lazerlight
lazerlight
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- lazerlight
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@Justavoice said:
https://forum.deadbydaylight.com/en/discussion/comment/971464#Comment_971464
My friend, heed my warning now, the long, dark queue times are coming,
.....they are already long and dark tho...
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@Justavoice said:
Well killers are gonna be leaving in droves soon anyways so I don't think it really matters.
Cuz of ruin? XD
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@Raven014 said:
My only concern is with Plague puke... there really can't be anything to customize with that...
Dude... the color...
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Pleaasee! Anything to give him more love & attention!! 😭😭
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Maybe when ruin gets cleansed, it could apply a 40/50/60 second reduced repairing speed.
Or reveal gens that are being worked on for 3 seconds.
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It should "slightly increase" chances of triggering skillchecks. Or maybe even "moderately".
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@magpiejay said:
Anyone that prefers Blendette clearly hasn't found Adam's 900 shard Brown Trenchcoat. Killers just run on by.
HONESTLY
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@Dwight_Fairfield in other words they admit they were just here to waste our time.
@Chop Right?? They can even give him more teacher related outfits or around-the-house looks...
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@Deoblo said:
https://forum.deadbydaylight.com/en/discussion/comment/914924#Comment_914924
"In the context of this game"? Please show me this "Context". Nowhere in the in-game bio's, nor the dead by daylight wikipedia, nor the stream, xbox or playstation stores, do they specify that an original character is one that was created by them. Nor did the original poster indicate that was what they meant in the opening post. In the opening of the description of the dlc of this topic, Behaviour put: "The SHATTERED BLOODLINE chapter is a Chapter for Dead By Daylight and it includes a new Killer, a Survivor and a Map." So, in the C̶o̶n̶t̶e̶x̶t̶ creative sense that YOU speak of, yes Adam would be "Original", but that was not the definition that I am speaking of. "New" is not "Original" in this case.
So what would you call every character after the nurse and Nea? "New Characters"??? You're being childish. You know very well what we mean when we say original characters. Which every character, dlc or not, IS one. If you dont have anything that can constructively support or refute the initial topic of this post then move along to something else that you actually care about.
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Almost half the characters in this game (BHVR characters) are POC so OBVIOUSLY I didnt call anyone ANYTHING. if any of you thought I was calling people "something" and got mad/annoyed by it, then thats a problem you need to work on with yourself...
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@Deoblo said:
https://forum.deadbydaylight.com/en/discussion/comment/914830#Comment_914830
It's simple. Define "Original".
Explain yourself or simply leave
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@Deoblo said:
I've been waiting on someone to say it..... but no one has. So I'll say it. Adam is NOT "Original". I had to do it..... now carry on.
Explain yourself mortal
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I love all these people using "he's not a popular character" as an excuse as to why he doesnt get cosmetics because... if the reason for that is that he looks boring then with more reason bhvr needs to DO something about it and mess around with his clothes and overall look!
Thats why Im saying they should add some cosmetics for him on the next rift. So people get a new outfit for him by playing the game.
Or idk... do SOMETHING lmao they cant just release a new outfit yearly for him. Thats just mean. Last outfit he got was in MAY. Its mid December now! Whats that about??
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@TheLastOfFluffs said:
https://forum.deadbydaylight.com/en/discussion/comment/911864#Comment_911864
I get that, it's just that they made it happen for Laurie. Bill has a sweater which I love and wear, same for Ash. It just feels like sleepy boi keeps being forgotten. Adams sweater is sweet though <3 Yui just has a looooot of recolored skins which I do not find necessary. Adam has some sets at least :-/ But I totally get that you would want more :)
I didnt say its impossible for licensed chars to get things, I'm saying that they are on a completely different subject since its a more complicated process that requires both bhvr and the license holders to reach an agreement. I know many people love the licensed chars and main them and want new outfits for them but that thing happening is just not as easy as it is with their original characters. That's why this thread is referring to the OG's. Cuz bhvr can just wake up one day, say "I want dwight to have green hair now" and they'll do it in a week just cuz they can. (which honestly I feel like thats what happens with every character EXCEPT for Adam lmao. They go like "Oh riight... Adam exists..... so what's for lunch?"
On a sidenote: Nightmare characters are on a messy situation where two peoplo/entities own the rights to the characters so thats why its EXTREMELY hard for bhvr to create something new for those characters. I do hope to see new cosmetics for them, Im especially hoping for Quentin's face rework lmao. His default outfits are really cute. I would love to see new cosmetics for him.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/911590#Comment_911590
No it's because of poor popularity from poor cosmetics.
Honestly. The cosmetics i love are the pink sweater, the jeans from the tourist outfit, the ugly sweater and the canadian tuxedo.
The rest are just... there..
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@Vampirox said:
Tapp was the first (better) black guy and now hes getting some love with cosmetics Im ok with this.
Ok with Adam not getting the love he deserves? Rude.
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Guys. Please. Licensed characters are completely irrelevant to this post. Im arguing about a character who's ownership belongs 100% to BHVR. Therefore, they have the complete power to do/add whatever they want to him, whenever and however many times they want.
Licensed characters are a different topic.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/910707#Comment_910707
Would agree on that. Like, what would fit with Adam? I cannot think of anything.
https://forum.deadbydaylight.com/en/discussion/comment/910711#Comment_910711
To be fair, it is easier to create cosmetics for female characters. And usually they are played more than male characters, so they will most likely earn more money.
To us fans it might be difficult to come up with outfits for him. But the art team and character designers are the ones that literally INVENTED him and I ASSUME gave him a personality. So I dont believe coming up with a look for him would be hard for them AT ALL. Considering that, again, THEY MADE HIM. They should be able to come up with 10 whole outfits for him in a day with "casual clothes for men" on google images.
Point is. I feel like, they are sweeping him under the rug. And Im here BEGGING them to stop that.
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@HuN7r3sS said:
Honestly I've felt like Adam hasn't had too many cosmetics because the devs can't come up with any unique designs for him like they did with the other survivors. I feel like there is a lot they could do for possible Adam cosmetics but they're at a loss
I mean.... pinterest.com 👀
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I hear him all the time on the menu.
@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/910762#Comment_910762
Really? I've seen quite a few Tapps lately since they started showing him some cosmetic love.
You know who I don't see? Ash.
I see more fellow P3 Quentins and Adams than I do Ashs.
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"He's not that popular"
Literally Yui didnt EXIST to us two weeks ago and she STILL has more cosmetics than Adam.
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@BismarckCane said:
I think they maybe waiting for a new line up of spring trench coat colours to pop up in fashion week to decide on how best to keep Adam boring for the next year....
You have said it right, no one wants to wear his default coat when they start out, because everyone's friend will tell new friends to start off as a Claudette or someone more blended.
Adam needs a cheap more earth tone option and sales will inch up.
ASJFJAKAKFHDJSJAKOF
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@Brucecastro81 said:
Adam has a very rare head that litteraly just gives him a lil bit of more hair, FeelsBruhBHVR
For the full price xD
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Its really sad. And honestly i get kinda peeved when people say "he doesnt get used a lot so he doesnt get cosmetics" cuz.... he doesnt get used... BECAUSE he doesnt have cosmetics... why would anyone (old/new) wanna main adam when he literally only has three outfits... one of which has the same hair as his original design... just 2 pixels higher
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/910521#Comment_910521
Ok ok, what kind of cosmetics would you like then?
At this point, literally ANYTHING. They can give him a tshirt, shorts and sandals. Give him a solid color cap and I will gladly buy it on release.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/910508#Comment_910508
Pig and Meyers have skins and they are licensed too
So a little relevant
My discussion is about dbd original characters. Licensed characters in this thread are completely irrelevant.
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@Sonzaishinai said:
*cries in freddy who has zero cosmetics*
He's a licensed character. Completely irrelevant
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I see your point but that's easy to solve, since the survivor being dropped didnt DO anything to get dropped, those added charges dont count, just like when the survivor "escapes" the killer's grasp when the killer drops them while having an almost full meter and the survivor doesnt get the scoring event points for escaping the killer's grasp. Also, while it IS true that players wont get awarded more points if the killer has Iron Grasp, I feel like it's fair since the killer is using IG to sort of "punish" the survivors a bit more with the goal of preventing an easy escape. So, them making the same amount of points is sort of a part of that "punishment".
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I like the hang time idea, it could be renamed as "patience" or something.
I think pallet stun should be kept in boldness and 1k points is just fine.
The points-per-gen idea is really good. But i think the points given should be nerfed down to maybe 200 per gen. That way, if you escape, you get a guaranteed 6k points (1,000 from gen completion). With your idea, we would end up with 2,200 points (7,200 total if the survs escape) and all they'll have to do is vault a window a couple times mid-chase and get out and thats it. Which wouldnt be very fun cuz itll be too easy.
The last one and locker escape arent necessary imo. But I DO think they should move "Escaped" to the survival cat. And to balance it out they can add the "whiff" event to boldness and rank it up to 100 points.
I could also understand that with these changes they could lower the escaped score event to 4.5k or even 4k just to balance things out and sort of force survs to be more active to get the points. Wiggling off a killer should give AT LEAST 750 points since its so rare to happen without sabo'ing or having boil over.
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@Jago said:
I never dodge cause I don't care.
Me neither. Even when the ping is red usually when we load in there's no lag at all.
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Oh wow. I can understand rank disparities, but that isnt even clear until the ending of a match...
But for people to actually take the time to look for the opponent's PROFILE and read their description??? That's just petty. If I get swf I'll ready up even faster just so I can feel victorious when I get at least three of them at the end.
Why do I get the feeling that all the players that dodge are sweaty and often camp and tunnel because they got "gen rushed"?
Maybe... try to play the game??? You can camp and sacrifice the toxic survivor all you want but in the end they'll just have made more points than you anyway!
I can understand survivors being OP and gen speed needing a change but... REALLY? If you keep dodging you'll never learn the loops or the behaviours/tactics of the survivors and you'll never learn how to counter them imo.
Prove that you can kick their butts, dont cower into a corner.
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Ya'll dodge if its swf?? Why?? It's not about getting a 4k, it's about making points! If you get a 4k then great! You did an awesome job! But just cuz you got a 4k doesnt mean that you get alot of points or double pip!
You can make more points than the survivors even with all of them escaping.
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@Fab said:
Instead of the map picture, what about map concept art being shown? This would also cycle every 3 seconds while in the loading screen and give the player something else to look at!
yes yes yes!! The concept art they have on their website! And obviously it would need to be a randomized slideshow just so the players don't know which map they're going to appear at. 3 seconds isa too short. 8-10 seconds would be better
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They can just sell 'em regular prize/individually. Problem solved lmao.
Maybe lower it to 800 cells or something. If the player buys all three or two, it'll still be more than 1100 cells, which is what 1 outfit costs.
So, yeah, they dont have to necessarilly make them accesible with iridescent shards...
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@Ksoni said:
I think the amount of bloodpoints each side gets is in the good spot. Survivors shloudn't earn as much bloodpoints as killers, because survivors gameplay is not as stresfull and challanging as killer's.
What??? Heck no! Both sides should be able to get the equal amount of points! Because if survivors could only get 1k points per category (as an example) then no one would play as survivor!
Killers get points and experience by just seeing survivors and breaking pallets and hitting gens. And since they never get "eliminated" from the match, they keep getting experience.
If the caps are there it's because Survs should be able to reach those caps. If it's virtually impossible to reach the max points in a category then that category needs to be reworked.
Dont come at us with "survivors should not make the same points as killers" get outta here.
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Ofcourse! But speeding the killer up will make survs have to move away from the area and not stay in the same loop. Idk it was just a thought
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@se05239 said:
The shard gain is intentionally low to push you into opening your wallet and buy Auric Cells like a good little consumer.
Literally everyone knows that.... thats why we're talking about this.
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@BBQnDemogorgon said:
@ProfessorDunwich I'd say i get roughly 300 shards per hour.
So one skin would be around 72 hours.
So 36 days just over a month for 2 and a half characters or 1 very rare/rare skin. 5 yellow skins or all the commons for 2-3 characters.
Thats at 2 hours a day.
Thats 10 very rare skins or 20 characters
At 4 hours its 18 days lets say 3 weeks.
Thats 17 very rare skins or 34 characters you'll unlock in a year.
Okay, no. Even if you were to get in a full lobby the second you finish a match and everybody readies up the exact second you join in. You wouldn't be able to level up your PL in an hour. Considering that you need to last enough time on a match AND get good emblems to even come close to reaching 600XP you need to be on a game for AT LEAST 10 minutes. Add to that the offering animation sequences and the loading sequences and the post-game results before the [Leave Match] option becomes available. It all adds up. (And Im not even counting the time it takes to find a lobby, the time it takes for a lobby to fill-up, the 1 minute you gotta wait if at least one player hasnt readied up. And the recurring occasions that a map takes more than 1 minute to load up.)
After lvl 50 you gotta reach 4200 EXP to level up, which means you would need to get 600 EXP in 7 matches. If you get any less in any match you'll need to go for an 8th match to lvl up.
So, pretending that you play six 10 minute games in an hour, you'll still have to leave the 7th match for after the first hour. To a total of 1:10 hour per lvl.
But realistically speaking, an hour would be enough for maybe 3-4 perfect games. (Waiting times included)
So if you get less than 600 EXP on any of those matches, you're looking at a 2 hour lvl up. For 300 shards.
Now listen, Im not mad about the character prices and the cosmetic prizes. I AM mad about the amount of time and matches you have to go thru to buy a 21k outfit.
We need them to either give us a load-ton of shards when we get to lvl 100 OR increase the max shards we get when leveling up.
And as a bonus, let us keep the bonus cells we get when we buy a cell pack instead of pricing outfits 1080-1100 to basically force us to lose the "bonus" cells we just got. They're still getting 10$ so what's the point of giving us bonus cells if we're just gonna end up spending them at the first outfit we buy.
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That actually sounds interesting...
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@Kaelum bragging rights that could easily be taken as a lie since nobody but the player can see their own devotion...
@lostkq Those ideas are neat! Custom cosmetics would be cool but the're would be too much outfits to handle in the long-run...
I feel like the easiest solution that would satisfy most players is if we got more shards when leveling up 1 level and a much larger amount, like 1.5k when we reach level 100.
HOWEVER exclusive charms sound cool. Not immediately noticeable but that can be changed if they make the charms glow.
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They really have to add stuff to devotion, rank resets and prestige... Like....
I understand adding rewards for rank resets and prestige could take some coding but..... increasing the max amount of shards you get from leveling up your devotion is literally... so easy???
Just go into the code file, ctrl+f 300, search for the 300 that stands for the value of the max iri-shards, and raise it...
The least they can do is change it to 350...
Like, seriously, you'd think that by how many new game-affecting bugs we get with every update they'd feel bad enough to give us something extra as a means to balance that out, but no.
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@Peanits @mandyfbaby89 @not_Queen @gc1ceo
Hiii, hello. Thoughts?
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Id like it if they made the attack cone last less. Like, once the killer swings and the weapon is already at the end of it's animation/trajectory, it shouldn't be able to hit a survivor... like, what, the wind it creates hurts the survivors??? How???
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Yes please.
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I think this is a great idea! The particles would look sick.
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Yes yes yes!
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I know how micro transactions & "mind tricks" work, which is exactly why they need to change it because it's so blatantly obvious that its a trick. If they let us keep atleast 80-60 cells (making outfits cost 1,020-1,040) out of every outfit we bought it would make us come back for more... well... even MORE! Cuz we know we'll have a higher chance at getting a little something extra the more things we buy!
Its the least they can do from all the constant game affecting bugs we have to endure from a *payed* game. And its not like they're getting more than ten bucks whenever we buy a full outfit.
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Yes yes a million yesses!
@oTechnic YES! Offerings for spawning 1-2 pallets (survs)
And offerings to despawn 1-2 pallets (killers).
Bring back the Oak's original concept but in a new iridescent offering (for both sides) survs get 1 offering for despawning 1 hook. Get to despawn up to 4 hooks if all four survs use it. And killers get 2 offerings. A purple one for adding 1 and an iridesecent one for adding 2 hooks.
@George_Soros 's idea is gold.
Totem offerings are a MUST.
It would be cool if we got offerings for:
+&- Crows, +&- Generators, +&- windows
Etc.
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Since legion's whole premise was that they look like survivors I was thinking of a game of tag where you start off as legion and you go around looking for survs to hit em with Frenzy and they can only mend by finding another survivor and if they don't they turn into another legion and it keeps going from there.