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@Irisora said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309403#Comment_3309403
Sure.. lets pretend everyone need to play like people that play 24/7 dbd without lives.. you can't balance a game around top 5 players in the world you need to find a good point. Come on dude be real.
What i read here is: i know i don't play a lot so i want the 4k to be served in my hands without any input
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I don't even want an auto complete, i want the instant selection of nodes like with the rift and the removal of the "level x" frame in between levels
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"most nurse players aren't good at her"
Yeah, now they can actually get good instead of getting carried by broken add-ons and perks
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Wow people will actually have to get good at her maybe? Or just run 4 slowdowns. The game plays by itself on any killer like that
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309488#Comment_3309488
Her skill cap may go up a lot depending on whether or not they adjust her recharge add-ons. You have to be fairly efficient with your blinks at base recharge speed.
Hopefully they get reworked and not just nerfed
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The latency argument for people defending current hit detection is simply wrong, and anyone with an actual good connection knows it, because when they play killer they get penalized by not having hits connect (which is what it should be like) but that with a slightly worse connection would connect. Conversely, survivors with good connection see themselves getting hit when the fast vault animation is over already, when the killer should've just hit the window frame instead. Basically current hit validation actually favors bad connections which is so beyond me I can't believe they're so bad at coding they can't even fix this issue
I'm here speaking with an average 35ms, fix your ######### hit validation system k thanks bye
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Ok but since we're throwing random numbers let's make that healthy survivors have a healthy bonus which guarantees 13% action speed.
I also have a great idea regarding chases, a new mechanic called survival instinct: for spending 15/25/35 seconds in chase, survivors gain a stackable 6.3% speed bonus
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I expect enough balance changes to compensate for that miserable mid chapter nobody asked for we had in September
Ready to be disappointed as always
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At least 1: prestige 50 Laurie with less than 100 hours from *that* country who somehow out speeded agi/starstruck while being perfectly in range
Did i report? Only in game. Do i care? Nah, improve your report system bhvr
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307777#Comment_3307777
How is it OP? What does this perk actually do that makes it 'OP'?
As you said in that first comment, it would actually punish camping. And we can't have that, can we? Punishing a killer not moving away from the hook by buying 30 seconds of time is 'hand holding' according to those very smart comments
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307117#Comment_3307117
I mean, you name it - it is a Perk which might find use in an SWF. But if you are Solo (or I would even say, anything below 3 person SWF), the usage is really limited and not really worth to pick.
Yeah true, forgot to mention, I kinda refuse to play solo. Survivor gameplay is miserable and stressful imho, I play it more for the company than anything. Duo queue is already at the limit of bearable for me
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@Seanzu said:
Reassurance is utterly useless as it is, the time to get to from the generator that I hope you're working on 5 - 10 seconds, to pause my timer for 30 seconds, and then make your way back to the gen 5 - 10 means all it gives me is 10 extra seconds, if that, and if you're playing solo and can't communicate you're going for the safe then other people get off gens it's even more time wasted, at least previously one person could sit there and proc it multiple times until chased away, affording the chance for a save.
Since Reassurance came out it's been used on me less than 10 times and I'm pretty sure people just used it to use it.
It gives 10 extra seconds to you. It also gives 30 extra seconds to 2 other team mates
I always take it with my friends at it turned a lot of times a possible 3/4ks in at most 1ks
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I somehow missed this thread, how could I? I love so much your threads, they're so intense, such a rollercoaster of emotions every time
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@TigerSnake said:
Kinship.
Ah yes I'll use kinship I have equipped on the person hooked in the basement. Very smart reply my dude
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Bad take, always has been, always will
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What killers are you playing? Unfortunately some killers get heavily penalized by playing the game and using their power (the chainsaw guys, plague...) basically killers that can one shot for example. I also think some killers have some emblems bugged (ghostface?)
Luckily, there are some killers that are actual pipping machines. Legion, wraith, spirit, nurse, if you're able to play any of these i heavily suggest trying them out, they're really good at building up at least the chaser emblem
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> load into match
> didn't notice marys letter during loading screen (game wouldve inexplicably crashed otherwise)
>its nurse
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I don't understand why they didn't add this option to anonymous mode by default
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@proxy_taxfraud said:
Survivors end match in 3.5 minutes = nobody cares
Killers end match in 5 minutes = survivor mains out in the streets protesting naked
Yeah I've never seen a thread about gen rushing in my whole life, and there totally aren't tons of content creators that build their channel by pandering to killers who cry about it (even big ones that are r3allysk1llful™ at the game)
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@Aceislife said:
Nurse does not require a nerf. Nurse requires actual skill to play well. Different playstyle to play as, and against her.
Nurse is piss easy since her recoding, and certain perk combinations + add-ons make her even easier
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@Phasmamain said:
Nope
I just don’t find it funny tbh and would rather get any pig game over with as soon as possible
Wow a fellow pig games unenjoyer
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I didn't want to open a thread myself because distortion is truly a hidden gem and it's really on the limit of 'too strong's because of all the information it gives for free and its a ability to negate entire killer builds
I wouldn't say it's broken, not at all, but consider that distortion gives information even when it's not working. Start the trial, 3 full tokens, ok no LP. Killer kicks gen, still 3 tokens, no Nowhere to hide. And so on. It's not a gamble taking this perk into the trial because it is helpful even while not getting actual use out of it.
It's really too easy to recharge tokens against some killers, while with others it's very difficult, making it also uneven. If i were to change it, I'd make tokens recharge based on how much a survivor worked on gens.
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I don't care at all about the icons, if they use them as a content excuse to avoid addressing balance issues once again (like with the previous mid chapter that had literally 0 content) it will be just another huge disappointment imho
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I hide people's name and in case check profiles only at the end of the match exactly because of performance anxiety in case of a ttv
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Can't wait to see my fellow solo queue team members have no icon whatsoever for 90% of the trial
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Although the speed argument is fair if we compare him to other killers, considering that on release people didn't know how strong he actually was, nerfing the base movement speed would change almost nothing for him. It's his add-ons and his "techs" (bugs) that need to be looked into. His basekit is perfectly fine
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Getting auto aimed
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When you say good do you mean it in terms of strength or design?
Because in terms of design, I have something to say about your grades given to the first 3 killers lol
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Here we go again, she doesn't need a major power rework, she needs some changes and add-on nerfs imho
So as usual: her blink attack should become special. Exposed on her is extremely unfair and sucks, but there are tons of other M1 perks that she can live without (and I'd be ok to give up surge just to stop seeing knockout or sloppy on her). Her range add-ons need a complete rework. Her recharge add-ons need a nerf.
Some of her "fixes" need to be reverted: the pallet stun into fatigue comes to mind right now, so stunning her would actually mean something.
That's it. Her power is fun and a complete rework is probably out of question considering she's there since 2016. She just needs to become rewarding for being hard to play again. As of now, she's easy af and an easy 4k machine for anyone willing to put up with 2 losing games where they understand how to hold a blink.
I'd mention stacked slowdowns, but that's a problem for every killer, it's not directly related to her.
Kinda tired of seeing trash nurses with god complexes clearly just carried by their build. Would like to see them play without her strongest add-ons and busted builds, to see how good they actually are
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Distortion
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The possibility that killer players could be extremely bad and carried by their perks doesn't cross your mind at all right?
It's always just the survivors. "Just gold L click!"
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Yeah I don't run strong/stacked slowdowns and I don't use DH and COH
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3290503#Comment_3290503
I don't believe for one second you play Nurse, or at least at a high enough level.
You'd change your tune pretty fast.
I do though, and I second what he said
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There's plenty of killers that are so bad at chases that just get heavily carried by their stacked slowdowns and wars on attrition too
It goes both ways
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Huntress
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Yes it should
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uwu owo it's piggy wiggy oink oink snoot the boop wow! wow! wow!
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Nurse
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On Myers? Yeah maybe you're right.
On nurse or blight? More than one gen slowdown is just asking for an easy win unless your atrociously bad at them, and somehow i see more diversity when people play Myers than the aforementioned s-tier killers
And there's still some counter points on what you said, like extremely tedious 3 gen strats from the beginning of the game (killer always dropping chase), the crazy synergy between all the gen kinking perks, the fact that one is almost uncounterable leaving you to scratch your balls for the next 30 seconds, the list goes on
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@Grandpa_Crack_Pipe said:
Because people heard the word "nerf" and we found out who the real Spirit mains were.
Once again I'll have to eat your dust
Please stop replying my first thought when reading thread titles before I even have the chance to open the thread itself
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Yeah, DBD is that one game where people with good internet get penalized the most, and hit validation is a ######### myth
I play at a stable 25/30 ms and clips like yours happen consistently. But when I'm playing survivor, I can vault a window, run 12 meters, tea bag a couple of times, spin and escape from the match, and then get hit for some reason
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Not sure if someone suggested this already but anonymous mode + hide other players names is awesome
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No more slowdown perks for the love of god
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My take on this is: don't be scared of missing out? It's just skins
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/3284466#Comment_3284466
You’re the one getting tilted over survivors winning and provoking you and I’m the one that has to grow up?
Yeah, sure. hahahahah it’s just a game, push them out and get over it. Your ego is just as big as theirs.
Uh, not you lmao my message was to op, sorry it was unclear, i refered to you with the "this" meaning i second what you said + added the rest
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I hope the next synergy to be nerfed is eruption/cob/oc
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@FreakPrince said:
Sounds like a personal problem, not the devs. Get better and stop crying.
This + reading your other comments in this thread I would suggest anger management therapy and perhaps growing up
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@Grigerbest said:
It's absolutely normal to spend money on cosmetics. Cosmetics being limited is also normal (If you played Smite, you'll know what I mean).
What Is not normal - you have to spend money to play some killers or survivors. P2W aspect is something that I'm not a fan of.
But hey, we have Nurse right? This is a good excuse to not call this game a p2w, right? xD
The only killer/survivors you have to pay for are licensed ones, I repeat it: licensed ones
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There's really no reason to play survivor unless you're playing with friends. It's really unenjoyable, what makes it fun is the company and the chatting, not the experience esp against most killer players
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Unlike many others, i actually enjoy versing him, especially when they try to use their power in a smart way and not in a basic anti loop fashion.
Nightfall is annoying though because I don't like effects that impair my vision, it actually physically feels bad for me (just like clown bottles, reason why I kinda dislike facing him)
Still didn't play him much so idk what to say from a killer pov