dknb
dknb
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- dknb
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Please fix the dead zone.
Dead zone is unfun for both side.
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Same thing as speedrunners reloading when they make a mistake.
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maybe tomorrow
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@kaoraku said:
How in the hell trap timers are to low? Maybe with 2 timer addon it can be problematic. But otherwise all you have to do is stay low, and go to the boxes.
If your teammates not help you at all in those "chases" while the pig crouch, also finish a gen at the worst time etc it is not the Pig's fault and not needed to nerf. People should use their brain in scenarios like this.
My mind is blowing that some survivors think that every killer's power and perks should favor THEM instead of the killer. What would be enough? Every survivor should get speed and endurance every time a killer uses their power? Maybe also some progress in a random gen.
stay low, and go to the boxes.
That won't make it in time.
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December 7th
Slugging Wraith
Super boring so I disconnect
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Slugging Chucky again
This game is trash because of these guys
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598890#Comment_3598890
Bingo. Different perks have different purposes. Some are designed to be genuinely useful, others are made to either allow new playstyles or do something different. No Mither definitely falls in the latter category. It gives you a consistent way to activate perks that require you to be injured, or just allows you to run it on its own to make the game harder on yourself. Will it improve your chances of survival? Unlikely. But it does bring variety to the table.
At this point, there's 246 perks in the game (131 for Survivors alone). If you're looking for more useful perks, you can definitely find four that are more your cup of tea. But we also like to make sure there's some options available for people who want to mix things up.
It's annoying for teammates
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@Foempticol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597726#Comment_3597726
A simple 5 second buff like it originally was shouldn't take 6 months lmao
I agree.
I think it to be remade into something different than before.
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596562#Comment_3596562
He's the worst designed killer in the game for how the game is actually played.
I really don't understand the criticism of tombstone. It adds a fun wrinkle to the game and you hardly ever see it. I have thousands of hours in the game and have been tombstoned probably less than five times.
You're playing with good teammates. I'm jealous.
The Myers I play against will always be Tier 3.
and my teammates stay away from the generator and only hide.
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@Alen_Starkly said:
Tombstone Myers is worse than the old moris. Having to jump into lockers healthy just to avoid getting eliminated from the game instantly sucks. Getting caught and moried immediately sucks even more.
Could you at least disable the tombstone addons?
Infinite Tier 3 is also terrible.
Playing against him is a waste of time
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@saintjimmy456 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593486#Comment_3593486
If so many survivors are trying to get you out of lockers that you need to make a forum post about it asking them to stop... maybe you are spending too much time in lockers.
No.
There are many survivors who will turn on me with murderous intent just by entering the locker.
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If NOED be a base kit,
Survivors always destroy totems before the endgame.
It makes no sense.
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@moulesfrites said:
These perks are extremely unhealthy for Dead by Daylight balance. Background Player should be reverted to its previous version. I can't remember how many times I saved my teammates with this perk, and the killers were patrolling before they pick up the downed survivor but the killers can't do anything about it because this perk makes me 1. Extremely fast. 2. Gives me enough time to go from a extremely long distance and to flashlight save the survivor.
Buckle Up + For the People. Buckle Up or For the People need a change. This is such a nasty perk combo that has saved me and fellow survivors too many times. I find this almost as bad as cheating.
I'm a survivor main, but I agree 100%.
Devs don't understand about this game. I'm so sad.
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@Raconteurminator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593066#Comment_3593066
They could code that but, more importantly, they can't code a way for you to find a game after no-one wants to play Killer any more.
Suicide on hooks and DC are mild signs of ``no one wants to play Survivor.''
The reason is because of the killer's unpleasant tactics such as tunneling and slugging
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Request a discount?
Embarrassed
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@Hunkulese said:
Tunnelling's only an issue with SWF. If you're playing solo queue, a lot of people are hoping to get tunneled. Being chased is a lot more fun than sitting on a gen.
If it's really that big of an issue for you, throw on a few of the numerous anti-tunnelling perks.
i don't hoping
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agree
The game is just only miserable, nothing fun.
Devs need to supression to tactics that kill without hooks.
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@MrPenguin said:
Is popping 3 gens at 1 hook necessary?
Necessary. off course.
Killer main say "one hook three gen".
But my own experience or some streams that I watch,
It is a very rare case. not common.
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Trapper is fine.
No need to change.
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Please don't post dirty pictures
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@please_explain said:
Unbreakable & Boon: Exponential. Gl next
Ok. Ok. Thank you for teach us, Professor.
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@surv43 said:
https://forums.bhvr.com/dead-by-daylight/discussion/396597/new-way-to-play-the-game
Not entirely true.
The survivor spends a lot of time earning small points.
The maniac gets a ton of points for every interaction with objects in the game.
For example, the survivor broke the totem for a minute to hold a thousand points.
The maniac saw a survivor and received 500 points. Or kicked the burning totem. Or broke the board. For each interaction he receives an average of 500, as well as for imposed effects such as injury or bleeding.
On average, a maniac earns points 3 times faster than the average survivor, or in other words, his points are often almost equal to the total points of the three players.
And taking into account that the survivor’s emblem is tied to running after a maniac, the game becomes quite simple in terms of winning and earning points.
My opinion is that the survivor's emblem needs to be changed so that it doesn't require running after a maniac, it's stupid to require a groundhog to run after a hunter.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581378#Comment_3581378
Not really, right now the real goal is either to gain emblems and increase the level or almost useless blood points
he is presenting new ideas
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Many players disconnect against the Huntress' instant down hatchet.
If don't handle instant down carefully, the game won't work.
It is abnormal for one side get win 100 games 1000 games in a row.
Cannibal is no problem.
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@please_explain said:
More than sure you were toxic to the Oni in some way and taunted him, killers don't go out of their way to be scumbags for no reason. I'm most positive you T-bagged him or something or emoted at him after a pallet stun. I know very well survivors can't help themselves but be toxic to new or inexperienced killers for that ego boost. So how about you tell us the entire story and give us a reason why the Oni was hitting you on hook.
They do unpleasant things for no reason.
Why do you assume that the survivors are evil and the killers are innocent.
Very interesting thoughts of Killer Main.
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@OnryosTapeRentals said:
I genuinely don’t understand what more people want to be done about facecamping.
- Hook trades were made free a few patches ago with the removal of hook grabs.
- Hooked survivors can unhook themselves when being facecamped.
- And there’s a bunch of perks specifically designed to mitigate camping (and its sister strategy of tunnelling).
At this point, the only times I see facecamping work for killers is when the survivors let it.
- Hooked survivors can unhook themselves when being facecamped.
not true.
anti face camp system is dead in EGC.
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The game is now unplayable for many survivors
That's why there are so many hook suicides.
Give up at the first hook because there is no hope of escape.
One will give up quickly, so others won't be able to escape in a 3vs1 situation.
vicious circle.
There's no point in saying it's a skill issue.
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No killer would appreciate a survivor who doesn't use a flashlight.
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thank you NETFLIX
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Are they working on fix the problem?
Are they aware of the problem?
It's dishonest not to say anything, BHVR.
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@MaddieMage said:
I understand why collision is in the game and it should be. But can we put a time limit on it to prevent survivors griefing each other in match?
I’ve had too many matches of solo teammates body blocking me in corners while I have all 3 crows because they’re mad I wouldn’t immediately jump off my Gen to heal them, I wouldn’t let them heal me, or whatever it is that they decide to be a troll and grief their teammates for.
Had a Bill block me in the Gen room in the house on Badham for 5 minutes because I wouldn’t let him heal me until I finished the Gen. Had another match where a claudette didn’t want me on the same Gen as her and spent the match following me around throwing pallets. At endgame, the knight was camping one exit gate with his ghosts and she blocked the other exit gate latch and wouldn't open it until the very last second, then used sprint burst to get out of match where I died to EGC.
Yes I know you can report these people and I do trust me. But it would be better if we had the ability to prevent this in the first place. Maybe put something in where if we are constantly pushing into the same teammate for 10 seconds then the collision disappears so we can get out? 10 seconds is a long time in this game and wouldn’t affect collision in a way to punish the killer by removing collision during chase or anything like that. I would even take 15 seconds so long as I could get out of these griefing situations.
I agree with your idea.
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Bloodweb has been greatly improved.
And yet you guys just complain.
I feel sorry for the developer.
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@GoofyGooberRock said:
I have just been having these for a few games now where killers leave when they start doing badly and give up but it's also with the recent game I had as the killer was doing good but I think he got mad because I body-blocked him from downing the person that was on his last hook and he got healed right away at the gates even after hooking me (Was on my first hook) but like why leave? mostly everyone was at their final hook except me
problem of server
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Cruel?
If zombies aren't chasing me, I won't hit them with pallets.
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This game is a game where the killer gets in the way of the survivors.
Killers are toxic to survivors
you personally don't have to worry about it
If you want to be friends with your enemies, please play another game.
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I agree with Akumakaji's opinion.
Depip is harmful.
Required only as a DC penalty.
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This event is not Survivorside.
Teammates will not repair the generator at all for the event.
My escape rate has dropped significantly.
Not fun at all.
I hope this stupid event ends quickly.
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I don't understand why so many killers can't ignore the survivors who stay at the gate.
I don't chase them any further once they get through the gate, so I don't see any T-bagging.
Also, there are survivors who sometimes make noise near the gate, but they are not necessarily harassing the killer.
They may be practicing fast vault or earning points with Any Means Necessary.
Not everything is a message to killers.
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killers are not volunteers.
that's right.
If you don't want to do it, don't do it.
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Being able to heal yourself no matter where you are is a huge benefit.
It takes some experience to know the bad parts of self-care.
It's no wonder that beginners love it.
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I like her voice
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@jesterkind said:
Super excited for this change, it's so much smarter than giving him all of his traps. That'd be a terrible idea, but this promotes Trapper's healthier gameplay and doesn't make it substantially easier for him to go for anything too obnoxious.
I'd still prefer they spawn closer to him, but I really can't complain about this change. Massive W.
Agree.
Having him possess all of his traps is a problem.
I'm respect to Dev for not doing extreme buffs.
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@FilthyLegionRevival said:
There's no reason that this shouldn't be a thing. Make it easier for killers that want to give hatch. It sucks to go all over and still not find it so you give up and hook them. It won't affect the game but it would be a really nice QOL change that would generally just be a nice thing to have.
If you want to give survivors a hatch, don't do anything.
He finds it himself and leaves.
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@caipt said:
New perk: Judgment. While in a chase with the killer, crouching twice in a row will give you 90% hinder for 5 seconds and you will INSTANTLY die upon being hit 😈
the counterplay is just to not teabag... so people will stop teabagging👾😈👹
no.
they can t-bagging in exit gate.
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@Blinckx said:
Why not also an " I win" button for survivors ? It's unhealty that this game has no one yet, survivors must win 100% once they log in
We want a tunneling suppression system because we want to have fun, not because we want to win.
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I like Coal Tower and Midwich
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435526#Comment_3435526
1, 60% is already unfair. 50% would be balanced. I have no idea why it's "fair" for one side to win more
2, they don't count DC's. And surv DC's are 4x as common as killer DC. DC's mostly happen when the game is lost (not always tho)
If they made real stats counting everything, you would be surprised
Additionally, many killers have a custom of giving the hatch to the last man. If kill rate is taken as a measure of the difference in power between killer and survivor, it should be larger than the data.
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If the escape rate goes up
they will adjust to increase the kill rate.
yes, they just want the killers to win
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427978#Comment_3427978
You do not have to camp to win.
true
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@Emeal said:
How about we don't destroy a perfectly good Killer that is enjoyed by many because you are mad about the Camping?
Bubba is clearly good at Camping, his power makes unsafe saves into disasters for Survivors, Yes, so instead of nerfing Bubba, how about we make sure Survivors understand what they can and cannot do. This is actually the only reason the Bubba can successfully facecamp, = Survivors who dont know what they can get away with and not.
Any Bubba who knows how to play, You cant do a save next to them, so you would think Survivors would stop trying. But they don't.
The most effective way to de-incentivize the camping is Survivors learning to not try the bad strategies against a Bubba.
Just do gens, Use reassurance and the face-camped Survivor needs to take it on the chin for the team.
But what happens is 1 to 2 Survivors will sit in a Bush waiting for Bubba
Survivors wont use Reassurance, cause "come on I need Unbreakable instead lol"
and the Face-camped Survivor will self sacrifice themselves as fast as possible because they don't care to counter play.
This is why we always get anti-camp suggestions on these forums, cause people cant be bothered to take it seriously and fight it.
That isnt the Killer's fault or bHVR's design of the Killer fault tho, that's all working as intended.
If all survivors suddenly stopped wanting to get chased and just didnt move, that would not be reason to nerf Killers. That is what is happening, its Survivors who cant be asked to counterplay it. Its like some people have it in their mind that tunneling and camping should not be able to exist and they need bHVR to step in and play the game for them. To this, I say No Thanks man.
Reassurance did nothing
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the only solution