flamestandish
flamestandish
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- flamestandish
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@Jack11803 said:
@flamestandish said:
@Jack11803 said:
Warren is a real person, and I doubt she would want to be in a video game....David Tapp is also a real person but he’s in the game.
Uh, no he’s not...
I’m not even sure if you are a real person.
It’s a character idea, who cares if the person is a real life person or not. Give constructive response or please don’t respond at all. A name is just a name. If I had named the survivor ‘Donald Trump’ would you be complaining that my Trump shouldn’t be in the game because he shares the same name as a president?. -
@Mrrgle_the_Mediocre said:
Alright, so I planned on making Perks for these guys and I decided to research them and it ended up being a bizarre experience throughout Wikipedia, in which case I've found out that the specific instance of these characters you're using here are from an obscure PC game about Alice in Wonderland in which case everyone seems real mean? How strange. Unfortunately I don't know enough about the game to accurately give many ideas.Though I can say that the mechanic for the killer does not sound fun, at least to me personally. Rather than having a unique and savage tool to help you maim Survivors in a classic Slasher fashion, instead you have to play a mildy enhanced baseline killer with the Ability to switch between another mildly enhanced baseline killer in a couple seconds; however, I don't believe you have time to switch between them quick enough in during a chase for the difference between the two to be relevant, and if you could it would be overpowered. So unfortunately I don't have too many solutions to the problems at hand, because I kind of suck at constructive criticism but also because I know nothing about the source material game other than you can throw jacks at people as demonstrated in the boss fight video I watched.
Alice in wonderland is a movie(film) the game is just a spin off.
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@Jack11803 said:
Warren is a real person, and I doubt she would want to be in a video game....David Tapp is also a real person but he’s in the game.
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@Mrrgle_the_Mediocre said:
@flamestandish said:
@Mrrgle_the_Mediocre said:
@flamestandish said:
If it is paid, it’s pay to win. If it is free it means that you would force a person to play the game so that they could grind enough bloodpoints to go through all webs to obtain the new perks at level 3. A perk dlc would kill off a lot of players who just enjoy the game. If bhvr did this, it would show too much to the community that they only want people to play the game and there is no heart only profit and success. Which I am sure they wouldn’t want to promote.I... don't really see how that only promotes only profit and success, but aight.
The more players in the game, the more likely it is that other people will purchase it. It is how most games are sold. Following the crowd sort of speak. More players means that the game will rank higher in the steam charts (not sure if console has an equivalent but there too). BHVR want the game to still be fun.
I am not knocking your creativity by the way, it is excellent that you are thinking about and actually putting forward ideas. Maybe you could try and link them to a killer?. A lot of previous perks are tied to a certain killer type.
Yeah, I guess I can see where you're coming from, though it requires a bit more pessimistic of a mindset. Unfortunately, with companies like EA and Activision walking around it isn't an uncommon or even an incorrect mindset to have.
Anyway, currently I have 10 Perks here, soon to be more whenever I decide to get off my ass. Since each Killer has 3 perks, then once I reach 12 perks that that is 4 killers that would have to be created just to tie up all these simplistic Perks. I suppose the best thing to do with this is to just label it as ideas rather than an entire Paralogue. Oh yeah, I think I called it a Chapter instead of a Paragraph previously, my bad. I don't know if that really changes much, but yeah.I appreciate your input, and it's probably about time I add some more perks, lmao.
Fair play
, also if you are interested I have made some dlc creations myself. Some killer and some complete dlc. They are not fantastic but I’ve just posted them up in the fan creations section (or click my name and go to posts).
Keep adding more perks to the list and I’m sure you’ll eventually be able to link up 3 which would compliment eachother to use as 1 dlc killer or more.
Hey, maybe you could even suggest one of your perk sets for my dlcs I have just posted?. -
@DirtyNurseMain said:
Their power is them switching between each other? Correct? I really like this idea, just add a small stun when they switch between each other. I also feel like the bigger of the twins needs more love, perhaps a larger lunge? And for the smaller twin maybe a myers tier 1 lunge since he’s faster.Yes
Thank you for that idea. -
@Mrrgle_the_Mediocre said:
@flamestandish said:
If it is paid, it’s pay to win. If it is free it means that you would force a person to play the game so that they could grind enough bloodpoints to go through all webs to obtain the new perks at level 3. A perk dlc would kill off a lot of players who just enjoy the game. If bhvr did this, it would show too much to the community that they only want people to play the game and there is no heart only profit and success. Which I am sure they wouldn’t want to promote.I... don't really see how that only promotes only profit and success, but aight.
The more players in the game, the more likely it is that other people will purchase it. It is how most games are sold. Following the crowd sort of speak. More players means that the game will rank higher in the steam charts (not sure if console has an equivalent but there too). BHVR want the game to still be fun.
I am not knocking your creativity by the way, it is excellent that you are thinking about and actually putting forward ideas. Maybe you could try and link them to a killer?. A lot of previous perks are tied to a certain killer type.
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@Timebomb0800 said:
@flamestandish said:
I do agree, killers after just 1 game will know what to do with hooks and having them so close together is super annoying. I once asked in a dead by daylight live stream of wiggle could progress with how fast you press left and right. The answer they gave was quickly ushered out of the way and they moved on. I’m guessing the answer is that people can use macros to super tap the left and right keys and be off the shoulder within seconds. This is just not fun!.I did take a clip of that if anyone wants to see it.
As for the wiggle mechanic in general, it is useless unless you have a team mate (or mates) who take a hit for you. Especially during the double blood weekend when most people are using Were Gonna Live Forever which means that if they take a hit for you while the killer carries you they get a stack for that perk.
"I’m guessing the answer is that people can use macros to super tap the left and right keys and be off the shoulder within seconds. This is just not fun!."
Have you ever seen or experienced this? I'm a killer main, but never in my entire time have I seen this happen either as a killer or survivor. Why are you making comments about something that I don;t think I've ever seen mentioned or anyone experiencing.
And yes, "wiggle mechanic in general, it is useless unless you have a team mate (or mates) who take a hit for you", that is the whole point of it. And as someone else stated, it's to stop killers walking halfway across the map to take you to the basement. And that I can confirm given that just today, I picked up a survivor who was on their 2nd hook who didn't wiggle at the start because they knew there were nearby hooks. The basement however, wasn't too far away out of wiggle time reach. However, since they were not wiggling, I did decide to take them to the basement which they could have easily escaped from being hooked in had they wiggled from the start.
Please re-read my comment. I did not say that is what is happening right now. I am saying if they made the wiggle so that it goes by how fast you tap left and right you escape quicker - The reason they have not made it in this way is because macro users (which by the way, are a lot!) will abuse the system.
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If it is paid, it’s pay to win. If it is free it means that you would force a person to play the game so that they could grind enough bloodpoints to go through all webs to obtain the new perks at level 3. A perk dlc would kill off a lot of players who just enjoy the game. If bhvr did this, it would show too much to the community that they only want people to play the game and there is no heart only profit and success. Which I am sure they wouldn’t want to promote.
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@Master said:
@flamestandish said:
@Master said:
@esn23 said:
As a survivor main I notice how utterly uselss struggling is.. They should either make a perk for the survivor that lets them struggle out faster or just get rid of it.. It only works on noob killers that don't know what a hook is or super greedy killers who want to go across the map to the basement.. I think it needs to be worked on or taken out of the game because it is just useless..Struggling was only introduced that the killer cant carry all his victims into his basement. It was never meant to be a possibility for the survivor to escape the grasp (that would be insane, imagine if that was a thing) and in fact bodyblocking in front of the hook became a thing to abuse this mechanic
I have to correct you there. There is a score category which is for taking hits while a survivor is within a killers grasp. Blocking a killer from hooking or walking through a doorway whilst carrying a survivor was ALWAYS INTENDED as a way to escape the killers grasp.
Edit to add: A killer has the option to hit a bodyblocking survivor. They always have the power to make them move!.
Yeah yeah just hit the bodyblocking surivor, too bad that there are 3 of them and they can effectively deny the hook with that
But killers are not allowed to bodyblock the survivor away from the unhook button # double standards
Certainly not double standards. You (as the killer) can also choose to drop your survivor and chases one of the others. You will get so many more points this way. ‘Survivor found’, ‘survivor hit’, ‘chases’, and the chance to down another one.
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@Skarkio said:
To counter bbq a survivor can** hide behind a a gen**, fake moves or get into the killer terror radious, but it seem that its not enough for you!
"listen: if you are prone to be found even across the entire map by the killer or reliying on a NOT BE FOUND EVER by the killer to be able to escape the match, that´s your lack of skill.
But I will accept your change to bbq if spring burst & self care can be used once per match and and decisive strike can be used only by one survivor out of 4
Hide behind a generator?, Are you serious or is that a joke?:. Even if you where lucky enough to place yourself in the correct position behind a generator whilst the person is being hooked the killer can still see the aura as it is a different colour to the generator outlines*****. The odds of you standing exactly behind it with no parts of you sticking out is really low.
(The same goes for Nurses calling here. If you stand behind a gen or fire barrel your aura should be hidden from this too but thats another story!).Fake moves:, ok can confirm this does kind of work. You start to run 1 way and count 4 seconds then swiftly change direction. I have done this a few times and it has worked maybe 75% of the time. Other times has been against a nurse or hillbilly.
Get into the killer radius: This just means that the killer will stay close to the hook if they cannot see an aura from their BBQ perk. Promoted camping by going near the hooked person.
*****please confirm is this is not correct
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I quite like this
Welldone 
Can you do a shards one?, What about the new Aurics?
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@Someissues said:
Feel free to nerf the crap out of it, but leaves Whispers aloneI never use BBQ and I find it to be a trash perk, unless you are playing Billy/ Nurse
Playing as other killers even if you find survivors u'll get looped to death
if survivors mains wants more killers to camp I am all for it
Don't worry, Whispers QOL is next 8-)
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I'd like these changes and also this:
Make downed (in dying state) survivors not visible to BBQ and Chili.
Reason: Too often am I finding that a match with 2 survivors left. A killer will down 1 of them and then go looking for the other. Once they find the other, they simply hook that one and then can easily see where the other guy is crawling. Be it for a few seconds, it is relatively easy to locate them.Another suggestion from another thread.** Make lockers so that a survivor can enter a locker to combat BBQ and Chili and hide their aura whilst inside**. Makes great locker plays. And also doesn't give the killer an easy locate.
Thoughts?
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@Master said:
@esn23 said:
As a survivor main I notice how utterly uselss struggling is.. They should either make a perk for the survivor that lets them struggle out faster or just get rid of it.. It only works on noob killers that don't know what a hook is or super greedy killers who want to go across the map to the basement.. I think it needs to be worked on or taken out of the game because it is just useless..Struggling was only introduced that the killer cant carry all his victims into his basement. It was never meant to be a possibility for the survivor to escape the grasp (that would be insane, imagine if that was a thing) and in fact bodyblocking in front of the hook became a thing to abuse this mechanic
I have to correct you there. There is a score category which is for taking hits while a survivor is within a killers grasp. Blocking a killer from hooking or walking through a doorway whilst carrying a survivor was ALWAYS INTENDED as a way to escape the killers grasp.
Edit to add: A killer has the option to hit a bodyblocking survivor. They always have the power to make them move!.
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All perk DLC is not a good idea.
Perks should never be in a dlc pack whether free or not. Maybe put into the store or used as part of a chapter but never just released with no reasoning.
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@Jack11803 said:
@flamestandish said:
I do agree, killers after just 1 game will know what to do with hooks and having them so close together is super annoying. I once asked in a dead by daylight live stream of wiggle could progress with how fast you press left and right. The answer they gave was quickly ushered out of the way and they moved on. I’m guessing the answer is that people can use macros to super tap the left and right keys and be off the shoulder within seconds. This is just not fun!.I did take a clip of that if anyone wants to see it.
As for the wiggle mechanic in general, it is useless unless you have a team mate (or mates) who take a hit for you. Especially during the double blood weekend when most people are using Were Gonna Live Forever which means that if they take a hit for you while the killer carries you they get a stack for that perk.
Too bad that’s not at all how it works. In fact, you make more consistent wiggle progress by doing it slow and steady, especially on console. It doesn’t detect the speed of the presses, just that you’re doing them
Please see the video link I posted. ( https://clips.twitch.tv/PeacefulHandsomePoxTebowing )
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Not sure if html works in these comments so im going to try it.
If not, the edit will just be a link.https://clips.twitch.tv/PeacefulHandsomePoxTebowing <- The link to the video I mentioned above about struggling / wiggling.
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I noticed I didn't really give feedback on them above, sorry about that. Here is my breakdown and critic.
Aggressive Stomp ~ Brutal Strength could just be altered so that it works for both pallets and generators.
Also as a counter, Feng Mins which reveals when a killer breaks a generator could also work for pallets.Hunger - Killers don't need another perk to make them faster. They have bloodlust which is more than enough to catch a survivor.
Slow Down - Disabling generators for a minute or so isn't fun. Maybe you could make it so that just the generator which you break next is disabled for up to 30 seconds. Any longer and it is not fun. Only 1 generator can be slow'd down at one time.
Partycrasher - A good concept but a little too overpowered. Survivors should be encouraged to work together. I agree that they should feel unsafe even within a group. But giving the killer a 'machine gun build' whens survivors are together shouldn't be allowed or in the game. (Remember when you could use save the best for last and unrelenting to make a machine gun build, this could happen again with this perk!).
From Behind - A survivor should use their mouse to look around. When would "behind" be classed as "behind"?. Is it behind the character or behind the camera direction.
Take the Weed by the Root - Okay this is quite clever. I'll give you that. Hooking your obsession to increase the kill time on all other hooked survivors sounds like a good idea. BUT, maybe this could be a hex as it would promote tunneling the same survivor (obsession).
Eyes of the Entity - This is just for BBQ and Chili, right?, Not required and nobody would use it. BBQ is already too strong as it is. They don't need another perk which takes up a perk spot so that they can see the survivors longer.
Hex: Eternal Prison - As said in previous post. A good concept. Gen rush (lol) could combat this. But you should be able to smash at least 6 of the gens easily given that the survivor doesn't start next to your hex totem.
Dread Shackle - Survivor cannot move while in dying position?, Hell no!
Tormentor - Wait a second. This killer perk helps survivors at the expense of giving killers more points? :chuffed: Thank you for this. But again, not required.
Behind the Reigns- Please define what you mean by 'survivor is taking you lightly'. Do you mean if a survivor is running you around for a while?. So basically you want to put that survivor into exposed state for 60 seconds (which is way too long by the way) for evading you for a long time?.
Spirit Breaker - Camping a survivor on a hook because you know that they will be slower when they get off the hook. Wow, Okay then. Nope sorry, way too overpowered and every killer will use this.
Threatening Stance - Would be good for the shape, but every other killer no. The terror radius of killers would be active and a survivor would move as soon as they hear it.
There we go
some constructive criticism 
Flamestandish
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Sorry but a lot of these are just because salty killers complain about them often. I have to say 95% of these need to be looked at again.
The only one I like is the flipping the exit switch back one.
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Nope, these will still appear in bloodwebs. It is your choice to bring them into the match or not. And yes, the killer can use Franklin’s Demise or tunnel you to kill you so that you lose it.
Sorry that’s just in the game!
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Survivor hit box is oblong shaped (rectangle cubed with round edges). As a survivor vaults a window this shape will turn onto its side slightly giving an area of where the killer can hit and land a successful attack. The Devs did a live stream about this a while ago. They also shown the previous version of the hitboxes. Trust me, it used to be worse!
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@Brady said:
@flamestandish said:
Vampire_toothy is correct.I fully expect Dead by daylight to release more outfits for survivors and killers in the future. They may or may not feature blood on said outfits. A lot of people are asking for these and maybe DBD will bring some out.
As for wearing the item when you prestige, I don’t think that is possible at any state. Again as toothy said, you can only get the blood versions of the default outfits right now.
I can see why people are asking for this, such as how badly I want Meg's belly piercing shirt as a prestige look but it would genuinely take away the reward of prestiging your character.
Wouldn’t we all
haha! -
I do agree, killers after just 1 game will know what to do with hooks and having them so close together is super annoying. I once asked in a dead by daylight live stream of wiggle could progress with how fast you press left and right. The answer they gave was quickly ushered out of the way and they moved on. I’m guessing the answer is that people can use macros to super tap the left and right keys and be off the shoulder within seconds. This is just not fun!.
I did take a clip of that if anyone wants to see it.
As for the wiggle mechanic in general, it is useless unless you have a team mate (or mates) who take a hit for you. Especially during the double blood weekend when most people are using Were Gonna Live Forever which means that if they take a hit for you while the killer carries you they get a stack for that perk.
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Vampire_toothy is correct.
I fully expect Dead by daylight to release more outfits for survivors and killers in the future. They may or may not feature blood on said outfits. A lot of people are asking for these and maybe DBD will bring some out.
As for wearing the item when you prestige, I don’t think that is possible at any state. Again as toothy said, you can only get the blood versions of the default outfits right now.
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Can you upload a screenshot of your head/face tab in game?.
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You have to sacrifice each of the 4 starter survivors. Jake, Dwight, Meg and Claudette a number of times with leatherface to unlock them.
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@starpilotsix said:
A challenge that anyone can force on other people.What if I want to try out a new build, see how perks work together? Or, for a killer, perks and add-ons (like, for example, Myers infinite tombstone build where you need one of the speed burst add-ons like Play with Your Food to be reasonably effective). Then, boom, somebody plays this offering. Well, that's a waste of my time and possibly my add-ons as well. Maybe I get several games like that in a row. Maybe I grinded for 70 bloodwebs just to get the perks I want, and now I can't even play them every other match just because some rando decides "let's give everyone else a challenge." Maybe I see a flashlight squad of SWF so I bring in Franklin's or Overwhelming Presence, only, oops, one of them plays this as part of their plan (4 survivors means 4x the odds a team of 4 has at least one to use) so now everybody's blasting me with super-flashlights and I can't do a thing about it.
No, if you want a challenge, YOU play perkless. Nobody's stopping you. Don't force me to. In fact, that would be even MORE of a challenge, since you're playing perkless and everyone else got perks. If challenge is a good thing, then this should be even better, right?
Rated up, thank you for the comment and you are correct. It would be too one-sided in the great scheme of things.
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@starpilotsix said:
@flamestandish said:
I would love to see a no perk mode, but as we are all well aware, if the Devs brought out an actual no perks option in the menu, nobody would click on it.
So because the mode you want isn't popular enough for anybody to want to play by choice, you want to make it so that any of the five players can unilaterally decide to remove perks and force a drastic change to my gameplay style, either because they think perkless is more advantageous to them, or simply to troll?
No thanks.
It is a suggestion because it would be a challenge.
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@HeroLives said:
@flamestandish said:
Sorry if this is too blunt, but the way you know if the killer is near is you.The whole point of the perk is to be able to tell if the killer is near the hooked survivor without having to be near. Ex. You’re working on a gen across the map. The survivor who is hooked aura would change to say orange(or whatever color) and that means the killer is within 10,15,20m of the hooked survivor. If the killer isn’t within that proximity of the hooked survivor their aura would return to red.
You wouldn’t have to be near for the perk to activate , a survivor just has to be hooked.Errr.... If a survivor is hooked, you should be going to save him/her. Not working on a generator xD
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@Jack11803 said:
Where'd I mention disconnecting? De-pip squad was a perkless SWF that went against completely loaded out killers, and whopped assI thought you meant De-pip squad as in a team of disconnectors to de-pip. My bad.
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Imagine this,
You play as Wraith and you use > @Jack11803 said:
@flamestandish said:
@zacmangaming said:
Imagine playing Wraith or Freddy then having ALL of your perks removed against competent survivors... You'd have ZERO chance and probably the worst game of your life.But the survivors would also be at a disadvantage. In a sense, it would be a balanced match?
Marth and his de-pip squad send their regards.
Disconnecting is against the Dead by Daylight rules, if you do this too often you may get a ban. So I wouldn't do that if I were you. Or just be careful.
I'm sure Marth would take up the challenge having (and knowing the others also have) no perks.I've watched Marth stream, hes very good at killer. I am sure that he would use this offering to his advantage.
- Equip the best add ons, Use this offering. Easy

- Equip the best add ons, Use this offering. Easy
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Also to add, I did mention that add ons would not be effected.
You could play as wraith/freddy with ultra or rare add ons.
The survivors wouldn't be able to sprint burst, self care, lithe, borrow time, d strike... etc!All they would have is chest searches and natural generator speed and that.
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@zacmangaming said:
Imagine playing Wraith or Freddy then having ALL of your perks removed against competent survivors... You'd have ZERO chance and probably the worst game of your life.But the survivors would also be at a disadvantage. In a sense, it would be a balanced match?
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@HeroLives said:
@flamestandish said:
I would have to point out, colouring for perks may be frowned upon if a person is hard of sight or has colour blindness. The current way that kindred works is that the killer is revealed no matter how close they are within the radius of the hooked survivor. This has no complications towards a colour blind person. Everyone should be able to use whichever perks they like without worrying about a colour indicator which could become confusing, I.e Orange is pretty close to red, or brown etc.Like I said, I’d prefer it to work like a reverse kindred or a personalised kindred. However, this may become (as they say) OP*. There still needs to be a sense or uncertainty otherwise this horror game is not so horrifying.
*Over Powered
I disagree about the color thing. I think seeing the killers aura within 10,15,20m would make it too op. For other survivors to be able to see it too would make it especially op. The idea is to have an indication how close the killer is, and be known to you only,Not exactly where within the meters he is. At t3 kindred at best is 8m which is pretty close to the hook color indication would be fine. It’s simple to use. The majority of people don’t have color issues. It’s a very small percentage of people that do. That’s nice of you to think of them though.
If you don’t like my idea it’s cool , come up with your own with the way you think it should be done. No hard feelings. It’s just an idea. Feel free to make your own version on how it should be done. Maybe people will like it better, just glad I can get brains buzzing.
I just discovered that I can quote your post. The last part of your message. I love reading new ideas but I also do like giving constructive criticism. I have rated your post up

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Sorry if this is too blunt, but the way you know if the killer is near is you listen to the heartbeat.
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Started by my friend Ryder @Ryder ,
“Next time, try a killer with blink power”,
Or one of my adaptations;
“Try a killer with zap power”. -
I would have to point out, colouring for perks may be frowned upon if a person is hard of sight or has colour blindness. The current way that kindred works is that the killer is revealed no matter how close they are within the radius of the hooked survivor. This has no complications towards a colour blind person. Everyone should be able to use whichever perks they like without worrying about a colour indicator which could become confusing, I.e Orange is pretty close to red, or brown etc.
Like I said, I’d prefer it to work like a reverse kindred or a personalised kindred. However, this may become (as they say) OP*. There still needs to be a sense or uncertainty otherwise this horror game is not so horrifying.
*Over Powered
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Do a flip :'D
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This is just Kindred, No?
I wish Kindred worked the other way round though. If you have it equipped; instead of when you are on the hook it reveals the killer to the others. But if you have kindred equppied and someone else is hooked, your perk should reveal the killer. ~ but i think this has been suggested before.
Maybe your perk could work like the latter, but that would make kindred redundant.
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I am sure, people will still use the P1,P2,P3 skins and legacy skins.
But yes, The new store will bring a lot more unique-ness to the game.
I am yet to see a Pizza Dwight pop up in a lobby since the store opened.
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Red ping is too high for me.
I will play any match if it is under the red.
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I had an idea one time,
The lobby can detect if another survivor is your friend or on your friends list.
If 2 survivors in the lobby as friends, they get to use 4 out of 4 perks.
If 3 survivors in the lobby are friends, they get to use 3 out of 4 perks.
If all 4 survivors in the lobby are friends, they get to use only 2 out of 4 perks.I'm sure this would have a bigger impact on their game play. To only choose 2 perks instead of 4 would be game changing to say the least. I'm sure this would also knock down the amount of 4 man teams! Maybe a lot of 3 person teams also.
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I noticed this also, I come to the forum daily to check.
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Meg is favourite of course.
However, I do like Nea and Feng
