edgardot02
edgardot02
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@QwQw said:
I'm happy to see others here agree that Legion definitely isn't D tier. I'd move them up to C or maybe even B on a good day.
legion is c tier but in goods hands can be b tier,
Im main legion now
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if you know people are around that gen don't kick it it would be a waste of time unless you have pop goes the weasel.
if a generator is being repaired for more than two people and you managed to hit someone during the chase, go back to that generator and hit the other guy to punish him for no leaving and then kick the generator, continue the chase.
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@Googol said:
https://forum.deadbydaylight.com/en/discussion/comment/2018728#Comment_2018728
Somos varios los que contestamos que, usted mismo se genera "presión" al exigirse de más. Esto es para divertirse también. De todas formas, no tendría que haber presión alguna, debido a que, estas solo (como bien dijiste). Al estar solo, sabes que nadie más se va a equivocar de tu equipo.
No tendría que haber presión alguna por buscar a los supervivientes. Simplemente es cuestión de prestar atención al entorno. Y para perseguir, sucede lo mismo. Es cuestión de prestar atención SIN EXIGIRSE. Porque una vez que te exiges, lo más probable, es que pierdas. Porque te pones nervioso, como le pasa a usted.
Como mencionamos anteriormente; 200 horas es muy poco tiempo... No vas a ver a nadie con 200h en X rol, que te diga "soy el mejor asesino" o "soy el mejor superviviente".
al counter strike le meti solo 260 horas y ya juego mejor que el promedio, al unico juego que le he metido mas de 1000 horas es al league of legends y el unico no me duran para tanto los juegos.
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@draklaughter737e said:
https://forum.deadbydaylight.com/en/discussion/comment/2013543#Comment_2013543
No se a que te refieres con estar solo. No hablas del asesino o si?
Me refiero a que ya de por si como asesino vas por tu propia cuenta, solo dependes de ti, eso ya genera presion. Ahora si le sumas el gen rush, swf, lupeo...
en dbd tu te presionas buscando y persiguiendo a los sobrevivientes
en evolve los cazadores te tenian que buscar ellos ati, por lo que ellos se presionaban si no te encontraban
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Legion Main is not tier S but if it's tier C I managed to move it to b-a tier in my hand.
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@draklaughter737e said:
https://forum.deadbydaylight.com/en/discussion/comment/2011125#Comment_2011125
Suerte con eso, aunque creo que el simple concepto de dbd trae problemas
estaba evolve pero fracaso ese juego a decir verdad me gustaba que la presion era mas para el equipo x4 que para el monstruo creo que asi es mejor porque la presion se la reparte el equipo, pero en dbd ya de por si estar solo crea algo de presion ahora le sumas la propia mecanica del juego pues mas.
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@Bomboclado said:
I had my dose dbd for today and for F sake, this game is broken. Again I played around 10 games EU server. 8-9/10 against red rank tunneling proxy/facecamper. No fun at all as a soloq survivor. This behavior is a F plague imao. But hey it's a legit strategy! edit: doesn't matter which perks you re running, ds/borrow/kindred.., 300 or 3k hours experience... nothing helps when a killer is determined to camp (from the beginning of the trail). I think this is a great idea: [...Preferably as part of the base kit, they could have it so that the hook speed is significantly decreased while the killer is in close proximity.].. and may be DS (obv nerfed form) could be in survivor base kit xD
and make the hook speed faster when survivors are nearby and killer away
normal speed if killer and survivors are nearby camping hook
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I tunnel and camp very often and I don't care about survivors rule book, sometimes survivors asked me, what I did go get face camped. and I say nothing. I'm not gonna leave the hook if I know two other survivors are there to unhook you. I'm trying to win not to give you chances, I don't care what you think is good or not.
If you don't want to deal with trying to save a survivor being face camped you're free to open the gate and leave.
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Survivor, what makes you think that if I already lost all the generators, I will let you unhook the only survivor that I managed to hook into the base?
Why do you get mad if I face camp?
If you don't want to deal with it, you are free to open the gate and leave.
I will not do what you think is honorable, I will do what is convenient for me to do
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Nurse, freddy, spirit and hauntress are the s tier killer. personal opinion
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I don't like end game perks.
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@draklaughter737e said:
Jugar de asesino no es frustrante, ustedes lo hacen frustrante por que se lo toman muy en serio. Es solo un juego, ganar o perder no importa
Esque yo soy competitivo amigo que quieres que haga, en todos los juegos simpre trato de dar lo mejor de mi mismo y para mi es frustrante por eso alomejor aya personas que jueguen mas casual pero lo mio no va por ahi.
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@usuarioreal said:
https://forum.deadbydaylight.com/en/discussion/comment/2004156#Comment_2004156
KEKW cuando te veas en un gancho luego de haber corrido 2 min del killer y tus "compañeros" nunca te vengan a buscar entres en fase 2 habiendo jugado bien y el killer vuelva por que cree que va a poder perseguir a alguien y los otros survis vean que esta el asesino y se vayan vas a experimentar la verdadera sensación de impotencia y desesperación de saber que tu partida ya había terminado hace mucho y estas ahi simplemente por que el destino es un bromista de la ostia con un sentido del humor pésimo .
200 horas estas a tiempo sálvate .
si la verdad que lo estoy considerando hay otras opciones, mucho mejores que no te provocan nada de lo que te provoca este juego y sensaciones mucho mas sanas.
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@[Deleted User] said:
Bienvenido a la experiencia de ser asesino en DbD
Con tus 200 horas ya te has dado cuenta de lo que muchos sobrevientes main y/o asesinos casuales no: ser un asesino aficiente requiere mucho trabajo, habilidad y sobre todo tolerancia a la frustracion
Te daras cuenta que a medida que vayas acumulando horas y experiencia, tu experiencia de juego no mejorara, porque confome vayas subiendo de rango como asesino, te iras encontrando sobrevivientes igual: con mayor experiencia y conocimiento en el juego
el punto clave del asunto es que como asesino uno no siente que logro su cometido si no es que sacrificas a los 4 sobrevivientes en la partida
pero algo que lo te hace falta darte cuenta, es que los desarrolladores han comentado en varias ocasiones, que su meta al balancear el juego es que 2 sobrevivientes mueran y 2 escapen, por ello es que tantas pallets, ventanas, perks de segundas oportunidades, etc
Todos aquellos con experiencia en este juego sabe que con unicamente 5 generadores no hay tienpo suficiente para colgar 12 veces a 4 sobrevivientes, por ello es que o usas asesinos que te faciliten la tarea(aquellos que te pueden tirar de un solo golpe), usas perks que te den tiempo suficiente, o recurres a tacticas como campear tunelear slugear etc.
Mi consejo personal seria: Mentalizate que en este juego no siempre podras acabar con los 4 sobrevivientes, porque hay demasiada variables en el juego (muchas de ellas fuera de tu control) como para siempre lograrlo! Disfruta tus victorias y en tus derrotas analiza que pudiste haber hecho mejor, toma lo que aprendiste y avanza.
Como dato extra dejame compartirte mi experiencia, mi partida mas estresantes como asesino, fueron aquellas donde logre tener un juego perfecto, la primera de ellas(y la que mas vividamente recuerdo):
https://us.v-cdn.net/6030815/uploads/NL3CCZELYKXR/stress.jpg
https://us.v-cdn.net/6030815/uploads/UXFG34LDWIDV/effin.jpg
esta partida fue hace mucho, en la "Granja Coldwind", cuando aun las "Partes de recambio nuevas" reparaban un generador completo pulsando un solo boton, asi que perdi 2 generadores en los primeros 30 segundos de juego y por supuesto que eran un equipo de sobrevivientes que se comunicaban entre ellos via discord, un sobreviviente con tiempo prestado dedicado a descolgar a todos y otro atras de mi con la lampara para rescatar a sus compañeros caidos en cuanto yo los levantara, los persegui por el mapa entero y no quedo ni una pallet en el! logre tirar al ultimo sobreviviente a "centimetros" del la trampilla y a pesar de que gane con una puntuacion perfecta, ello no compenso el estres que me quedo al terminar la partida!
hoy dia unas partidas sacrifico a todos
https://us.v-cdn.net/6030815/uploads/FUR56FX639OP/00002.jpg
https://us.v-cdn.net/6030815/uploads/C7QYIDP5RJ25/00001.jpg
y en otras todos se me escapan
(a esas no les tomo fotos, asi que ten una selfie y un muñeco de nieve en su lugar)
https://us.v-cdn.net/6030815/uploads/D38QWD0WYQ6A/selfie.jpg
https://us.v-cdn.net/6030815/uploads/UKI5DG1R70SW/nsieve.jpg
gracias por compartir la experiencia
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@usuarioreal said:
200 horas es poquito la verdad , pero sin contar eso = el juego no deja de ser estresante eso es verdad tanto como de killer como de survi en solitario , la unica gente que se lo pasa bien son las premades la verdad
aun asi pienso que es muchisimo mas estresante jugar de asesino
aun de sobreviviente si juego yo solo no siento esa desesperacion angustia que me da ser el asesino porque estoy jugando en equipo la presion no solo recae en mi depende de todos para ganar y cometer un error no me parece tan grave porque otro survi te puede echar la mano, en cambio el asesino es estar solo, depender de uno mismo, cualquier error puede hacer la diferencia.Esa es mi opinion personal.
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tunneling is necessary sometimes, to have a chance and is part of the game, if you spread the hooks by every survivor it's ineficient to win matches. you can deny something like that. killers also want to win.
It would increase the waiting time in the lobby more than it already is. Why do you always propose things like this? the game does not revolve around the survivors, the killers also have the right to have fun.
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I preffer killer but it feels more frustrating than playing survivor so, when I want to rest/relax a bit a play survivor.
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my perk basic build it is
bbq, whispers, pop and sloopy
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@thrawn3054 said:
I think 5% would be good. Nothing crazy, but at least worth the time to kick.
It could be worth.
sometimes survivors tap gen in front of your face to stop regression.
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that's why you need pop goes the weasel on every perk build.
If you don't have that perk, kicking a generator will be a waste most of the time.
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that map even with palets a few steps apart is easy to win for a killer , haddonfield and saw map are much more hard for me.
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@Clevite said:
C'mon, this is the same as survivors crying about the deadzones. They both exist. We all know it is RNG. This is not an every game occurrence.
Both sides deal with BS RNG
what is bs rng?
I have seen this in a lot if commemts
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@AChaoticKiller said:
Because survivors can jump off a hook and onto a gen so for the next minute touching them won't matter and they get free progress on gens. Same thing with cleansing a hex, doesn't matter if you down them they will stay there and you hex is now known by half of the survivors and eating the DS which is what you kinda have to do is a big time waste.
I don't have any problems with it's interaction with the killer that includes lockers but using it as a safety net for other interactions besides healing is complete BS.
I might be wrong but you could down the survivor let him slugging. and where's the free progress on gens if he is down?
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I don't think this new killer fit in dbd compared with ghost face, bubba, freddy, etc ...
but it not that big problem.
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It's anoying when survivors use dead hard to reach a palet but, whatever I don't tink it's that big problem, unbreakable is more anoying for me.
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@Mistercookie said:
Why can't I work on gens without having a psycho killer running around killing my allies?
''Players should run around and wander with no purpose while I'M doing my objective so I have more chance to win.''
This cat & mouse game is boring! Survivors should stand still so I can feel more powerful.
I understand this post is laughing at the camping & tunneling post but these are legit strats (that are for sure unfun) while your own post is just saying you want people to do nothing. It has no value and quite frankly this is spam to me.
I'm not saying don't do anything, you speak as if the only thing I would have said is go around the map.
tunneling isn't fun but it's also a strategy
it's very simple what I'm trying to say. The same goes for both sides. got the message?
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/1994334#Comment_1994334
I understand that killer deals with dumb things, but you can't really compare "gens rushing" with a killer that literally downs you at 5 gens and just stands in your face. The survivors have to do the gens to escape without 3 of the 4 dying first. The killer doesn't have to face camp at 5 gens. They could just hook the person and go find another survivor.
Mi point is very simple, I am not against the survivor or the killer, it doesn't matter what argument you give me if I start to analyze I will find other unjustified things about the survivors so this conversation doesn't even make sense.
If you thought I was crying, I wasn't
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/1994147#Comment_1994147
Lmao who is crying? Did you have a bad game, so you feel like you have to take your frustration out on others? All I told the person was to get closer to red ranks and a lot of the face camping stops. You might need a break from the game if my post triggered something.
I didn't triggered nothing, it is a message for anyone who wants to read it, you were lucky enough to be mentioned.
I'm not even crying. the message I'm trying to get across is that the same goes for both ways. but apparently not everyone understands it.
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@Axx said:
Now I can agree that face camping right away is boring, and it is even worse when your teammates don't rush gens and just give the camper more kills, but face camping, at least for me, only really happened in like rank 12+. Once you get closer to red ranks, less killers face camp because face camping at red and purple ranks will depip the killer most of the time.
Now I can agree that body blocking right away is boring, and it is even worse when survivors gen rush. They don't try to cleanse totems. open chests. they don't let the killer have fun and want to end the game as soon as possible. so the killer feels pressured to face camp to pressure survivors to stop making the generators so fast.
Just as for you it is not fun to be tunneled or face camp for me neither is the gen rush, the body block, SWF, infinite loop.
why I have to stop face camp?, do you think it is fun for the killer to be looped infinitely?
Do you think is fun that after I had a hard time getting the third hook, you guys come to block my way?
if I stop tunneling even if it's the best strategy will you stop looping ?
Will you stop making generators so that I too can have fun?
Of course not.
You will do what you think is better to win and sometimes the killer will also do things that you will not like because it is what it's must do to win, why should it give you opportunities?
Why should I play how the survivors want?
They are not going to play as I would like?
stop crying and everyone plays as they want
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@AChaoticKiller said:
I don't understand how players find that play style fun, I personally can't stand tunneling or camping as either side unless it is reasonable like after gens are done.
You can play however you want but do you honestly have fun ruining other's experiences? That goes for survivors too like play how you want but playing just to kill the fun for the other side in my eyes makes you part of the cancer of this game to put it nicely.
I don't understand how players find that play style fun. I personally can't stand gen rush. Is not fun when I down a survivor and the other 3 guys are spread the far way generators so they make me chose between go for them loose a lot of value time or pressure them with his friend hooked. It's simply not fun for the killer. Survivors can play however they want but do you honestly have fun ruining killers experiences?
gen rush, body block, save survivors as soon as killer leave the area = camp hooks, tunneling, slugging
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killer side pop goes the weasel it has to be there all games honestly
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survivors stop camping hooks as soon as I leave you resue your alies!!!!!
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swf are overpowered too
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@Tsulan said:
It´s the killers desperate attempt to slowdown gens. As we don´t see any changes to the gen speed, i assume that slugging will also get a nerf in the near future. Then killers really won´t have anything to slowdown the match.
don't slug, don't camp, don't tunnel, don't do fking ######### hahaahah
I slug when I want to ds run out.
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It is strategy if I see that when hooking a survivor they unhook him within 5 seconds of leaving on several occasions, of course I will end up camping him because I know they are not making generators because as soon as I hook someone, they unhook him.
There are games that I have lost because I want to please you survivors, but not anymore, I will play as I want, whether it works or not.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1986812#Comment_1986812
What if they are waiting for teammates or just want to get extra points/stacks for wglf?
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1986812#Comment_1986812
What if they are waiting for teammates or just want to get extra points/stacks for wglf?
Obviously there would be no problem if that is the case, what I don't like is when 4 of them are already there at the gate, there is nothing else to do and they just wait for you to run them from the gate, you think I am your fun or what? (sarcasm)
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@Phasmamain said:
Ds is the one thing entitled killers want nerfed that I actually agree on. Then there’s people who want Unbreakable and bt nerfed
borrowed time should be a passive perk no perk need it for every survivor honestly, but Unb. and ds are so anyoing for a killer.
dead hard is not that big of the deal. sprint burst is more anoying for me.
as I main killer bhvr should punish in some way people that already win just waiting at the exit gates for no reason.
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@Khyill said:
10% is more extreme than you realize.
Why are you receiving more blood points?
I thought this was a joke lol.
playing against swf is more challenging than a solo team so the extra bps are justified.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1982430#Comment_1982430
Okay, but problem.
It doesn't matter if the solo queue guy can see the SWF. He's still gonna deal with a superbeefed killer and not benefitting from the SWF's communication. Odds are they're just gonna leave the lobby and everyone's going to wait around forever until someone bored/psychotic enough sticks around and just hides in corners because he's at a massive disadvantage.
The dude's still being punished for doing nothing wrong.
communication isn't a benefit is cheating
I'm not against SWF, I'm against communication outside the game.
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*slightly nerf SWF survivors gen speed and healing speed.
*3 SWF don't apply the nerf to the solo guy.
*25% more bloodpoints in all categories for killer if is facing against 3 or 4 SWF.
*don't let repeated costumes or characters.
*don't let repeat more than 2 items example: more than 2 flashlight in a single lobby.
*make borrowed time a passive skill (no perk need it) to all survivors but nerf decisive strike, unbreakable or dead hard to compensate.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/1980114#Comment_1980114
If playing Pyramid Head is harder than playing two killers in need of a nerf, that's a good thing. It also doesn't mean he needs a buff.
I Mainly use S tier killers.
The survivors have nothing to complain when they can communicate by voice and make everything much more difficult for the killer. I am not against playing with friends, I am against communication, which is practically cheating. Until this stop's I'am free to play however I want and I'm gonna use the best avilable at hand. So freddy, nurse, spirit are perfectly fine for those swf.
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1980114#Comment_1980114
Man Freddy and Spirit are sooo easy to play (Spirit with two or three games you got the habit of hearing and evaluating distance), it's not a good pick for a comparison... x)
While playing PH, you have to be aware of where pallets and windows are, and to aim more or less well.
I'm often in situations with him where I had so many good and fast chases that I can go for crazy predictions later in the game without loosing pressure if I miss my power attack.
And negating DS, and a looot of other meta surv perks makes him more powerful than just an anti-loop killer. I'm main Nurse because I hate to be looped, and the second killer I play almost as often as Nurse is PH, you can do incredible plays with him, without sweating too much.
And, to be honest, I prefer PH because he's far easier than Nurse, I pick him when I want chill game.
I think Piramid Head only needs a slighty buff when casting his ability because red rank survivors can evade or predict you very easily by hearing the sound you make just before the ability reach to them. Other than that it's perfectly fine A Tier Killer.
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@DoritoHead said:
As a rank 1 Pyramid Head main, you are wrong. If you have the right perks and have the skill, Phead can easily win games.
I like piramid head but personally I have to try harder with him to win a game than I would have to do with freddy or spirit for example.
I honestly think piramid head needs a buff.
Because at the moment you launch the skill the players know that they have to change direction and they can evade it very easily. I would give a buff on that skill whether there is not so much space between the sound and the moment the skill is launched or that the ability can be cast faster.
Maybe and I still need to learn to play it better, but as I told you with Freddy and the spirit, I don't need to work as hard as with piramid head for it to work for me. I mostly use his ability to make people zigzag during chase.
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not overpowerd just anoying, like unbreakeble and deliverance
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@Chordyceps said:
Dead Dawg Saloon. It's a very small map, the gens are all pretty close together and the edges don't have a ton going on. The central building can be a strong loop but you can tone it down a little by breaking some key doors. Basement spawns are also pretty close together near the center of the map.
Whenever I play on that map I start braking all doors of main building, that helps a lot.
I waste more time if I brake those doors while chasing.
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@Aofushi_Gensui said:
https://forum.deadbydaylight.com/en/discussion/comment/1928953#Comment_1928953
Buenas tardes. El Gen Rush es tan válido como el tuneleo y el campeo. Killers se quejan porque los Survivors reparan muy rápidos los generadores. Los Survivors se quejan por qué los Killer son tuneleros y camperos. Deberían poner candado o penalización a ambos bandos.
Para ya no deseperarme yo ya entendí que el quinto y cuarto generador son de a gratis. Entre el tercero y el segundo esta la remontada para el killer. Si ya solo queda un generador y no ha muerto nadie ya empiezo a preocuparme. 😆
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@[Deleted User] said:
You basically need slowdown perks; the entire game is based around you having them.
If you play without them you are going to lose a statistically much higher amount of the time.
Other than that, you have to pressure survivors. There is no other way. They needed to be downed, hooked, slugged, forced to mend or heal or pick someone up- literally whatever you can do to give the more tasks than generators.
Odds are in that match those generators went by fast, a survivor was bored and just walking gen to gen holding m1 and probably not even seeing you like all game.
It's funny to me that you put more pressure on yourself than survivors when trying to pressure them. hahaha
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1971796#Comment_1971796
Sabotage is probably the most ineffective strategy besides flashlights and head on is the easiest thing to bait in the game
If you leave over these I don’t know what to tell you
It's not about strategy. I don't like when people use that against me even if it works or not. And against SWF those perks can be a pain in the @#$
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and I'm tired of chasing survivors for 30-40 seconds and gens start pop all over the map
aso when I'm tunneling a survivor for the enterie game even if 3 escape or if I depip honestly I don't give a @#&@.
If someone use sabotage or the locker stun.
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1969015#Comment_1969015
If you put huntress and freddy on this list, add also oni and pyramid head, which one could argue, they are stronger.
yes those are stronger too, I like piramid head sometimes you can counter ds, also i like make your choise perk to coulnter dead hard