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usuarioreal

usuarioreal

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usuarioreal
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  • me preocupan mas la hitbox que otra vez estan que dan pena

  • my favorite killer is the one who doesn't camp. . . I'm still waiting for it KEKW

    La legion :P

  • @BeardedScrub said:

    For this game to be "balanced" most killer mains are asking to be able to kill 4 survivors most matches...

    Even if you get 4 kills HALF of your matches and 2 kills your other matches, that averages out to 3 kills per match. That means 3 out of every 4 survivors won't make it!!!

    In what world is that "balanced"?

    In solo q, I don't know if our squad makes it out alive even 10% of the time. And in a full squad we maybe make it out 20% of the time.

    When you get a killer with certain perks and add-ons, like Freddy, Spirit, even the Hag with her traps, these killers can be virtually impossible to beat.

    Then we have killer mains on here whining all day because they are getting t-bagged...

    If you aren't getting 2 to 4 kills every match (meaning the game is balanced towards killer) then you absolutely suck.

    Of course we should nerf DS, and if we keep the game in the state it's in, n I'm okay, but please, if you are going to nerf anything survivor, nerf the traps of the Hag, nerf Freddy or the Spirit.

    Yes we have a problem with q times. That's the only reason why they cater so much to killers. They have to or the game won't survive so I'm okay with it. But killers: a successful match isn't 4k or bust, and again, if you aren't getting 2k or more in most matches, you suck, even my friend who's new to the game can play underpowered killers and get 2 kills each match

    I see it this way thinks who is on the cover of the game a murderer therefore the game prioritizes the experience of the kiler already from the first impression, I do not camp or tunnel I am satisfied

  • no creo que sea un error , antes si se podía revelar desde atrás de las estructuras por la visión en tercera persona pero lo cambiaron = es posible que sea un bug no seria nada nuevo , tendrías que postear esto en el apartado informe de errores y luego en bugs de pc , este apartado del foro es para discusiones mas que para informar de errores .

    salu3

  • @OldHunterLight said:

    This is becoming the most boring tactic that survivors do now.

    Hold shift and W, pre drop pallets rinse and repeat.

    This is dbd on 2021, at least before with infinites they played that tile.

    Not anymore.

    Please devs do something about that.

    If it is a great truth, a request must be made so that the survivors can only use the A S D and not the W ... because it is toxic because I say so, camping is fine by the way KEKW

  • new ghost mechanics as in among us KEKW

  • @tankrusesc said:

    So today i got banned for "exploits" bug abuse but i didn t bug abused anything, i just played normal, i have 642 hours in the game, i losed all my progress, for a ban for bug abusing but i didn t bug abused, i want unban i didn t did anything, please unban me i didn t did anything.

    here is my steam ID : STEAM_0:1:510936116

    The ban system is broken I would not be surprised if you have been banned for having played a little camper and tunneling since the survivors report you as if nothing and as it is an automated system I see it possible, Steam says that if the ban is wrong it is it will come out on its own and that there is no way to remove it manually, pray that it is a mistake and remove it automatically

    Saludos desde el foro español n.n

  • @draklaughter737e said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005137#Comment_2005137

    Estaba refiriéndome a perder o ganar no al tiempo de búsqueda. Y en todo caso te sigues frustrando tu solo es decir si es tan molesto para ti cuanto tiempo toma encontrar partida por que sigues jugando esto?

    UPS

    el dia que haya un juego con mecánica similares y no sea de telefono lo mas posible es que me vaya a jugar a eso

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006366#Comment_2006366

    When it comes to Unsportsmanlike Behaviour there is no neutral ground I can take. I am also aware of the original post that started this discussion which is why I've said things the way I have said. I have never once mentioned ragequitting, all I have discussed is DC'ing - which I maintain my stance, ruins the game for the other players in the match and the only time we deem it to be acceptable is for an irl emergency or a game breaking bug - which is why the initial penalty is short, and does increase from there.

    I certainly do not advocate for anything against the game rules, which is why DC'ing is punished with a timeout penalty.

    Camping and tunneling also ruin the gaming experience of most players the difference is that it is accepted by behavior, and the DC does the same but it is not accepted by behavior, it reminds me of the prohibition law if people want to disconnect they will disconnect if people do not like the field they will let you know how? disconnecting from the game and never connecting again

    do not make the same mistakes as with deathgarden

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006326#Comment_2006326

    Sure, you can stop playing when you want. Just don't get mad if you get punished for it.

    if it's true we'll see you inside Deathgarden , hasta la próxima KEKW

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2006182#Comment_2006182

    First, its 4 people. The killer isn't a bot and they don't play to bully people with no hope of ever winning.

    Second, you aren't more important than 4 people. That is a staggering level of entitlement. Don't play multiplayer games if that's how you think.

    When they beat you / tunnel they are not giving you to understand that they want to kill you and take you out of the game, it is that the murderer loves you very much and when 4 generators finish and you can't find anyone, it's the same situation, I don't know if they want to leave the game. is that they like you very well and do not want to waste time some tender, the truth

  • @Mandy said:

    I'm sorry, but as I said, if you don't like something that is within the game then that's not the fault of the 4 other players that you are effectively ruining the game for!

    And yes I play the game, play both sides of the game and rarely SWF.

    If I'm not enjoying a particular match, I play the match to the conclusion and move on to the next one, as you are supposed to do.

    And I will emphasis, this is exactly why the DC penalty was introduced in the first place, to prevent players from just DC'ing when something happens in the game that they personally don't like.

    It's true, I just realized that since they put the penalty, the murderers began to rampage more blatantly and the game little by little went to hell, I'm going to listen to FrenziedRoach and I'm going to stop playing the game, I think that's the answer. more reasonable than I found in both forum

  • @Mandy said:

    Because part of the game is going to involve camping/tunelling etc which isn't something that's against the game rules, that does not give anyone reason to leave the game - that's ruining it for 4 players, not 3 because the killer does have consideration here as well.

    Once you ready up in that lobby, you are committed to playing that game - leaving mid match because something happens that you don't like but is within the scope of the game, is why we have the DC penalty in place. And why we do warn on this forum for promoting DC'ing as it falls under Unsportsmanlike Behaviour.

    because I would have to have that consideration with a person who clearly does not have it with me, it would be strange as if a person hit you or did something you do not want and you have to thank him, I think you do not understand the point that it is not fun, I don't know if you currently play the game or if you are god or maybe you only play in premade of 4 but mortals when they beat us 4 out of 5 games because we play well we don't have fun I think nobody in their right mind likes it / It is fun to press a key so as not to die even knowing that it is the only possible end and by disconnecting at least you show your discontent towards that person avoiding the chat at a time when you know that it is a bad idea to say something

  • @MadLordJack said:

    Yes. Running away from a game because you aren't having fun and so thereby ruining 4 other people's experience is wrong.

    The DC button is there for emergencies, such as bugs or hackers.

    Correction in the case of survivor I am ruining the game experience of 3 people because 1 is ruining it to me and killer they would be ruining the experience to me I mean that I did not ruin the experience to anyone because they only wanted to leave the game

    The question is why the gaming experiences of some players are worth more than those of others?

    an unanswered question.

  • @Mandy said:

    No they are specifically in the Spanish Section of the Forum, hardly hidden. And you could have asked a moderator if you weren't sure of these rules.

    If I had asked him, he would not have answered me, it would not be the first time that he did not answer me at all or after a week he deigns to give a self-completed answer

  • And how would I know that the forum rules in Spanish are not in the forum rules tab

    They are hiding because they are ashamed or what?

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005983#Comment_2005983

    If you only ragequit only the one time after the 5 games, that's somewhat understandable.

    However, I think it's best that you ask yourself after a bad game "can I deal with another game like that without quitting?" Be aware of your emotional state before you q up for another game. Try to figure out at what point you just aren't ready to deal with it so you aren't ragequitting. The idea is to not even start a match if you don't have the right attitude BEFORE the game starts.

    Many players make the mistake of continuing to play when they're angry when they really should just put it down and straighten out their emotional state first.

    it may be that I have a pre-consept image in my mind that is no longer and that is why I think the game was what it was 1 year ago maybe

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005854#Comment_2005854

    going to clear something up here, as I've seen what you're referring to. Advocating for DC's on this forum or advising that you DC for something that happened in a game, is completely against our forum rules, and the mod was right in their actions.

    The Leave Game Button is only for emergencies, just because you don't like something happening in game - that's not reason to ragequit! That's exactly the reason why we have the DC penalty in place.

    The fact that the rules are only in English and deustch makes it a bit difficult for me to understand them and more so using so many abbreviations and the google translator is not very friendly with abbreviations.But to delete a comment for giving my opinion on a topic as a possible solution, it seems a bit authoritarian to me, also the tab should not be called discussions but let's talk about what I want

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005854#Comment_2005854

    As long as you understand what I mean by "Rare Ragequit".

    This means you play a vast majority of your games and are not one of those people who quit every time they are first down, or anytime they face a specific character or mechanic.

    I have a personal rule that if I ever ragequit, I'm not allowed to play the game ever again for the rest of the night or week. If I ever get pushed to the point that I become a poor sport, then I shouldn't be playing the game at all as I no longer have the right attitude to play the game.

    Only pick up the game and play if you have the mental fortitude to put up with the occasional unsatisfactory game. Be aware of yourself BEFORE you go into the game.

    And if you are always having an unsatisfactory game, be honest with yourself and ask yourself why can't you find fun with the game despite it's challenges.

    Example of the last 5 games, 4 were tunneling or championing the sixth if something similar happens to me, I get out, it seems that playing a game or trying to have fun beyond hitting the spacebar or clicking is "fun", at least to me It gives that feeling, and having to forge a mental strength to play a game one afternoon seems exaggerated to me, the same goes for murderer 2 games I can't find anyone and 3 generators are repaired I'm going home

    Instead I can spend all day playing LOL or csgo with people who attack me for playing well or badly that I am not interested in that at the end of the day I know I can play or at least it gives me that feeling

  • @Tomskrex said:

    In my humble opinion, disconnecting is for life emergencies, in that case, no one is expected to choose a game over a real life.

    On the other hand rage disconnecting is douchey, I am guilty of rage quitting few times after pent up stress like most of us but I dropped the game for some time after that to relax.

    Disconnecting because "broken killer" or "teammate bad" is douchey.

    I believe that one's mental health is the same as an emergency as any other, it is good to know when to say enough is already too much for today

    but I would like you to not be misjudged for that and less to delete a message for giving an opinion as it happened to me

  • @FrenziedRoach said:

    Using it occasionally can be excused as it's there for those emergencies that come up and you just have to go. The rare ragequit is also understandable. Overusing by using it a LOT it is being a poor sport and THAT is frowned upon.

    If you are overusing the disconnect button, perhaps this is the wrong game for you to be playing. In fact, you may want to stop playing multiplayer games entirely.

    that's a great truth I would like the mod in Spanish to have the same common sense as you :(

  • @Superyoshiegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004094#Comment_2004094

    The option to change the scale of the HUD is already in the current live game. It's in the Settings.

    I really didn't realize it, thanks, I won't have to wait

  • @draklaughter737e said:

    Jugar de asesino no es frustrante, ustedes lo hacen frustrante por que se lo toman muy en serio. Es solo un juego, ganar o perder no importa

    es verdad si te gusta buscar partida , el juego no es nada frustrante no hay nada mas divertido que no encontrar a nadie y que la partida termine en 3 minutos KEKW

  • @edgardot02 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2004090#Comment_2004090

    aun asi pienso que es muchisimo mas estresante jugar de asesino

    aun de sobreviviente si juego yo solo no siento esa desesperacion angustia que me da ser el asesino porque estoy jugando en equipo la presion no solo recae en mi depende de todos para ganar y cometer un error no me parece tan grave porque otro survi te puede echar la mano, en cambio el asesino es estar solo, depender de uno mismo, cualquier error puede hacer la diferencia.Esa es mi opinion personal.

    KEKW cuando te veas en un gancho luego de haber corrido 2 min del killer y tus "compañeros" nunca te vengan a buscar entres en fase 2 habiendo jugado bien y el killer vuelva por que cree que va a poder perseguir a alguien y los otros survis vean que esta el asesino y se vayan vas a experimentar la verdadera sensación de impotencia y desesperación de saber que tu partida ya había terminado hace mucho y estas ahi simplemente por que el destino es un bromista de la ostia con un sentido del humor pésimo .

    200 horas estas a tiempo sálvate .

  • @Pilot said:

    As of now, I'm pretty sure there are no ways to disable the HUD

    I will have to wait for the new patch and reduce it to the smallest size and cover it to do what I wanted :(

  • 200 horas es poquito la verdad , pero sin contar eso = el juego no deja de ser estresante eso es verdad tanto como de killer como de survi en solitario , la unica gente que se lo pasa bien son las premades la verdad

  • depende el horario las colas se tornan interminables , esta feo pero tienes que adaptarte o esperar

  • @Pathoz said:

    Lo que dice el titulo, cada rework que hacen a partir desde la salida de los gemelos, han sido una bazofia para no decir otra cosa. Tanto los rework de los mapas como el del Payaso. Cada mapa que sale últimamente no esta pensado con claridad. Hasta hace poco Finca MacMillan era el mapa reworkeado con loops abusivos tanto proveniente por ventanas al lado de otras 3 ventanas, como de pallet al lado de otro pallet. Pero con la llegada de The Game esto ha cambiado, ahora es uno de los mapas con mas pallet y pocos killer le sacan provecho a eso. Sumen lo anterior mas un rework paupérrimo del payaso donde solo me agregan una botella que afecta tanto a killer como a survivors, y tenemos que Behavior no hace las cosas como debe de hacer.

    Algunos dirán "pero si The Game le sacaron ciertos pallet y puertas rompibles". pero no basta. No puede existir un mapa CERRADO tan lleno de pallet que no tienen Mindgame. Si te llegan a mandar buenos survi a ese mapa, la cosa se complica, pero no como en Midwich, el mapa de Stranger Thing y Lerys que son escenarios cerrados, literalmente en esos mapas tienes una chance de ganar aun teniendo un sin fin de ventanas, caídas y sitios para esconderse, pero en The Game no, es casi un milagro.

    La verdad no entiendo la decisiones de los Devs al hacer cosas ¿escuchan a la comunidad? Al parecer no, ya que lo ocurrido con el parche 4.5.0 fue culpa de no escuchar. ¿escuchan los dos lados o solo a los survi? Parece que se decantan a un solo lado, ya que eso lo demuestran con los nerf a perk de KILLER como Inmortal, Pim Pam Pum, Tanatofobia y ruina. Los survivor no son nerfeados si no que "fixeados", pero no se percatan que Salvaguarda de alma e Inquebrantable es un combo abusivo e injusto. Pero Inmortal estaba roto. ¿juegan el juego al nivel que nosotros lo jugamos? Al parecer no, ya que creo que no tienen idea que los survis usan Salvaguarda de alma + Inquebrantable, no tienen idea de que usan Ds en taquilla para "no ser tuneleados" cuando DS no es una perk antitunel, no tienen idea ya que al parecer el unico Dev que juega a un nivel parecido a los jugadores de DBD, es un prepotente que tiene respuestas ofensivas tanto en sus Stream como en el mismo foro.

    Si no se ponen las pilas, el problema del parche 4.5.0 volvera, pero esta vez con los mapas mal hechos y rework a killer que ni siquiera se notan. Behavior debe ponerse los pantalones y empezar a nerfear cosas de surv y hacer que los mapas, tanto antiguos como nuevos, sean equilibrados.

    Por ultimo y lo mas importante ¿algun dev leera esto? al parecer no, ya que solo toman en cuenta una comunidad en especifico. Bien ahí BHVR.

    yo creo que todas esas problemáticas son parte de los generadores y las premades no tanto los survis en solitario si no los grupos , se nota muchísimo la diferencia y da la sensación de que estan op todos los survis pero no creo que sea el caso .

    Todo se empezó a ir a la basura cuando cambiaron la ruina , hacia que los main le doy al click derecho salgan de la cueva a buscar la ya que solo sabiendo darle al m1 no podian darle a lo blanquito de el skill check (una vergüenza la verdad) y desde ese cambio los killers empezaron a sufrir y campear o tunelear como los conocemos hoy en dia . y ahora los señoritos solo le dan al clic sin preocupación de tener que acertarle a algo .

    Desde mi humilde opinión no me parece que el problema sean los palets o la distribución del mapa . Estaba op cuando te podian salir 2 pale en el jungle gim , ahora esta bien dentro de todo son los menos que te sale un palet muy cerca de otro y no hablemos de hay que jugar killers con presencia en el mapa o es insta rush .

  • @Kazim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1972287#Comment_1972287

    Yo soy main killer aveces tengo que tunelear por ejemplo el otro día jugaba con la espíritu y noto que me quieren hacer genrush, engancho 1 survi y me arreglan 2 motores a la vez entonces pienso lo siento pero tengo que tunelear es lo justo, mato al survi y me reparan otro motor y no querían detenerse para buscar la ruina 🤷, finalmente gano 4K (pero mas estresado por el genrush ni disfruto una victoria así) alguien enfadado me insulta y me dice que deje de hacer tunel y baby killer etc., y no se baby killer? que es lo que haría un killer PRO en esa situación? empezar nuevas persecuciones cuando vez que te están rusheando sin piedad, Tapp el survi que yo tunele tiene la perk de ver totems después de reparar un gen, si lo dejaba vivir probablemente encontraría mi tótem y después recibiría los t-bags en la puerta y de todos modos me dirán baby killer 🤷, tal vez el sobreviviente necesita más cosas que hacer mientras no está en persecución porque con el modo fácil de hacer motores para los sobrevivientes que no están en persecución los asesinos necesitan hacer túnel es un hecho y no es con el propósito de ser tóxico, es para equilibrar sobrevivientes vivos vs. motores reparados, tenemos que dejar de pensar entonces que el tunel es tóxico en cada partida pero es cierto que hay jugadores que hacen tunel o facecamp cuando hay 0 gen reparados o nos llevan ventaja eso esta mal? pues si para mi si soy el survivor y también he tenido muchos killers así, pero el killer es libre de jugar la partida como le de la gana no? al menos eso es lo que quieren fomentar los devs ya dijeron que no van a quitar la posibilidad de hacer tunnel y camp según ellos esas situaciones difíciles le agregan emoción a las partidas ya que si lo quitaran según ellos todas las partidas serian muy lineales sin mucha emoción aunque yo lo que noto es una comunidad que esta aburrida y frustrada de esas tácticas y en muchos casos jugadores que deciden abandonar el juego

    sabes cual es un problema tambien que la gente se toma demasiado enserio subir de rango en un juego que no tiene un MM real y mucho menos MMR la gente se cree que juega bien solo porque es rango 1 y llegaron ahi tuneleando o rusheando y realmente se olvidan que es un juego casual , esto no es un CSGO o LOL es "casual" y no tiene nada de malo eso , el problema es que la gente de desviva por ganar cuando realmente lo unico que tiene valor en este juego (como en todos pero principalmente en este ) la diversión y como tu dices no te divierte mucho tunelear ni a la mayoria de los survis tampoco darle a m1 y espacio todo el game porque el killer no tiene la capacidad de atrapar a un superviviente ya que solo sabe darle a la W y respetar los palets .

    A veces me encuentro streamers vitoreándose porque son rango 100 de killer en el mundo y luego ves sus video y se ve a la legua de que no paran de llorar por todo y no se la pasan en absoluto bien .

    a que viene todo esto que a nadie le divierte tunelear ni rushear pero aun hay gente que lo hace para "GANAR" es subjetivo en DBD esta al mismo nivel que ganar una partida de AMONG US .

  • @Kazim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970176#Comment_1970176

    pero para que mas tiempo solo se les daría mas poder a las premades y seria mas frustrante ser killer lo que disminuiría mas el numero de killers ya de por si el tempo de espera de survivor es muy largo si se balancearán mas las tareas de survivor lo killers no tendrían que recurrir a tanto al tuneleo por que sentirían que tienen tiempo de hacer cosas.

    en ese caso el problema no en DS o tiempo prestado , la problemática serian las premades , al final el que pierde siempre es el jugador casual , yo que juego solo porque tengo que soportar que me nerfeen DS si de por si no me funciona o no me retribuye el uso tanto como otros perks , la solucion a este problema es facil , penalizar mas a las premades o restringir una cantidad maxima de perks cuando estan en grupo .

    No se si los devs tiene en cuenta esa salida o ya la plantearon y no les conformo .

  • @Kazim said:

    Cuando voy de killer noto que el tiempo prestado y el DS duran una eternidad no creo que necesiten más tiempo

    tiempo prestado dura 15 segundos y el DS 60 sin contar el tiempo que tardas en atrapar al survi puede durar 15 segundos para ser utilizado , yo no creo que esten op , en el 90% de los casos DS es un perk muerto