indieeden7
indieeden7
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@turksmall236 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833692#Comment_3833692
Not true. Dwight, Haddie, and Jeff's prime cosmetics are in the store. Jake, Jane, and Meg are the only 3 missing in the store. I have my auric cells ready to buy them, anytime now BHVR!
Don't forget Artist's green rarity outfits
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@TotemsCleanser said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829789#Comment_3829789
Yet you control if you get affected by torment at all. It's not like Wesker, Nemesis or Plague, where they can infect you willingly. If you tread carefully and watch your step, there's no reason for you to get infected with torment at all. That's why you can't remove it like the other infections I mentioned.
Not entirely true, ever since Pyramid head's release, his trails have been ridiculously buggy, often disappearing for no reason despite still being present in terms of survivors being able to stand in them.
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You could say the exact same thing about survivors' aura reading perks though. You drop a pallet in chase? Aura read. The killer breaks said pallet? Aura read. You finish a gen? Aura read. The killer hits another survivor? Aura read. You get unhooked? Aura read. Once you start to identify when a killer has a perk that reveals your aura, you should be playing around it. Pretending not to know that the killer can see your aura is the perfect opportunity to mindgame, and taking that opportunity can be extremely fun and rewarding.
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Bot to sound rude or anything but it's not impossible for M1 killers to catch survivors at a jungle gym.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825950#Comment_3825950
don't you see anything strange with a perk that is supposed to be a training wheel actually being #1 perk by pickrate amongst survivors?
Probably because it bridges the gap between solos and SWF, if I can equip a perk that tells me which pallets my teammates have used and therefore not run into complete deadzones, why wouldn't I? That's info that SWF get for free.
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Tbf if you're holding a tape there's 0 point in going into the void as survivor. If you're already holding a special item such as a videotape or the lament configuration (those which cannot be dropped) you cannot pick up a void crystal which is pretty much the only reason to even enter the void this year.
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@Coffeecrashing said:
360s are just exploiting the aim assist bug that can steal hits from the killer. It’s not skill expression, it’s literally a game bug.
So if I end up BEHIND the killer at the end of my 360, does that mean that the killer should have achieved that hit?There is a difference between a 360 and a whiff due to aim dressing, the latter if which, to my understanding, CANNOT be achieved consistently. Otherwise you would be seeing matches where the killer is unable to get a single hit ALL match.
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If the devs are going to keep tiles in the game like jungle gyms without any windows or pallet gyms where the pallet can only be seen within 2 metres of its spawn location, I don't think they can afford to nerf the perk.
Not only that but the info that it provides is something SWF get for free, widening the gap between solos and SWF is NOT a good thing.
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@nodforkiss said:
just want to say this perk literallt unlocks auto pilot mode for survivors. for example on "the game" map yesterday i just ran to the yellow pallets and looped killer for 3 gens, without WOO it would be impossible to tell which pallets were previously dropped by survivors
That's a Game issue, not a WoO issue. A survivor could do the exact same thing WITHOUT using Windows.
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I mean that's BHVR for you, you have to respect them addressing complaints from last year but whenever they make adjustments like these, the community asks for an inch and the devs give them a mile, which often leads to the scales being tipped from one side straight to the other, rather than balancing them as it were.
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Completely agree, I find it hard to believe that BHVR can't implement some system that would dissipate the smoke on the survivor-end only, so I see no reason as to why they added them in their current state. If you're going to change the balance of the entire event compared to last year, the least they could do is implement an item that DOESN'T hinder survivors on top of all the nerfs they received event-wise.
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It's certainly a frustrating thing to happen but it's in the name "chaos shuffle" it's meant to be a mode that is HEAVILY affected by the luck of the draw. If I were to change anything about the mode it would be COMPLETELY randomising a player's loadout (items and add-ons included) and removing the option to use map offerings.
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Wish I'd get some more chill games. I'm seeing tunnelling at 5 gens almost every match. Really don't understand why either, if you want to secure the win THAT bad, just play normal queues?
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Not only 1, but 2 strong chase powers combined with ridiculous map traversal? Probably the antithesis of fun for me, I'd rather play against Xeno, and that's saying something.
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At tiers 2 and 3, all it does is reward killers who are playing poorly. There are some instances where BL can be a necessary mechanic, but tier 1 alone achieves this.
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Survivors can see the killer's shadow too, if anything it makes shack harder to play for killer
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@Backmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806834#Comment_3806834
And thats a problem normal match take almost eternity to get a game. Its even worse with lobby timing then was with 2vs8
Surely that implies that everyone else is enjoying chaos shuffle??
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@BigBlart said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785712#Comment_3785712
right, but I specifically mentioned being fully healed, not just being tapped by any survivor at all. If you have time to stop and get healed fully directly off of hook, you’re not being tunneled, no?
Even if you have the time to heal, the killer can still come back to tunnel you even after that. And it would still be tunnelling.
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What status effect are we talking about?
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Are you on EU servers? I tried redeeming a code a few times and it said that there was a server issue, it's possible that the local server is just acting up.
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Chucky or Blight, the hitboxes on their special attacks can be so lenient in their favour that I almost want to stop playing sometimes.
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I'm a fan of a match against a PH, what I don't like about him is that the majority of the people that main him play in the most miserable way possible, a ranged attack that can injure multiple people is a tunneller's dream. Luckily he's not all that common of a killer to come across I suppose.
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Post rework it was almost entirely survivor sided, post second rework, it feels absolutely miserable to play as survivor. The houses' god windows certainly needed removed, but BHVR seemingly decided that they needed to make every window on the map a deathtrap unless all the survivors brought BL, or they outright removed them and decided to replace them with some of the most unsafe pallets we'veseen to date. On top of that, completely deleting 1/6 of the map has made the map feel absolutely tiny.
The only good thing that the second rework gave survivors was that most of the outdoor pallets aren't as egregiously unsafe anymore.
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@TheArbiter said:
- Pick Nurse and Billy 2. Play normally 3. Profit
- Pick 8 beamers 2. Equip background player 3. Profit
The game uses a class system with pre-determined builds I'm pretty sure, don't think you'd be able to have all survivors using the same perk/items
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@Dreamnomad said:
It's just part of that killers kit. It isn't like survivors have no counter play though. Try really hard to not run over his trails. Sometimes that means taking a basic attack.
True as that is, the trails very often bug out and turn invisible if PH uses his power for a very short duration.
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Not a good perk, but certainly an unhealthy one.
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Idk how to break it to you, but the platform that someone plays on literally means nothing
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@SkeletonDance said:
They should revert that change with special attacks losing stacks on STBFL
STBFL was one of the most unhealthy perks in the game, putting non-ibsession survivors at a permanent disadvantage all match, all while the obsession can't force the killer to lose stacks outside of bodyblocking while the killer is carrying a survivor is not good design.
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Tomb Raider has had plenty of instances where the title is horror adjacent. Uncharted on the other hand is an entirely action-based franchise. Although I do love the Uncharted series, I don't really see it ever being added to dbd.
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I kind of am, I see overdrive as nothing more than rewarding players who are bad at using his power. Oh you missed 6 chainsaws in quick succession? Instead of encouraging you to get better at using his power, we'll just make it 10x easier for you to hit it instead.
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I certainly hope not, the main problem with this event is the fact that killers have no time sink, they don't have to spend time breaking pallets or breakable walls, and they don't have to spend time hooking survivors, meanwhile survivors can, be quiet for a bit, spawn a party pallet, which can only be considered good if you place it right next to a normal pallet, or...block a window for a few seconds. So unless the killer that has this remote hook mechanic has one of the weakest chase powers we've seen, it'll be infuriating to play against.
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Recent map design, anything released post RPD/Haddonfield rework sort of time has been bad, and is still bad, whether it be full of God loops, or full of nothing but unsafe pallets and windows (the most recent version of Haddonfield included).
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Honestly, the only nerf I can see being implemented is showing the aura of the item to the affected survivor and maybe reducing the duration of Oblivious by a little bit.
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Because people are stubborn about hating her for some reason. Her current state isn't really all that bad, in fact the worst thing about her is actually the people that main her just because they know so many survivors don't like her, and therefore go out of their way to try and make people miserable.
A SM that just plays normally isn't anything all that good in terms of lethality, people just tend to go next against her because:
A) They're stuck on disliking her previous power iterations
B) Another player has already gone next and they don't want to play a 3v1
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THe day that my teammates stop throwing every pallet on the map before we even have 2 gens done is the day I rally for a Windows nerf
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@Lost_Boy said:
Its hilarious that people would feel offended by having a flag that represents being proud of your country.
Idk about that, regardless of which country it is, it is always possible for nationalism to be used for bigotry. As someone else in this thread has stated, if I saw someone using the Israeli flag in any game atm, Iwould feel that the driving force behind them using that flag wouldn't just be simple national pride.
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@appleas said:
Wasn't the exposed effect from last year's anniv the only problematic thing that was complained about? Remote hooking (excluding the bugs) is enough for the event to be Killer sided?
Also, how can you get tunneled twice by the Killer but not be hooked OP?
People found the remote pallet breaking annoying also (and rightfully so), preventing the survivor from vaulting the pallet makes it probably the best zoning tool ever added to the game.
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Yeah DS seems to be bugged to be more effective than it's meant to be on some killers, and less effective on others, it's really weird. I used it on a Spirit a couple of days ago and it only lasted about 2 seconds, and I saw one of Otz's vods where he was playing as Vecna, and got stunned by it for over 5 seconds. Very strange.
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Quick update: after actually watching my clip (duh), it doesn't only appear after you've been hit, however the prompt is still missing for a good amount of time for whatever reason, would certainly appreciate this being looked into if anyone else has ran into this as well.
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Pick up an invitation and press the button it tells you to use "quiet mode"
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/416604/when-trickster-received-his-buff
What add on are you talking about? The only one I can think of being remotely close to over powered is the Waiting For You Watch since you can potentially down the whole team.
They practically remove any requirement to aim, it's like the epitome of unhealthy game design.
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I'd say that indoor maps that don't have much variety in terms of layout are good, I believe that maps such as Midwich and RPD are good because once you memorise their layout, you can run the map well. Maps such as Léry's and Hawkins aren't so good because of how much random generation there is, what was once a room that contained a strong loop the last time you were on the map, could potentially contain literally 0 resources this time. I believe that both of these maps need looked at at some point.
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The fact that the event offering is disabled doesn't exactly help. BPS also aren't common in bloodwebs. You can't really expect this event to play out the same as anniversaries do when their offerings actually worked.
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Because basement Trapper doesn't need to be any more encouraged, or be made any easier than it already is
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@Emoba said:
All your suggestions are terrible besides goth girl, which more or less already is filled by Mikaela.
Please explain how Mikaela is goth...like....at all
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@CorvusCorax86 said:
Someone said goth?
Make it Richmond Avenal from the IT Crowd.
His perk would be making a pause and looking into the distance for 5 secs (and getting Endurance for it).
"I can see the outline of your skull"
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I want Elvira with all my heart
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Xenomorph is probably one of the most frustrating killers to play against ever in regards to power alone, if it's going have a ranged attack with practically no warning, and a method to remove crawler mode temporarily that MAYBE works 25% of the time, having a way to tell if they're coming towards you is practically a requirement.
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I'd say the only failed concepts regarding breakable walls are The Game and Dead Dawg. There is practically no reason to break the walls on The Game and Dead Dawg simply has far too many on it. With some posing as an obstacle for the killer, but most simply serving no purpose yet again.
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Anything that actively encourages and makes Trapper's basement easier to achieve is a bad idea IMO