hiken
hiken
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- hiken
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a friend of mine lost all dlcs or most of them 5 months later and after submitting 383 tickets they still didnt give him a proper answer, i mean is dbd team what can you expect, TERRIBLE customer service, well they never cared.
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because they dont have friends to play the game ( most cases, wich is sad)
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tips? dont chase as hag jsut set a web zone around the gens you want to protect, thats how u play hag OR u could use agitation and bring someone to bassement and you already won the match if they try go for the save, and they will because they cant resist those altruism points, run corrupt intervention to have time and then save the best for last, those are 2 mandatory perks to play hag at high level, then u can run make your choice wich is a good bet on her and finally u can run whatever u want, i like to run agitation... wich is good not only to get people to bassement but to YOUR ZONE OF TRAPS, wich is as important. hag win games when she already preemptively placed traps... if u dont place them u wont win unless they are bad AF, in that case u would of won anyway. how to place them? Michi has a nice guide on his YT channel, people usually say he is the best Hag main out there were he explains the different levels of traps...
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dead hard is fine doesnt need a nerf when btw work half the time.
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is possible but only if they had 4 gens very close to done so they pop them in 27 seconds, yes its possible, but extremely MUCH rare to the veary least, the killer probably was afk doing nothing in order for that to happen, or they could of been hackers ( in that case they need less than 27 seconds but still it could be.)
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despite billy wich got an unwanted nerf (to his base kit) spirit does need a nerf since she doesnt have realistic counterplay especuially because most of them use Stridor, being a mologue of her downing and you dont even know what happened, because nothing you can do to avoid it (unless she is deaf) iron will doesnt counter her because as i already said most people run stridor, and stridor wont get nerfed because makes no sense to nerf that perk but we can nerf spirit to make it decently enjoyable to go against her. same happens with nurse, those 2 killers are the best in teh game for a reason, if the player is decent the survivor cant realistically do much around it in the chase wich makes them go down without even being able to understand why. (well you can, u get outplayed without being able to do anything about it because thats how their powers work) how? very simple first of all get rid of her non phasing thing mindgame ( staying still and get outplayed) that needs to go, unless u have spinechill or flashlight u cant really tell since sometimes she uses skins wich covers her glasses and still most time u wont notice anyway... and that needs 0 compensation, that shouldnt exist to begin with, her animation or power animation could change so literally people can see what she is doing and act around it. there is no killer in the game that doesnt show is using his/her power, everyone makes a noise, an animation or whatever, she is the only one that doesnt give u NOTHING, and shouldnt be like that.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1948168#Comment_1948168
Yes, I'm sure you perfectly (reverse-)antiloop and parkour all parkour-able loops with Bubba.
yes i do a lot of mindgames with the chainsaw (good survivors never fall for those anyway) it took me 0 hours to do it, but way better is to zone them breaking the pallet from the side u want, thats everything you need to know with bubba, and learn how not to bump on things, those 2 things and u already learned 99.9% bubba wich takes around (basic knowdlege of the game gained by playing the game) and practice a bit aroudn corners to know how not to bump on them thats it.
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@Yamaoka said:
You realize there's a major difference between some noob playing him (easily 90+% of Bubbas you come across imo. Particularly P3 Bubbas and ClaudetteFace Bubbas in my experience) with the intention to be an arse and someone like me who has spent thousands of hours mastering him with the intention to provide an exciting and fair experience, don't you?
tbf there is not that much going on with bubba to master him.
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tinkerer to get lot of value out of his m2 (insta) corrupt + pop to have gen defense and early map control then the 4th one can be bbq to get aura reading and also points or bamboozle wich is good but buba can still force survivors to drop pallets very early if u catch them properly on the loop.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1946112#Comment_1946112
Oh, you're right about that. But at peak skill match nurse is balanced. Which is probably like less than 200 players total.
and you got those 200 from where? just decent nurses will slaughter most decent teams and above decent (wich are the vast majority of survivors, because we all know most people are decent/average not very good), a god like nurse will slaughter the 0,5% of survivors aswell. she needs more tweaking.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1945836#Comment_1945836
Not even 1%. Any good solo team with meta perks can still easily beat a good killer unless the killers are using a very powerful build.
You want to balance the game for bad players?
im talking about nurse, she is way too much for most teams even good teams when she gets decent at the game, and makes the misserable experience to solo survivors.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1945221#Comment_1945221
There's no problem with having strong killers. You can't nerf killers just because they're strong. If you do that, then you have another Hillbilly rework that nobody except biased players likes.
There's always going to be something that is meta in any game, and Nurse/Spirit are these two meta killers. Beyond them, other killers are playable well against average teams, but if you really want to compete with better teams and have your skill rewarded, they're the only two choices.
wich are around 1% of teams... most cases are solo q having a miserable experience, meanwhile good killers rarely lose even with weak killers.
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@golubushka08 said:
The killers kill 1 survivor at the start of the game, by tunneling him. And then the game is lost. We really need 1 perk to stop this tunneling, so please devs make the next survivor with an antitunnel perk. It should activate when you are Chased for a long time and deactivate when you are not chased anymore and then activate again in a short time and give you deep wound status effect as long as he still tunnels you. I played as a survivor in the past and every killer tunneled me. I don't use flashlight. I don't use key. I don't teabag. I'm a clean survivor and I met many killers tunneling for no reason just to make the game worse for the others survivors. 5 gens and 3 survivors. At least if a survivor DC at the start of the game or is killed from tunneling make 4 gens left instead of 5.
if is a m1 killer and u are getting caught soon then the killer of course will see you as a weaklig so will tunnel you, get better at the game and the killer will drop chase. the best part of the game is the interacion with the killer not pressing m1 on gens as survivor.
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this is.... just too much, i wont even say a thing because i will regret saying what im thinking because its not nice.
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@Funcle1983 said:
https://forum.deadbydaylight.com/en/discussion/comment/1936079#Comment_1936079
Elongated wait times are the byproduct of a less than acceptable product...
COD has a 100 tier battle pass that is no where near the grind of this game. The product is good and the rewards aren’t recolored garbage and 8 of the same charm. If the product was better more people would play, simple as that
how are u responding to what i said?. why do u load and go AFK? to farm shards? because BP cant be the case, at most u farm 8k in hunter points if u are not wraith....why would you want to buy skins/characters if u arealdy dont like the game? going AFK is stupid, there is no reason to do it and im glad they removed that, so people wont need to see u and people like u who ruin the game for others.
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hexy has thousands of hours in the game, of course he is good and yes he loses sometimes (ive seen it) but only decent/good teams can beat him, and most people suck at the game, and yes most killers who get decent at the game have an extraordinay win ratio, they win way more than they lose, is my case for example, i win most matches but sometimes you go agaisnt a decent/good SWF and u make 2 or 3 mistakes and you are out of the game, or get forced to camp/slug to stand a chance (wich i dont like to appeal to because is cheap but sometimes i have to in order to not lose because im kind of competitive aswell even if is not a comp game im a competitive person) even if i try not to.
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when u afk u ruin everyone match, especailly as wraith because survivors bring items/addons and they wont pay off. is a waste of bp and time for survivors and isnt fair. just play the game if u dont like it just dont load to a game and let people enjoy a match, imagine waiting 10/15 mins to get someone like u.
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/comment/1934830#Comment_1934830
true its not but think of how much value you can get out of two ruin totems or how about you switch ruin for devour hope and think of the value there. My friend who barely plays killer and is awful at it used devour hope undying for 10 games straight won all of them the same way they found his first totem and couldn't find his second or by the time they found his second he already killed 2 and basically won at that point. If you don't believe me test it for yourself and see.
Pure RNG, especailly if they are using a map or detectives or just bad luck, also no gen defense there.- u rely on how bad survivors are.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1929229#Comment_1929229
Yeah as much as it's not even outright OP to run, complained about, or will get changed, I have to say Devour Hope is really badly designed, it's RNG based on whether it'll do literally nothing or potentially win you the entire match by itself
pop wasnt op by any mean still got nerfed for no (good/realistic) reason, and soon they will nerf corrupt intervention aswell i can se it.
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@panernaners said:
honestly dude just stop ruin undying is still strong and you know it
is not, breaking 2 totems is not that hard even less for swf.
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not much different apart from exhaustion bottles wich was used by 9/10 clowns.
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@Ivaldi said:
So lets be honest.. Am I the only one that believes BHVR has ZERO intention on reverting this HUD update and that they used "Console Players" as a scape goat to justify them forcing it on us?
Everyone had weeks to view play the PTB, view screenshots, watch content regarding the HUD update and create a valid opinion on it. Console players DO NOT need to play with the new HUD to tell them it's terrible.
the worse part is that console players didnt like either so, what is gonna be their next argument now? they did it because they wanted to (even if no one asked , they just did it because they can and dont care about their players) that is hard man, when the company doesnt listen to their customers that is hard man. i hope the game doesnt hit A WALL any time soon because i like the game but they really dont listen.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1931093#Comment_1931093
The player count leading up to and after the new update:
https://us.v-cdn.net/6030815/uploads/4PR8CVZ7YSQO/image.png
a few thousand people disagree apparently.
that and hitboxes mess up aswell are helping, im gonna be honest with you this update the 3.5.0 has the actual potential to be the worst update ever released.
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as many times was SAID, THE HUD WAS PERFECT! one of the few things THAT DIDNT NEED a change, the game has many flaws but 100% there was ONE THING that was working perfectly, for years, because it was a good invention, was well designed, PERFECT design, literal perfection... and that was THE HUD, no changes were needed, no chages were asked but they changed people hate it, is someone impressed? because im not, there are so many things taht need change and they change the one thing that didnt need a change.
im just asking WHY cant they take the feedback? it hurt them or something that we said we hate it?
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yep is truth, i notice an incrase in GOD pallets, i think this is the map wich the highest count on GOD pallets at the moment. before the uypdate had a lot aswell, washroom, above washroom, around latters, sometimes it spowns one in the middle, now there are everywhere. is ana amazing job there indeed.
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people dced today a lot because somehow they messed up with the hitboxes again so people been dcing a lot today not becasue of clown itself.
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@[Deleted User] said:
I've been using Oppression, Distressing, Unnerving Presence and Lullaby on my Doctor. It's quite funny kicking one gen, hearing like 2 explosions in the distance followed by a bunch of screams. Sometimes taking pop instead of lullaby to be more effective.
not very different to the impossible skillchecks doc wich is been around for ages, lol
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######### are u talking about? after ruin got nerfed no one used it anymore, the only reason why came back was because of undying now youll see how no one uses ruin anymore again. all will come back to the already nerfed pop because there is no other better thing and corrupt intervention wich is a gamble.
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@golubushka08 said:
At least don't nerf the DS. It's an ocasional perk, it's not used always. And I don't want to lose 1 minute doing nothing just because I used this perk to save me from tunelers and campers. This perk is for those killers who don't know how to play this game and only tunnel someone. If a killer doesn't tunnel this perk don't activate. It's not my fault that the killer plays toxic. I'm not supposed to lose 1 minute for their toxic play.
"not used always" i always see between 1 to 4 ds every match. is one of the most used perks in the game. and if its used that much and is strong deserves a nerf as every killer perk that arealy got nerfed like for example Undying wich is gonna get heavily nerfed next patch aswell.
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4% is actually meaningful and makes a hugh impact if u know how to play the game (even if most noed users dont because there is a reason why they use noed) and no. you are already getting an exposed effect and the increase speed.
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run maps with addons/detecitves hunch/small game, etc. there are counters dont be lazy, dont just press m1 on gens and pretend to leave, take the consecuences if noed appears for just pressing m1.
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not lore wise but actual game wise most times i go spared was by a wraith or a trapper, still almost never happens.
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Sole survivor is a terrible perk that deserves a buff tbh, at least to the total of the killer TR, 32 mts at least, you are alone in the match anyway... is not that helpfull at all, yes you can avoid getting found but its still a find the hatch first game if the killer finds it 2 mins to die. the points above are good aswell it seems they wont stack together.
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@Ivaldi said:
Lol.. feeling the entitled killer mains making every excuse in the book to justify it. You guys complain about meta perks when you literally force survivors to run them constantly. Calling it now; once this goes live within a month you'll all be begging for a Borrowed Time nerf.
why? Borow time is fine, i never heard of a killer complaining BT wich btw is used every match and people only complain about DS not about BT, bt is only a real problem when the gates are open and the door is connsiderably close, same as DS but DS is a problem all the time BT is way more managable.
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you are jgetting driven ny emotions to make this argument and not logic. the problems you listed are also seen by the actual ds, please elaborate a logical reason why ds is useless now, it still works as anti tunnel, Locker DS still exists, Unbrekable + DS still exists. the only difference now is that you cant rub the killers face you have ds by doing a gen 1 mt away from him and still getting out unpunished, thats it.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1916753#Comment_1916753
You know what, this is actually an A+ change.
Coming from a Killer Main, I am incredibly pleased with this DS change.
they just took the player base advices... they didnt really needed to think that much if they just readed the forums more often the game would be in a way better state (when they actual take the good advices not the entitled ones, the community (the part) who played the game waaaay more than devs have very cool ideas that comes up every day here on the forums but most times are ignored and they tend to change unnecesary things, or the changes were just bad. im proud of them for finally listening to the community.
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i would like just to know about that part "healing" some medkits with certain builds + addons can heal very fast even in chase, even if u are getting tunneled u can still get healed i dont think taht should deactivate DS for example, what happens if u heal with Inner Strenght or second wind, i understand they function differently than self care for example... would those deactivate it aswell? i guess old insta heal would do the same and what happens about getting healed by others? what if for example a random started healing you even if u didnt want to because you were standing for 2 seconds and a random passed by and touched you? and even simpler what if i get unhooked the random starts healing me and the killer choose me? he "proxy camped" and came back im screwed because the killer came back and my friend healed me 30%?.... many things that i would like to know.
thats it.
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its terrible because a survivor can tap teh gen in 0.1 seconds and it take full 2 seconds to undo by kicking that plus gen regression without perks is... is meaningless, it should be double than what it is now that would be worth.
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do u realize it is slowly and takes a lot of months to appear right?... just started with tome 1 after more than a year and very slowly... also it will cost more in the long run buying them normally, tehse 2 jake and wraith were "free" but still.
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@Katie_met said:
I can't even tap a gen otherwise it will deactivate it
has sense, if u tap a gen means you are not being tunneled and if u do it on killers face i dont see a problem if u had time to touch the gen u had time to run and not pressure the killer by making him lose progress on that gen.
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@UrFat said:
https://forum.deadbydaylight.com/en/discussion/comment/1914829#Comment_1914829
Why should everything have counter play? I think you're forgetting that a killer is supposed to be stronger then a survivor. That's why you get 4 survivor's on your team. If everything a killer did had counter play then one survivor would be just as strong as one killer. Why don't you keep this same energy with perks like Dead Hard or Sprint Burst. None of those take any skill cap to use and both if used right have no counter play especially Dead hard. If you Dead hard for distance there is literally nothing a killer can do. Hell you can dead hard over trappers traps. Btw Nurse is hard to pick up and extremely hard to master. She's not kind of hard she's extremely hard.
so i guess is fine not being able to play the game because is a monologue of her downing you in 15 seconds all the time?, or if she wants nothing stops her from slugging the entire team in a matter of 3 minutes with infectious fright and monitor and abuse if she desires, and hopefully have unbrekable so you play some extra seconds and you go down again if she is actually good again, amazing i had fun at the game. do people think before speaking?. both sides should be able to play the game and no, you are talking about the 1% most people are bad at the game, even at red ranks i go against potatoes all the time, most people who play solo Q or 2 man SWF, 0 comunication will get destroyed and even 4 man will if the nurse is very good, not god, good/very good....those 1% survivors dont even play public matches they are playing custom lobys with other god killer players practicing for those "tourneys" so u really make no sense, when you actually play good as nurse you will lose maybe 1 or 2 matches out of 50/100 at best, you can see that in those people doing 4k in a row people doing hundreds of 4k i na row with nurse, i mean.... i guess those hundreds of survivors had fun, A GOOD/god nurse has 0 counterplay, in unfun, unhealthy and shouldnt be in the game.
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you say Unfunslinger... thats how i call it and to my friends, because i literally go zzzz when i go against him.
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For me is a 4 pack OoO on lampkins...
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0 sense, getting 1 kill is at least something and you are not entitled to escape, also helps with getting potentially black pip if they killer did a decent job with lots of hooking.
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@DoritoHead said:
pretty much everything you say is true...
but Nurse is extremely hard to learn. Something isn't overpowered if it requires skill to use, which Nurse does. If Nurse had no punishment for blinking or missing an attack after blinking, she'd be overpowered because mistakes would not matter and anyone could use her.
she is hard to learn? kinda yes, but after you learn it u just dont get any worse is easy to mantain it there... and everything should have counterplay, a good nurse doesnt.
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Thats why i want the system made for MOVILE, for real when will you actually DEVS will make the change? The GRIND IS WAY MORE MASSIVE than ever was, and characters keep increasing so for real... start caring a little bit more with this problem.
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many times BHVR said that when is the FIRST TIME appearing will cost 2700 then only 2000, but this was said A LOT of times.
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why do people revive topics FROM A YEAR AGO?. why.
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making anti cheat actually work because the game didnt have many cheaters back in the day, and now its not that rare to see them
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1907221#Comment_1907221
Did you read anything? I didnt take away one perk slot period. I said take away one perk slot and merge majority of the perks. So in other words you wouldnt need 4 perks to get that gimmicky play because most of the perks would be merged.
then is way worse than i thought, and has no sense at all. the point is actually mixing perks to do something not have lots of stuff mixed with teh same tool, literally 0 sense because how the game is built since day 1.
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@Pruinae said:
https://forum.deadbydaylight.com/en/discussion/comment/1906980#Comment_1906980
Culture plays a part in game development too you know... If a game dies because of people abusing the system it will be the developers' fault for not doing anything about it.
there is nothing they can do about that, how you deny macro? is on them not on the devs especially when as he said very small community anyway-