Objective based Mechanics
Everyone should start out separated on each side of the map and the killer should always spawn in basement.
While in basement until he leaves basement he can see the Auras of all survivors.
All Surviviors must meet up or the minimal of 3 in order to start the objective.
The first objective is locating the power source then doing Gens.
After all Gens are finished they must turn on the power source to power on all Gens
. then they should be allowed to leave through hatch or exit gate
To make it fair there should be two main power sources
What do you think?
Optional hatch escape hatch doesn't spawn until all Gens are done or similar to how it is now. But it will not open without a key. The key will be located in basement
While in basement until he leaves basement he can see the Auras of all survivors.
All Surviviors must meet up or the minimal of 3 in order to start the objective.
The first objective is locating the power source then doing Gens.
After all Gens are finished they must turn on the power source to power on all Gens
. then they should be allowed to leave through hatch or exit gate
To make it fair there should be two main power sources
What do you think?
Optional hatch escape hatch doesn't spawn until all Gens are done or similar to how it is now. But it will not open without a key. The key will be located in basement
Comments
I'm not sure, some of these these ideas seem a bit extreme.
If you're solo and get hooked you would expect your "team" to unhook you.
You do your part and they'll do theirs hopefully you all can escape
I don't get it. Why does this need to happen?? (3 meeting up)
I like most of your idea, really I do. I just have one question, aren't the generators the power source?
Imagine how frustrating it would be, being stuck at 0 progression cause someone gets chased and his SWF friend following them for the flashlight save.
Just make the survivors get fuel (gas cans) for the generators either before or after they are done with the generator and encourage teamwork with BP like removing points for self-care and increasing points for healing others.
Not bad, but RIP rank 20s
So they can stay in range of each other to help each other
What if different maps had altered objectives, made so that the harder the map is for the killer, the harder the objective? If any map is too easy or too hard they could adjust the objective.
This is not a team based game though. It can be played with teamwork yes, but it is not actually required. Your suggestions are punishing someone who plays a different though still acceptable style.
if you three die in the start before doing any gens you ain't going to escape because the team work isn't there anymore
while i do agree another objective based mechanic would be nice, i don't really think it would enhance the games experience. Making doing generators more intuitive i think is the way to go,