at hadden field just thinking about it grosses me out because how safe it is for survivors to not get hit. I Think its hard not to get hit but the game shouldn't reward either side for playing bad, image if killer had a 8 meta perks like survivor that rewards losing. I cant wait for the perk that blocks off gens for 30 seconds when the survivors finish a gen and using your own logic i could say that losing gens is unavoidable so perks like this should be fine.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1330098#Comment_1330098
I wouldn't consider borrowed, unbreakable, deliverance, or fixated to be unfair perks. Also, dead hard isn't amazing imo. Most people just dead hard and get hit because killers expect you to have it. DS can be frustrating and I think it should turn off if you work on a gen or get out of a certain radius of the killer plus have the time limit on it. Adrenaline is closer to NOED in being a crutch perk. Unbreakable is one use and just kinda punishes slugging. Iron will is good if you're comfortable being injured and like using the perks that give you bonuses for being injured. Fixated is meh. What is seeing your scratch marks really gonna do for you, you know? One hitting everyone just because the exit gates open is much more of a crutch than any of those you listed. Soul guard is just borrowed but worse and borrowed isn't even good if the killer just goes for the unhooker. Which is smart because most survivors run DS
im just pointing out that all those survivors perks that i mentioned reward the player for playing bad aka getting hit or downed.
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@xEzekanarioX said:
If i get gen rushed i slug them all and let they bled out in the floor. If you dont want to play, me neither. There isn't much difference between sitting in a gen pressing a button and pressing a button to recover for nothing, hope they had fun! Since they like to press a button....
survivors got angry at me in post chat today because i camped 2 guys in the basement after they finished 3 gens in the first 3 mins. I could've just dodged the lobby because 3 had toolboxes but sometimes i just want to play regardless.