ich_häng_mal_rum
ich_häng_mal_rum
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- ich_häng_mal_rum
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Comments
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That example looks only in 4 matches... maybe the next 4 matches „survivor 4“ have 3 escapes and 1 death, so it will be balanced 4:4 ...
I understand the point you make and that’s right cause there will always be a player who gets killed again and again. But maybe this player is mostly carried by his teammates and hasn’t enough skill for his rank or compared to the killer he goes against. Everybody have days when you only escape few matches, but on other days you escape very often.
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You don’t need 4k for a good game or a win. A killer who earn around 30.000 bp is better than a 4k-killer with his 20.000 bp.
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Playing killer is more stressful than playing survivor, that’s for sure. Just because you are 1 player who is the whole match in action, defend gens, prepare traps, go for chases... a survivor has moments when he can relaxing by doing gens.
But I don’t understand the big problem around swfs. They have advantages with communication, but if a solo surv use kindred, empathy or alert, he can get important informations too. A lot of swfs kill themself cause they are very altruistic and go for risky unhooks or they all get injured by taking hits... a killer often benefits of this playstyle. It’s very rare that all 4 survivors have the same good skill level. And if a killer runs against a very good and well coordinated swf then he gets maybe only 1 kill, but that’s balance, some matches with 4k, some with 3k or 2k and matches with 0k or only 1k.
Don‘t forget: the killer decides the kind of match, by using a special killer with his addons, tunnel, camp, 3gen, slugging...
And @Erk
Don‘t place traps (hag or trapper) near a hooked survivor. Hook a survivor in a area where you have placed traps before ;)
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Your idea was „buffing“ premonition by nerfing spine chill, that doesn’t make sense.
If a survivor use spine chill and goes against a stealthkiller he has a benefit of this situation and if he run OoO against stealthkiller he has a problem. If a survivor use selfcare or inner strength and go against a plague he lost a perk...
That‘s the risk of choosing a killer or a perksetting and makes the matches more exciting.
It seems you just want the easiest way to get 4K without any risk.
And btw, why you ignore my opinion about wallhack-addons? If the killer drops lerrys, the game or laboratories than it’s a easy win for killer without a counter... is that balanced?
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I think Spine Chill is fine:
- not everybody run spine chill
- it tells you that the killer look at you, but you don’t know where he is (that’s what Premonition does)
- just a little vaulting boost
- it‘s much weaker than all the killer wallhacks
- killer have a lot of perks with more than one benefit for example bbq: aura + bloodpoints, noed & devour: onehit + faster movementspeed, bloodwarden: exitblock + aura
There are a lot of unbalanced things in the game and you talk about spine chill... funny. What’s with all this op killer addons like iris, mirror myers, wallhack wraith or the perk stridor, there is no counter in game only if you run iron will + no mither^^
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It‘s a interesting change, but than you couldn’t run some perkbuilds. And what’s with new players with only a few perks?
I like to see another way for using more different perks...
a) a in-Game perk-randomizer, if you use it you earn more bloodpoints for example
b) you couldn’t use the same perks after one match so you have to switch to other perks for the next match
c) in the pre lobby all survivors see the perksettings of the other players and every perk could be selected by one player
Maybe one of these ideas could find the way into the game...
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I know, but why they did the reworks and didn’t insert the breakable walls too?? So in the future they have to balance the maps around breakable walls again. In my opinion it’s a waste of time and manpower to look into this maps twice. Of course they will rework the graphics but with this they have to look on this maps 3times...
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that’s the point^^
Imagine after this reworks they want insert breakable walls, what then? Rework all maps again? Nerfed loops + breakable walls? I forgot: survivors don’t need walls, make all maps only with trees
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I‘m a survivor main on rank 1 and I hate to go against spirits with stridor, cause there is no way for a counter if you get the first hit.
The most good spirits run:
bbq + stridor + sloppy + ... maybe discordance, pop, noed, nurses or corrupt intervention
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I don’t like some of the „cheap“-challenges for example cleans 20 totems or start chases with 12 different survivors... these challenges are very simple but you have to play a lot of games to finish them and the reward is just 30k bp and 3 fragments. Sure you can finish them only by playing but you have to play some matches until you can go to the next challenge.
I would like to see that we can choose which challenges we like to do first and maybe the rift is finished if you have done 10 challenges... so we could do 1-match-challenges first and later the challenges which needs more time.
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Mettle of men:
One time in a match you can take a hit (chainsaw too) within 15 meters to a hooked survivor.
So you have a chance to go for unhooking a survivor who get camped!
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That’s right. And I don’t like to get tunneled and have to look at the timer if it make sense to take the hit to use the DS last second
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I saw this video too and I really like the idea that the timer stops when you get tunnelt and the perk deactivates if you do something like repairing. It’s fair for survivor and killer
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I know that’s situations because of that I prepare one killer with franklins + noed + mori so I have a little chance to switch too... if this not possible you can change your playstyle because I think if survivors do something like that they crying for tunneling, slugging and camping!
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During the Anniversary stream
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I would like to see a second kind of prestige outfits like „legacy in another colour“ or a iridescent shards reward
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DS isn’t a noobperk too. You can’t explain that only noobs get caught and hooked.
I think DS is a ANTI-NOOB-PERK cause either a noob unhook you in front of the killer or a noob go for tunneling. So DS protects you for both cases.
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Ranks are on both sides different, cause it’s harder to pip as killer than as a survivor while they could be carried by their teammates. I think you can say
killer :
40% playtime
+ 60% skill
survivor:
40% playtime
+ 30% skill
+ 30% teammates/swf
In my opinion a fair matchmaking is based on playtime (devotion) + maxed out emblems + kills/escapes
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The real noob perks are
survivor:
premonition, windows of opportunity
killer:
unrelenting
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It’s so funny that everybody think selfcare is a noob perk... Selfcare Is maybe a but selfish, but it is still one of the best perks in the game.
Only the way some player use it is „noob“, for example run away from the hook to the last corner to selfcareing even though the rescuer would heal him (maybe with we will make it) or healing always against legion...
Selfcare is amazing if all teammates are down or on hook to have a great impact on the game or during the endgame so you can take a hit or rescue the last survivor. Sometimes it makes sense to selfcareing while your teammate can continue working on gen cause of ruin if you need to be healthy or he can go for the next unhook.
That some player explains to use bond instead is not a better option. You crouch 10-15 seconds to find a teammate and if he heals you there are in total 40 seconds playertime wasted, 20 sec of the injured survivor + 20 sec of the healer and on Top the time before to find a survivor.
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I don’t like to play against the hag. If she use her traps in a big area (3 gen) around a hooked survivor and is proxycamping, than her power is just broken op. You can’t move over the map, can’t unhook teammates and it’s a ultimative snowballing match... that’s really unfun!
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The most selfish metabuild to escape is
deliverance, decisive strike, unbreakable, adrenaline + medkit or key
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You can’t compare billy and anna, they are two different characters with other mechanics and strengths. Billy you can juke on windows while the huntress throw through them for example. Billy is a mobile killer who use bbq and go for the next target while the most huntresses are proxycamping with their 3 instahatches...
btw, there are more very strong killer addons which become „op“ in some combinations or the way they were used:
HAG
Addons: mint rag + shackles
Perks: noed, monitor, sloppy butcher, nurses or make your choice
Offering: Mori
MYERS
Addons: mirror + memo
Perks: sloppy butcher, nurses, noed, ruin
Offering: Lerrys
In my opinion only the „strongest“ addon is not the problem, it’s more the playstyle and settings with them.
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If use a iri-addon you shouldn’t able to run it with a belt. So the huntress has only 1 hatchet
or
only instadown from 15m otherwise just injured
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Does the devs know about this bug??
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That I know. But if you tapp a gen with overcharged you run and get the skillcheck
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I try the same, but for example I use toolboxes after they were nerfed only to sabo. If a gen is near 100% and the killer comes sometimes I want use the toolbox to finish the gen in time
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The most entertaining YouTuber in my opinion is JRM... nice gameplay with funny comments xD
If you ask for the best to learn something than it’s for survivor usselys and for killer nototz
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I‘m interested in the number of random in-game disconnects of survivor + killer
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I play on pc with a xbox-Controller and have the same problem. During the match the fov is changed and the movement while running with left/right it feels inconsistent :(
It makes me mad, it’s impossible to have good chases cause I‘m stuck everywhere
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I have more than 2k hours but the crashs are only happens the last days to me. Before I never have so much problems with any bugs. But now while the dc penalties are online, it hurts me very much!
In the last weeks I had a lot of games in which player random disconnected, not when they got downed, on dieing hook so I‘m 100% sure that weren’t ragequits!
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I never ragequit and I know that some player dc of different stupid reasons. But I talk about random in-game disconnects, which are not forced by the player!
Yesterday I played a match, doing a gen and see how a Adam is in a runanimation, but he doesn’t move forward. In the next moment I‘m back in the mainmenue and get the info „connection lost“ and I get a penalty for this bug
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At first... but if it’s happens more often the penalty is much longer. I have read that some player get 2 days for example cause of this bug
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I think it’s not only the killers‘FOV.
If I play survivor it’s „sometimes“ the same, but it seems to be different... It makes me mad :-(
Is there a bug???
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And by the way, it would compensates the gap between the killer and survivor grind. If you want play a specific killer cause of his ability you have to level him, but on survivor side you just need all survivor on level 40 and than you can prestige your favourite character/skin.
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I switch only between the characters because it’s boring to see the same every match. I have all perks on the most characters so I could use every setting on them...
Why is it so hardly to imagine? In real life the people all a bit different, some more sporty (= Meg), some more quit (= Jake), some have more feeling for tactics, some are teamplayer...
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But their is the point when you have all (helpful) perks on all survivor, then they are only different skins and voices... then you play only your favorite skin!
It‘s very important that the abilities are not to strong, just something like a few percent or a little bonus, not like a „5th perk“.
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I like the idea to remove prestiging and to unlock the bloody outfits at level 51, 101 and 151, so you don’t loose your perks, items and addons.
But I know if the devs change prestige a lot of player will cry for a kind of „legacy“ again...
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They should make the second phase like the cage: skillchecks. Sure, survivor can just fail them but they don’t die that fast like now.
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Wow, this discussion is the same like about dcing before and I think suicide on first hook is the same like dc.
Everybody explains about his „reasons“ for it (tunnel, mori, iri, bad mates...) and „you shouldn’t have to play a game you don’t like, cause you paid for it“.
DBD is a game: sometimes win and sometimes loose. If you play a sologame it’s on you, but if you play a game with other people than stay in the game!!
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That’s true. And don’t forget noed as well.
Only the iri heads are fine, but all together is annoying:
+ belt
+ mori
+ noed
+ hitboxes
+ tryhard playstyle
And that’s what you see always if iriheads are used.
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I think cross progression is when you can use 1 account on all platforms with all your ranks, outfits, bloodpoints, shards and auric cells...
If you have 1 ps4 and 1 pc account you have to decide.
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Really? The goal is to kill survivor as fast as possible? Why you get so few bloodpoints or iri emblems if it’s the goal? ;-)
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Mori needs a rework, it’s more than unbalanced and unfair.
And survivor haven’t such strong offerings?
Killer compare moris with a key, but if a key will be used the killer have 3k before or a whole game before the hatch sporns.
I would change moris in a pink addon for killer, so they can’t run it for example with iris and belt. And a killer can start mori if all survivor were hooked.
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I think we all understand that the devs try to balance the game 4 vs 1. During the anniversary stream they told us that they want some kind of matchstart like the egc, so there will be a change. But it’s just (bad word) that a simple offering or the way some killer use it, has such a high impact.
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But why is win = 4K?
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My point is that they made a lot of changes in the past based on their stats and all the crying player during this broken matchmaking.
If they have finally fixt this matchmaking (I hope they will make it) than the nerfed side of survivor will start crying...
The actually matchmaking ( for example rank 13 killer against red rank survivor) gives the devs some unrealistic/crazy stats and playerfeedbacks which are the base for all changes.
Imagine a football star plays against a highschool quarterback, to make it fair the star get a handicap. But now (when matchmaking is fixt) the star come back to the superbowl and has still his handicap...
You know what I mean?
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If you think such a instant mori is fine and fair so give survivors an offering that the hatch sporns at the match beginning... that’s the same for survivor side!!
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To use a mori during the first one or two minutes is just trash. The game is balanced 4 vs 1 and have the choice to mori a survivor instant with a „offering“ is just op and unhealthy for the game.
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The big problem is that the devs try to balance the game during this horrible matchmaking! They nerf strong loops for example because a rank 12 killer get only red rank survivor and he can’t catch them! Would the matchmaking not be that broken a killer could handle survivors on the same skill level/rank, so both sides have a nice game experience, they will have good and bad matches, but without that frustration or tryhard playstyle. All changes the devs release doesn’t make sense if the matchmaking is fair!!