latinfla4
latinfla4
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- latinfla4
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Or you can go get destruction points breaking stuff...lay traps with hag and trapper for points, frenzy with legion, phase with spirit, etc.
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@FluffyCrit said:
https://forum.deadbydaylight.com/en/discussion/comment/2239734#Comment_2239734
Mmmh what do you mean? When they seem to be at exit gate I shouldn't go at exit gate to push them out? What am I doing wrong? Maybe I should afk in a corner of the map instead? I mean other than wasting time I don't see the point. Better grab a few blood points on them and end the game quicker, no?
Nah that is what they want...what you do is go inside the shack or building and see if the are brave enough to follow you and then try to down them ๐
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@Heartbound said:
I tend to do them when the killer/survivors come out. I had a nightmare of a time getting Oni but they're usually not that bad. I did Trapper/Wraith/Billy/Nurse/Huntress when you just had to unlock their three teachables to get the achievement so I never did them like you guys have to nowadays.
Why was the oni one so bad? Yeah it seems adepts were easier to get back then as the emblems are harder to achieve now.
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@CoalTower said:
I've gotten all of them. But my hardest were Michael and Plague.
I still need to get pig pyramid head ghoatface and myers (and buy them to do it๐). What was so hard about those two adepts?
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If you are seeing the ritual you are playing killer wrong...
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@BuddhaBing said:
That's not a challenge. Challenges imply difficulty. That's trying to justify playing like a dick.
A real challenge would be trying to play like a good sport every game, regardless of what the opposition does.
And it is a challenge finding non toxic higher ranks unfortunately ๐
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@BuddhaBing said:
That's not a challenge. Challenges imply difficulty. That's trying to justify playing like a dick.
A real challenge would be trying to play like a good sport every game, regardless of what the opposition does.
So turn the other cheek and accept it...been doing that since 2018 and no change ๐ด
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@Patrick1088 said:
I'd say just stop responding or have an admin close this out. Hearing about somebodys personal vendetta and their version of justice is just pointless.
@latinfla4 nobody cares what you do. If you want to tbag and torment baby killers then go ahead. Nobody's stopping you, nor do we even care.
I am sorry that you refuse to see the flaws of higher rank bullies and would rather ignore the situation and let it happen than speak up. Have a blessed day and please pass it on๐.
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Day 8 update 3 purple's and a red rank...thank you community a non toxic team and a verbal ggwp...that is 8 killers who will have happy games. This is working...all of you have a blessed day๐
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@Patrick1088 said:
I'd say just stop responding or have an admin close this out. Hearing about somebodys personal vendetta and their version of justice is just pointless.
@latinfla4 nobody cares what you do. If you want to tbag and torment baby killers then go ahead. Nobody's stopping you, nor do we even care.
I don't tbag (that is pointless). I loop and make sure my teammates survive and then give the killer a pity kill at the end...you know preparing the killers for higher ranks๐
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2237005#Comment_2237005
If my day was terrible I would still play the same way
Thats good...i am wired differently after years of killer abuse and not seeing a casual mode or mmr and letting the community dictate gow i play survivor๐
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@KoboldsInATrenchcoat said:
Been playing the game for about 2 years and Iโm still having a bit of an identity crisis as to which killer to main. Anyone have any suggestions?
Play trickster we need one that installs fear like nurse and spirit ๐
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Screenshot_20210602-081304_Gallery.jpg Screenshot_20210602-081300_Gallery.jpg@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2237027#Comment_2237027
I'm glad you feel the same way, but most of the community thinks otherwise.
They try to stick to the 5 years old way of thinking that this is a horror game, and say that manga characters don't belong. However, this game is not horror anymore, and a manga killer would be really refreshing from all of the popular horror killers. Anyways, they say that Trickster was the only manga character that should ever be added, and the devs will likely listen. That's why I'm mad about Trickster. He's likely going to be the only manga killer, meaning that he's quite literally just wasted potential.
This was part of the killer survey they had they have considered anime so maybe they changed their mind
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2236995#Comment_2236995
No #########. Just because he's viable doesn't make him fun to play.
Not to mention the fact that he's just a manga ripoff. They could've at LEAST contacted Tite Kubo and get Ulquiorra, As Nodt, or Gin Ichimaru in here instead. Even if they weren't strong, I'd have a blast stomping survivors with Lanza del Ramlampago, fear thorns, which could've been a REALLY interesting mechanic, or Kamishini no Yari, which would be an interesting variant to ranged killers. A manga character had so much potential if they had it licenced, but no. They just HAD to go for the dumbass Kpop idol. I'm still mad about this.
Just had to get this off my chest๐
They could get a manga killer with enough interest...that sounds awesome actually ๐
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Day 7 update and 4 red ranks being toxic to my poor meme walking addon nurse...slugged for the 4k and got called a variety of racial slurs... 4 toxic plus 4 for verbal abuse...sorry to the next 8 killers I will play meta perk elodie๐๐๐๐๐. The cycle must continue until a non toxic challenger approaches.
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Good pass it on๐ค
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@Mr_K said:
Sounds like a never ending cycle of toxicity.
Normal DBD actually.
What's the challenge again?
Seeing how hard it is to get a non toxic team mostly day after day๐คฃ
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@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/2235363#Comment_2235363
I mean when I started playing killer, I faced new players, then somewhere around green ranks I started seeing red ranks. As people get more confident, they get more arrogant.
Heres a red rank killer secret: ignore the person teabagging, or clicking their flashlight at you, or whatever is making you salty. They want your attention, don't give it to them. Its bait, don't go for the bait.
I don't give them any attention...my point in the karma challenge is to pay it forward if it is given to me...hence toxic behavior = toxic behavior and good behavior = good behavior. In all fairness, I don't get angry I just laugh and say well the community wants this so I will provide it๐
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2236986#Comment_2236986
Exactly. ANY killer can win. Including Trickster.
Yeah but against higher ranks I guarantee you would pick nurse over trickster
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2235451#Comment_2235451
Yes, but I'm saying he can win the average game, which doesn't consist of BAD survivors, just mediocre ones.
Any killer can win with that logic๐๐คฃ๐คฃ๐คฃ๐คฃ
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2235374#Comment_2235374
Because I've spent over $100 on Nurse alone and I find her more fun than any other killer.
I guess it is easier to win with her than other characters seeing how she avoids everything survivors do(loops, pallets,etc.)
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And please share vids...most people on this thread seem to want tips with gameplay
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2233016#Comment_2233016
Doesn't mean Trickster isn't viable.
So y not drop nurse and main trickster?
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You say the killers become more toxic to combat the toxic higher rank swf? It's like they learn how to deal with it earlier...wow this does work๐
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@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/2231265#Comment_2231265
People don't introspect from a large problem. The survivors that bully aren't going to stop and wonder if they are, in part, the reason that their lobbies take 15 minutes. They'll just blame something else and move on with their lives.
You're just trying to rationalize your petty retribution that you enact on players who did nothing to you. What you speak of is not justice or Karma, its a temper tantrum.
Finally, no I haven't treated my killers in a non-toxic way today, because I was the killer.
So how have things changed since you started paying killer?๐
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/252832/karma-challenge
what about just play nice all the time? what's stopping you?
When I say ggwp I usually get cussed at or a racial slur and rarely ever a gg back...so yeah how has your day been?
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/252832/karma-challenge
what about just play nice all the time? what's stopping you?
I played nice since 2018 and nothing has changed...how about you take my place as a killer main and deal with them?
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@ClumsyTrapper said:
If every player took this challenge the overall karma of the community would plunge hard enough to make the Buddha dbds next killer
And yet nothing is fixed with mmr or a casual mode...come on new resident evil players come get bullied because our sweats ran off most of the killers.
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Day 6 update and my fault for playing in the evening and playing 5 games. 3 games were 3 red ranks and either another red or a purple and massive toxic behavior...nice to see matchmaking has not failed me or the community...I will only count the first game with the verbal abuse so the next 8 killers you are the weakest link๐
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@Aneurysm said:
Yeah I do this in real life, I treat people based on how the last completely unrelated person treated me. Together we're healing the community.
Yes join me
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2232337#Comment_2232337
Practice really.
It's the only advice I can give.
You know how he works, and design a playstyle and build around it.
You can say the same about any other killer and get better results
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@StreetRat115 said:
Glad I've never bought him, I was close to getting him just because of how content lacking the game has been for months, but now that he's been out for months he looks very unfun to me. I'll stick with deathslinger and huntress.
The only good thing about the trickster is the star struck perk it teaches๐ I depiped from an 8 to a 13 getting his adept achievement
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@Laluzi said:
So... in order to protest survivors treating you like crap, you're going to go and treat more killers like crap? That makes no sense to me. "I'm so mad you kicked me in the shin! I'm going to kick four other people in the shin now."
Congrats on becoming the problem, I guess. There's nothing laudable about what you're doing.
Yes it is therapeutic and I have to get rid of these keys and hatch offerings. Less killers stick around or switch to survivor which leads to longer survivor lobbies it's beautiful...maybe the swf get introspective of I shouldn't bully to run killers away or maybe they don't...have you treated your killers in a non toxic manner today?๐
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@Lightsoutx12 said:
I have yet to go against it but from what I have seen it is very strong early game. I am not the best in a chase so for me it would probably lead to an early down (getting better though). From the consensus it seems the killer mains think it is a waste of a perk slot since there are much better options. I play killer from time to time and feel there are better options since it is useless after the first 7 seconds of a match.
Corrupt intervention does the same thing almost as you head over there and you get gen protection
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@Anniehere said:
As a survivor i find this perk quite annoying when Nemesis spawn not too far from me, and less then 3 seconds we're in the chase.
It's not a big deal of a perk and maybe a waste of slot but, it gave your position for at least 7 seconds.
I don't know, i wish we could have some kind of balance with auras.
What is your opinion about this perk and do you think it will change?
Run distortion
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@MadLordJack said:
You can claim people talk about this stuff too much, but like it or not the complaints are as valid as they ever have been and it is entirely on the Devs for not acting sooner, if only to shake up the meta and gameplay so the complaints are different and seem less stale.
What meta perks do you think they should change?
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@ALostPuppy said:
"Killer is hard and stressful"
Reminds me survivor is ez mode๐คฃ๐คฃ๐คฃ๐คฃ
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/2230782#Comment_2230782
They do not exist solely for face camping. Twins are one of the most strategic killers in the game.
Also, their power is not weak. Victor moves at 150% movement speed, which means his chase potential is very strong. Victor can pounce on survivors through windows and over pallets. Not only that, but Victor is quite stealthy (he doesn't trigger spine chill). What's more, he counters all the main stream exhaustion perks with ease.
Like all killers, the Twins have weaknesses. But none of those weaknesses make the Twins a weak killer. Your traveling in pairs strat sounds powerful in theory, but I actually haven't seen it play out in practice.
Traveling in pairs destroys the twins and worse if you Charlotte is nowhere near them...the cooldown on a successful pounce is ridiculous...you hit well victor gets kicked anyways
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So am I...quickest killer to derank with and then I switch to wraith or doctor
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2229878#Comment_2229878
on console? i'd love to see that match, I wonder how a good trickster looks like on console
That's a joke right?๐๐๐๐
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@Lord_Tony said:
almost every single game all 4 survivors are using dead hard.
This is just ridiculous when is this perk getting nerfed.
Play survivor as killer isnt worth it anymore with the current matchmaking
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Day 5 update 3 red ranks and 1 purple and my adept challenge as trickster gets me tbagged and clicky clicked oh well...swf you have failed this community. I will now become someone else...something else and punish๐๐๐๐๐ lets try urban evading sprint bursting claudette and loop some killers again with swamp offerings.
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@crowbarman said:
While many matches the Victor nerf hadn't mattered, I have probably lost a good percentage of new matches against Swf where the inability to prevent the pickup has totally changed the game.
The guaranteed squash of Victor when any survivor is in the proximity leads to an automatic pickup whenever Charlotte is more than 20m away. This can't have been the intent of the nerf.
I am sure it won't be fixed but hopefully something will be done.
Twins win by using their pouncing correctly oh wait that just leads to stomps because of the delay๐ honestly leave victor near the gens for aura reading try to hit with big sis
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@piggygooik said:
I would love Jason but how would he work. He is just a basic killer that takes a really long time to die. would his power work with fog maybe.
In his game he had the rage mechanic which was basically a spirit fury on walls and doors...for a limited time this could activate and he could just barrel through anything breakable at normal speed without getting stunned...maybe disable bloodlust during this to make it fair to survivors?
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Day 4 update 3 purple ranks and 1 red rank that were not toxic ๐. There is hope and even a gg message awesome...8 killers who will feel the positivity. Come on community don't let me down and hopefully this is a streak of non toxic groups
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2227389#Comment_2227389
"prove the hypocrisy in this game." I mean, yeah. Saying survivors making killers miserable is bad but then doing it yourself, that's hypocrisy, and I'm not sure why anyone would glorify doing that, but okay. However, proving hypocrisy exists by doing it yourself doesn't really prove anything except your own hypocrisy, so I'm not really seeing the accomplishment.
I never said matchmaking is your fault. It's also not my fault, so I don't get why some random survivor would want to come into my lobby and attempt to punish me to prove something that has nothing to do with me. That's weird. And kinda funny. But mostly it's beneficial for me: I have Lightborn on permanently and the TV muted, flashlights do nothing more than give me free Deviousness points.
I said playing to win is futile and unfun. I'm a big horror fan, walking around being spooky is enjoyable for me. I hide behind trees, I stare at survivors as Mikey without bothering to tier up. Maybe I get grabs or something if grabs are working that match. I like memeing. Oh, and searching for the gnome. That's actually quite a challenge, I almost never find that sucker. Hooks are actually pretty boring no matter what, the game needs more animations. I wouldn't be opposed to some gore. Without better animations and stuff the only incentives to bother killing survivors are achievements and challenges.
See you are already playing casual mode killer then and not ranked mode correct? Is it so wrong to want that for all the new players then and not drive them away immediately with ranked swf and killers? The karma challenge for myself is how I enjoy the game right now because lord knows playing killer at anything higher than a brown rank is asking to be a punching bag especially in the evening hours
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2227389#Comment_2227389
"prove the hypocrisy in this game." I mean, yeah. Saying survivors making killers miserable is bad but then doing it yourself, that's hypocrisy, and I'm not sure why anyone would glorify doing that, but okay. However, proving hypocrisy exists by doing it yourself doesn't really prove anything except your own hypocrisy, so I'm not really seeing the accomplishment.
I never said matchmaking is your fault. It's also not my fault, so I don't get why some random survivor would want to come into my lobby and attempt to punish me to prove something that has nothing to do with me. That's weird. And kinda funny. But mostly it's beneficial for me: I have Lightborn on permanently and the TV muted, flashlights do nothing more than give me free Deviousness points.
I said playing to win is futile and unfun. I'm a big horror fan, walking around being spooky is enjoyable for me. I hide behind trees, I stare at survivors as Mikey without bothering to tier up. Maybe I get grabs or something if grabs are working that match. I like memeing. Oh, and searching for the gnome. That's actually quite a challenge, I almost never find that sucker. Hooks are actually pretty boring no matter what, the game needs more animations. I wouldn't be opposed to some gore. Without better animations and stuff the only incentives to bother killing survivors are achievements and challenges.
I like irony
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2227433#Comment_2227433
So how exactly do you prevent sweaty players from hopping into casual matches from time to time, taking advantage of the supposedly casual playerbase?
Not like the current system isn't driving away killers but yeah I guess we could stick to the same formula...I am sure those new resident evil players are going to love ranked mode with swf or bubba campers๐
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2227433#Comment_2227433
So how exactly do you prevent sweaty players from hopping into casual matches from time to time, taking advantage of the supposedly casual playerbase?
You don't completely but most sweats play ranked for the competition...you do realize that is how most rank systems work in other games right? Look at most fighting games for example you have your story mode casual mode and ranked modes.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2227363#Comment_2227363
There's always going to be a ranking system in place. Unfortunately DBD's legacy variant of it is "visible" to players at the moment. And hell, it isn't that accurate, what with rank resets and everything.
Choosing casual or choosing ranked, regardless of what it is, there's going to be some kind of MMR in the background.
Am I against MMR? No, not totally. But there is no reason to split the playerbase into two game modes that will still be using a background ranking system, purely because the current end-of-match rank icons are rustling your jimmy's. That's more of a question of replacing them with global player Icons. (Or just the character portraits).
Splitting the player base to make it healthier is a bad thing? Sweats can go play ranked and newer players or meme players can play casual. Lord knows I wouldn't be playing rank unless there was some incentive.