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@Sometimes_Sage said:
The interactions were neither fair nor fun, they were completely unjustified added weaknesses to two already struggling Killers and largely meaningless against Nurse.
It wasn't meaningless, it actually added skillful counterplay to the strongest killer in the game
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Don't worry, just like Spirit's bug, it is not gamebreaking. Just repair 10 generators instead
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One of the best updates we've ever had
The only icky thing is the overall healing time increase (instead of just self healing time) which should be looked into already, but overall 9/10 update. Would rather see more patches like this than horrible new chapters every 3 months (please stop)
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This is not a better change, because a lucky hook spawn in the middle of a 3 gen had a lot of killers simply camp the hook + 3 gen and forcing trades getting free regression
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Don't feed him his power 10 seconds into the match and you should be fine
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@Grum said:
Maybe actually consider why the usage rates are what they are, before making changes. For example:
Billy has two good addons - those addons naturally have high usage rate *because the rest of his addons suck* and those two are almost required to make him feel decent to play. Those addons get nerfed.
Blight basically has no bad addons - the usage rate is spread pretty even because you can basically pick any addons and end up busted strong. No Blight addons nerf.
Dead Hard has high usage rate because it's the only exhaustion perk that introduces any kind of mind gameable interaction with the killer, as oppose to simply rocketing away and making them immediately drop chase. Nerfed, no fun alternatives. Even if people wanted to pretend there was nothing you could do against it at pallets (there was), the sensible change would be to make it so pallets couldn't be dropped for a short delay after using it.
Double engravings isn't even good, Billy's best addon is lopro chains, but somehow you almost never see it used because muh curve billy (good job getting 1 hook the whole game against decent survivors)
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Fair price. Both metas gutted
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Ah yes, love people who make up scenarios in their head and get mad by themselves, then post about it too
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Did the increase in healing time fly over your head or something...?
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379057#Comment_3379057
Deadlock NWO Sloppy Jolt sneaking it's way into all my builds:
I hate you
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379046#Comment_3379046
They heard me saying that Sadako reminded me of 2018 DBD and that's why I liked her so they decided to revive the 3 gen meta and the no heal meta like
Can't wait for the killers deadlock nwo new meta tho
Nwo now also synergizes with PR
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379017#Comment_3379017
Returning to 2018 DBD's no heal meta
Resi adrenaline is back
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@Marik1987 said:
I can live with the Pain-Res change, HOWEVER then you should have more than 4 SH around the map to get it, when u mix hooks.
Why? Gift of pain was and is better anyway. It just didn't synergize with DMS
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Medkits aren't dead, they're gonna be even more meta now
Also resilience meta incoming, calling it now
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How can you consistently have these bad takes? Not even a broken clock is wrong this much
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Mikaela moment
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Solution to toxic crouching:
1 crouch = exposed
2 crouch = exhausted
3 crouch = sacrificed
4 crouch = your pc explodes
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Yes it does bother me that their solution to one of the worst designed killers ever is too give them free bloodlust, it should be 0,0,0,0
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2 years ago, RE chapter was dud
Remember how they even disabled rpd for more than a month cause they weren't even able to make it work? Good programmers btw
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365200#Comment_3365200
Hits have always been handled on the Killer's side, hit validation only steps in when the Killer has been stunned or when the Survivor is a significant distance away (though the distance is intentionally fairly lenient). In a case like this where the Killer was in fact stunned, the server checks which came first, the hit or the stun. In this case, you can see the Survivor get hit before the Killer is stunned it both perspectives, meaning the stun definitely came second. Since the Killer was not quite far enough away for validation to deny it based on distance either, the hit went through.
It's tricky because while lowering this distance would protect Survivors from more funky looking hits, it would also cause a lot of totally valid hits to be rejected, especially when you introduce things like Coup de Grace into the mix which could make the discrepancy between the server and players even larger.
But to answer your follow up question: No, the match is hosted on a dedicated server, not the Killer's system.
Regarding the second paragraph: did you consider, I don't know, to code better your own game? Literally the own game in the entire world where hit validation awards the player with the worst ping
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316779#Comment_3316779
Voices, volume etc. also make Survivors unique. And it is just fitting that a big guy like Jeff or Ash is louder than smaller characters.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316793#Comment_3316793
Yeah, but it would have been enough to change Iron Will in a way that it gives perma-Exhaustion. This would mean that you cannot have a very strong Stealth-Perk AND a strong Exhaustion-Perk. But the Double-Nerf made it useless. Even if you cut the Exhaustion-Part, Iron Will would not be used, because anything below 100% Noise Reduction is pointless.
But, as said before - Iron Will is one Perk which got nerfed too hard to remove it from the Meta. Nothing more.
Honestly that was the change i was hoping for as well: 100% quiet at the cost of being permanently exhausted
After the nerf I actually reconsidered how strong it actually was considering the absence of downside (except being injured), however this double nerf made it basically useless
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Remember the 'escape from hatch while holding a map' challenge from last year?
Watch "escape through hatch with map" on Streamable.Still have this clip. Talking about people not leaving...
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Not only the add-ons, your forgor starstruck?
All the 3 basekit nurse players who didn't use those cheap tactics (me included) keep doing just fine
Also just in case, since it seems you felt attacked by my post, but if the patch didn't affect your gameplay then perhaps you were fine already. I'm making fun of all those players that were literally carried by their egos other than their builds, and once they realized they were not that good without those cheap tactics they dropped her immediately
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@Mr_K said:
Nerf Wesker so more will play Nurse and Blight.
Where? Literally all those god tier nurses (XD) that roamed the game somehow disappeared as soon as her easy 4k stuff got nuked kek
I ran into more hags than nurses since that patch which is quite hilarious
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I hope it's not going to be about Trapper but some killer with a power that requires some good SFX
The thing I care about the most in horror movies is how grotesque they can be. Plague, Hag or Dredge would probably be the best choices for me, with a good second place for Blight, Nurse and Spirit <3
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Nothing better than healing someone you're in voice chat with at 0 tokens and hear them hiss in disdain when they notice their bar going down by a chunk
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Gotta be honest bud, "spirit/blight" main saying game is harder is quite ironic
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359716#Comment_3359716
So you think an organized group of what, FIFTY THOUSAND people, decided to try to skew BHVR's stats on purpose?
Sorry, I'm just not buying it. Proof?
That's exactly what a member of an organized group of 50 thousand people trying to skew bhvr's stats would say
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@GentlemanFridge said:
If not achieved, Steam's achievement page takes a while to update.
That was it, damn the impatient me
Thanks everyone else for replying too I'm blessing all you kind people with many Knight-less survivor games and many DH/CoH-less killer games 🥰🥰🥰
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I've actually met a lot of great people through DBD 😊
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Because as a live service game they need to keep churning out new horribly designed killers and don't have time to take a look at what they've alreday produced except maybe once every 6 months (one killer at a time, so by the time they take a look at one, two more have been released anyway)
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356776#Comment_3356776
C33 and alch ring are the only ones that are a bit overtuned.
Blight profile picture describes some of the most broken addons in the game as 'a bit overtuned' color me surprised lmfao
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Didn't see anyone say nurse so here i am🗿
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@Phasmamain said:
Devs if you’re against giving eruption current gen progress can we please revert pop even if it stays at 20%?
So we can get eruption regression into pr's into pop cob?
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@Firellius said:
This is the first topic I've seen discussing Bloodlust in the last... Probably 12 months. I'm not really seeing much of a 'trend' yet.
I agree, it is not discussed enough, especially after it's been buffed for unknown reasons when just like a year ago they did the no bloodlust weekend and they themselves admitted there were no significant variations on kill rates (aka bloodlust carries bad killers to undeserved hits and thats it)
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Corrupt is one of the strongest perks in the game what?
It forces survivor to move away from the spawn area while giving killers the time to find them before they start working on the objective. It deactivates if you get a down, and getting a down early is massive pressure already. At the same time, it's not voerly oppressive on killers that will definitely get a down before the 2 minutes timer (blight, nurse, spirit, artist, others ?). If you can't work with that it's your skill problem, the perk itself doesn't need a buff
And btw, it still is meta
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Distortion is already strong enough as it is
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352271#Comment_3352271
Can you not throw serious accutations like that around like it's nothing?
There is litteral video evidence he has a snarl
Here have another
https://youtube.com/shorts/RceH8i_Z_Jo?feature=share
Especially the first clip you can clearly hear the wraith before seeing him
Please don't use the term gaslighting lightly, all you're doing is giving people reason to believe it's not real
You can clearly tell this footage is edited
I have been a wraith main since his chapter release so I think know what sounds he makes
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@HugTechLover said:
It’s so loud… How do you not hear it?
Can you guys stop collectively gaslighting this poor fella into believing Wraith has a snarling sound?
@jamally093 Wraith is quiet, don't listen to them
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BT is much much better than OTR especially in a SWF. It literally guarantees an escape when in end game, and a killer noticing the absence of OTR and deciding to tunnel will be fooled by the longer endurance duration
When I play with my friends usually just one of us runs OTR, but we're at least 2 running BT and the results are incredible
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Nurse
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@Xernoton said:
I played her yesterday and I didn't notice anything out of the ordinary. What exactly is bugged about her besides the Dried Cherry Blossom, which does literally nothing?
The bug is on the survivor side: the directional audio isn't working anymore if there's minimum occlusion between the survivor and the killer, which means it's basically a guess all over again
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351442#Comment_3351442
Legion.
Skull Merchant.
Knight.
Trickster.
Twins.
That's my list.
Forgor about legion, but at least they've been reworked. On release and for quite a while you're right, they were truly horrendous. I guess my list is more like "current state killers", because Trickster received tweaks too
Probably it's because I only play survivor in a swf, but twins isn't that much of a problem to go against. Besides, I haven't seen one in months (and we had 2 hags in a day lel)
@FridayNightPizza said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351442#Comment_3351442
What's wrong with artist?
Everything about her power
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It's clearly because of the new outfit /s
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349829#Comment_3349829
Spirit is very much their own take on RIng/Ringu, which they eventually got
Legion is also blatantly inspired by Ghost Face, being the whole theme of the chapter is "anyone can be behind that mask"
Tbh Spirit has many more similarities with The Grudge
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I did that just fine. My last challenge is the opposite one, destroyer of hope, still 0/2 :|
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Trickster to this day is still probably the worst designed killer with the worst chapter that was ever released in the game. I thought Artist would be an obvious second place, but now with Knight and the upcoming SM she falls probably to the 4th place...
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I agree with everything you said. They're a concept that should have never left the brain storming phase of perk design
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Coincidentally there has been an uprise of spirits right when a bug giving her insane advantage showed up - she's basically pre nerf spirit again
In the past few days I've faced more than 10 spirits when usually shed appear once every few days. It gets boring you know?
Can't really blame people for being salty. Can't they just kill switch her already?
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Nurse got finally nerfed so there's no need to complain about her anymore, my job here is done