drsoontm
drsoontm
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- drsoontm
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3578939#Comment_3578939
I can justify that, very easily. Here I go:
Opening a locker is a minimal effort sink, and for that effort, you get a minimal reward. A scream is the weakest form of information, and the terror radius quirk of the perk makes it slightly less reliable anyway. While it's hard to directly compare even relevant survivor and killer perks, let alone two that affect different things, I don't think it's too controversial to say that 3% Haste while injured is a strictly stronger effect than a single scream notification.
I promise you I'm asking this next part in good faith, I am interested in your answer. Can you demonstrate why Ultimate Weapon's effect is problematic? That's the effect that I'm talking about here, not the activation requirement. Why is that effect strong enough that it requires more than minimal effort, can you give me a real-game example?
You miss the part where you have to go find a locker, otherwise yes.
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The build:
Overcome, Self-Care, Bite the Bullet, Lucky Break
is hilarious.
It's an idea from CoconutRTS. Here is a demo:
https://www.youtube.com/watch?v=oa9FIVIREVM -
I don't notice the grind, but I've been playing for many years.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3578971#Comment_3578971
What can you really do to nerf Nurse though that won't just completely break her? She's already BEEN nerfed several times. I feel alot of people forget just how much distance a survivor can get due to her cooldowns and fatigue. Making those much longer will put her in a spot where a survivor holding W can go faster than her.
Don't forget that Nurse has the lowest kill rate of the roster.
Usually when I crush a team it's always for the same reasons : being too aggressive, not able to stealth, running in a straight line (sometimes turning left and right but still going straight), ... (edit: ah yes : crouching cluelessly next to a gen I'm about to kick)
Now the Nurse can't even one-shot down anymore and somehow it's still too difficult for gen-sitters.
It's a good thing I go against good players giving me trouble and crushing the gens. Otherwise I would feel desperate.
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@BabyCameron10 said:
Yes, they can be found in the Bloodweb but according to my previous match, the killer said the audio was broken on the map.
Really? I saw Otz play a private match a few minutes ago and I don't recall an audio issue. Maybe it's public only.
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I think that he is the killer I like the least to play. (And saying "like" is stretching it.)
I even replace its dailies as there is no way I would play it. I have nothing against throwing for a daily but there is a minimum of fun required.
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All that mattered with MFT was that the 3% boost wasn't permanent. Anything else was secondary IMHO.
I feel the announced change is mission accomplished. PTB should tell us more though.
(edit: so, yes, technically it's a nerf)
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Is it only in DbD?
The first thing that comes to mind is an interrupt flood.
How high is your DPI?
Maybe it's too high (e.g. 10000 or something insane as that).
If it is, I'd try to reduce it to around the 2000 - 2500 range.
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Wohoo! I missed Hawkins so much :)
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You have to understand "boring" here often means "too difficult for me".
It's easier to complain than trying to learn and to improve.
Be ready to see an increase of complains after the PTB because all the boosted survivors will die way more often for a while (and then will either give up or learn)
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@[Deleted User] said:
I would love more Killer diversity. Just please leave the Hags and Knights at home.
Hag is one of the easiest killers to disarm/bully if you know what you are doing. (I can't say much about knight as I don't play him because of its broken guards and I almost never verse him)
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577040#Comment_3577040
We are strength. We are unity. We all need zimmer frames.
Although I'm certainly old enough to be the father of many forum users (maybe even the grandfather, given how young some sound), I dare say I'm not that far gone yet.
My back has known better days though.
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@Xyvielia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577255#Comment_3577255
Yes yes, all facts
I should probz’ve said it’s properly pronounced “Mel” like Mel-B or Mel-C from the OG Spice Girls n then the letters “O” and “D” respectively.
Mel-O-D
Tho it’s true, ppl from various regions will sound different when they speak the name. Most Southern US born n raised residents would sound like they’re saying “MayLahDay”😄
Luv English n Southern US accents btw🫶🏽
I love the different US accents I know. I love how they give a kind of different personality vibe of the speaker.
I couldn't place them on a map though. I have little knowledge of the US geography/regions/states. Most of it gathered from TV shows. For some reason "Tru Blood" comes to mind. (Many different accents in this show if I recall)
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Oh, you mean the pool of items gathered through the bloodweb?
I honestly don't really mind either way.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577282#Comment_3577282
Well I can argue that it WILL happen at some point, not even will - it must.=)
As I said on the other thread (a little different): "The gaming industry not standing still and making improvements to it's engine. Successful games should follow the time and do the same."
Why it would divide playerbase? They can basically make a completely the same gameplay wise game but with better graphics and much easier code. Wouldn't players just go there?
(I mean Death Garden was a completely different game, it doesn't even felt like dbd)
Dbd is "somewhat" ok with the time being, but not for long imo.
To improve then engine, they "only" need to compile the game with the last version (current being 5.3). Plus the changes relative to the API of course.
It would divide the player base because some would stay here and some would move out, unless they stop the DbD servers.
Either it's a different game and it will most likely fail like all not-DbD asymmetric games, either it will be DbD and then simply doing incremental changes is enough. (Better graphics, new mechanic, ...)
Look at CS2 : it's basically CSGO with better graphics and minor changes. How is that going? (Not too well last time I've checked, there is a lot of complains about the changes and the loss of content.)
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It's a good perk that makes good players more consistent with foreknowledge of available loops.
Why are we talking about this perk?
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577442#Comment_3577442
Yes and gens weren’t flying because of PT. They’re completed because healing isn’t worth it so survivors remain injured and work on gens, survivors have no incentive to do anything but gens (boon perks stink, hexes aren’t really much of a threat unless they’re NOED, and survivor items are pretty bad so no point in chest diving), and it has always been more efficient for survivors to split up on gens rather than group together. Killer mains thought, somehow, that by nerfing so many secondary survivor activities survivors would not understand they must focus on gens. I guess the belief was they’d still roam looking for chests, waste time healing and setting up boons—all at no real benefit. Surprise, surprise; most survivors aren’t imbeciles. Basically killers wanted everything survivors could do to include some sort of basekit gen slowdown.
You realize that there is seldom any "killers". Most players play both roles. (Most bad players only play one side.)
Also, BHVR decides what to change. They don't listen to kids screaming their misunderstanding of the game on the forums.
That these changes are good or bad in general is an entirely different issue.
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@GroßusSchmiedus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577297#Comment_3577297
I think it would have been better to make Ricochet Blades basekit and do some changes around that instead, it increases his skill ceiling, makes him more lethal at many loops and maps he currently suffers from and a lot more fun to play and play against imo than a 4.6 Trickster with fast main events.
Not to mention then he'd actually be worthy of the name Trickster and stood out more in contrast to Deathslinger and Huntress.
I don't know. I get goosebumps reading "ricochet". I'm not fond going against that add-on.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577280#Comment_3577280
no, by "remotely useful" I mean "any range of perks including OP ones like MFT, but also useful and balanced ones like Windows, and marginally useful ones like old Prove"
I've missed anything happening to Window of Opportunity (Powerful but not OP IMHO).
As for "Prove Thyself", I remember it was only slightly nerfed recently, probably because gens are flying fast nowadays. Are there people wanting to reduce it further?
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@Caiman said:
People shouldn't be disadvantaged for playing their favorite survivor. I want audio more equalized.
And skins then? Skins give way more of a disadvantage than sounds.
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@radiantHero23 said:
I don't think making ranged killers 4.6 is the right answer.
Especially not Huntress or Slinger.
I think the only reason Trickster gets this change is because he is so slow at damaging survivors.
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I certainly hope this means the match is on average MMR.
Who even misses skill-checks without some external intervention?
I'm not even sure the poor souls with 50 hours or so that get put against me after midnight are missing skill-checks.
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"puke" is the only hint you are talking about a killer.
I've never got this kind of issue. However if one side must have collision issue it's the killer's with their bigger hit-boxes.
Next time make a t least a screenshot of the place to attach to your bug report.
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Yes, and it's hilarious.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573719#Comment_3573719
You know what's crazy, there's not a single game called Dead By Daylight in that list.
Nor is there a single game that's asymm.
1) Well, DUH
2) How many asym games are still alive or with a big enough player base? That's what I thought. (See 1)
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Not in my opinion, not until MFT is fixed.
Unless of course you want to hard-tunnel mercilessly (a.k.a git gut I presume, given some comments) witch is not fun nor rewarding. Still better than chasing some MFT for long chases around heaps of pallets and safe loops I guess.
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It will never happen.
It would divide the players between both games and is a huge risk if it doesn't work. For some reason DbD is the only asymmetric games still alive. BHVR already tried another (Death Garden) and it didn't make it.
DbD is all we have and the only way forward is iterative improvements.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3576054#Comment_3576054
The people arguing the changes make it stronger are killer-exclusive players who either:
1) are really bad at guaging survivor perk power level, or
2) want any remotely useful survivor perk nerfed; failing to realize that if survivor perks are universally useless killer must by necessity receive massive basekit nerfs to compensate
Is "remotely useful" your way to say "overpowered" ? 😅
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Killers have no terror radius in the void.
Killers get speed boost and no terror radius out of the void.
I've grabbed and surprised so many survivors these past weeks.
I've also used the haunts to detect survivors.
Also I've got up to 150KBP in a match (but more usually around 80KBP)
It was pretty fun for me.
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BBQ, Iron maiden, Bitter murmur, <free for anything>
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Has been proposed many times over many years with many different rules and will never work.
You'll see SWATs Blights and Nurses in unranked and have the sweatiest matches in there as well.
It would solve nothing, only divide the players.
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3576738#Comment_3576738
Honestly, once you've made it past her skill floor, slapping on a bunch of aura reading perks does make Nurse kind of auto-pilot. It's the strongest loudout for the strongest killer in the game.
Blight is arguably stronger. Well, it's situational and depend on the map. Generally, Nurse wins on multi-floors. Blight wins on the others. (In general, Nurse has the worst kill rate of all killers, which I always find funny.)
Also, with more than 30k blink attacks I'm a pretty decent Nurse and use full-detection builds, yet some survivors manage to have long chases against me. It's all about skill. A survivor experienced as and against Nurse tend to do pretty well.
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@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/6FOU46B67HDV/image.png
Sounds pretty fair to me.
No, seriously tho, that's like playing on auto-pillot mode for the Killer.
Lol. Reading the perks I though "would be nice on Nurse". 🤣
I have a better detection build than this, so it can be worse. (No add-ons though, I don't like to use them except for the Vulpixia build)
Keep in mind the gamble of this player is to be able to kill everyone faster than you can do gens without regression.
Distortion is pretty good against this. Stealth is your friend. Also, never play aggressively against a decent Nurse : it's usually suicide.
Good luck.
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It was worse at some point in time is never a good defense.
It was also a lot better before MFT and, arguably, better before the anti-camp mechanic. (Not speaking for me : I'm a Nurse main and I don't camp.)
I'm kind of eager for the announced MFT change because it means I'll be able to play weaker killers again. I love Nurse but sometimes I want to play something else than her or survivor.
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@Xyvielia said:
Yeah, it’s like Melody w/o the ‘M’
PaulieEsther is pretty accomplished at making certain names are pronounced correctly. I never knew Feng Min’s name was pronounced Fung Min until he explained to us in chat years ago.
Anyway, he pronounces Élodie’s name like that
It's true it's a good approximation. But I believe enunciating an accurate "é" sound is difficult for an English speaker. They tend to do an "è" instead.
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Funny, in my experience latency usually favors the survivor (making it hard to predict with the erratic movement and teleports).
Also, if it happens that often maybe the issue is not on the killer's side.
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@Beatricks said:
In an ideal world? Yes, yes he does, just like every other killer that has no counterplay to it, Nurse, Blight, Spirit etc.
In an ideal world all S and A tier killers would be brought down to the level of B tier killers and all killers below that tier would be buffed so that every killer has roughly the same performance.
And then the maps would be standardized so that there are no Midwhich, Garden of Pain levels of brokenness.
After that all you need is buffing SoloQ since you no longer need it to artificially inflate killrates.
But this isn't the ideal world and this is BHVR we are talking about. They are going to keep releasing broken killers, broken maps and broken perks until the game finally, one day draws its last breath.
I didn't expect to burst out laughing reading this thread. 🤣
Thanks.
Anyway, @Official_NotRikka no, it doesn't need a nerf. It's already a pretty average killer as it is.
I can't even imagine you escaping a decent Blight or a Nurse if you have trouble with that one.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575441#Comment_3575441
This change, as well as many other things lately, suffers from a perception problem as much as anything else.
You can say that the change was made because the perk was problematic, and at least in this case with MfT BHVR took the time and looked into data instead of just 'taking in feedback'.
But you have to admit that, regardless if it's 100% true, the community *believes* that screaming at the devs early, loudly, and as often as possible is *perceived* to be the best, most effective way to change the game.
And after seeing so many changes in the past year that all seem to be targeted 'by request' it's hard not to think that all that clamoring is actually having a significant impact as well.
It doesn't help that MfT had at least two forums posts to the effect of 'be thinking of which survivor perk should be targeted next' days before the PTB was even available to be tested. There is absolutely 'narratives' that get pushed regularly here, and are often pushed regularly, even if those don't match the data or other player's experiences. (There are already people claiming this change is a buff in several threads across the forums, for example).
I can't honestly believe anyone thinks this nerf will 'solve' the problem. It'll just mean the next 'big issue' is Sprint burst, lithe, or whatever the next chase perk is that comes out...
And the cycle continues with a freshly moved goal post.
Sprint Burst & Lithe aren't stupidly OP against most killers.
MFT had an infinite speed boost. It looked wrong on paper and was wrong on practice. (I trust I don't need to enumerate all the reasons it was wrong. They have been repeated ad nauseam.) That perk had to change. I'm only surprised they took so much time to do it when they nerfed the Xenomorph in a couple of weeks.
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As survivor, maybe one in ten games.
As killer I usually give hatch to the last survivor standing. It doesn't matter if he was annoying, tea-bagging or whatever*. If he is the last one I grab for a hook, he is out.
*) If he single-handily killed his team (e.g. stubbornly pushing a gen with two hooked/slugged and one in a chase) he goes up though. I have no sympathy for these players.
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You waited until now to complain about this?
It's almost over. Be glad this mechanic will not come to the main game like some players have suggested.
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How many complaining about DS actually know how to use it? (e.g. getting downed next to a window or a pallet to make distance)
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Distortion is one the the most difficult perks to go against for me. As killer, I usually play Nurse with a full detection build.
Survivors with it have way more chance to live (longer) that the ones that don't.
Lethal Pursuer doesn't show them immediately at the start which is already one big advantage.
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Trapper is the worst killer in the game. There is no point buying the new skin, as adorable as it is.
Once I've seen it in action (Stalky Boi) I had my fill.
Now if they make a similar skin for The Nurse, I may buy it.
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3576788#Comment_3576788
Hello, I'm one of the four people on the forum who is old enough to get this joke.
https://us.v-cdn.net/6030815/uploads/FGBRHJ9VR41R/200w-281-29.gif
We are way more than you believe.
Way more.
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You said the dumbest. I know the dumbest ever. I don't even dare to write its name here.
Look on the IMDB for the movie (so : not South Park) directed by Trey Parker in 1997. (He is also the main actor.)
I want to see these characters as survivors.
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The proposed PTB version of the nerf seems adequate. We'll still need to see it in practice.
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And click on the speaker icon at the bottom of the window on the right (Élodie) for the French pronunciation.
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Actually no, now that you mention it.
It's weird in itself given the time I've passed on it.
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No, it's a safe place that can help reset the game. I despise it for weaker killers.
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It happens pretty often. Usually once but up to twice during an evening session.
Most of the time I don't get a penalty for it.
I suspect it's a crash on the side of the server, disconnecting everyone at once. Nothing can be done about it on our side.
I'm in Europe BTW : I don't know if the problem is world-wide spread.