Avatar

egg_

egg_

About

Username
egg_
Joined
Visits
0
Last Active
—

Comments

  • Can't wait for my games to be filled with fun and engaging dms artists :)

  • Had this happen to me and some friends as well

  • This is not a blight problem, it's a desync problem: the pallet has been broken on the killer's side but on the survivor's side it doesn't update, seemingly giving nurse like powers to other killers

    Watch "pallet desync" on Streamable.


  • @GannTM said:

    My thing is, when will BHVR ever give Artist tome challenges? I would very much enjoy that time playing DBD.

    ... never, please

  • 2 kills against a blight playing with 1 perk and 2 strong addons, but still only 1 perk

    I call that soloqueue


    This regardless of the fact that Blight's addons need strong nerfs

  • Bad killers who can't pressure at all will never think gens are fair until completing one solo takes at least 3 minutes

  • They're both still doable not sure what you're talking about

  • I'd be banned for toxicity day 1 if they added voice comms with randoms

  • Curve billy is unplayable against any survivor with half a brain, not sure how that's supposed to be a valid point against MFT

    Like, if you load into a game as "curve billy" with the intention of winning and not getting 3 staged 1k in endgame i think you should reconsider the killer you're playing

  • CoH was one of the most stupidly broken perks released on the survivor side along with MoM

  • I agree it does too much

    Remove the secondary effect and keep the haste

  • Nah bruh just leave the loop, just keep running, it's your fault if you zone yourself, the map is infinite and you can keep leaving a loop and reach the next bruh, this killer totally requires careful planning and strategy, you don't understand, the game was totally designed to be chased by two things at the same time /s


    You zoned yourself bro, your fault /s

  • Remember when events would unlock areas to explore and a little lore that lead to legendaries, instead of handing you the pokemon itself with zero effort? </3

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454757#Comment_3454757

    Other killers powers aren't as effected by this though. If you have to run halfway across the map to pick up Pinhead's box, does it matter that you have to drop your item, solve the box, then pick it up again? You've saved about a second of time.

    It matters when pinhead decides to use longer solve duration + franklyns/hoarder to make it in time to the box so you have to leave your item there

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454591#Comment_3454591

    Survivors have complete access to EMPs at all times now. You don't need to worry about dropping your toolbox or medkit to pick one up, so you can grab the first EMP you see whenever you see it, and you'll have your flawless counter to the Singularity's power the very moment you need it, completely obliterating his power and turning him into an M1 killer. It's absurd, he has no power.

    A killers power is supposed to pressure survivors, either directly via chase, or indirectly via interactions. Pinhead's chain hunt means you need to stop what you're doing and solve the box, Pig's reverse bear trap means you need to stop what you're doing and remove it, Plague's infection means you need to stop what you're doing and find a fountain to cleanse.

    Singularity's infection is 100% a 'pressure by interaction' power, hence the EMP's, but there IS no pressure, because survivors don't need to do anything out of the ordinary to counter it with 100% success. They always have an EMP ready and don't have to give up anything to do so.

    Yeah and honestly i don't care, EMPs will probably get nerfed. Other killers got affected too, most importantly Pinhead, which renders the change positive

  • @Seraphor said:

    Making them immune to Franklin's is fine. The problem is that survivors no longer need to drop their item to pick up a 'special' item. There's no downside to interacting with the killer's power anymore, which reduces the pressure of doing so, you can have your cake and eat it.

    No, the problem was HAVING to drop an item because match making decided to match survivors with a killer requiring specific interactions with their special objects.

    This fixed the issue

  • @appleas said:

    They could have made it so that either hitting a specific survivor twice with his M2 or hitting a survivor with M2 after X amount of M2 hits inflicts Condemned on them.

    That would reward Players who could get M2 hits off consistently without being too oppressive.

    Still didn't solve the issue of facecamping while holding M2 to tunnel of the hook

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453297#Comment_3453297

    Only thing that's really an issue right now are the EMPs, which i bet is 100% gonna get nerfed again next patch.

    Most likely

  • @humanbeing1704 said:

    probably will never do that

    pretty sure the secondary effect of we’re gonna live forever doesn’t work either guess they don’t want those for the people interactions

    FTP and We're gonna live forever do work together though

  • Idk other than the map I'm pretty happy of the chapter as of now

    The killer's definitely not easy to play, I bet most people got stomped a few matches and are already complaining because his power doesn't immediately serve them a 4k

  • Seems fixed :)

  • @KolbyKolbyKolby said:

    Seems like it might be a steam issue. My PS4 friend is in while the restof us got booted. Seeing the same message other people are getting on twitter.

    Oh, welp then

  • Boons are a concept that should have never left the brain storming room

  • @Beatricks said:

    I went down next to NOED twice during the same day. Probably just bad luck, but man was it infuriating, especially against the Bubba I looped for 3.5 gens and didn't stop hitting me on hook, nodding like a madman.

    Not like you would've got unhooked when the killer is a facecamping bubba, regardless of noed

  • Same reason as Freddy's short arms, animation (+ killer and your ping and the wonderfully coded hit validation system)

  • I'm sorry, I'm not going through solo queue, not even for science

  • That feng skin is one of the most horrible skins I've ever seen in my life

    She's literally:

    https://i.imgur.com/ioJj7BV.png

    (also mfw seeing that skin)

  • I actually needed this today. Thanks 🫂

  • I'm actually gonna take a break from the game or spam McMillan/azarov offerings this week.

    Really not looking forward to it

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446834#Comment_3446834

    You can't be serious²

    Happily @nars adressed most of youy points.

    I really think Wesker SHOULD BE the reference for future killers for the devs: Very Strong, counterable, engaging, not boring to play as and against, and with a High skill ceiling.

    I rarely play as Wesker, but he is a MASTERPIECE of a killer. One of the best designs of a killer in this game. If the devs released killers fun and strong as Wesker in this game every chapter, i think the community would be so much more happy!

    Yes but they addressed all my points with objectively wrong opinions

  • @nars said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446882#Comment_3446882

    bestie your just bad.

    "He has two dashes so he can hit if he misses"

    If he fails the first one, then yes he can correct it. Just like, literally any killer with a charge function. Huntress doesnt lose all her hatchets after missing a shot. Why should making one error be that punishing, unless the killers power is strong enough to warrant that? It shouldn't.

    "Guys hes literally just nurse"

    Unlike nurse, he moves at 12m/s in dash. She moves 16m/s, with a lunge and she gets to choose where she lands. Wesker has no lunge, is locked into the set distance, and moves slower. They are only the same in that they move in straight lines. Nurse goes through walls, moves faster, is more consistent thanks to the lunge, is more versatile thanks to the choosable distance, and has a much shorter cooldown.

    "If he fails the hit hes still 4.6"

    So... if he goes into fatigue... and he hits you right after... then thats on you...? his fatigue is long. just run away. it isnt hard to understand. He doesnt have range like huntress or ignore game mechanics like nurse. So he is 4.6. You also didnt mention that because he is so speedy, his TR has basekit distressing. so you get to know hes coming a mile away. Im sorry but if you dont understand how to make distance you just suck.

    "Unicorn Medallion is sooo OP you guys!!!"

    No. Its not. Get a grip. All it does is open up for more plays in more situations. Yeah, super overpowered. You see that addon that buffs him one way, but nerfs him another? Super overpowered guys. Equal tradeoffs are bad game design bc im losing.

    "Recharge addons are super duper op bc nurses were!!!"

    Because nurse is the best killer in the game. With a 3 second cooldown per blink. And the TWO addons could be combined to a 4 second cooldown. Have one full blink before fatigue even ended. It was overpowered and bad nurses crutched it. But you see darling, the difference with wesker is that he is in fact not the best killer in the game. He is high-mid A-tier. And he only has one addon. A yellow that decreases it by 20%.

    His base cooldown is 6 SECONDS PER TOKEN. See the difference? How nurses whole cooldown is doubly faster than his? It takes 12 seconds to fully regain both charges. So, a 20% decreases 2.4 seconds off of his cooldown. Down to 9.6s. Still longer than nurse with nothing. And since hes weaker than nurse, its not a big deal. If he had two addons it definitely would be. But he doesnt. At all. Unlike old nurse.

    "Gold egg op bc I'm bad"

    Really? Gold egg is such a mid addon. WHat do you even mean mindgames are useless? What mindgames are even to be had, using the extra time to walk around a corner and get someone? just stay behind the wall. You have 3rd person he doesnt. I am so lost as to what is even being complained about here. What, that if he misses he gets extra time to focus and correct? GOOD. ITS A GREEN ADDON. ITS EFFECT SHOULD BE IMPACTFUL. EVEN THOUGH ITS REALLY NOT. Are you really saying gold egg is uncounterable? You. Are. Just. Bad.

    "S+ Tier"

    So he is stronger than the killer that goes through walls, moves faster than him, is more accurate than him, has more room for error than him and has a shorter cooldown? And hes also stronger than that killer that effectively cuts map size in half with his power, and chase time as well thanks to the speed of a rush if you are skilled? Sorry no.

    https://us.v-cdn.net/6030815/uploads/8JT7TVGBN8VY/image-2023-06-05-095136494.png

    See that? 5th best killer. In A Tier. The tier where the unquestionably balanced killers go. This was made by otzdarva, someone with thousands of hours playing since 2017. I'm gonna guess you have like, idk less than that. You do not know more than this guy... or really anyone with any semblance of knowledge on this game. Bet your surprised that tricksters down in c tier, after all his knives are super uncounterable and overpowered to use.

    @nars said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3447000#Comment_3447000

    they meant run around a common rock loop when hes in power. Pretty simple counter. And since he cant hit you he goes into fatigue. At which point the loop resets. Good job.

    Also, if his power doesnt work there do you just think he shouldnt be able to catch you? like "hehe I did this one thing so now I win". All killers work like this. Their movement speeds are chosen based on how often their power is a viable option. Huntress is 4.4 because she can almost always injure somebody. Spirits power is always good so hes 4.4 . Nurse can literally ignore physics so they made her super slow so she is forced to use power for hits. Weskers power is best at tall wall loops, but shorter tight loops are the most common type. At those loops, his power tends to be unusable. Therefore, unlike a huntress who can throw a hatchet, or a nurse who can blink, wesker cannot use his power to get a hit in that very common scenario. So hes 4.6 . Trappers 4.6 because his traps are unreliable, unlike hag whos 4.4 with very reliable traps that have a large activation range that always gets a hit when triggered.

    Pretty simple. If his power isnt usable in that common scenario, he deserves to be 4.6 so he can function in that and other scenarios.

    Actually I've been a Wesker main since at least 2.5 years. I think what I know what I'm talking about 💅🏻

    Also nurse has been recently nerfed too so he's obviously stronger

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446882#Comment_3446882

    One most common rock loop and I will show you diffrerence between nurse and wesker. Because as nurse I will get the hit 95% of times if you don't leave in time. As wesker? There's no hitting there.

    Very similiarly works all jungle gyms, LT's and most of filler loops.

    You not knowing how to play against killers does not make the killer objectively S+ tier (maybe against you only).

    As was mentioned previously - the only change/nerf wesker should get is removal of easy tunnel right after unhook. That's it. Everything else is balanced.

    Uhm no sweaty 💅🏻

    At any common rock loop he'll just catch you with his 4.6 speed

  • I consistently use it on my main and a few other killers, and it genuinely baffles me how many people seem to not realize that BBQ is still a perk.

    The amount of times I see people walking away from a gen and standing still in done 'hiding spot' after I hook someone just to find them exactly where I saw them is unreal, like, don't you hear my heartbeat approaching? The worst part is that these people a lot of times are repeated offenders. The fact I bee lined to them the first time didn't trigger any alarm in their thick head

  • @GensByDaylight said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446834#Comment_3446834

    I can't...

    Are you playing the same DBD we all are?

    Are you sure you're not getting him confused with blight?

    If you aren't please elighten me and explain how he is "S+" tier, or even simply S-tier.

    He can literally blink twice just like nurse and if he fails the hit he's still 4.6. He also has recharge add-ons (nurse doesn't have them anymore because they were broken) and one to shorten the second blink to make the first one longer. He also has an addon that lets him hold the second dash before going into fatigue longer, making any mind game useless (uncounterable)

    S+ tier

  • No please, i love the new screams

  • I agree. Wesker is literally nurse, but stronger, since his power is basically like 2 blinks (with a longer cool down) but if he fails he's LITERALLY 4.6 m/s, so he can still catch up without his power.

    Absolutely broken

  • @Chadku said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446297#Comment_3446297

    Atleast they're planning to fix some of the maps they reworked after having added three terrible maps and cluttered Red Forest.

    Yeah I'm glad to see that theyre gonna rework 2 (two!!!!) maps with no given time schedule and among them there's the broken rancid abattoir

  • @Steel_Eyed said:

    Cheaters get banned. The report system works. Anyone who says otherwise is extremely disingenuous.

    Record the match with the player cheating and send a report.

    BHVR has clearly done a lot of the cheater front. Almost completely negating it back in what? December? They’re back-ish but you can tell it’s very limited in comparison to how over run things felt a year ago.

    I honestly don't see why i should go through the whole time wasting procedure of recording a match, cropping the video, uploading it to YouTube just because bhvr refuses to implement a functioning system themselves.

    I'm not working for them nor am i paid, and uploading videos is a huge time waste other than bandwidth occupation. If they can't be bothered implementing a functioning report system that doesn't require a user to go through all this hassle, I can't be bothered going through the hassle either.

    I'll just report in game and be done with it, not enough? Not my fault

  • It's the increased map odds event right?

    I absolutely despise this "event", 90% of the maps in this game suck, why would they do this kind of events?

  • Depends on how many gens are left i suppose? Why shouldn't i leave if they ######### up at the start and there's 4 or even 5 gens left?

    I queued to play, not to stand in-between two hooks waiting

  • Tldr + no buffs needed for one of the worst designed killers in the game

  • Wonder if all 4 survivors DC, will the killer be forced into a game vs 4 bots?

    That would be really hilarious tbh

  • All they need to do is to stop lock on timer to go up if the survivor is working on a gen within an area. She will know they're there but they won't get exposed

    Will this kill her? Most likely, and I don't see a problem with it. No she does not need a 'compensation buff'

  • @Sava18 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442665#Comment_3442665

    I mean nurse is better base-kit no doubt, but the more complained about add-ons do push him over nurse when used by a good blight.

    Yeah well, yes, a blight going all in is stronger than nurse going all in

  • When they expanded the original realms we got: Cowshed, Groaning Storehouse, Gas Heaven.

    I think I'm fine with no more additions.

    Actually @devs please stop releasing new maps until you learn how to properly make them

  • They're just annoying, but they're really weak

  • @GrimReaperJr1232 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3441878#Comment_3441878

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3441328#Comment_3441328

    Seeing how this devolved into a typical "Blight is OP" spiel when I just wanted to share how long his cooldowns are, I guess I'll take a moment to ask something to you two since I'm seeing this brought up.

    What does "no cost" mean?

    Let's compare him to Billy for a moment. Both start with their power, are 115%, have a power that's primarily used for mobility but with effort can become an effective chase tool, and shreds through pallets. Now, inarguable differences would be that Billy has laughable add-ons compared to Blight's nuclear options, as well as Billy being a lot harder to control for a greater reward (insta-down vs normal hit).

    But what's the big cost? I'm not trying to say there isn't one, I really am trying to understand what you mean. Is it saying Blight doesn't take an effort to learn? Because that's not true; he is a challenging killer to learn and master. Not as much as Billy, to be fair, but he's widely regarded as likely being the hardest killer in the game. Is it that Billy has terrible add-ons, because this entire post was created talking about basekit Blight with 0 mention of the add-ons that everyone agrees are an issue.

    Something you didn't mention is that Billy is punished a lot more than Blight for failing to use his power. Not only does he have a longer fatigue, but he also needs to charge his chainsaw (which slows him down too) after missing.

    The difference between the two is also the versatility of the power. A billy has to commit to the chainsaw sprint somehow, blight has 5 "chainsaw sprints" so even if he misreads the survivor he might still have a rush or two to correct his mistake and, even if not getting a hit, still being up the survivors ass again without losing that much distance

    With this I'm saying two things: billy is punished way too much, but also blight is punished way too little

  • @Killing_Time said:

    How many times have we seen this same rodeo? I'm tired of it. Any killer that's not trapper tier gets mad threads until they get nuked. Billy, Freddy, nurse, wraith, spirit... I'm tired of it.

    Except nurse is still the best killer regardless of the nerfs and spirit is, surprise, still the third best killer regardless of the nerfs.

    Very few people complain about Wraith and in general it's more about hit and run play style. He got consistently buffed since his release, except for one single nerf to his lunge duration after uncloaking, literally the only nerf he ever got, and nobody in the communities was complaining about that specifically

    Freddy was extremely strong for literally zero brain activity required. He's in a sad state now, he deserved a rework entirely (again) but that doesn't mean his nerfs weren't needed, no killer should be that effective for zero effort

    Billy.. yeah

    Also what @Pulsar said to your comment. You can't be seriously defending his current state

1 … 6 7 8 9 10 … 35