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darkshadows8326

darkshadows8326

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darkshadows8326
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  • I would suggest these commenters go play the game because they seem to not understand that not only is Trickster one of the strongest killer being able to down multiple survivors within seconds of each other but also that he loses almost no speed when using his knives and you don't get the necessary speed boost to evade the second barrage of knives. But due to BHVR not understanding intelligent points I will say have fun thinking your opinions and let the facts show themselves before you spew nonsense.(BHVR(MandyTalks) cannot give me anything relating to a ban because it was a mere suggestion and not directed towards anyone with disconcern as there are far more distasteful comments here but you are going to because you are right and won't let facts be told. Gotta keep those truths from getting out.)

  • If they disable dead hard it would render the auto dead hard mod to become ineffective resulting in subtle cheating being much harder. So that would be a good thing, also causes survivors to be less cocky relying on crutch second chance perks to fix their mistakes.

  • @darksouls3600 said:

    https://forum.deadbydaylight.com/en/discussion/309358/nerf-stbfl

    what? but you already lose stacks when the obsession loses a health state, have you tried hitting the obsession to see what happens? lol

    You only lose stacks when you hit the survivor with a BASIC attack not a special attack. Please do read up on the listed perk before putting out false information.

  • @Deadeye said:

    escaping through hatch does not count because it is a shortcut. the hatch mechanic is initially and ultimately just a mechanic to avoid holding games hostage. btw hatch escapes also dont lower the killer MMR, just if you missed the fairness point on that one.

    bleeding out / slug is the answer to DS, sabo etc so a valid strategy, although your personal opinion might differ from that. "early killing" is not really fitting here imo as you bleed out for 4 minutes, so way enough time for others to get them up again. unless the slugged one is the last one alive, which means it is pretty much a valid 4k

    https://forum.deadbydaylight.com/en/discussion/comment/2788286#Comment_2788286

    on last stream they said they will target more fair handling on DC survivors, as a 3v1 is unlike harder for survivors to play

    Leaving someone slugged to bleedout just to bleed them out isn't a valid strategy because when you check the numbers I can just leave everyone slugged and still get the same amount of points as if I hooked them, so that reasoning makes no sense to me for DS or sabo when killers do it just so they can secure a 4k by holding the game hostage for that 4 minutes. I don't think that kind of playstyle should be rewarded especially when that playstyle can't keep your MMR high, it effectively just allows players to bully at low MMR on killer side which shouldn't be tolerated by anyone, especially by BHVR.

  • @Nathan13 said:

    Does DC’ing count as a kill?

    For the player that disconnects, yes, for the rest of the lobby the MMR wouldn't be affected at all and the whole match would be a loss of time at that point. I say it would count as double MMR loss for more punishment up to a limitation of DC's for each individual player eventually giving large disconnect penalties for doing it to lower your MMR intentionally.

  • Don't worry, you don't actually need to use that offering because 90% of your matches will spawn you next to your entire team.

  • I thought of another idea, 60 seconds after the totem gets snuffed you can't use the perk as well as not being able to replace the boon if it is already placed

  • @NachoNinja said:

    I have just managed to replicate the bug noted here. I witnessed another person on there taunting a Mikey and thought I'd run into a private lobby and give it a try it's surprisingly very easy. Recommended to remove the cart or add barrels or something to block the wheels in the ground as this is how you access the exploit.

    https://youtu.be/SXS-AQ5ITEg

    I had a hunch that was how you got up there as when I tried to hit the survivor I noticed the collision box would sometimes raise me a bit.

  • You did better than me, I only had 1 kill (The Cheater) but it was the most satisfying single kill. Thank you for confirming that this isn't just a random occurrence but a glitch that can be abused to troll the killer and take the game hostage of possible.

  • Update: May cause game to crash sometimes but not always.

  • I had the pallet problem as well which resulted in me getting downed instead of throwing the pallet to give me time to run away. I have the issue of lithe giving haste moments after vaulting. Xbox One.

  • I get something similar except when I use lithe the haste doesn't immediately activate so it gives a psuedo sprint burst shortly after performing a quick vault.

  • If you intend to have stronger meta killer perks removed then you must compensate by having even stronger survivor perks removed such as DS, BT, Adrenaline, Iron will, Dead Hard, All healing speed increase perks. You can't just screw over one side without expecting the other to get balanced nerfed.

  • I am also having the problem of getting to the first pip but having 0 rank progression


  • @DarkJokerOfAmuro said:

    https://forum.deadbydaylight.com/en/discussion/comment/2023033#Comment_2023033

    it doesnt ruin the aspect keep reaching. whaat ruins the fun is prevening ppl from gaining progress by denying them a full game.

    But there would have been no progress if the killer disconnects since you yourself don't actively escape the trial, it is like saying disconnecting from the game yourself should count, as you have technically escaped the trial.

  • Yeah, that is the bug, it can happen almost anywhere on map.

  • @DarkJokerOfAmuro said:

    https://forum.deadbydaylight.com/en/discussion/comment/2013670#Comment_2013670

    not a bug its been like with this all other escape challenges. a killer dcing counts as everyone escaping so its a free thing. just accept it and move on. if it helps it helps

    So you are saying it is okay to keep things like this in if they ruin the games aspect of fun? Why?

  • You aren't suppose to gain progress on anything from a disconnect.

  • You seem to misunderstand, players are swinging during the fatigue state activation to negate the fatigue effect and are bypassing the fact they are not allowed to swing during fatigue. Every survivor sees the nurse hunch over indicating the fatigue state is active then the killer swings during that state. The fatigue state is suppose to punish the blink usage but players are basically saying no to a balancing mechanic that ensures a safe time for survivors.

  • You aren't suppose to keep the tokens if it gets cleansed and saved by hex undying.

  • There is a give when she phases but it is super subtle because she twitches anyways, her posture changes very slightly and you have to have seen her phase about a thousand times before you notice it, think of if clown threw his bottle tell was his nose wiggling for a brief moment.

  • The breakable walls allow the killer to slightly alter the map layout to be advantageous or not to themselves, I don't like to think you want infinites back in to be a toxic troll. Even with the breakable walls there are still very strong loops that spawn because the walls don't spawn in good spots to fix them. A good example is the downstairs house on Badham, a breakable wall can spawn to separate the kitchen from the living room and negate the window loop that only a few killers can stop without the wall.

  • A bleed out still gives points for the killer and a large amount at that, it should be taken as not performing the entities wishes by just standing there and watching a survivor bleed out because you don't want one to escape. By fixing this it would dissuade someone from just standing there for 2 minutes and refusing to play just to get one kill.

  • Basically if you think huntress being allowed to throw bulldozers across the map with every throw is perfectly balanced, you are a huntress main. Trapper doesn't even get that kind of vague accuracy.

  • @CountVampyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1852044#Comment_1852044

    It’s funny how you can’t see that that was my feedback and a suggestion. It’s kind of a two-way street.

    No it wasn't. It was called negative input to attempt to dematerialize an idea.

  • Pretty odd how some people don't understand what a feedback and suggestion forum is.

    @CountVampyr said:

    How about we just accept the rules as they are and play the game?


  • It was a random occurrence as it happened on my first game of the day, but it is still a crippling bug.

  • Yes, that is the totem spawn, seems like it is just completely inaccessible. I see a bug, I report it. Even if the bug is advantageous for killer or survivor, if it was clearly not intended then it needs to be brought to light.

  • People abusing this and not reporting it shows what the community is all about.

  • After a game it set the points below 1 million in the end game results then adds to that becoming completely oblivious to the 1 million cap

  • Especially when a DC is out of your control, say your internet company is having server issues and you keep getting disconnected whilst in the middle of the game. Free soft ban for you.

  • @omano said:

    Don't play on WIFI. I never got disconnected from servers.

    I am hard wired.

  • This was on the Xbox One console. I was on springwood

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