when you have AUTO-DIDACT...

but you go the full 16 seconds without a skillcheck

or worse, when you finally have 5 stacks but you get one when you're 1 second away from finishing a heal anway

feels bad

i feel like this perk wouldn't be trash if it guaranteed a healing skill check at least once every 8 seconds.

Comments

  • LMAO IT HAPPENS SO CONSISTENTLY

    no wonder everyone uses the same perks everygame, try to have fun with a different perk and you realize "oh, no wonder, it's completely trash, cant even get it to work"

    bbbbboring

    stop appealing to the truetalent type of guy who plays this game to be ultra competitive (dont be afraid to buff lesser used perks), i just want the perk i use to actually be, you know, of use

  • It should "slightly increase" chances of triggering skillchecks. Or maybe even "moderately".

  • This perk should definitely increase the chances of getting skillchecks (whilst healing), no doubt. Just like Spine Chill.

  • the buff i should give to this perk its make it so theres a slightly change to get a skillcheck but also let the injured survivors know if someone have this perk

  • @Tru3Lemon said:

    the buff i should give to this perk its make it so theres a slightly change to get a skillcheck but also let the injured survivors know if someone have this perk

    "Hey, injured survivor! Just so you know, if this guy gets a skillcheck it's going to take even longer for him to heal you!"

    Probably not a good idea. It's hard enough to keep them from running away the first time they see that progress bar go down.

    Definitely in favour of putting a slightly/moderately/tremendously increase in skillcheck chance on there, though.