latinfla4
latinfla4
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Awesome I will now run lightborn as a counter measure😂
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@Purgatorian said:
I don't normally tunnel unless the game is going badly. I will just tunnel key players out of the game like I used to if the killer I was playing didn't have Franklin's. If they don't have the add on to take it with them on death and someone picks it up I will tunnel them too.
They need to at least temporarily make keys require charges to open the hatch until they change them.
Yeah if the hatch opening requires charges then that would solve it...until now just lobby dodge and those survivors will eventually will get bored waiting😂
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@MrDardon said:
Or do it like me, play Shadowborn only Trapper without Traps.
How successful of a build is that😅
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@DBD78 said:
It might be a bit toxic but if I play killer and suspect it's a SWF I wait until 6 seconds left and then lobby dodge. It's an old habit.
That is cruel you are getting their hopes up😂...I only do it if they start choosing the same character or all of a sudden it goes from 1 item to all 4 suddenly carrying something(they can coordinate against my backing out of the lobby)😅
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@Moundshroud said:
I relieve stress by playing games, the hardest, most challenging I can find.
I am curious what killers do you play? 😊
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2267143#Comment_2267143
My computer also weirdly crashes in the loading screen every time someone uses a Haddonfield or game offering
And last minute key or all flashlight squads...getting back to the next game is quicker as killer than survivor in the evenings😁
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/256788/stress-reduction-4-killer-mains-mostly-new
On my profile I put "my game randomly crashes when I get sent to haddonfield and the game aka gidgeon meat plant, enjoy your queue!!" I only "crash" when I get sent with an offering not when the game actually decides.
Yeah it is unfortunate that you cant see the map offering until that screen but then I am sure every other person would back out of haddonfield and ormond lobbies😂. The game isnt to bad with wraith just use the break things tremoundously add on and it becomes fun(with the aura reading iridescent if you want to be really evil).
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2269666#Comment_2269666
That's why I only play this game every few weeks. Only when I am in the mood for it.
That is the healthiest approach...some days I just play my daily killer and daily survivor and play something else on gamepass (not everyday needs to be a sweaty killer day😂)
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2267763#Comment_2267763
In my eyes the biggest problem is that trying to win/be the best is instinctively and socially programmed into us humans. Only the winner aka an alpha gets the best mate/most food and so on. And in the media industry it is most often depicted that the winner gets/takes it all.
I also stopped going for kills/pips/wins but more for bp/dailies/rift challenges. But i still have to actively remind myself to ignore the instinctive drive to compete and for example relaxe my tensed up shoulder during a close chase and simply let them run.
That is when you take a good break...the game will still be there when you come back whether its hours, days, or even months.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/2267178#Comment_2267178
Pretty much this. At the end of the day, these are strangers who you'll never meet or interact with on any meaningful level beyond this game. All that matters is what you get out of it.
Unless you become good rivals and help each other grow in the game
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@Onykron said:
i would like something like this just to have old freddy back, but i think this could be achieve just with an ultra rare addon, also the addon system kinda already achieves what you are suggesting , a variant system would have to change killers dramatically when it come to mechanics to justify it.
Kind of like those old Iridescent splinters that let you play DLC killers (I still.have so many of those I didnt get to use😭).
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@LethalPugy said:
I feel like, it’s a good idea to spice things up but it would totally mess with survivors.
Newer survivors would have so much more to learn about killers.
And more experienced survivors wouldn’t know exactly what power they’re facing against so they couldn’t prepare.
Would it be easier if the survivors could see which variant was picked? I was trying to thing of how to have a survivor variant version but in reality all survivors are just alternate skins🤔
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2267752#Comment_2267752
That's how I look at it now. I took a step back and realised its not worth getting stressed or angry. At the absolute maximum I used some good add ons or an offering that I can just get back from a Bloodweb within a match or two, if that.
I think that is what annoys people...I spent x amount of BP for this build and I don't earn enough if it back😂
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Trapper please give him 3 traps at the start and the ability to transport up to 3 traps
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2267421#Comment_2267421
I'm not saying you don't have to try, just accept that its not the end of the world if you get outplayed and lose.
I used to take it so seriously and get genuinly pissed off when I lost, even if it was because of my own mistakes.
I think a lot of killers, myself included until recently, have a habit of getting too "into it" when playing. Like making an obvious mistake that the survivor capitalises on then getting angry about it because they feel like they deserve the win every match for some reason.
Worst case you depip and try again against another team🤔
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@YOURFRIEND said:
I never dodge. How cowardly.
I commend you 4 fighting the good fight...I don't want potential new killers run off quickly though😂
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@WexlerWendigo said:
Tunnelling is almost always a terrible strategy anyway, zero pressure is being applied.
I actually get free body block hits when I tunnel harder 🤣
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And survivors please stop tbagging at the exit gates just leave...you want the killers to stick around for more games not think to hell with it...unless you like lobby simulator I guess🙄
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Ah yes I forgot...if.the game is being held hostage after 10 minutes (no gen progress happening) make sure to record footage and report it. I know DC is not advised but in that situation i don't see why you should have to sit there and suffer while you could already be playing another killer game.
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@DoritoHead said:
Remember to have fun! It's easy to use meta perks and worry about winning, but mixing it up a bit is always a good thing.
Yes that should be the mantra for any game...it is a hobby for a reason. If you get tilted, play something else for a while.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2265730#Comment_2265730
Darn I forgot about that one. So op
Makes survivors freeze and they don't know how to react🤣
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Killers should have corrupt intervention or noed as base kit so they can use other perks vs swf
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@Rivyn said:
If a survivor doesn't like the match, they simply die on hook. Yet the killer can't do the same (aside from dcing, then getting hit with the penalty), unless the survivors choose too. Even if you go afk in a corner for whatever reason, you still need to wait out survivors doing gens.
Why not just give the killer control of the gates after a certain period of time has past? Killer doesn't like the match up, they pop one open, force the EGC, and is on to a new match two minutes later. Either due to matchup, or toxicity, a noed/bloodwarden play, lost motivation, or even if the last two survivors are holding the match hostage. Pick your poison, it can fill a lot.
Would stop 2 players hiding and holding the game hostage
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@Squirrel_Thicc said:
Nurse doesn't have any oppressive addons so no.
Sure she does...the one that makes her a 115 walking killer after she hits someone😂
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2265669#Comment_2265669
I doubt the system is as simple as "if bancount greater than X then ban" though. They've reiterated on the forums they are still working on it, but i think their announcement was too vague and alarming.
About as well as mmr is working out...that is y it is worrying
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/256619/killer-main-question
No, if i get banned for playing the game in a way that is intended then i will appeal the ban, and i can't get unbanned then i'll just stop playing because that's super unfair.
I seriously wonder what the are thinking😂
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@[Deleted User] said:
i feel like people who do dumb things like this are the same people who bought all the toilet paper when covid first started picking up
But the double ply😂
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@Lucent said:
So in my mind this is what i'm envisioning happening -
1 hour after auto ban kicks in
survivors waiting in queue "um, where are the killers?" second survivor "crap, you don't think we banned them all that fast do you?"
hahahaha
but seriously, like everything else they will abuse it.
Send in the AI killers😂
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/256619/killer-main-question
Nope. But I'm not Chicken-Little either. So I don't think the sky is falling.
Fair enough I mean we all can't be banned right?
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2265134#Comment_2265134
bubba's? BUBBA'S? me and the other spirits are going first I don't know what your talking about.
That's true 😂 its the bubba threads that I see more
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@Bwsted said:
Run DS/UB/BT. When the killer post match cries about your second chance perks, just thank them for allowing you to get value out of a build that otherwise would do ######### all if the killer wouldn't do what you described in the op.
Now go, young padawan. You're empowered.
This is y buba is the hero we need.
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@TheClownIsKing said:
I’m torn between throwing my bank into either Leon or Nemesis. I want everyone’s perks unlocked ASAP, but I’m particularly looking forward to experimenting with Eruption, Hysteria, Bite The Bullet, and Rookie Spirit on other characters, and different builds.
My mmr deathslinger so I can show new players how to play😂
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@FrenziedRoach said:
Everybody focuses on the gens, but it can be argued you have two other objectives
- Keep the killer occupied or distracted
- DO THE BONES
But in reality how many people do the bones if there is no ruin or devour hope pop?
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@Zozzy said:
In what world is you deranking to green ranks for easy games fun for your opposition?
The world doesn't revolve around you.
In that they get a killer at peak hours instead of playing lobby simulator (unless you play killer exclusively during those times and if so I retract my statement)
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@Zozzy said:
Did you overclock your cpu? My cpu degraded and only this game was crashing at the clock speed i was running. Windows stayed open and other games functioned normally but DB would randomly crash.
That was happening to me and I refuse to play dbd on it because it DC me from games until I hit a 1 hour ban...only xbox for me now
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2265097#Comment_2265097
I'm not too sure. I usually use Corrupt just because I like that early game protection. I don't know if Corrupt could be basekit but they need something.
I firmly believe giving survivors an optional thing to do would be the best. Something being in the basement like:
- Item crafting system.
- Item upgrading system - upgrades your item 1 rarity or gives it add-ons
- Offering thing - maybe bring 1 totem head to the basement for bloodpoints.
- Give blood (injure yourself) in exchange for 5k bloodpoints.
- Do something that will encourage the entity to spawn more chests.
It would also be a buff to some basement perks like Territorial Imperative.
The thing is only good players who have spent a lot of time in this game will do this, therefore meaning it won't overly effect lower ranks.
The only thing is if it's not a mandatory second objective that slows down the game or scares the survivor (some kind of boost to the killer) then in wonder how many survivors will actually do these...I do like all of those ideas though😁. Oh yeah the blood for BP suggestion has me imagining a claudette hurting herself and self caring to do it again🤣
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@MrPeanutbutter said:
I’d rather save all my sweaty and un-fun addons for after the auto-ban system takes effect. I want to see how much of a disaster this new reporting system is going to be.
You have guts good sir...make sure to report your findings🤣
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2265118#Comment_2265118
Iirc, Make up kit and Jug for invigorated duration, along with Brutal Strength, Fire Up, Bamboozle and STBFL to speed up other things.
Watch out that clown is coming right at me🤣...to bad many clowns just want to use the old version of just using purple bottles to slow down survivors
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@ast2astRegMgr said:
The thing with autoban IMO is if the game starts banning people due to report’s weather true or false their player base will diminish so fast there won’t be anyone left to buy content. How can you ban someone for mechanics that are allowed in the game. Ex. Camping, tunneling t-bagging.
I get reported for tunneling every other game(or so I am told in end chat) because that is the only way to slow down higher rank groups...make it a 3 vs 1
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Of course if mmr fixes everything only high ranks will have to worry about this situation🤔
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@tippy2k2 said:
Nope
We have no real idea what this so-called "Auto Ban" system is (unless y'all know more than I do but so far the only thing we know about it is that they called it an Auto Ban system :P).
I don't really ever change any of my tactics based on outside stuff. I can't imagine it'll be the worst case scenario everyone seems to be assuming it is (four survivors report you and you're gone forever) but hey, maybe getting banned from this game might be the best thing for me at this point :D
Yeah I am just speculating but hey the developers need to hear how this idea will change the killer structure In the game😑
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/256619/killer-main-question
Not add-ons but I'm running, Haunted Grounds, NoED, Devour Hope, and Ruin all on spirit.
Oh no a spirit player...sir I thank you for your service...you and nurse mains I feel your time has come😭
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@DangerScouse said:
Seeing how long I can last with hard-core camping and tunneling! Just for the experiment like.
With which killer? I feel we will lose the bubba's first 😂 and the rest will be played by bots
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2265117#Comment_2265117
I’m assuming that’s using both antidote add ons? That can be surprisingly effective against W gamers
A very fun build😂
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@WexlerWendigo said:
Should the devs disable Lery’s, Midwich, Dead Dawg, Hawkins, shelter woods? No, they should just balance the maps more.
@gibblywibblywoo said:
I had a player use a Haddonfield offering during the MMR test against a clearly new huntress and it was one of the saddest things I've ever seen. They just gave up after the 4th gen popped as they got their 1st hook
Knowing them they will.jusy make if another pallet city like the game map😴
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@WexlerWendigo said:
What a terrible idea lol. Killers are already disgustingly strong at lower ranks, stop gatekeeping new players from the game.
Your suggestions then? There is a reason higher rank killers have left the game in droves or else survivor lobbies would not be so bad in the evenings.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2264365#Comment_2264365
Prove Thyself basically was basekit for survivors if I remember correctly. It gave whoever you were near an additional 10% I believe for working on a gen near you.
https://forum.deadbydaylight.com/en/discussion/comment/2264222#Comment_2264222
I don't really believe survivors need a secondary objective right now. Against a good killer having too many objectives would be too much for solo q or average survivors.
For me I believe they need something at the beginning of the game to slow down initial gen speeds. I think they need to release more perks that encourage survivors to do other things. At the higher level survivors are more likely to use these sort of perks because they're bored of constantly using the meta.
For example the perk Appraisal. I love this perk and use it quite a lot. It gives me a reason to loot chests, and do it multiple times. If they released a perk that increased the number of chests on a map I'd definitely run it too. Just adding extra stuff for survivors to interact with (completely optional) and rewarding the survivors who do it is a good incentive to not end the game too early.
You could add something to the basement that encourages the survivors to go there and interact with it. Maybe after cleansing a totem you can bring one of the skulls with you to the basement. Doing some sort of short sacrifice will reward the whole lobby with extra Bloodpoints.
So my TL;DR is:
- Early game slowdown mechanic
- Some perks or general things that reward survivors for interacting with them. Not mandatory but something that waste sometime while they do it. Something that will be probably used more by higher rank survivors than lower rank ones.
I like the sacrifice idea...survivors do say they don't get as many BP per game as killer...what do you suggest for the early slowdown? Corrupt intervention as basekit or something else?
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@IridescentBlood said:
https://forum.deadbydaylight.com/en/discussion/comment/2262419#Comment_2262419
5 totems, 4 gens left = 5%
4 totems 4 gens = 4%
3 totems 4 gens = 3%
2 totems 4 gens = 2%
1 totem 4 gens = 1%
5 totems 3 gens = 10%
4 totems 3 gens = 8%
3 totems 3 gens = 6%
3 totems 2 gens = 4%
3 totems 1 gen = 2%
5 totems 2 gens = 15%
4 totems 2 gens = 12%
3 totems 2 gens = 9%
2 totems 2 gens = 6%
1 totem 2 gens = 3%
5 totems 1 gen = 20%
4 totems 1 gen = 16%
3 totems 1 gen = 12%
2 totems 1 gen = 8%
1 totem 1 gen = 4%
5 totems 0 gen = 25%
4 totems 0 gen = 20%
3 totems 0 gen = 15%
2 totems 0 gen = 10%
1 totem 0 gen = 5%
right?
You did give this a lot of thought... nice😁
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2263869#Comment_2263869
Talking about high rank gameplay? So why are you mentioning a low mobility killer. Also not every high rank swf runs a full gen rush build mate lol
Depends on the skill of the killer like all things. So what ideas do you have to give survivors a secondary objective or do you agree with some of the suggestions given?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2263207#Comment_2263207
Take Corrupt Intervention and make it basekit in the following manner (Keep the farthest Generator requirement?)
3 Generators in the Trial are in Disrepair, and require a Part to be installed to begin repair.
Parts can be found by Rummaging through Chests. (Increase max number of chests at base in the Trial)
Corrupt Intervention (Perk) - Generators in Disrepair are blocked by The Entity for x/y/z Duration.
This prevents Corrupt from doubling down, but ensures three generators cannot begin repair for that duration if a Survivor happens to spawn near a Chest.
Another good idea to slow the game and give a secondary objective😎