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ich_häng_mal_rum

ich_häng_mal_rum

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ich_häng_mal_rum
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  • Sure, it’s stupid to camp the key, but just catch this survivor quick, hook him near the key and camp both ;)

    But the real point is, with the new franklins the devs give the killer a way against items and still don’t touch moris!

    To be fair, I like some ideas to nerf keys too, for example only the survivor with a key can escape through the hatch...

  • @coppersly

    My favorite were killer can start mori when all four survivors were hooked.

    The big problem with moris is that the game is balanced 4 vs 1, but a lot of killer like to tunnel and insta mori after first hook so you have a match 3 vs 1 after 2 minutes.

  • @Tefatika

    In my opinion good killer addons are much stronger and has a bigger impact to the match than four survivor addons, yes.

    Most killers are well designed in a balanced way and playable without addons. But there are a lot of „gamebreakers“ when they are good combined (killerpower + addons + perks + offering).

    for example:

    HUNTRESS: iris + belt, + auraperks

    HAG: mint rag + shackles, + make your choice

    SPIRIT: ... just stridor

    For killers like this survivor have no real counter and you can’t compare those addons with a brand new part or a instaheal. Killer often complain about ds, dh, bt... but there are some killer in the game, which are still op if they use special addons with a great perksetting. And on top they use noed and moris and mori after first hook...

  • Franklin‘s was still a good perk, you saw it often when more than one survivor use a item... why it should now remove items completely?

    Killer complain they have to use a perk-place to run franklins or any other counterperk (pop, noed, sloppy...) but every killer has his addons to and btw a mori is just a offering... survivors haven’t such strong items/addons/offerings...

    I think if the devs make changes, they should do them on both sides.

  • I just don’t spend money for this new „outfit-sets“!!!

    I want mix and match cosmetic pieces.

    @not_Queen

    Locked outfit-sets are just the easy way to avoid clipping issues, so it’s much less work but player should buy it for the same price... and you see a lot of players don’t like this new kind of skins. But hey, it’s just a business, so why should bhvr listen to the customers?? ;)

  • I just don’t spend money for the new „outfit-sets“!

    1. I want mix and match cosmetic pieces in my way
    2. I don’t like to see the same outfit in a lobby
    3. price!! The devs choose the easy way: they have some trouble that there are some clipping issues and some pieces doesn’t match, and the devs solution is to create „outfit-sets“... easy work, same price!
  • I like the change of the cages.

    Btw it’s not the best way to send every survivor to a cage. I think it’s better to hook survivor first and use the cages to avoid ds, pallet- or flashlightsaves, to go fast for the next chase or use it in the egc near the open exit.

  • @CosmicParagon :

    I think that’s the best solution!

    The iris shouldn’t stack with any other addon, so if you run insta-hatchets you have only 1 hatchet.

    I don’t like the range idea, cause to hit a survivor in 24 m or something like this is on some maps nearly impossible (Lerrys, Underground Complex).

    Give the huntress only 1 hatchet is fine!

  • I always run selfcare at rank 1. Before the change of loosing addons after the match I prefer to use a big medkit (48 charges) but I don’t wanna loose the addons every match.

    Other healingperks can’t be used every time. You have many situations when selfcare is very nice:

    1. only 2 survivor left
    2. healing to escape when killer is near the exit
    3. healing first, if all survivor are down or hooked, so you can have a big impact to the game (if it’s possible I go injured for the unhook!!!)
    4. teammate can do the gen while ruin is active
    5. heal in the exit during egc to go for unhook again or can take a hit
    6. healing during the chase, while running a flashlight ;)
    7. be healed 99% while running resilience and finish healing before chased again
    8. don’t have to crouch over the whole map to find a teammate, if I need to be healed (search: 10-20 sec + two player 16 sec in the healing = 42 sec or more, selfcare 32 sec)

    To make sure, if you run selfcare it doesn’t mean you have to selfcareing every time or in all situations! If needed I go injured for a unhook or pop gens first or against a onehit killer i prefer to stay injured ( iron will, dh, resilience).

    So, player are free to run the perks they want, it’s more important to use them in a good and efficient way for the whole team!

  • Sure, the matchmaking is still broken, but in my opinion it doesn’t make sense to compare character levels or how many perks they have.

    You give a „red rank“ killer the option to play without perks so he can destroy new rank 20 player or same on survivor side. Or what’s when a new dlc is released?

  • I‘m not sure what’s the reason for this bug, but if I want play pig for a daily and see a lobby with 4 flashlights I want to be free to switch to spirit with a mori or something like that!

    AGAIN: FIX YOUR GAME

  • @Peanits

    Could this idea be an option for devotion??

    Maybe it’s a nice way to implement something similar to legacy and all these discussions about legacy could find a end

  • @Peanits

    Could the devs have a look into the bloodwebs too?? There are nearly no event items...

  • Event items are to rare! Please devs, change it

  • @MissKitty95

    They just don’t understand what means a balance game. Most of them cry for survivor nerfs, about genrush and keys, cause there are a few matches where they don’t get 3 or 4k... killer can’t accept that there are matches, where survivors escape. I‘m a rank 1 survivor and there are days I only escape few times, but if I enjoy the game, do objects, go for unhooks and chases, it’s fine if I die. I get 15-25k bloodpoints and had fun.

  • This event is like every event:

    Survivor just want the crowns, play selfish and just want escape.

    Killer uses moris to ruin the event for survivor.

    I was not surprised to see so many licensed killer, they can’t get the crowns, they still want to destroy the event for survivor.

  • MoM is one of the worst perks in the game after the nerf.

    It‘s just not worth to take 3 hits for 1 free hit. You waste time for healing, it’s rarely that a carried survivor comes free, it’s just a bad perk!

    I like to see a big change of MoM:

    If a survivor is hooked and the killer near 15 meters to the hook (camper) the perk activates: you can take a hit and become just injured (onehit, chainsaw, when injured). The perk can be used only 1 time in the match.

    So MoM would be a anti-camper perk and a real counter against facecamping bubbas and it is a nice perk for the endgame.

  • Sorry, but a tier 1 Myers with 115%?!?!?!!!

    Just NO!

    Imagine a tier 1 Myers with the wallhack, who drops always lerrys or other indoor maps and give him 115% movementspeed... oh hell!

    Myers doesn’t needs a buff, just stalk a bit and he is the best onehit-killer.

  • To mori a survivor after the first hook during the first minutes of the match is just bad, it shouldn’t be possible. I only understand this playstyle if there is a toxic OoO with flashlight, she cries for this!

    Killer complaining about genrush or keys, but fact is: in both cases the killer has time to „play“ and earn points during the game, for chases, some hooks, breaking pallets or kick gens... in a bad killer game the killer gets easy more than 15k-20k and a save black pip, but on the other side a moried survivor within 2 min... maybe 2k bloodpoints and lose a pip for sure and had no chance in this match (I know, somebody would say: don’t get caught first or something like this).

    In my opinion the actual mori is much to strong and hey, it’s just an offering... an offering shouldn’t have such a big impact to the game! If moris don’t get a rework (for example: killer can start mori if all 4 survivor were hooked), I really hope survivors get an offering which let the hatch sporn 1 gen earlier, so all four survivor can drop it and have the chance to escape through the hatch after 1 gen done ;-)

    And to killers: why most of you NEEDS ALWAYS 4k? It is a „gg“ still if one or two survivors escape, the devs try to balance 50/50, so you can have games with only 1k and others with more or 4k, that’s fine and btw you get a lot of more bloodpoints or a pip than for fast 4 moris or something like this. And slugging for the 4k doesn’t needed, if the last survivor get the hatch, fine, often you will win the race for the hatch. But this survivor get a lot more bp for escape than a killer for this last kill. So please don’t waste all our time (killer and survivors), and go for the next match instead of holding the game hostage with slugging just for 1.000 bp. It’s more fun and effective for all!

  • Please no, dead by daylight is a „horror“-game, so please stop to release cute or funny killer outfits.

  • I think to 99ing the exit gate is a good move, but stay near the gate and look what’s happen. If a survivor is in chase and on the way to the gate, than open it and take a hit. Bloodwarden is not the only reason for 99ing. Often you don’t know if there is noed or a survivor who gets down. Some people here say: „open, 2 min are enough“, but if you go for a risky unhook maybe you are the next at the hook and now there are just 80 sec of egc... why you should start the egc and take away the time for survivors? Sometimes I open it before I go for the unhook, for example if the gate is near the hook or there is no other survivor to take a hit

  • Camping the first hook is just unfun for the hooked survivor. The answer from the devs „punish Camping by doing gens“ or like some in this post „3 free escapes for the team“ are just lame. 99% of campers have noed too, so maybe while the first survivor is dying on the first hook all gens are done, but with noed these killer get often 2-4k...

  • We just need a perk as counter. Sure, borrowed time helps the unhooked player, but to unhook there should be something.

    Maybe the devs can change Mettle of Men:

    If the killer is 15m near the hook you can take a hit (chainsaw, tier3 Myers, noed...) and you get the injured state. The perk can be used onetime in a match.

    I really like to see such a perk. Of course a survivor can farm a hooked survivor but only 1x in a game, so the player have to decide, when he use it. Maybe it’s more important to use it in the egc...

  • To have no sound during the phase seems to be a very big nerf, and I think that’s to much.

    But in my opinion spirit needs a change, cause against a good spirit you have nearly no counter. Most of them run stridor and „speed addons“ so after the first hit you have no chance... I think she’s to strong and I like more to go against a nurse than against a spirit.

  • I think dbd have a nice team, they try to find the best ways and solutions for everybody. Sure, there are a lot of bugs and a lot of balance discussions, but I think it’s really hard for the devs, cause you will always have people who cries...

    I like the idea to release new chapters only every 6 month, so is more time for important things like bugs and balancing. And for sure, they don’t need the money for the chapter every 3 month cause I think the most profit bhvr earn with cosmetics. So devs, please look more into the game instead to release new content with all this new bugs...

  • Cosmetics are not the reason for playing a game, it should be just a motivation on top...

    Devs said, they don’t work on a devotion reward, they want another prestige reward.

  • @R52G

    Sure, you have play a lot to get a devotionlevel, but it could be a way for a longtime-motivation and we would have real „exclusive cosmetics“ which not every player can simple buy in the shop or get for free... it would be a reward for player who spend thousands of hours to the game and at the same time new player could get this rewards in the future too. You don’t need all pieces for all characters, you can spend for example the first three points for your main character. And if someone plays only a few hours it’s fine, but so he can’t earn this or it takes much longer...

  • I‘m not sure if I like the idea to remove mapofferings...

    on one side I like the idea, cause a swf with balance landing can drop haddonfield or a tier 1 Myers can drop lerrys, both have a big impact to the game

    but on the other side at the moment I drop every match a mapoffering so I don’t get this terrible new map^^

  • Now everybody gets the „exclusive“ event-cosmetics and the discussion about exclusive skins and legacy starts again... 

    I think these discussions show, that the community is very interested in this kind of cosmetics:

    a lot of players want this outfits and player who have it, want that they stay exclusive. The only real problem is, that player who doesn’t play at a certain time, these player have no chance to get such outfits. To make sure, exclusive cosmetics ARE EXCLUSIVE if you can’t buy them with auric calls, shards or couldn’t get them for free!

    In my opinion exclusive cosmetics are a very good motivation to stay playing dead by daylight and it would be nice if the devs think about that, and implement a fair way to earn such outfits!

    Here is my solution for fair exclusive cosmetics:

    1. give a meaning to devotion
    2. for every devotion-level you get 1 point (new currency)
    3. create a kind of legacy (maybe in green) for all characters (3 pieces per character)
    4. implement the new exclusive cosmetics in the shop, which player can only „buy“ for the new currency:

         - weapon or shirt = cost 1 point

         - body or pants = cost 2 points

         - head killer or surv = costs 3 points

          Or all cosmetic pieces have the same

          price?

    Important for fairness: every player get points = actual devotionlevel when new cosmetics are released.

    With this idea you have a way for exclusive cosmetics in the game which everybody can earn only by playing the game independently from when they start playing DBD and at the same time it would be a nice „THANKS“ for player who play this game for so many hours... and btw, it could be the same outfits like legacy, cause for me it’s no reason to give some players a exclusive outfit only of a change of the grind and they had the luck to play dbd at a certain time and with this „new collection“ they still have the advantages to have some pieces of the legacy outfits and they could spend their points for the next characters.

    I‘m very interested in your feedback.

  • I like rare cosmetics too, but it’s not fair that newer player can’t get older „event-outfits“. I would like that you could buy them in the shop like the new year cosmetics than for free...

    And legacy is another thing, it was cause of the grind. But they changed the bloodwebs again so you can get 2 perks at level 41 and the people who max out characters with all perks before get nothing, for example a second kind of legacy... :-(

  • @MigrantTheGreat

    If survivor dc they get their ban.

    But I think if iris would be changed to only 1 hatchet, it would be a big difference.

  • The only problem with iris is that you see it always combined with belts... if you run iris you should just have 1 hatchet. That’s all.

  • I like this post and I think you are right. The most player select their perksetting in the same way:

    killer:

    1 slowdown perk (pop, sloppy, tana)

    -> needed cause genspeed!

    1 trackingperk (discordances, nurses, surveillance, ... or bbq, which isn’t the best choice)

    1 chasing perk (spirit fury, bambozle, enduring...)

    The last perk should support the weakness of the killer or of the player... if you need something for the beginning use corrupt intervention, bad in chases or gens to fast use a second perk in this category. If all is fine use bbq for bloodpoints.

    survivor:

    1 chaseperk (exhausting perks)

    -> needed cause killer is faster then surv!

    1 secondchanceperk (DS, unbreakable, bt...)

    1 healing- or informationperk to get healed (inner strength, sc, bond, kindred...)

    The last perk should support your weakness, if you bad in chases use hidingperks like urban evasion, if you can’t see the killer well so use spine chill or premonition. If you have enough skill you choose wglf for bloodpoints or any funperk...

    Sure, some player use other perkbuilds, but in my experience most player do it like this. You can’t complain about genspeed if you don’t use any perk to counter it, same for survivor, get caught in a second but use no exhausting perk...

  • I will never understand such players. I‘m a survivor main, but sometimes I play killer for dailies or the challenges and I do not very well. After rankreset I‘m a killer on rank 13. Yesterday I had a bad game and in the after chat one survivor said: ez, babykiller and so on... I could laugh about that, cause I‘m really not good but the funniest fact was: this survivor was on rank 1 (and I think he wasn’t that good that he thinks^^), but sure, it was enough for me as a rank 13. But what problem such people have? Most of them get destroyed by red rank killers but against bad killers which are not that rank they feel like „kings“... It’s just ridiculous... I feel bad for new killer, who get upset of this kind of survivor.

  • Hooks need just a rework.

    1. I‘m so tired of player who see there is coming a survivor to unhook so they decide to cobe and suicide instand. It ruins the match for all other player, chance for escapes is reduced, no bp/emblems for unhooking and healing, only one hook for the killer... the Game shouldn’t give survivor this way (it’s same as dc)
    2. you can’t punish player for miss the button/spacebar cause of lags or sometimes player press to slow. I‘m a rank 1 surv, but sometimes I’m just to slow to smash the button :-( the second hookstage is just trash and the devs argument for this „the player shouldn’t go to the kitchen“ is laughable!
    3. A solution could be: just hang on the the hook, before you go to stage 2 you can threetimes try to selfunhook OR just remove the punishment for trying cobe, so the timer is always the same. The second stage shouldn’t force a player to smash a button/spacebar like a monkey, use easy skillchecks, bigger than this of cages, so nobody miss it. With this we have another advantage: survivor can’t die to give the hatch ;)
    4. Btw the other new trend is that you run cross the whole map to a unhook or you are near the hook and the person on hook thinks: fine, I get unhooked so I try fast to cobe for the points... I hate it, just that player try it in this situation
  • I really think moris needs a change!

    Fact is that the devs try to balance the game around 4 vs 1. So if the killer have the possibility to kill/mori a survivor during the first 60 seconds ( find quick first survivor and hook him, than tunnel and instand mori) that would destroy any balance and takes away all chances and fun (because playing a game should be fun) for this survivor.

    I saw suggestions for mori-change which I really like:

    The killer can start mori as soon as all 4 survivor were hooked onetime.

  • @douggie123

    The ranged attack is fine. He‘s a 115% movementspeed killer, you have to use the attack for save hits like vaults or pallets or to defend a hook or gen...

    I think that’s it.

    Or do you want a huntress on drugs?

  • The mechanic of the cages is just to inconsistent! In all the discussions about that the people start with cherry-picking:

    • bbq & wglf stacks: YES
    • mori: Killer say YES, survivor NO
    • bt, ds, kindred, we will make it... NO
    • count as hookstage: YES
    • same bp like for unhooking: NO

    That‘s just crazy and it’s not the solution to change the description of a mori or something like that. Cages are just not thought out and needs a rework!

  • @Semimatic

    It doesn’t makes sense that some perks like bbq or wglf should count, but other perks not.

    And btw, it’s no problem to run bbq on PH, just hook at first, than tunnel and send to the cage... ez

    Bbq is only a easy benefit perk: bp + aura just for a hook. Wglf have downsides: take a hit -> you are injured or try a save unhook against a camping or tunneling killer, so you need bt too...

  • Saving from hook you earn 1000bp + 500bp for save rescue. Both for the altruistic category.

    Rescue from cage only 500bp for the boldness category.

    Please don’t start to make a difference in the perks for cages and hooks. They should simply have the same function.

  • I‘m not talking only about moris.

    The devs told us that cages not hooks, so why a cage is = a hookstage?

    I think cages are the same like hooks and have to activate all game mechanics like hookstages, same bloodpoints for rescue, hookperks (killer & survivor side), moris

    OR

    they need a own function, which the devs have to implement...

    BUT DON‘T MIX THEM!

  • @supersonic853

    It‘s not only the offering, it’s the whole thing.

    If cage = hook they have to activate perks, count as „hooked“ and so on

  • That’s right, I‘m a survivor main but play killer too.

    When agree that moris and keys unbalanced, but which survivor perk, item or addon is so unbalanced? I’m very excited to hear xD

    On killerside there is for all a counter against survivors, abitlies or addons, perks, strategies...

  • @Primalux135

    I‘m not talking about perks to counter killer powers. Sure, it’s important that every killer has his own abilities.

    A survivor knows if he choose his perksetting about pros and cons against some killer, for example

    pro: iron will against all killer except plague or a killer with stridor

    pro: small game against trapper & noed

    con: exhausting perks against clown or huntress with addons

    con: OoO against stealthkiller

    con: selfcare against plague (and legion)

    So survivor think about their settings and the risk of the perks. There are a lot of possibilities and a chance 1:19 to go against a special killer, who counter one of your perks, sometimes e.g. if you run OoO is the chance higher 3:19 because there are 3 stealthkiller in the game. On top there is the risk of the killers perksetting and addons. Now with PH there is only 1 killer more (1:20) but he make around 15 perks useless + his perksetting which counters more survivorperks... if you go against him with a lucky setting he will negate 20% of all survivorperks and that’s to much!

    I think it’s very unhealthy for the game.

  • I really like the design of the new map but for gameplay it’s just horrible.

    Now I drop every match a mapoffering for other maps ;)

  • @bingbongboi90

    The prices and the kind of the Lisa legendary outfit could be wanted by Konami, but for legion and the next legendary outfits that will be released in the future it’s on the devs how they make it! I like to see a legendary character which have different cosmetics to combine

  • The original mori was more unbalanced of course. But is it good how it is now?

    huntress and clown can counter exhaustionperks with their addons, stealthkiller and Myers t1 counter OoO, allert, kindred and borrowed time like freddy sometimes too...

    In the Game we have a lot of perks or abilities which counters different situations or abilities or perks. I just think it’s to much that 1 killer can counter so many things.

  • @bingbongboi90

    Sure, the mapchanges should help slower killer to defend the gens, but you don’t think it would had make sense to implement breakable walls at the same time? Now they have to look into the same maps again...

    And what’s your opinion about the other points?

  • I think every killer have and need a ability and some of them counters perks for example selfcare, we will make it, Iron will or inner strength is useless against plagues power but with PH there are much more perks which useless ( maybe 15 surv perks). It’s just to much! And a survivor try to prepare his perksetting and know that there a some perks which have a risk against one of the 19 killer but now you know there is 1 new killer, that can make so many more perks useless...

  • The actually cages (not = hook) is the most unhealthy mechanism for the game!

    Sure a killer need a special power, but these power shouldn’t have such a big impact on a match. It makes a lot of perks useless especially on survivor side, while the killer can still run pop & co because he can decide when he hooks and when he use his cages. A survivor doesn’t has the choice.

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