indieeden7
indieeden7
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- indieeden7
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I sure do love getting no distance in chase!!!
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Tbh Feng has had a short break from receiving cosmetics, I don't think her getting an anniversary skin is all that bad, especially seeing as it isn't yet another super cutesy one, I think it looks really cool.
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Now I know Borgo has a lot of pallets but I don't really think anybody likes playing on that map, apart from normal jungle gyms, the vast majority of filler tiles feel awful to play, with many filler tiles often spawning without any pallet or window at all. And unless you're running WoO, you don't know that until you actually go over to the tile in question.
One complaint that many people had was the stealth killers really suffered on this map, due to it being so open, with very few LoS blockers, which is why the change happened I'd assume. But obviously this came with the downside that killers like Huntress or Trickster are now less viable on Borgo.
Which is also why this complaint doesn't really have much weight behind it, the devs were obviously in a position where they had to choose between keeping the map good for ranged killers, or making the map better for stealth killers, no matter what they pick, one group of killers is going to be put at a disadvantage.
I also really don't understand this is being construed as a survivor-sided change, more LoS blockers is generally a worse thing for survivor seeing as a key part of play is positioning yourself well and making as much distance from the killer as early in chase as possible, LoS blockers make both of these much more difficult to accomplish.
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@KingFieldShipper said:
Wanted to update real quick from my last reply, if you get the slip storm score event, that means it counted towards the achievement
Thanks!
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No it doesn't, which is a shame seeing as synergy with perks like MFT/WGLF might actually make the perk worth running
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The terms 'camping' and 'face camping' have been used interchangeably for years
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I don't like to admit it, but yesterday I ended up doing this quite a few times because I'd spent upwards of 5 hours trying to get a tome challenge done. After the first couple of hours of failed attempts, my temper had grown extremely short. I generally believe that the main cause of issues like this is, as others have suggested, a long string of bad matches or experiences. It can be difficult to look for the good in a match when you've had so many bad ones back to back.
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This is the bug I encountered! Funnily enough the last time it happened, it was on Midwich as well, could potentially have something to do with what's causing it?
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I don't think I've ever had a fun match on Dead Dawg
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It has been stated countless times on here, by BHVR themselves even, that they do not want to add Jeepers Creepers because the creator is a convicted paedophile.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410201#Comment_3410201
People are dismissive because the OP's statement is pretty far removed from reality.
Myers' power itself is fine and just needs some tiny QoL adjustments, don't know how this narrative got started that his power is somehow horrible considering they gave Ghostface a slightly modified version of the same freaking power and people think it is great on him. His addons are also fine as they mesh well with his kit and do have place an appropriate amount of hindrance to counter balance the effect. He's one of the few killers who has Iri and purple addons that make sense for him and are actually worth being Iri and purple. Your problem isn't with Myers, but your teammates in 99% of the situations where you.
He's not remotely in the same situation as Blight.
People don't view Ghostface in the same light because his power works off of a completely different principle. You are exposed when YOU are stalked.
The source of most of the complaints surrounding Myers stem from the fact that your teammates can feed him stalk but YOU are the one who gets punished for it. That isn't the always the fault of your teammates though. With the exception of some maps, there really isn't much you can do to stop being in the killer's FOV.
His add-ons however are not fine, his mori add-ons shouldnt even exist IMO. Tombstone Piece hardly has a hindrance, which is why it's so common to see in matches against Myers, because it almost acts as an easy kill early-mid game. His add-ons even give him the potential to get tier 3 <10 seconds after running out of it off of one survivor alone, I have video proof of this happening however I am unable to upload mp4 files.
I honestly do not understand how anyone could even fathom arguing that his design isn't outdated.
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Don't know why people are acting very dismissive of this claim.
Basekit Myers is very weak, but much like Blight, he has add-ons that make him ridiculously strong. The obvious ones being mori add-ons that have the potential to completely delete a survivor a few minutes into a match.
In general, everything about him is outdated, his power is poorly designed, and his add-ons are poorly designed. Ideally, he gets a rework soon, hopefully sooner than later.
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Well...people have been saying that this would happen ever since a Dead Hard nerf was even suggested. There's not really any valid reason to be surprised that it's happened.
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Tbf Haddonfield was infamous for having very few pallets
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Yeah, all her recent changes did was give her a bit more chase potential while doing absolutely nothing about her 3 gen potential, it's ridiculous
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I've been getting hit through solid walls quite frequently recently. I was used to it with Trickster, but it's happening with M1 killers now as well.
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Honestly I think basement should be one of the next game mechanics that the devs take a look at. There are a lot if killers that are too good at camping basement, e.g. a Trapper using bloody coil and placing traps around shack with basement is strong to the point that there is almost nothing survivors can do unless they're a SWF. I feel like the devs should just look at giving the basement a few balance tweaks to see if there's any realistic ways to potentially combat these playstyles.
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Probably, I assume the same thing will happen when the SH2 remake is released in regards to James. I'd also expect a few new outfits, namely Ada's sweater dress, and legendary skins of Ashley and Luis.
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Jonathan or Cybil (which is a shame, Cybil is so cool)
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I do care about other people's experience, but when faced with having to choose between someone else's or my own, I will usually choose my own.
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Because that outfit is a Halloween event skin, it will only be available around Halloween. Along with that, you'll only be able to get it with shards or cells.
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Well you see, I have my own anecdote where I didn't tunnel and got 4 kills so obviously one of us is wrong, seeing as singular matches are obviously enough evidence to draw definite conclusions from.
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A range increase and the ability to activate it once per hook state would be nice.
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Just want to see if I can get some clarification from people here. Do we know how many rewards you can unlock as of now? I've only managed to unlock 1 charm.
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There's no way you're going to turn something that serious into an us vs them argument. This is a player issue, not a role issue, or even a dbd issue. He was right to puy his profile on private and hide chat, but he should still report the messages.
Help him find someone to help with those thoughts, writing about it here probably isn't going to do much about it.
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I feel like it's a combination of both though. With the current meta, most of the killer roster is able to patrol a 3 gen quite well, but killers like Knight and Skull Merchant seem to have the best powers in regards to 3 genning. At the minute, the only thing you can do is remove a drone, but by the time you've done that, she's already come back and put another one in the exact same spot. Even without the current meta, that's painfully boring to play against.
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@Pulse1 said:
So it will be 720 cells for 2 pieces yeah?
Yes it will be
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If I'm correct in what you're asking, you will still get a 10% discount on just 2 outfit pieces, however the actual discount value will be less than if you bought all 3 pieces with cells as 10% of 800 is obviously less than 10% of 1200.
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@ProudRinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344209#Comment_3344209
well then we go back to playing against her the proper way: being proactive, trying your best not to put yourself in a position where it favors the Spirit, and overall prolonging the chase time.
and her still having an audio cue when starts phasing in the terror radius definitely helps maximize the effectiveness of the things i mentioned above.
But don't you prefer there actually being some reactionary aspect to her power? I play Spirit every now and again and my favourite thing to do was mind game using the phasing sound, you can't do that anymore, again, it falls back into her old playstyle of "the survivor guessed wrong", it doesn't feel rewarding at all.
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@ProudRinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344207#Comment_3344207
Spirit losing directional audio doesn’t suddenly « revert » her to her old self. There’s still an audio notification for when she starts phasing in the TR.
True, but that means nothing if
1) You don't know where she is, I've had times playing against Spirit recently where she starts phasing, I drop a pallet to try and at least delay a hit and it turns out she was actually leaving me
2) She's moving at double your speed at base
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@Coffeecrashing said:
This sounds like the same sound occlusion mechanic that deletes survivor footsteps, survivor noises, and boon noises, when there's no line of sight.
Killers have been dealing with this garbage sound occlusion for an extremely long time. Why should survivors get a free pass out of it? Sound occlusion should either be fixed for both sides, or it should cause both sides to suffer.
I mean I personally think there's a difference between gen sounds being muffled by walls and Spirit pretty much being reverted to her old self.
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Probably because a lot of Nurse players relied on busted add-ons and builds to win, the actually good Nurses are still good.
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@ProudRinMain said:
How are you still complaining about the Furin add-on ? It got changed on February 8th ( last Wednesday ) to make it so that whenever a phasing Spirit enters a 24-meter radius of a survivor, it turns directional.
using the Furin add-on is actually going to leave the spirit player at a disadvantage now.
but can you tell me what the loadouts of some of the Spirit players were?
I wasn't complaining about it, I was wondering whether or not everyone had started using it fir some reason. It doesn't have anything to do with it though, as someone else had said, Hens made a video showcasing the recent changes to Spirit, and they're basekit.
Now whenever there's something between the phasing Spirit and a survivor, the phasing sounds lose direction, making avoiding a hit pretty much impossible at most loops.
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That's how Endurance used to work, and it was awful, it was only ever useful at endgame and if you were hooked literally right next to an exit gate. Not to mention this would make Legion and Deathslinger ridiculously overpowered.
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@Firellius said:
I don't think I've ever seen anyone call Scratched Mirror boring...
It certainly isn't a boring thing to play against, but it isn't as fun as many people seem to think it is. If you've played against it once, you've played against it a million times, the matches pretty much always play out the exact same way.
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If they didn't like gen regression, why would they add regression perks in the first place?
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I feel like if they buffed him further he'd need something taken in return, he definitely isn't the best killer in the game but he was already miserable to play against before his recent buffs, and those buffs didn't exactly do much to remedy that.
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Personally did this the other day because I was the first found, had a chase of over 2 minutes, and only ONE of my teammates even got on a gen the entire time, not only that,but they only got on the gen at least a minute into my chase.
I think I'm fully within my rights to not want to play a match with teammates that seem to be actively avoiding the only objective.
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@saintjimmy456 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333951#Comment_3333951
That is not lynching, it is a public execution in the wild west, he is on gallows.
If they removed the offering, it seems odd to leave this person hanging in the game.
My last comment got deleted? How come.
It's because the offering doesn't have any super obvious context in its imagery, the gallows themselves give contextual proof that it wasn't a suicide
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330503#Comment_3330503
Here is my brilliant idea, make maps with 6 Gens instead of 7. Whats the point of 7 Gens when 2 Gens should be near to each other?
Are you seriously implying that forcing a 2 gen situation would somehow be better than the current 3 gen situations that everyone and their mother hates playing against?
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330502#Comment_3330502
RPD is not a fair map unless two gens are in the main room.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330491#Comment_3330491
-"Two Gens in the Main Hall is just stupid"
Counterpoint : maps over a certain size are not fair for about half the killers in the game because they have low mobility and no ability to deal with god pallets.
Every map should have a powerful three generator setup that the killer can choose to defend and it is up to the survivors to break. The stronger the map (like RPD) the stronger the three gen should be.
You do realise that the map was literally JUST reworked to reduce its size? 3 gens are not something that should happen without some sort of effort put in by the killer.
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Honestly wish they'd just limit it to 1 gen in the main hall at this point, ever since the rework that Mao has been the new 3 gen central
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*Immediate update*
I restarted my game and it's already gone, very strange.
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@Xendritch said:
The thing about eruption is it does need to be nerfed but that patch is going to need more than just an eruption nerf it's going to have to address bnps, hyperfocus, prove thyself, etc because rn gens are balanced around eruptions being a thing. Take eruption away and what's to stop survivors from blitzing gens anyway? Except now the regression is much less and it'll be even easier and games will be over in 4-5 minutes.
So it doesn't surprise me it's taking a while to nerf because there's way more moving parts to this than just nerfing eruption. BHVR unfortunately let the arms race go on too long and it's gonna take a while to untangle everything.
Literally any other slowdown perk is fine in pretty much anyone's eyes.
Just because people want a broken perk that happens to be in relation to gen progress nerfed, doesn't mean that pretty much all gen speed perks on the survivor side need nerfed in response.
I really wish people would stop acting as though Eruption is a killer's only option for a good perk, there are plenty of perks for killer that help combat fast gen progression aside from Eruption.
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@BillsHere101 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298544#Comment_3298544
There will be people playing Dead by Daylight only now there is no SWF.
Yeah, 2 at maximum
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@DashMonsta008XV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298393#Comment_3298393
Most likely,idk.But this is where it stems from if the complaints are posted in the forums.Are you in a Swf with people from here little sister Cheryl?
I haven't played SWF in months and even then, it was only ever duos
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And are these SWFs in the room with us now?
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The thing about The Game is the fact that the number of pallets is probably to compensate for its ludicrously low number of windows, the map has 7 windows (I think), only 4 of which can be vaulted from both sides. If they were to rework it and remove pallets, they'd have to add quite a lot of windows as well.
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I'm kind of in agreement with this Blight, I'd say his main 2 balance issues are certain add-ons, and his Lethal Rush attack hitbox, it's ######### massive when it really doesn't need to be.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3288450#Comment_3288450
Then she'd need something to do in chase, because "I can get into chases in an area but after that I'm just an M1 killer who has the worst vision over loops of everyone" is not a functional powerset.
She already does, her flickering in and out of appearance when manifesting is more effective than you might think on quite a lot of loops, it isn't like Spirit's passive phase where she glitches around for a split second. She will disappear for enough time for the survivor to become unsure of which direction you're actually going.