metalklok
metalklok
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- metalklok
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@Jamlpr said:
https://forum.deadbydaylight.com/en/discussion/comment/1921220#Comment_1921220
/ means AND OR. Therefore I said imagine defending ruin AND OR undying. Did he not defend ruin? I’m confused. Are we reading the same thing?
Id love to know how that is a strawman. Even the definition didn’t help you :(
/ doesn't always mean and or it can be interpreted in alot of different ways and has multiple meanings, so saying / Is black and white your meaning is just wrong. If you look when people talk about ruin/undying they talk about them as a combo so you even bringing up undying lends to you talking about the combo of ruin/undying because no one was even talking about undying till you started saying "imagine defending ruin/undying". If you cant understand the definition of strawman and how that correlates to what you posted after i pointed it out to you than no one can help you.
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@Aven_Fallen said:
After watching the VOD (congratz, one view on it)...Yeah, you are salty.
You injured the Tapp who unhooked the BIll, went after BIll to tunnel him, he teabagged. And then you were salty, ready to throw the game, hitting him on the hook...
You take this a little bit personal, eh?
"You take this a little bit personal, eh?"
says the person who spent there time watching the whole video then retelling what happened on it and reading into the emotions that came out of it
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@tactic said:
Meh. OoO,DS and undying were all dumb anyway.
undying is only really dumb when paired with ruin. If you ran undying by itself no one would complain
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@Jamlpr said:
https://forum.deadbydaylight.com/en/discussion/comment/1920988#Comment_1920988
I don’t think you know what a strawman is. Big oof.
"The typical straw man argument creates the illusion of having completely refuted or defeated an opponent's proposition through the covert replacement of it with a different proposition" hes saying you created a strawman argument because you brought up undying he never said anything about it and you said he is defending it aka a basic strawman argument.
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noice
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@Crowman said:
I don't think queue times will see significant changes.
The problem still lies that at certain hours people are more likely to queue up and play with their friends.
i saw in the post about the guy who watched the stream so you dont have to, say that the reason the q's are so bad for survivors is because the number of people playing survivor is vastly higher than the killers q'ing. They also said in a perfect world for every 4 survivors q'ing 1 killer will q but the survivors numbers are much higher than 4 to 1
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the survivors crying about the ds nerfs are the same that follow the survivors rule book
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lol i like how the dude sending salty messages is a red rank with the small pee pee build. It all makes sense.
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favorite are otz,tru,farmer
the only one i really dislike is monto all he does is scream and say poop and fart jokes
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"I don't think this is too game changing"
takes killers weapons and powers away lol
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camping is as illegal as survivors vaulting a window
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1443285#Comment_1443285
Sorry my written sarcasm is not so obvious. I am a killer-only player so I am a little biased.
My post was in direct relation to your Exchange with terra92, that they are really doing just what you two are talking about:
"which ones because all the mobas(mostly smite) i play do exactly what i said aka nerf the top end and bring up the bottom end and they are pretty balanced"
But only apply this strategy on the killer pool which is an unhealthy trend in my eyes since every option to beat a good team of high rank survivor gets gutted for the good of all lower rank survivors.
oh ok my bad
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1443095#Comment_1443095
The most ironic thing is that the Billy nerf/leather buff is this exact strategy.
They nerf the s tier killer down to average (a-b tier) and elevate the d tier killer to the other mid tier killer.
They just don't touch perks since then they can say that neither killer nor survivor perks get changed. Because nerfing or buffing a certain survivor would do jack since they are just skins.
Edit: What I am trying to say is they do balance something.
But that something is the killer pool to make them all equal viable(useless) to play so the survivor can't say anything about a particular killer since they are all equally "strong".
its not the exact strategy because they are only nerfing/buffing one side you cant find balance by just buffing/nerfing one side.And if it was kinda like what i suggested it would be more like a spirit and nurse nerf and a leatherface and legion buff
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1443069#Comment_1443069
The thread was pinned and everything, I'm pretty sure they had the devs' support.
sometimes companys have to do this to fan projects to show that they are protecting their brand/game
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1443048#Comment_1443048
They've nerfed several Champions in League to balance them out, but players kept on playing them. They buffed several crap Champions to try to encourage people to play them more, it took actual reworks to get some of those to be played, and others are still locked in boring limbo.
Balancing can happen between perks but it's more art than science. A perk has to be both completely unique in its own way and be comparable to any other perk. Which is why the core of a lot of perks never lose their popularity, despite being nerfed into the ground, and why other perks never really get used despite not being that bad, or getting major buffs.
just a quick search for lol meta over the years and there are tons of post about differnt metas because of nerfs/buffs and new items etc etc hes one
1. Early Season 1 - Double Bruiser bot / ability power top laner / ADC mid
2. Mid-Late Season 1 - Splitpushers
3. Early Season 2 - Atmogs (impaler and warmong)
4. Late season 2 - Soviet domination
5. Late season 2 - The ideal league of legends meta
6. Pre-season 3 - League of Cleavers & Warmongs
7. Season 3 - The pie (3.14) patch
8. Late season 3 - Elixirs, low risk, high rewards - legendary 1vs1 Zed Outplay.
9. Season 4 - Jungler and Support heaven
10. Season 5 - Double cinderhunk and skirmisher's sabre
11. Season 6 - Tank/Stall meta
12. What Riot did right
13. What Riot did wrong
14. What should happen in season 7
15. Preseason meta 2016 - the jungle rules
16. The season 7 meta game - which champions should you pick?
but dbb is the same meta over and over
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i wonder if the devs sent them a cease and desist or something because wamps said it was ready to premier soon.
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@Terra92 said:
History of other games will tell you that basically never works. It just makes people unhappy. It's not the bonus of the perk that matters, it's the core of the perk that makes it valuable in the first place. Weak perks aren't valued because they're either far too niche or don't do anything close to what the other perks offer.
which ones because all the mobas(mostly smite) i play do exactly what i said aka nerf the top end and bring up the bottom end and they are pretty balanced
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@TheMythicalCat said:
I think this would be a risky move. Lets imagine that they take the top ten perks on each side - DS, Unbreakable, Borrowed Time, Dead Hard, Sprint Burst, Iron Will, Spine Chill, Adrenaline, Lithe and one other perk. As well as Pop, BBQ, Sloppy, Nurses, Corrupt, STBFL, Infectious, Monitor, NOED and Whispers.
Now, first of all, what happens if one side gets gutted way more then the other? What happens if the Killer perks are still very useful, while the Survivor perks are nerfed into obscurity? Or the other way around? And what if the buffed perks aren't as good as intended? Lightborn and Hangman's Trick are perfect examples of this, perk buffs don't always pan out. So if a bunch of meta perks get nerfed to the point of being useless, and the bad perks aren't buffed enough, then even if that happened on both sides, all that's happened is the game got weaker. It wont be nearly as fun to play anymore. If one side is left way better then the other? It would be the most hated update in the history of this game, up there with the one New Year update that was #########.
The second issue with this, is that the top perks are top perks for a reason. There needs to be anti-camping, anti-tunneling perks for the Survivors. Do they need to be this strong? No, but they do need to exist. If DS and Borrowed Time become unusable, get ready for everyone to camp. BBQ is a huge perk for killers with mobility, removing this guts their ability to utilize this mobility. Not to mention that if BBQ is #########, then if you want those double bloodpoints, you gotta sacrifice a perk slot. No Pop anymore? Unless another anti-gen becomes ######### amazing, good luck playing slower Killers. The only reason some Killers could still be viable after the Ruin nerf is because of Pop. No other perk, except Corrupt (Which would get the axe in your criteria) can give slow Killers slowdown as much as Pop, so any other Perk that tries to replace Pop, but is weaker then Pop would ruin a lot of killers. Nerfing Infectious severely weakens Oni, Myers and Plague. And yeah, you could argue Oni could use a nerf. But not Plague and Myers. If Whispers is gone, Ghostface, Pig and Trapper all get nerfed as well. All three of them can make great use of the perk, Pig and Ghostface to know when to stealth, and Trapper to know if it's safe to place traps. There are more examples, but I don't feel like going through all of them.
These issues COULD be addressed if the buffed perks are good enough, but the Devs aren't perfect. Given how many perks are bad, do you really want them to try to rebalance a bunch of perks at once, potentially ruining one, or both sides? Because I don't. I'd rather they buff lots of weak perks, nerf maybe a few strong ones, over a longer period of time. That way, one side can't just be completely gutted in a single update. Which seems to be what they're doing, with the most recent update looking at two Killers with pretty ######### Perks. A decent, but greatly flawed idea.
so you would rather play the same meta for 5 years then to TRY to change it like every other game. Yugioh/magic/pokemon straight up bans cards or limits them when they become a problem and constantly introduce new metas, league or legends/smite monthly buff/nerfs items and characters till they find the right spot. The meta in all games should be a balancing act in which the devs keep buffing/nerfing things till they find balance but DBD devs just release thing then the might slightly touch once every few years.
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https://youtu.be/7CdIwSJRjFE?t=109@Thasard said:
https://forum.deadbydaylight.com/en/discussion/comment/1441642#Comment_1441642
I'm sorry, why are you downing the survivor within 60 seconds of unhooking? Couldn't find the person that unhooked them or anyone else in the map when you left the hook initially?
As a red rank PS4 survivor, I can tell you the most capable killers don't play to this style (Pyramid Head aside since he has a power that counters either perk). I typically don't run either perk because I usually get tunnelled/slugged maybe 10% of the time. The only time you see me running it is when I've had game after game of being tunnelled.
If you opt to go for an injured survivor when you have other options, then you can't complain about the unfairness because you are literally tunneling that player and giving them no chance to earn more points.
because survivors just unhook in your face what are we supposed to do just watch them then leave?
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A counter would be a good idea too bad thats exactly what the devs dont like to do."literally carrying bad killers" kinda like when survivors equip nothing but second chance perks and get into red ranks
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nope too strong devs will nerf them to be right handed
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in solo its less of a problem but with OoO you can single handedly counter killers such as hag and trapper also on top of that you can just see where the killer is so you can avoid him.
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@Thasard said:
DS and Unbreakable are very avoidable. Stop slugging and tunnelling. But you went into the game with essentially 3 perks. Ruin at this point is pointless if you can't chase them off the gens. Run Thanat if you want to slow progress and that works well with Sloppy and only one of them had a heal perk. And NoEd? That's something I save for Tome quests. Throw on BBQ so you have information when you leave the hook. What killer are you even playing? Maybe change that up.
ds unbreakable combo is literally unavoidable after an unhook.You down them and pick them up then they ds you or you can slug them and wait it out or leave either way it plays into unbreakable and you wasting time why? because you are winning.
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yeah nerf him again
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@Desh said:
Idk, seems like a common build you can fight against. Don't tunnel. Pretty easy
"dont tunnel"
half of them have ds/unbreakable combo lol. This is one of those sweaty swf groups
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/1439400#Comment_1439400
The sad part is that people will still unironically give him flak for using noed despite the stacks of meta perks the survivors are using as if it justifies the matchmaking system.
true
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1439400#Comment_1439400
Let's just be a bit logical here though.
This is literally matchmaking working as intended. All players are within 6 ranks of the killer.
im pretty sure this post is about the survivors perks but okay
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let me put on my survivor main hat real quick *cough cough*
git gud! so? yet you run noed?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1439232#Comment_1439232
"who reads the forum rules"
Many people because they don't wanna be banned 4head.
damn well im sorry op according to goodboi you're getting banned soon. we knew you well, farewell my sweet friend
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1439211#Comment_1439211
So instead of following the forums rules of don't create threads when one's already exist, and instead of just adding it to an existing thread, just create a new one.
What, you think making a certain number of threads will suddenly make the devs code faster?
no i think it will make the communitys voice louder and show that alot of people are having an issue. And there are thousands of the same post over and over again in this forum and they rarely do anything about it. also who reads forum rules
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@GoodBoyKaru said:
Almost thought I'd make it 24 hours without seeing a new thread on matchmaking.
Oh well.
i mean its still i huge issue so yeah people are gonna complain about it and they should.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/171555/sounds-are-still-broken-af-#########-devs
Unless it's something that affects survivors, it goes to the bottom of the pile. Now, if the terror radius went silent, that crap would be fixed in 48 hours.
facts
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also give him a gun
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i wish his portals didnt require him to go though one on the floor i wish you could put one down then just hold m2 and mouse over the portal you want to go to
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i know it started being real bad after the pyramid head update but i dont think the devs have even responded to it being bugged
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ds noed
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@RaSavage42 said:
I don't think there is a "second chance" perk... so I'll explain
DS: you have to be hooked in the first place... what second chance are you getting?
BT: if killers are away from the hook it won't activate... where's the second chance (side note if I'm running STBFL I'll hit you anyway)
Unbreakable: you lost the chase and have an oppertunity to pick yourself up... Barely a second chance
DH: you lose the first half of a chase to be able to dodge an attack... Not exactly a second chance
Adrenaline: end game perk... What second chance do you get if yer dead before the end game starts?
Anymore "second chance" perks
DS=you stun the killer for 5 seconds and get away giving you second chance because you were gonna be hooked so DS saved you a hook state
BT=injured survivor unhooks teammate and the killer hits the injured survivor but BT gives you a second chance to get away with the speed burst and the effect that it just applies a deep wound instead of a down and hook for the killer.
Unbreakable=You pick yourself up giving yourself a second chance because now you dont get a hook state.You are literally getting a second chance to play again with this perk
DH=dash forward quickly to avoid damage. You literally ignore a hit, giving you a second chance at living
Adrenaline=with that logic i guess noed isn't one either
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i want some for the clown
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i know otz has been saying that he keeps giving them advice on balancing perks/killers/maps but they dont listen to him he said something like "ive been trying to help them balance out perks and such but i guess they have there own ideas and thats okay its their game"
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it is pretty stupid that survivors aren't scared of killers anymore(or for a long time) because of all there second chance perks.
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@xEzekanarioX said:
Spirit is for people that is not good at the game and want to be something. Once i was streaming and my friend told me to play spirit, and i managed to do 4ks with no perks and no addons. It just doesnt require any skill, and if someone says so, they re a spirit main lmao
i 4k'd with legion with no add ons and 1 perk and it was my first game with him in red ranks but that doesn't mean he's good it was against bad survivors. On topic though all killer take some skill but this game is very random to the point were skill is kinda a second factor to spawns and if the survivors are playing average builds or meta builds same goes for killers.
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wait are you saying the devs dont know what they are doing? no way!
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they also still make add ons like this. They have been making this game for 4 years and thought this was a good thing to add to the game, like what are the devs on
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I like how the whole community is behind reworking keys and moris because they are unfun to play against and both sides are good with nerfing their respected item but the devs just go on making outfits.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1435204#Comment_1435204
I explained it 2 or 3 times already.. I don't know how else to say it. You can give all LOTR movies an A grade, because other films exist, i.e. in your view they're among highest quality films as compared to other movies that you rated at B,C,D, E, etc. In isolation (LOTR are the only films ever made) giving all of them an A means nothing, because there's nothing at tier B, C, D etc to compare them to. All it means is that they're all the same quality, but it gives you no indication of whether they're actually good or bad - i.e. you could rate them at C with the same effect.
Im just trying to figure out why you cant comprehend that ranking something in a school grade mechanic that they can all be in the same rank without losing meaning. I figured i got my answer when you said all A grade students aren't A grade students because they got the same grade, i mean thats just not how it works ive been in classes where everyone got A's and they were some of the smartest kids but whatever man good luck turning great averages into nothing.
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yeah lets nerf a B rank killer
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1435109#Comment_1435109
for the most part, yes, exactly.
how do they not possess the same knowledge on the subjects if they all passed the test. How are they not all A students if they all studied their books and payed attention to the teachings? And what about the lord of the rings example does that mean all the lord of rings aren't A if i put them all in A and if they aren't A what are they?
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1433127#Comment_1433127
That's just how ranking works. You have to be ranked somewhere based on your standing against your competition. If everyone is at the same level, then there's nothing to rank.
so with your logic if every school in america averages an A in all their highschool classes there are no A grade students because there are no B,C,D,F students?Or what if someone said rank the lord of the rings movies and i put them all in A rank, with your logic that means that none of the movies area A rank and that just doesn't make any sense just because you dont have anything bad in a rank doesn't mean you cant have all good.
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i would love pennywise to be added. who cares about power level junk this aint no lame anime.Also they could just have a costume of old pennywise and new pennywise so you can play who you want and the devs would get more money.

