immortalls96
immortalls96
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- Username
- immortalls96
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Comments
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Make a bad killer worse..I can't say I see the productivity aside from burying the new chatacter faster than demogorgon
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@Withered8 said:
I think a little reduction on the amount of grind required would be nice, but they probably shouldn't take it too far, and I doubt they will. If you were to cut 2/3rds of the grind out of the game, it would make alot of players who had p3d characters and gotten all perks feel robbed, as well as disincentivise alot of players from playing. I mean technically, you only need one survivor with all perks and then the killers you are good at and you've practially got almost everything in the game that you'll need at that time.
Take it from me I wouldn't be offended..id be relived at not having to do it again and again with every new release
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@Shirokinukatsukami said:
Ah I get it. And I am assuming these linked cosmetics are on the Battlepass at way different ranks?
Nope, they're just store buys
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@DudelPumaAce said:
and auto haven maps and shelter woods with 387 deathzons are broken for surviver...
Autohaven just got patched
..
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@smartemarte said:
https://forum.deadbydaylight.com/en/discussion/comment/1826310#Comment_1826310
So you disagree with the people that play the game on a daily basis and probably have triple the play time than you? You think you're in a better position to say that it's perfectly fine? :D
Considering I think many of them are not being realistic yes
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Pass the perk is lazy and isn't healthy ill be blunt
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@smartemarte said:
https://forum.deadbydaylight.com/en/discussion/comment/1825263#Comment_1825263
You haven't been looking hard then have you? Otsz, arrun, ussylis, just some that have said on stream that it's too good. But you know better obviously
I'd say I can formulate my own observations yes^^
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1825589#Comment_1825589
The proof is there, look at the hits. It's all there.
Hit Validation does not exist. I provided proof, and the fact that you're not believing it is more of a "you" problem than mine.
I have seen it with my own eyes yet it doesn't exist..interesting
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1825562#Comment_1825562
The video says it all.
And it was 450 Ping. You're telling me those hits were legit? I was the killer and I knew they weren't.
No stuttering at 450 ping? Lol what a laugh
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1825465#Comment_1825465
https://forum.deadbydaylight.com/en/discussion/comment/1825319#Comment_1825319
https://forum.deadbydaylight.com/en/discussion/comment/1825220#Comment_1825220
I had 450 Ping.
By their logic, I shouldn't have been getting these hits.
This was yesterday. Please, enjoy. Rank 3.
Now I call bs, at 450 ping you wouldn't be able to even pull Hatchets
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@smartemarte said:
https://forum.deadbydaylight.com/en/discussion/comment/1825153#Comment_1825153
mr expert, i suppose most of the streamers are wrong about it then but you're correct? :D
Most you say..yet none of the streamers I watch so far have expressed your opinion..I think your definition of most should be redefined..
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1823080#Comment_1823080
Legion is right in the middle of the pack in terms of kill efficiency, even among the best players. There's no way I can construe Legion as "weakest" given the data I have.
No offense almo..but the data you guys have to work with..I wouldn't trust it if my life depended on it..I feel this game has taken a step away from the future because of it..the experiment isn't properly set up so the results will never be proper either
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If the twins are op to you then my friend you need more practice..the twins have many issues holding them back by design
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@Lyfe said:
My personal problems are the lack of evader points for pipping, huge ass hitbox, and his cooldown seems really short. I don't know the actual cooldown but it feels like whenever I kick him, 9 seconds later I can hear Victor being called out again.
Some quality of life thing I'd recommend is reducing the miss punishment by a second or 2, but the survivor's kick isn't canceled when it's started.
The kill time is already too forgiving
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1824300#Comment_1824300
Yep, disable and you're left with 3v1 at 5 gens.
Exactly and I hate it on both ends
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All the more reason to keep it , I know it sucks but your looking for the easy way out for yourself..what need be done is the issue needs resolving..matchmaking
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1823750#Comment_1823750
No, but it should eliminate all hits from a VPN user, someone with bad ping, bad connection, someone from another country posing as someone from your current country.
If I live in Los Angeles, and I'm paired up with 4 survivors from Norway, their location, I should not get as many hits as I should because my connection is running on about 250 Ping, correct?
I can vouch the new system not only exist but does exactly as they said it does..for the last week my internet has been very poor due to some complication with the provider, and as killer when I was lagging and hit someone..they took no damage..had it happen 5 times in a row..however some hits that look sketch on survivor end inevitably happen..there's not much can be done about it..because both people with different connections are bridged by a server..the system tries to mitigate this connection difference but there's only so much can be done
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1823554#Comment_1823554
https://forum.deadbydaylight.com/en/discussion/comment/1823502#Comment_1823502
https://forum.deadbydaylight.com/en/discussion/comment/1823452#Comment_1823452
My video is uploading, I just had a Huntress match and you'll see in the video as well that the hits should not have been in contact with the survivor. You'll see from my perspective that the hit should not have landed.
I was the Huntress. 52 minutes left. I'm actually going to provide proof that Hit Validation does not exist.
Hit validation doesn't eliminate server lag..im not sure what you feel is being accomplished
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1823452#Comment_1823452
I'm not going to take advice from someone that doesn't know the difference between "You're" and "your."
They've sure have been reworking maps, loops, tiles etc, etc but can't take time to tweak Huntress hitboxes?
Please.
Don't recall giving advice..I recall correcting your mistake
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No I'm actually proven right by the devs themselves, your simply not doing your research..you also should be aware reworking huntress hotboxes would require a complete overhaul to survivor hitbox rigs,, this stated by the devs themselves
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1823407#Comment_1823407
Handicap who?
Because as far as we know, Huntress players have been carried by hitboxes since Dedicated Servers, so excuse some players for asking the devs to make a killer more "skill based" than "hitting your shadow," and "here's to hoping" based.
Your aware the killer doesn't see what your seeing yes?
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Lag isn't much reason to handicap players..thats silly
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/213980/i-miss-seeing-billys
As a solo survivor, I love going against Billys. They have that OH ######### factor and if a Billy is actually good, they've put in the time and earned it. I love his new chase music too. It's creepy.
Points I can agree to
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It's the curse of this game..sadly only the devs can fix this..because these issues are screwing killers as much as survivors..just in different ways
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@Shirokinukatsukami said:
I for one welcome not seeing Billy anymore.
Unfortunately I see too many Ogres and Blights instead and they are almost as big of a pain in the neck as Billy used to be. Ogre especially. Blight is a lot more manageable.
Then your falling into the trap that'll bury this game im sorry to say
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1821135#Comment_1821135
I totally agree with you.
I'm a killer main and ds ub doesn't bother me too much. I already try not to tunnel.
Implying it only affects tunnelers...
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1822630#Comment_1822630
in terms of how boring they are to play against, yes they are very equal. at least in solo q (which is what im mostly playing).
https://forum.deadbydaylight.com/en/discussion/comment/1822632#Comment_1822632
its a hex that pretty much negates its own downsides.
it makes other hexes completely ignore the risk of being destroyed, it protects itself with the aura reveal (allowing the killer to interrupt cleansing) AND it covers up its other potential downside of just doing Dull Totems in order to prevent other Hexes from respawning.
in other words, eigther remove the aura reading all together or at least remove it from Dull Totems (it makes no sense its on them in the first place - and its the root of many of the original problems ive had with it, e.g. Survivors being revealed without having any chance to know they are, as they havent even been made aware of any Hexes presence) in order to create some actual counterplay to this perk that isnt either queueing up as SWF to coordinate your totem assaults or hoping to get lucky with RNG and spawning on top of the Undying totem, cleansing it before the killer can even make it over to you.
This game is going to be organized around swf power..it has to be..people are finally fed up with bad changes being made because their solo q survivors have multiple handicaps thanks to matchmaking being abysmal..its a hex..its supposed to be strong because its the biggest weakness a perk can have..also saying it negates its own weakness is a straight up falsehood and you know it..
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@Yords said:
me 2 I miss being sawed to death by a killer sprinting after you
Lol , it was just more fun than legion..id take anyone over him..its always either too easy or a slow death
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@brokedownpalace said:
I don't. I find Billy players to be some of the cockiest killers in the game.
Considering that's a common trait for the other side I can't say I find that a very logical reason
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1822762#Comment_1822762
Yeah, he is still good to play. Maybe some more players will return to BIlly when they see that he did not get gutted at all.
I remember when nobody played Spirit when she got her (hopefully first...) Nerf. This was a good time. Then everybody realized that she is still strong and everyone played her again. D:
Shes been nerfed twice actually
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@[Deleted User] said:
Billy has simply not been pleasant to play anymore since the release of Oni for me. Aside from that his animations and POV feel weird.
It is likely part of his downfall
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@Moodyy said:
im a double engraving billy main but my joy of constantly playing him makes me not want to play with him anymore also his "previous" animations looked better than it is now
I feel that..I hate the new pallet breaking animation for nurse
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@MasonOliver123 said:
He’s not as fun and more tedious to play, new animations and the new mechanics are just not fun anymore, I’d rather play Oni or spirit, any killer really. Billy has gone from being played so many times to near non existent, it’s a shame really.
I noticed hence my post
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@Tricks said:
What happens when you balance a multiplayer game. Crutchlords who cant play without an easy-mode option leave to find a new crutch.
I think your not being realistic..More so just trying to degrade from the sound of..
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@Terro said:
I don't think Billy lost any power at the top of his game. They just nerfed his fun factor. The benefit there is that he feels less oppressive (makes his chases more boring imo but other people might like it) and lower ranked survivors have an easier time.
Billy lost a fair chunk if your being honest with yourself
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@M4dBoOmr said:
Maybe it's not Billys fault, but Nightmares and Spirits easy accessibility
Let's be realistic..spirit and nurse at their peaks never hit billy in play rate..so I wouldn't hold stock in that theory
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1821035#Comment_1821035
yes, that is also the change i would suggest for Undying.
i never really understood why they added that to begin with tbh, Undying is supposed to protect your Hexes after their destruction, but right now it just protects your Hexes, your Dull Totems and gives you free map info and tracking on Survivors...
Its a hex...I think you dont understand what that implies
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@Mister_xD said:
they are equally boring to face.
and you mentioned it yourself, the only real counterplay this combo has is to just play SWF and coordinate on totems.
which means this build is an absolute solo q destroyer, which in return makes it unhealthy for the game.
Hardly Equal..one requires effort and has massive risk/counterplay..the other lacks both
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The real difference is..ruin/undying has a ton of counterplay and risk..ds unbreakable does not
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@NITRAS42 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819564#Comment_1819564
Just as an aside. They made an AI for Starcraft II that routinely beat the best professional gamers in the world. It didn’t always win, but some things were comical. Starcraft is a much more demanding and complicated game the DBD.
Hm, didn't know that..
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@MichaelAMyers said:
All these killer nerfs and nothing really worth nerfing them for.... Freddy's nerf is unwarranted.
Thats why proper matchmaking is do important
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819705#Comment_1819705
So ur saying they are useless when they are pulled down? JUST BREAK THE PALLET.
There's so few limited amounts of pallets these days that if survivors just pull every pallet instantly they will be left with nothing.
And why are you trying to bloodlust pallets?
Ok..you arnt reading..I see no point in attempting to educate further
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819629#Comment_1819629
Then how are you not getting hits at safe loops with these powers? A little mindgame or fake whilst they are gassed and it's a free hit at almost any loop.
Your not getting it..if the loop is safe, then the slows are useless..because they don't affect pallet sliding..so every safe pallet is a shield against their powers
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819566#Comment_1819566
Right well there's your problem, you clearly aren't playing clown or freddy's snares right.
I can play both better than most people..and I've faced enough to know that obvious fact
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1819395#Comment_1819395
if you don't want him having pretty much unlimited tp u need to wake up. And snares are still extremely strong against the best players. That's like saying clowns bottles do nothing at loops, it's nonsense.
Clowns Bottles only help if the loop is unsafe, same with the snares..and his tp is far from inginite..thats just plain ignorant
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1819155#Comment_1819155
Freddy isn't OP in the slightest, but it is true that a Bonobo could code an AI in javascript that could play Freddy to red ranks.
Not in red ranks, low ranks perhaps
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1819395#Comment_1819395
Being asleep means you're gonna be affected by his snares/pallets and a reduced cooldown on freddys teleport.
Faster teleport = more potential map pressure
And how do snares not work against good players?You always force an early pallet drop or free hit as soon as they are asleep.There's no real way play to around his snares once you're asleep
Just like clown, drop the pallet and keep forcing kicks..I figured it'd be obvious as clown is bottom tier for the same reason..difference is freddy doesn't waste as much time
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1816204#Comment_1816204
Actually,survivors have quite a high skill ceiling,which is why it's so rare to face good survivor.
I think that's giving g a little too much credit , I thi k its more of a bad ranking system and some survivors not being used to needing to strategize
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1819531#Comment_1819531
It's just annoying seeing this amount of bad players. Like if you can't counter Freddy - then how do you honestly expect to counter any good Killer with a power that doesn't just make them a m1 killer with simple counters. Freddy has 2 counters, and that's too much for these people, and these are the people BHVR is listening to. Ayeaaa this game is seirously going to just be a repeated version of Deathgarden, because of these idiots.
Best we can do is be constructive and logical and give real feedback
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1816195#Comment_1816195
Just get out of here with your toxic bs, you broken record.
Some people don't draw logic into what they say, don't stoop to his level