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feffrey

feffrey

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feffrey
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  • Iceman said:
    lyric said:
    Iceman said:
    feffrey said:
    I'm very pleased with the new killer and her playstyle, it actually takes skill to play her. I can see why she killer mains already have complaints and is disliked already.
     not that her current state is going to be the live version she can change anytime between now and then.

    For one I like her ability to deceive survivors and how well she can track survivors but that can be kind of hard for majority of the killer base.

    Right now her perks are very strong if used in the right hands it will makes cleansing totems very risky now and lets face it with the new NOED its going to be a lot harder to deal with the killer if you're the obession .

    this killer is well balanced and brings new opportunity to the tables with her perks

    A new BbQ chilli - a new NOED and the ability to instantly destroy pallets .

    What would you mix her perks with ?

    Spirit Fury and Enduring will go hand and hand if you decide to freely eat two pallets. the third one you walk into you want even feel it

    Haunted grounds will protect your Hex ruin and expose the player who cleans a decoy totem .. but if one thing changes is that the decoy totems shouldn't change to a dull.

    Rancor and NOED is going to be toxic but
    funny

    All in All this is a good killer and very balanced idky why most people hate her already probably killer mains 
    wanted something easier which is understandable they need the hand out

    but from my view the Devs did a good job with her

    I forgot to mention it is great that they put a stop to ability spamming this will force most killers to think about the best opportunity to use their ability and increase their skills when facing a survivor.

    we are going in a good direction
    Once she come to console 

    This is a build I would like to try. I call it the power of the hexes lol 

    Haunted ground 
    thrill of the hunt 
    devour hope 
    and blind effect 

    I would either use The Spirit or The Hag 😁
    I think you mean Hex: the third seal  for the last one
    Yes, thank you. 
    Why what would that do? you should use huntress Lullaby instead. unknown skill checks are the worse
  • you can be healed by another survivor 
  • those Survivor perks seems pretty useless honestly 

    especially Diversion it is easier to just loop the killer.
    AutoDidact is useless aswell
  • most killers are cry babies and disconnect if you run
  • @feffrey said:
    pauloandrade22 said:

    @feffrey said:

    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"

    i have a thousand arguments but walls tend to not be good discussing partners

    right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack

    Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.

    why not remove mori from the game? no killer should get a easy free kill.

    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded

    So now you want me to camp? or what is your argument? (aside from making the killer lose no matter what because of ....... reasons.......)

    camping is all up to you and if its your playstyle then it is no difference right?


  • feffrey said:

    or the perk will be useless and should be removed.
    if Killers can remove one of our perks we should get to remove one of theirs
    Are you legitimately being serious right now? Hex perks would like a word with you.

    ZombieGenesis is correct. You aren't worth any sort of attention. 
    do you have any valid argument? probably not... so what about a Hex?
     they aren't a problem unless they aren't taken care of. it has a perfect balance

    vs Killers whinning about a 1 time use perk that can be dealt with early on
  • I play killer and dealt with DS and simple downed him again. I was also Nurse so looping and pallet stunning wasn't a thing and I destroy pallets...

    how about this change the animation of destroying pallets so that your view can keep an eye o on survivors in front of you
  • I like how all of these Japanese speaking weabos coming out of the wood work because others didn't watch a 1min video and got instant knowledge of Japanese .

    Then when you ask them questions they deflect lol

    Japanese has Multiple ways to say one word its weird lol


  • Imagine if a killer had a power that could reduce a generator from 99% to 0% with a single kick. That's what DS feels like. You've put in all the work, watched as the other side of the game has done their stuff, and you've finally moved forward with the..oh no, never mind. I guess I get to start all over again. And that's just 1 DS on 1 survivor. Forget about multiple DS perks on multiple survivors, flashlight saves, DH, insta-heal medkits, SC...

    Ugh. Is it any wonder why killers just want some of this stuff curbed a little bit?

    I wouldn't mind a perk like that called overwhelming despair and can only be activated if 3 Gens are done.

    that's is fair because he would have to go to each gen and if Survivors spread out and do Gens that are close to each other first.

    it counters the perk.

    and what 80seconds is nothing to do a gen

  • Imagine for a moment that somebody you desire just said "yes". You're getting ready to release all that passion you've built up and you're ready to go. Clothes are coming off and it's time for that moment

    Then suddenly, a SWAT team shows up and ruins the mood before you can complete the deed.

    That's akin to how it feels to be DS'd.

    The game's chases are long, and often very frustrating. Then, as you finally get a payoff, it's yanked away from you.

    That's why it's so hated. That dopamine release your expecting from getting the hook is suddenly denied - and it's enraging.

    It isn't a pay off until you hook them. you can't expect to be paid for a half job

    imagine this you put in hard work fixing Gens and unhooking teammates to finally come down to be chased.

    the Exit gates are powered and you tell the ones on last hook to leave.

    you finally go down all of your hard work for nothing  DS gives you that 2nd chance 
  • Baphomett said:
    feffrey said:
    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded
    I thought you were totally against protecting the hook (aka camping).  Did I miss something?
    there is a difference between face camping and patrolling around hook
  • the Cross Hairs would make the Huntress a bit more difficult to deal with and give her more power.

    if anything line your body up with the survivors and aim to the right or left . it will curve into them or they'll curve into it
  • @feffrey said:
    that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"

    i have a thousand arguments but walls tend to not be good discussing partners

    right next killers will complain about MedKits and teammates healing each other without any medical back ground lol... they're some tough walls to crack


    Honestly Desive strike should be in the game if anybody was carrying you you would wiggly and strike the killer.

    why not remove mori from the game? no killer should get a easy free kill.

    I'm sure you will reply well I had to hook them first
    but again your failed attempt to keep the survivor hooked shouldn't be rewarded
  • Baphomett said:
    lyric said:

    @Master said:

    @pauloandrade22 said:

    @lyric said:
    Buily09 said:

    "why is Decisive Strike considered Toxic and cancerous?"


    * Image at least decent survivor, that is not bad and don't have to be good. It takes a lot of seconds to catch someone if that survivor is using looping (that's classic). If you manage to catch that survivor, this perk will give all other survivors even more time on objectives, that survivor have free escape without only one downside (losing that perk slot for free escape! wow! what a downside, right?! hah). That chase will go on even much longer. If that survivor can loop rly well and know map rly well.... well it's almost all game one chase, gg. It's toxic, becuase you allready take so much time to even catch someone (I don't count noob survivors that go down fast) and then you have to deal with that ******. That's why.

    Also, NOED have counterplay, yes, it's still kind off easy perk to use and carry you ezi, but it has counterplay (destroy totems, that's not that hardcore, you can even use "Small game" for it). DS don't rly have counterplay. Only counterplay to DS is that DS user will get down within few meters from hook and you can pick him up and down, but still "bodyblock" says hello, so it can be denied.

    There is a manual counter to D strike but not a lot of people use it because it’s so rare it wont work majority of the time, but if you time it exactly right and swing at the exact same time they hit the skill check and I mean it has to be spot on,  it move cancels D strike and doesn’t drop you, a friend of mine sent me the clip after a match they had and they weren’t in a being hooked animation and far from anything and it got canceled when it hit dead center, I tried it out as killer and it didn’t work for the longest time so I thought it was a fluke because you know how this game can be with bugs, but one day I nailed it dead on and the icon popped up on my screen but they didn’t drop.

    So the killer has to hit a lullaby 5, invisible, small skill check that the survivor might not even hit? Holy [BAD WORD].

    Classic survivor, dont even bother arguing :wink:

    Nah hes alright .

    I have seen much worse survivors trust me.

    I never even said it was a good counter lol I never said git gud or anything , just simply stating I’ve noticed that I didn’t make the counter don’t blame me
    Honestly, if they just made all DS checks at the 40% wiggle mark, I'd be fine with the perk as-is.  At least then it could be countered effectively in many instances and would be more of a risk/reward to run it.
    then you'll never get to use the perk unless they're taking you to a far away hook
  • that's a common excuse most killers make when they have no argument against DS and why they wanted it nerfed. call the poster a "troll"
  • oh wow another Face camping tunneling killer is born
  • 1 killer. 4 survivors. 5 gens. 20,000 pallets. 4 DS. Just 1 of those survivors can run the killer for 2 to 3 gens and you finally catch them and get d striked sucks. Then if you're a killer and chase the other's who also have ds and can run you around for that amount of time too. You might as well say GG bud.
    that's your own fault for crappy game play and it shouldnt be reflected on to the survivor for playing the game better.
    learn to stop mid chase and flank players
  • so be aware of your surroundings when you're a killer and force them to go torwards near by hooks.
    or dont pick them up and keep knocking them.. waste their time if they're going to wastr yours and use him as bait

    if DS get nerfed to where it stuns the killer it will be useless for a Solo and it forces teamwork and will increase the amount of flashlight saves you'll get.

    in other words you have to mandatory carry Franklin's Demise

    The killer shouldnt feel at ease when carrying somebody  and it shouldnt be a walk in the park for him either

    If DS gets a change it should reduce the amount of time it takes to wiggle out and increase the walking penalty for the killer( make it twice of hard to walk)

    or the perk will be useless and should be removed.
    if Killers can remove one of our perks we should get to remove one of theirs
  • decisive strike has a hard counter you can juggle them every few seconds or hug a corner until you get to the nearest hook.

    or just let them all hit it early mid game and after you drop one go for others until they all use it
  • this game is suggested that you use teamwork to win you go in as a team no matter what but do to changing outcomes at every moment it is made to be easier for the solo.

    if you three die in the start before doing any gens you ain't going to escape because the team work isn't there anymore
  • patrols gens? dont camp
  • Peasant said:

    @feffrey said:
    Everyone should start out separated on each side of the map and the killer should always spawn in basement.
    While in basement until he leaves basement he can see the Auras of all survivors.

    All Surviviors must meet up or the minimal of 3 in order to start the objective.

    The first objective is locating the power source then doing Gens.
    After all Gens are finished they must turn on the power source to power on all Gens

    . then they should be allowed to leave through hatch or exit gate

    To make it fair there should be two main power sources 

    What do you think?

    Optional hatch escape hatch doesn't spawn until all Gens are done or similar to how it is now. But it will not open without a key. The key will be located in basement

    I like most of your idea, really I do. I just have one question, aren't the generators the power source?

    Not always the case most Genarators are still connected to a power source to give it extra power or run as back up
  • Rex_Huin said:

    @feffrey said:

    All Surviviors must meet up or the minimal of 3 in order to start the objective.

    The first objective is locating the power source then doing Gens.

    I don't get it. Why does this need to happen?? (3 meeting up)

    Meeting up and reuniting just to add a task. That's usually what players do anyways before doing Gens 
    So they can stay in range of each other to help each other
  • For someone always talking about how killers are OP and playing survivor is soooooooooo hard this idea is ridiculous. That completly takes away from the solo survivor. 
    Then don't play a team based game?
    If you're solo and get hooked you would expect your "team" to unhook you.

    You do your part and they'll do theirs hopefully you all can escape 

  • According to killers only rank 1 matters anything else is trash 
  • A suggestion I would recommend is a penalty for crawling in dying state is that you bleed out faster and occasionally make louder screams for help
  • Look I'm all for balance and coming to a middle ground for both killers and survivors 
    But not at the expense for the enjoyment of the game.
    I liked the balance that they did to the Trapper and Hag it made them more harder to play against if they were compent

    Where this game failed at was actually teaching killers how to be effective when hunting.

    I played against rank 1-10 survivors as a killer. It takes one mistake on survivors game to make it unwinable

    Half the perks the survivors have are useless compared to a guy with a good headset and can track players.

    It isn't hard to figure out most survivors playstyle 

    If at least 1 gen isnt done by the first hook. Survivors will lose.

    You as a killer have a hostage and you know they'll come for him.


    Sacrifice Gens that are far away from each other and patrol the ones you want.


    You probably didn't know but I play killer as well but not a lot and I know it can be kind of crazy.. HitBoxes and all not reaching them when it should or it reaching them when it shouldn't have.
      Walking into pallet that are down but still getting stunned yeah....
     Crazy looping into pallets everyone Gen rushing .

    It can be hard in the start for killers.

    But the same can be said for survivors 1 error is all it takes
  •  Nah many survivors are just fed up with face camping and tunneling during events
    So they'll just wait the event out... I mean might aswell

  • He is going to be a killer that will hand killers the win on a golden platter, because it is the quickest way to please the bad killers and make them feel like that accomplished something
    Without them having to do any work to fix the game
  • Tsulan said:
    Reported for baiting.
    Call it what you want I really don't care

    Every time the survivors want something and suggest improvements it gets shot down by entitled killers who do not want to see a balanced game.
  • Honestly the game is great it is a Gem of its kind.. It is sickening watching this game fail due to them caving in to so whinny entitled killer.
    It takes zero skill to even be a decent killer.
    Now that Survivors are nerfed into the ground.

    You honestly might as Well just run to a hook for him sense killersvwant it that easy
  • Killers are supposed to kill, it's even in the name "Killer" not everyone is supposed to live... It's simple

    Killers have every tool,perk and map that they need to win while survivors have nothing
  • Survivors are supposed to have perks to help them survivor.
    It is even in their name "Survivor" 
    They need more perks to aid them in surviving.. Its simple 
  • I've defended killers multiple times and on some I was mistaken but it all boils down to the intelligence if the killer....
    Honestly it isnt hard

    We survivors have it hard and barely any tools to help if you ain't doing SWF with a full team GG you lose..
  • It is a honest opinion this has to be fake its based on Gundam perks,Loli and traditional Japanese food.
    Why this Anime culture here?

    Is the new killer going to based on a Japanese killer

    Why purpose would it be to post a imagine with Japanese language then partial English ?
     The name and lvl is in English...
  • Honestly I'm willing to compromise with killers if we can come to a fair understanding..

    Maybe increased lightning on each map that can be turned on or off by the killers or survivors and allow the killer themselves to destroy pallets, while they're still up or sabatoge them.

    If sabotaged the survivor pulling it down should suffer from bleeding or get a semi injured status that last 10 seconds before being healed to the prior state
  • If you're a killer and can't catch a already heavily nerfed and disadvantaged survivor that is only your fault. Survivors shouldn't take the blame for your inability and lack of skill beat them. They've simply out played you

    Survivors arent even remotely good until at least P2 and that's only if you get multiple to P2 

    So I don't see the complaint other than begging for a free win
  • Baphomett said:
    Why is anyone still responding to feffrey?  But hiw own admission he has never played killer and every post a salt-laden rant or pur3 bait.  Stop feeding the troll.
    Oh? I didnt know you played the game for me?
  • Master said:

    @feffrey said:
    But it isn't even hard to catch survivors... 100% of the time the killer spawns next to one survivor basically already 1 free kill . Remember it is more likely SWF so they will not let him die eventually they'll come for him...

    I still fail to see the insanity .. Are all killers affriad to just stop chasing a Survivor that's going to loop them?

    Do you ever play killer?

    I play the Nurse
  • powerbats said:

    @Tsulan said:

    Have you ever left rank 20?
    Because on rank 1, there's a high possibility that every survivor in a match knows how to loop you. You break chase, find someone else and reboot the loop with someone else.

    Only certain killers are effective on high ranks. 

    Mostly you see Nurse, Billy, Hag is really popular right now, Trapper P3, and lots of really good Freddy's. IO'm not sure about rank 1 right now since not back up there yet. I've been playing lots of new survivors to learn them better and how they work to kill them better lol.

    It’s the same, except for the Freddy’s. There are still Freddy’s that are up there, just not lots anymore. Myers seems more popular. Sparse Huntress here and there. 
    Around Rank 1 you'll find Freddy's,Hag and Nurse lately.... They manage to get a few kills but still lose

  • But it isn't even hard to catch survivors... 100% of the time the killer spawns next to one survivor basically already 1 free kill . Remember it is more likely SWF so they will not let him die eventually they'll come for him...

    I still fail to see the insanity .. Are all killers affriad to just stop chasing a Survivor that's going to loop them?
  • feffrey said:
    feffrey said:

    Come on, man. I'm not going to deny that there are some entitled killers out there. There's entitlement on both sides, but that doesn't mean that we should chalk up every complaint as "whining." Right now, the game is far too survivor-sided because the devs cave in to the survivors. One week after Freddy came out, he was nerfed. Meanwhile, it took the devs two years to fix the pallet vacuum. It's pretty clear what side gets their way the most. And finally, a patch comes out that nerfs the survivors and buffs two of the weaker killers and the survivors review bomb the game. Tell me which side is whining again?

    I’ve said this so many times... it’s not that Killers don’t have bullshit, they do, it’s just the reason you see Killers complain more often is because the Survivors have MORE bullshit than the Killers by far. 
    What kind of Excuse us that just admit the own killers fault and stop pointing fingers and maybe the Dev want take killers as a Joke. 

    Once killers come to a realistic agreement with survivors and Dev the game may become balanced.

    Tell me again how a killer can't counter survivors ?
    Base game mechanics.

    Gens too quick and easy to complete. Hit box size differences that allows for Looping. Poor Map Design that gives Survivors massive Loops. Killer FoV being screwy, ever since they changed it so Killers couldn’t clip the camera to be ablue to check inside lockers without actually opening them. I could go on, but you get the point, I hope.

    Perks, items, add ons, all of that be damned. When the base game mechanics are flawed, the game is ######### up. There are a plethora of base game mechanics that are heavily in the Survivors favor that when you play Killer, you spend all your time fighting the game mechanics, not pitting your skill up against the Survivor players skill, they don’t need skill when the game mechanics carry them so hard.
    So survivors just playing the game ewuals toxic behaviour? So survivors shouldn't play and killers should play lobby simulators?
    He said the base mechanics are flawed not that playing survivor is toxic you idiot. Its sad you created a thread so dumb you have to resort to putting words in other peoples mouths while pretending that you have an actual argument.
    Like I said playing a survivor and doing "Base game mechanics" equals toxic behaviour because you didn't spoon feed the killer the win. Basically you're saying if I do Gens I'm not playing the game as intended because you didn't win lol

      I know catching survivors can be hard but hey games are meant to be hard.

    If you're looking for easy wins and safe spaces go play fortnite

    😂😂 "Too strong" 
  • feffrey said:

    Come on, man. I'm not going to deny that there are some entitled killers out there. There's entitlement on both sides, but that doesn't mean that we should chalk up every complaint as "whining." Right now, the game is far too survivor-sided because the devs cave in to the survivors. One week after Freddy came out, he was nerfed. Meanwhile, it took the devs two years to fix the pallet vacuum. It's pretty clear what side gets their way the most. And finally, a patch comes out that nerfs the survivors and buffs two of the weaker killers and the survivors review bomb the game. Tell me which side is whining again?

    I’ve said this so many times... it’s not that Killers don’t have bullshit, they do, it’s just the reason you see Killers complain more often is because the Survivors have MORE bullshit than the Killers by far. 
    What kind of Excuse us that just admit the own killers fault and stop pointing fingers and maybe the Dev want take killers as a Joke. 

    Once killers come to a realistic agreement with survivors and Dev the game may become balanced.

    Tell me again how a killer can't counter survivors ?
    Base game mechanics.

    Gens too quick and easy to complete. Hit box size differences that allows for Looping. Poor Map Design that gives Survivors massive Loops. Killer FoV being screwy, ever since they changed it so Killers couldn’t clip the camera to be ablue to check inside lockers without actually opening them. I could go on, but you get the point, I hope.

    Perks, items, add ons, all of that be damned. When the base game mechanics are flawed, the game is ######### up. There are a plethora of base game mechanics that are heavily in the Survivors favor that when you play Killer, you spend all your time fighting the game mechanics, not pitting your skill up against the Survivor players skill, they don’t need skill when the game mechanics carry them so hard.
    So survivors just playing the game equals toxic behaviour? So survivors shouldn't play and killers should play lobby simulators?
  • Come on, man. I'm not going to deny that there are some entitled killers out there. There's entitlement on both sides, but that doesn't mean that we should chalk up every complaint as "whining." Right now, the game is far too survivor-sided because the devs cave in to the survivors. One week after Freddy came out, he was nerfed. Meanwhile, it took the devs two years to fix the pallet vacuum. It's pretty clear what side gets their way the most. And finally, a patch comes out that nerfs the survivors and buffs two of the weaker killers and the survivors review bomb the game. Tell me which side is whining again?

    I’ve said this so many times... it’s not that Killers don’t have bullshit, they do, it’s just the reason you see Killers complain more often is because the Survivors have MORE bullshit than the Killers by far. 
    What kind of Excuse us that just admit the own killers fault and stop pointing fingers and maybe the Dev want take killers as a Joke. 

    Once killers come to a realistic agreement with survivors and Dev the game may become balanced.

    Tell me again how a killer can't counter survivors ?
  • Survivors are being oppressed by the killers they have been handed every tool they need to catch any survivor .

    If you can't catch a survivor that is your own fault
  • I have only seen one good argument from the killer side and the other killers entitlement is showing

    They don't want Claudette in the game
    They don't want pallets in the game
    They don't want any perk that helps the survivor .

    They want survivors highlighted for them

    Like can you get even more entitled?
  • It should destroy the item is that what you want?
  • Urban Evasion isn't that strong neither is dead hard. Decisive strike has a hard countter called dropping them and picking them up, while bringing them to the nearest hook.

    All perks has a counter just saying
  • What system
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