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lazerlight

lazerlight

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lazerlight
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  • Hi. I understand why you can't switch killers once you are in a 1v4 lobby. Cuz players would switch to the strongest Killers whenever they saw a full medkit or flashlight lobby, etc. But we don't have to worry about that in 2v8. So why are we still locked onto a killer? I feel like we should be able to switch characters even after we've found a lobby. Especially since queue times for Killer are
    2 comments 51 views last activity
  • Could we give Trapper Iridescent stone in 2v8? Even if it has a requirement like, injuring a survivor or being in chase for a certain amount of time / breaking pallets, etc. Bonus: A speed up when survivors disarm traps, etc. He definitely needs a little love all around, but especially in 2 v 8.
    1 comments 22 views last activity
  • So right now to pet the dog, you have to stand there motionless for a few seconds (that feel like an eternity tbh), can't even turn the camera or the dog will move with you, so that then the dog can sit down and then you have to inch your way over and pray he doesn't move, to THEN get the pet prompt. Similar to Clown's "tap to switch, hold to reload", holding down the "switch command" button sho
    1 comments 742 views last activity
  • Just small changes. Once Head On activates, locker should be highlighted for others. Injured Survivors should see the Solidarity Icon on bottom of screen when near teammates who have it.
    10 comments 71 views last activity
  • We desperately need faster ways to fill the bloodwebs. Branches filling when holding on the last node, an auto fill button that just purchases the whole level, a button that spends all BP on one character, etc. Please! Make it happen!
    0 comments 11 views last activity
  • Timer stops when recovering, getting healed, or being carried. Forces both killers and survivors to hook/rescue the downed survivor. Reduces scenarios where Killers purposefully slug everybody to get everyone on a hook, or at least it makes that goal more challenging and less insufferable for survivors. Survivors don't have to sit there for 4 minutes. Survivors can decide if they want to bl
    7 comments 321 views last activity
  • How we feelin' Freddy stans. Your precious killer is finally gonna get the nerf he needs 🤭 🤭 🤭
    100 comments 2,402 views last activity
  • Im grateful for the few questions that are actually important that were addressed, (thank god for the Freddy changes coming). But there were other questions that didnt make it into the stream that I think are very important and relevant. MMR update Bots implementation Early Game Collapse update And I know this is a self plug, lol sorry, but: Implementation of New Features to the base game.
    1 comments 61 views last activity
  • We all agree both the ptb version and the soon to be live version are... underwhelming. Not only will the killer depend on sacrificing a gen to gain a token, the "reward" isn't that... well... rewarding. My suggested change: Coup de Grace "When kicking a generator with over 40% progress, gain a token. Up to a maximum of 3 tokens. Performing a basic attack will consume one token. Consuming a
    0 comments 32 views last activity
  • 10 comments 121 views last activity
  • I thought pallet stuns took less than three seconds to finish? And Killers can just cancel out the AMN animation by breaking the pallet right? Or did survivors have enough time to set them back up after a stun?
    21 comments 561 views last activity
  • Freddy can fill up the bar up to 99%, then cancel his power, and after 5 seconds starts teleporting again. And when he commits, after 15 seconds... can teleport again. That's just not ok. Clocks are automatically the farthest ones, he gets no slowdown when placing traps.... At the very least, his teleportation needs a longer cooldown.
    26 comments 821 views last activity
  • Current NOED's description reads: Hex: No One Escapes Death A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates Exit Gates}} are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Exposed
    2 comments 51 views last activity
  • I was wondering if instead of chase time being the requirement for gaining bloodlust, it should be breaking pallets during chase. This will reward killers for the time they took breaking the pallets, it will eliminate bloodlusting around dropped pallets, it'll force survivors to move to another area, and it'll reduce situations where the killer has no choice but to commit to the loop. This will
    9 comments 121 views last activity
  • I feel like giving them two ramps [ EDIT: on opposite sides of the Hill ] will reduce situations where Killers corner survivors who run behind the hill by taking the ramp and getting them from the top. Conversely, it would reduce situations where survivors are "untouchable" until the Killer goes all the way around the hill. Reducing "cocky" plays from survivors and saving Killers' time. [ EDIT:
    6 comments 41 views last activity
  • SURVIVORS ARE GONNA GET SURVIVAL POINTS FOR RECOVERING ON THE GROUND!!!! FINALLYYYYY!!!! FINALLYYYYYYYY!!!! THIS IS WHAT I'VE BEEN WAITING FOR FOR SO LONNGG!!! 😭 😭 😭 (can a mod please move this to the PTB Feedback category? The option was not available to me when searching the category list)
    0 comments 21 views last activity
  • Just a question. I'm curious of how the community would feel if Demo's portals automatically triggered KI when survivors walked past, just like PH's trails of torment. Without Demo Channeling the Abyss. Not for too long of course, so as to not continuously inform Demo if Survivors are sealing it. What do you guys think?
    7 comments 61 views last activity
  • Yes, this is another post about NOED. This is gonna be a long read, so, sorry, but I need to get this off my chest. I've seen time and time again, NOED stans' counter to complaints about NOED is to "do bones" but when players ask for a totem counter, NOED stans show how much they despise the idea. (By counter, I mean a number in the HUD letting players know how many totems are left, please stop
    35 comments 272 views last activity
  • IMO I disagree with people saying her rework is a huge nerf. I feel like she still needs a bit more tweaking. The implementation of charges to her power really didn't affect her a lot. Not only do they replenish at a fairly fast pace, but they start replenishing as soon as the Nurse enters fatigue, meaning she can instantly blink and catch up to you after landing a first hit even without her sec
    17 comments 152 views last activity
  • It feels kinda unfair that survivors can just tap the gen to stop the regression while it takes killers more than 2 seconds to kick it, which doesn't regress it that much in the first place, and regression speed is so slow. And yes, before you ask, I'm bringing this up cuz of survivors tapping gens mid-chase.
    11 comments 111 views last activity
  • Seriously, it is impossible to get a single kill in high ranks without sweaty perks and camping. Specially with her puke going through survivors. I'm sure many people have said this before but still. Survivors need to be hindered, or get slower gen speeds, or SOMETHING.
    21 comments 441 views last activity
  • I just don't understand... PH can get a guaranteed hit, if he fakes the power he gets the M1, if he commits, he gets the punishment of the damned hit too... but Plague has a whole 2 second cooldown after swallowing, and her regular power doesn't even injure survivors... so what's up with that? Either give PH a cooldown when cancelling the trails, or remove Plague's cooldown. Unless there is a v
    21 comments 531 views last activity
  • I don't know why, but ever since recent patches, Hillbilly's and Wraith's breathing have become annoying somehow. Idk if they sound louder, or they "breathe" in shorter intervals, or they got changed somehow, but the growls are just weird and gross now. They make me sick to my stomach. They sound like their throats are full of mucus, I absolutely hate it. Has anyone noticed this, or felt the sa
    1 comments 131 views last activity
  • Pleeease!! It's happened to multiple people that we held down the power button to almost 15% and she still doesn't puke and we get the slow down penalty. Specially with how the dedicated servers are right now, the player sees that the bar is high enough but suddenly its not and she doesn't puke. Let plague squiirt!! At least with her green puke. I don't see why we *have* to have her puke a whole
    0 comments 31 views last activity
  • 5 comments 81 views last activity
  • This is a poll to ask how you feel about the current amount of Iridescent Shards you get from leveling up in Devotion. Most of these questions pertain to the amount of shards/experience gained/required after reaching lvl 50 in Devotion. (Please share this poll with friends or other players! Share the link on your social media so people can participate. The more people see this the higher the ch
    8 comments 851 views last activity
  • So, getting into the same map over and over again gets boring, so I was thinking that maybe to help getting a new map more often after a match, the game could register the last map each player has played on and select a map excluding the ones previously played in. It can just be the areas within the realms, but it would also be cool if the realms themselves were considered into the randomizing fa
    0 comments 1 views last activity
  • Can we get scoring event for recovering on the ground and crawling? Being left on the ground for 4 minutes (if slugged and not rescued) with nothing to do really takes out the fun of some matches. Maybe adding scoring events to recovering on the ground (1bp per charge [percent] = 95bps-100bps[when using unbreakable]) and crawling (5bp/second) would help alleviate the whole "lack of interactivity
    2 comments 11 views last activity
  • So after playing with her for a bit, I decided to test out her speed and... without swinging, without taking out hatchets, without pallet respecting, without stopping, without "taking the long route", without mind gaming, a survivor looped me a solid 7 times in coldwind farm on a single tile. It felt like both Huntress and the survivor were running at the same speed. And that should not be the ca
    5 comments 71 views last activity
  • Just cut killer animation times by half. Lol. No but forreal. Speeding up killer's base speed and vaulting/kicking/grabbing/hooking and reducing COOLDOWN times by just a little bit would make people play killer more. And also, make breaking pallets reduce 1 tier of bloodlust instead of all three. Or: 1. Add a second objective for survivors, 2. Make skillchecks actually challenging and dyna
    0 comments 31 views last activity
  • In order to kill a survivor you must have hooked all survivors once. OR You can kill previously hooked survivors after the second generator has been completed. Thoughts?
    15 comments 121 views last activity
  • Huh. Interesting. You know, I've ranted A LOT about many things from this game. I admit it. And I've ranted about this topic before as well, but I mean seriously??? This just SADDENS me... I cannot believe Adam has been out for OVER A YEAR and YUI has more cosmetics than him!!! And she came out like 15
    94 comments 1,853 views last activity
  • Bamboozle or triple vault, and I havent tried it out but Im guessing cruel limits window blocks not working... survivors keep vaulting even tho its supposed to be blocked.
    0 comments 12 views last activity
  • I agree that D/C penalties should exist, however, with the amount of bugs and lag spikes happening after the new Chapter... I think you should wait until you have fixed all these problems before you start addressing D/C's. I'm on PS4, i know the penalties are planned to release soon on PC and Switch because those platforms have DSs, but still... I've seen lots of people talk about having problem
    1 comments 52 views last activity
  • There's plenty of times when I'm queuing up for survivor and when it says "Connecting..." it just pops up three red Error windows back to back saying connection could not be reached or something similar. I have to press the X button all three times to dismiss them and sometimes it happens consecutively before finally landing a lobby. And more often than not, I'm in the Survivor/Killer menus and
    1 comments 12 views last activity
  • So.... I still have a few issues with the scoring events for the survival category... apart from the window vaults needing to be moved into this category instead of being in boldness, I seriously think wiggling should be changed from x points per second to x points per charge. (i am not 100% sure this is how it is now, but if I remember correctly, the developer update said the points were gonna b
    2 comments 33 views last activity
  • They added scoring event for vaulting, dropping pallets during a chase... but instead of them being points for boldness, they should be points for survival... the whole point of the new score events where for evening out the survival category with the rest.. Also, i dont understand why self-healing skillchecks still award points in the altruism category... you are being selfish when you're self-
    4 comments 22 views last activity
  • Is it just me, or are killers dodging lobbies like they're a disease?? I'm rank 3 in survivor, and playing solo, Im sitting there waiting 5 minutes to find a lobby, I get one, it's full, and the killer disconnects after 3 seconds afterwards. What's going on? It happens 3 out 5 lobby finds.
    15 comments 211 views last activity
  • BL 1: 15 seconds (like normal) BL 2: 12 seconds (27 secs total chase) [30 secs chase originally] BL 3: 10 seconds (37 secs total chase) [45 secs chase originally] Breaking pallets removes 2 tiers instead of all of them. (Hitting survivors removes it entirely like normal) Just a thought.
    3 comments 41 views last activity
  • Please please pleeaase give us color variations for cosmetics. Nothing too complicated like Nea's skirt outfits that have different shirt designs; socks/shoes and skirt patterns. Just grab the material you used for the 3D meshes' colors and change its hue. Like how you did with the basic outfits that have different variations on the store. Make it so a cosmetic has at least 3 different variatio
    3 comments 71 views last activity
  • Okay, I can understand why you would need to slow the killer down when they're charging up their power, for balance reasons (obviously), but... can it be reduced? Like instead of making the killer 25% slower (for example, i dont actually know the percentage they are slowed) why not make them 15% slower? Something like that. And so add-ons to their powers could just make it so that the killer can
    3 comments 61 views last activity
  • Okay, so hear me out. I'm kinda peeved at the moment, and thats because i dont see what the point of receiving a "bonus" 100 cells when you get the $10 cell pack is if you're gonna loose those same cells on a 1100 outfit... aren't bonus things supposed to be... bonus? I have absolutely no problem with paying $10 for an outfit. I want to support the artists and devs on the dbd team. I've bough
    6 comments 731 views last activity
  • I was thinking of the possibility of there being items that are gathered around the maps but they're outside of chests and hard to find. Like, items that only exist in maps so you dont get to keep them after leaving. Things like maybe glass/wood shards that could work the same way as Decisive. Or generator parts that work like the brand new part add-on. Or things that counter hex totems for so
    1 comments 11 views last activity
  • It would be really cool if we got more items! I saw in the dbd wiki that there are some unused items that are like firecrackers but like... not season specific. And they have different rarities! It would be neat to have them in the game! And maybe some other things for distracting or stunning the killer. And killers can get new offerings or something!
    2 comments 51 views last activity
  • Please please PLEASE! We need more rewards for prestiging characters! Things like bloodpoint discounts in the bloodwebs, i.e. 100 bloodpoints off every item for every Prestige level. ( P1 = -100BP, P2 = -200BP, P3 = -300BP) And/Or increased luck percentage in matches. (Survivors) i.e. P1 = +1%, P2 = +2%, P3 = +3%. And/Or increased hook timer speeds (Killers) i.e. P1 = +1%, P3 = +3%. Or SOME
    1 comments 42 views last activity