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@Daniel_Silva04 said:
This change would be very good for the overall health of the game. It would simplify the game much more, especially for beginners. Plus, this was a good change in the long run since you could make more good Haste and Hindered perks and make the ones that already exist more useful without having to worry about problematic combos. Very disappointed that you went back on this.
@Emeal said:
Completely agree, instead of preparing for the future and dealing with the problem, it seems the majority of people have pressed BHVR to cancel the idea. Why? BHVR does not tell us, just that it made them reconsider.
Agreed with both of you.
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As someone who's favorite color is blue not at all, I welcome it. Also doing challenges as a survivor is way more annoying compared to killer, so am excited to see how it goes. Won't really affect the game as much imo.
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@AngelOfHope2017 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920477#Comment_3920477
Sad :( They need to make VPNing (which is why most of the killers have high ping) a bannable offense.
Oh sorry I met ms as in movement speed on these 2 killers, its so boring as hell.
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@AngelOfHope2017 said:
Solution: Hook survivors instead of slugging. I don't mean this in a rude or disrespectful way. However, if I can win killer games without slugging (as a survivor main), I am positive you (as a killer main) can win games without slugging. I believe in you!
To add to this as the last survivor who is down I no longer have to be dry humped on ground, be bled out floor at 99% before I finally see stale mori animation. Idk why the salt part on the last person dcing before mori when they still get it on the bot anyways lol.
You can tell with the responses complaints of last down person can dc that the finisher mori was being used maliciously and killers mad they can't do so no more.
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Sigh ofc. So back to facing 200ms clowns and singularity meh.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920343#Comment_3920343
Let's try that again:
"That said, please don't respond to me if you want to make pointless victim arguments, my focus is always on improving as a player when possible, not lamenting the worst and refusing to adapt."
read the whole sentence, not the first few words. Note the bolded part. I'm not trying to engage with pointless complaining, but if you want to actually learn how to be less frustrated by the things you bemoan or discuss them in a more constructive fashion, by all means.
No matter what you say or try killers qq and whine like survivors do end of story.Where did I say "killers" don't? My entire point is that you're painting an entire role with the same brush as the worst of them, even if you finally admitted that survivors can be just as bad. Both sides have detractors who will complain about anything they perceive the "others" do, but you keep framing it as both a killer specific thing, and something all killer players do. The main reason I brought it up is because you are embracing that tribalism to a pointless degree. You aren't the first to do so, and you won't be the last.
Go around like a merry go around all you want because you and all of us do it, so acting as if you pure aint cutting it. Take your own advise and reread my post where I obviously said to op to not waste their time on flashbang anymore.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919873#Comment_3919873
Comments like
"Killers whine about survivors are boring and only want to sit on gens yet everything we try to do from gens is qq nerf."are not only nonconstructive, but paint an entire portion of the playerbase as your own personal strawman. If you don't want to be called out and want your opinion to actually be taken seriously, try to at least be sensible. This is a major problem in this community and your post was just another example of it. The defeatist victim complex serves no one.You make yourself sensible, you qoute me then when I speak my mind then your like dont respond to you now when I say dont qoute me then you try now back up with this weak comeback.
No matter what you say or try killers qq and whine like survivors do end of story. Do not act as of its not facts that killers dont whine for everything like survivors do. I am tired of wasting my breath on you we are finished.
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Dead hard = can only use 2 times or rather just 1 time so rubbish and I say so cause if the killer knows you have it once you use it its a wasted perk slot
Flashbang = not even gonna explain how worthless this got please see previous patch notes so almost no one running this perk
Object = if your not the obsession its a fair perk where if the killer has any aura reveal they see you and you see them but they won't see you evey 30 seconds. However if you are the obsession killer see you more and vs a stealth killer gg you made the game way easier for them so that makes the perk rubbish in the end.
Innovations= Trap newb perk that only tells the killer here come tunnel me. 60 seconds that could be spent on a gen along with tool boxes and many better gen speed perks eith 0 downsides makes me wonder if someone was bored and really just say hey take this.
Desperate Measues = I dont use it but I know its a solid perk.
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Wow I did not know this was a thing. So the survivors are punished for attempting to do their objective? ######### backwards baloney is that? There is no way that's not a bug. Ding the devs people.
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I believe it was forbidden in tcm cause family was using it to find victims for 0 skill even though they had grandpa for help. I never like this about pcs when it comes to pvp games. Pve now fine. Now when I think about it its no wonder why if a killer does not even have information perks they still know where people are.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919576#Comment_3919576
My argument was that blinding should not be a thing outside of a killers FoV because thats literally how blinding works. I don't recall making any offhand "skill issue" comments so I don't know why you responded to me? Are you trying to for some reason lump me in with these viewpoints? I am not your strawman you are complaining about. Any time I ever make anything remotely resembling a "git gud" style comment, its usually constructive and focused on educating how to improve. There is a big difference. That said, please don't respond to me if you want to make pointless victim arguments, my focus is always on improving as a player when possible, not lamenting the worst and refusing to adapt.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919655#Comment_3919655
And thats fine, it was just worded in a way that implied that this is a negative change. If that wasn't your intention, I apologize for misunderstanding. Its just a long overdue bugfix.
Well don't qoute me in the first place if you do not want a response lmao.
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Good old days
https://youtu.be/KHAJMUU0xME?feature=shared
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Hopefully people wake up like my swf and I just bring tool boxes with fast gen repair and finish all the gen off in 3 mins or less then you hear all survivors do is gen rush and dont want to do anything else lmao. Come on solo q do it.
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@LockerLurk said:
Ban them. It's unfair, unfun, and sweaty to tilt maps in your favor, I don't care what side is doing it, in the fun chaos mode. Map offerings should not be allowed in Chaos Shuffle period.
That is all. That's the whole post.I rather it remove in the whole game, am tired of trying to use my cake offerings and either side tends to bring them. Like sure I have 360 sac wards left and my trevor finally is p 100 but I can't even use the last set of BP stuff I want to to go back to playing Leon who is my number one main e.e. Just remove them fully. Am so glad other assem games or least the ones I play do not allow map picking.
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@Pit_Bull_Love said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919151#Comment_3919151
Yeah, but then they'll nerf gen times and all tool boxes. Survivors aren't meant to have fun, only killers.
Yeah it is only a matter of time that the last nice thing we have is poofed, everything else I can think of is useless lol.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919132#Comment_3919132
Why would a killer be able to be blinded from outside of their FoV? Isn't that kinda how blinding is supposed to work?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919151#Comment_3919151
I really hate to call out specific people on things like this, but being dismissive about killer complaints caused by a one sided response to an issue is exactly why these issues keep cascading like this. Its not uncommon for one side's issues to cause issues for the other side based on how they adapt to the original changes, which is why its so important to not spot treat issues and instead focus on solutions that treat problems further up the chain instead of just the thing people are complaining about at the moment. If people were less spiteful about the issues their opponents face, we might actually start to get some health in the game rather than this weird vindictive tribalism.
Killers dismiss everything about survivors complaints and always use the famous stale qoute get good/skill issue. No matter what a survivor do a killer will always complain, it can be a simple hearing the terror radius and survivor runs off and they complain about that.
Op ask whats the point of the perk now which ofc is useless so I gave op an answer of not wasting their perk slot. Apparently survivors are to never defend themselves. Next its to remove the pallets and windows and we can only run for 30 seconds before exhausted.
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Bro rat poison only triggers with couple meters of using slice and dice(I think 12meters idk cause I do not play the pipsqueak) but seriously leave distortion alone. If your complaining about 1 token now which is only 2 which is barely enough to do jack squat then idk what to tell you.
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Is there a tome? If not as usual I will just ignore it.
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@Daniel_Silva04 said:
For those who haven't seen it yet, they "nerfed" the Flashbang, making it so that you can no longer blind the killer if he's looking at the wall, which in this case I think is completely fair. But the big problem is that they also drastically reduced the angle of the Flashbang. Now it's super limited and unnecessarily difficult to make a save, you literally have to throw it exactly in front of the Killer to blind him, however the timing to use the Flashbang is MUCH smaller and more limited than the timing to use the flashlight. If you are not positioned right next to the killer, it is impossible to make a save, even with Background Player, because you do not have time to drop it since it has a large delay to explode. So I ask, what's the point of using the Flashbang now if the flashlight is infinitely superior, safer and easier to use?
The point is that it is pointless. Just run commo tool box with built to last and street wise wise and watch the booboo ever complaints of gen rush or just run blast mine.
Killers whine about survivors are boring and only want to sit on gens yet everything we try to do from gens is qq nerf. I do see flashbang being used since nerfed maybe line 1 in out if like 20 games now.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3918079#Comment_3918079
Yeah, this would be the other option to make the Medkits feel unique and make them differ from each other. Either that or simply one Medkit. But having 4 Medkits which are basically the same is just lame and not needed.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3918015#Comment_3918015
Exactly. E.g. I think there is no need for green Maps or their Add Ons which let them track things other than Generators. Or almost all Flashlight-Add Ons. I think you can remove a lot of Add Ons and combine others, e.g. who would use the Key Add-On which grants Aura Read for Survivors inside 24m, when the Add On for 48m exists?
Offerings on both sides are also a thing. You dont need 4 Luck Offerings, one would be enough. You also dont need 4 Fog-Offerings which all do basically nothing, there should be 2, one which really thickens the Fog and one which thins the Fog (and the Fog should be more present anyway, but this is a different topic).
I been saying this for awhile and forever, I even made advise that of of survivor items/add ons make no sense/ Same for killer bp offerings . Add ons now for them well can't really suggest anything since that's a different thing for them.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915490#Comment_3915490
as a follow up:
This time I got rid of it After they released the most recent cosmetics (techwear collection) so I guess at least for me it was because of unreleased Items it wasnt possible to get rid of it before
Probably bugs as usual, what is dbd without bugs hehe.
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Maybe very old rift skins or a free bundle of things for that character o.o
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917959#Comment_3917959
+1
There is absolutely no point bringing any other medkit than brown for self heals
Exactly its funny how am almost at 200 purples on my 3 p 100s, glory are the days when medkits were unique.
They may as well delete the other ones and keep the brown but put the 50% speed on from purple which again that heal speed is irrelevant since it only work if healing someone else with your medkit.
Edit= grammatical errors.
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Med kits sucks and it only take one lame Franklin's to gg it, I much rather use strength in shadows or hell even self care. Franklin's can't make those useless.
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@AqviK said:
I would never understand people defending this perk just by fact that bringing up a perk can just simply DISABLE an ENTIRE MACHINC just for existing, no cooldowns, downsides, nothing, just - ok, that now is turned off.
That is not a good balance nor an intuitive design. Things like that shouldnt exist in the pvp games (at least not in this one).
I may be mistaken but I do not recall any of the survivors items or perks that can disable killer's machanics solely by just existing. If lightborn is okay, why wouldn't survivors also had something to turn off, even considering that this game is assymetrical?
Also seeing so many people actually defending it like its normal just makes it more sad. Its just proves the point that people don't actually want to play the game, they just want to cheese like zombies or just annoy others, and that's just disappointing.Well you know they big boohoo when like when they want to have 5+ aura reading(huntress in general) complain how its unfair distortion is and killers their entire fun build, same crap when it comes to crutch born. Same thing when it comes to a plague which makes all heal perks + med kits =a waste and also freely now robs you of any points in the altristic category.
Then when they get so called gen rushed they say survivors are boring and never want to do anything else, you cant win with these killers, everything survivors do will always be an issue. They may as well have us start the trial 2 hook and injured by the hook. Like you said imagine if we had a perk that disable their powers or add on, how mad will they be and am not talking ######### like xenomorph with turrents.
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@justadreampallet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917048#Comment_3917048
yes and most of those are unfounded. Saying “the other side complains about things that don’t matter so I should be able too as well” is defending your own poor behavior. How many people complain about pallets unless they are god pallets or broken like the floating ghost pallet. Using people who will complain about anything makes your point almost invalid.
and I have a rather poor memory I included other tools cause I might have forgotten something.Lol if you think killers do not complain body blocking and pallets then i have nothing to say to you, deny it all you want because you have no proper answer to facts. Killers whine just as survivors do end of story.
Also you still have yet to talk about these other tools survivor have other than pallets/body blocking/ second chances.
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@justadreampallet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916918#Comment_3916918
flashlights are in no way a main part. They are a tool that you can take. Flashlights take away more killer agency then lightborn takes away survivor agency. Survivors still have Pallets, body blocks, second chances, and other tools that are actually parts of the main game. Lightborn is a perk that takes up 1/4 of a killers perk slots that counters a survivors item.
Lightborn is the counter to flashy squads and that’s about it. If you get blinded once or twice no one cares. It is a non problem to complain about. If lightborn is ruining your games then it might not be lightborns fault. Most of the people who complain about lightborn have their games ruined because they did not focus on the objective and followed the killer to get the save.
lightborn doesn’t remove the way for the survivors to win. If it removed one generator from the match then that would be removing the goalie. Flashlights aren’t super important for winning. You can still get the 5 gens done and open the doors. It isn’t an anti win perk.Killers whine about body blocking, pallets and so called second chance perks too so it doesn't matter and what other tools?
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Over tuned with 0 counterplay. Glad he is rare cause like artist/twins even getting one is a snooze fest.
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@H2H said:
The complaints that Lightborn is boring or removes survivor agency are hilarious, because I guess getting blinded when animation locked is the height of excitement and agency for killer players?
Where is the agency for survivor players when everything they do now its there they are aka 24 hours of aura reading via perks and add ons?
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@Emeal said:
he wont be killswitched by a lil problem that might. Im sure BHVR is catching on to these problems.
As well as the Vault Freeze attack he can do:https://forums.bhvr.com/dead-by-daylight/discussion/443534/kaneki-vault-animation
But people need to upvote the problems if they have seen it happen so BHVR knows how bad it is.
I doubt they look at this particular bug report and think wow this problem is super urgent, when im the only one who took my time to report it AND upvoted it once.Oh you have my upvote don't worry but with this and neme invisible zombies bugs not kill switching the add ons, my doubts that this be addressed is 0.00000001% hopefully.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916873#Comment_3916873
It's selfish when nobody saves the survivor getting camped by them and they get gen rushed in 2 minutes, but the second survivors try to be altruistic in ways the killer doesn't want, it's a 4 man swf and they're "bullying" them... by just playing the game for their objective.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916684#Comment_3916684
Killer mains take flashlights so personally, when they forget nobody can see the killer before the match begins, so it literally has nothing to do with them.
You're absolutely right in that people want to do more than just sit on gens the entire game. Flashlight saves are the last thing survivors have any sort of agency in, and this perk just outright removes it.
Could you imagine if in soccer your keeper had to stay off the field for the entire match because the opposing team told the head ref that they "don't like the mechanic and don't want to get bullied by the opposing team."
Seems pretty ridiculous right?
Specially when they hell bent on tunneling someone who's bad at looping. I remember a match at end game the other 2 survivors left and it was ghosty chasing an injure Lara on death hook, she got down a little before she can make the gate,
I had a flashlight I found in trial and was like I got this save since she was down in a good position. I hear whoosh aka distortion proc and she died. Like stuff like that is frustrating yet killers talk about survivors being selfish not working together( solo q) yet complains when swf does do as team.
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The new eyrie is so trash and cramped . It not having a main building sucks and most the pallets are so redundant.
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@AmpersandUnderscore said:
I personally don't think there's anything wrong with lightborn. It's a decent option for killers, and isn't too powerful despite being one of the very few "hard counters" that exists in the game.
That said, distortion was nerfed at least in part because "having one perk that denies an entire class of perks" and "it promoted unhealthy gameplay", which makes lightborn seem like a special case.
Maybe it would be more consistent for the devs to rework it to be something like "gain a token for each unique survivor hooked, each token adds a stacking 25% blindness reduction, up to 100% maximum at 4 tokens", to discourage tunneling. And consider changing "hooked" to either "hit" or "chased".
I say this all the time, distortion how it's qq unfair oh it counters all aura thing but lightborn does the same to all blind perks or plague making all healing useless but you know killer with their hypocrisy will always ignore the facts.
That said I do not really go out of way to chase the killer with a flashlight, I use it more to protect myself or IF a person is done and am already there where I can get it then I'll try.
It should be change to 4 tokens and a recharge requirement as its not fun having someone be tunneled and you can't save them. Yet then killers gen rush at the same time if a person is being tunnel and the other 3 is just tapping gens.
@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916686#Comment_3916686
Plus I'll say this in a survivor perspective I hate people who bring flashlights since they'll follow you around till you go down just to blind the killer instead of taking a protection hit or just doing a gen I get you want the flashlight save but just do it when the killer is near you instead of follow them.
While I hate lightborn yeah I agree that I as survivor dip when I see people in solo q with flashlights, too many games had been lost because wannabe ayrun, jrms be wasting time following me and killer with lightborn instead of being on a gen to get 0 save or killer ofc have lightborn.
I never get too why survivors are silly and don't last second switch, they brandish the flashlight in lobbies knowing killer will eq lightborn for just one flashlight.
As killer click squads I welcome because for me they are far easy to 3 to 4k off vs the ones who bring medikits a tool boxes and I do not need lightborn for it.
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Like I said about a million times non stop nerfs to survivors is making none wanna touch the role, now that I got to p 100 on my trevor I been deciding this entire week if to even bother continue playing or take a break or heck even stop playing dbd entirely.
Healing= nerfed and bad
Chases builds = nerfed
Flashlights/bangs=nerfed
Endurance stacking =gone
Speed boost when hit from killer nerfed= and tbh it seem worst like the speed boost went from 1.8 to just 1 seconds and am shocked no one talk about this
Wiggle build = nerf removed with great wiggle skills meaningless since specially pc killers do not struggle with 50+ hooks added
Stealth build= nerf
Maps= 90% of them full of garbage loops, unsafe pallets the size of a peanut.
Killers = every killer getting buff as if the goal is to make them A or S it seem like Hound master being over buffed and am sure I do not need to list all the killers who has gotten buffs.
Lightburn =removed which was a decent counter to artist and wraith.
Swfs=like my 30+ friends who quit dbd leaving and thus your stuck with solo q potatoes who 90% bad cause most veteran players has seem to quit the game like swfs.
Perks= Alot of perks that are niche too worthless or just copy and paste of each other example calm spirit vs harden
Killers= seem to be a new thing of copy and paste with a few tweaks. Like honestly Myers vs ghosty there is barely much diffence to them. Dracula is literally spirit+demo+triangle head.
Alas maybe its just me but I am not facing as many ghouls now as before so I doubt its really just a ghoul thing that's causing this but more of all what I said above. Sorry for the on going rant op.
Edit= grammar mistakes.
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Killer two add ons + their power is 7 perks vs 4 in a 1 v 1 situation. Some killers like vecna has 7 perk and 4 powers which is 12 perks.
Nemesis power 2 zombies with said add ons and power is 9nperks vs 4 perks in a 1 v 1 situation. Need I go on?
You can't have so call 16 perks activate since you can't chase 4 survivors at once unless they all running together trolling and even still. By standards if we take out the silly 4 survivors one killer, its 4 perks vs 4 so like seriously stop this bogus saying.
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Yes, my favorite is always been the diamond shape which I believe is in the prestige 40s, sometimes I be questioning do I really wanna go past 40 lol.
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Plague negates all heal build and med kits which also kills your altruistic emblem for free. Lightborn stops all blind perks and prevent team work of saving a killer tunneling your teammates or which prevents wasting as much of th killer time as possible in chase. Why should 1 perk negate all of a survivor few defenses?
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916319#Comment_3916319
yeah my bone isn’t with full aura, but the lack of a viable counter to it. Because it eats into time to counter all the aura. Of course they’re coming for aura now that distortion can’t be blamed. Full aura is a heavy time advantage sure you can run other things that also buy time, but the problem is the lack of a viable counter to it. Because working at the steps to counter aura just takes too much time away from everything, and well you can’t control your whole team. If only there was a perk that countered it for everyone instead of self.
Bond users are worst than distortion users by a mile. I can't tell you how many times you literally have an ass uses this perk to sandbag people on gens, running the killer to someone who just got off hook trying to get healed making the killer then tunnel them and what not. Distortion users never any of those things towards me or others.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915995#Comment_3915995
I’m not scared, I would like to be able to finish a gen though before I’m out of tokens at least once, or be able to not be read at important moments when you don’t want to be. Rn you load in with a singular token and it’s ###. There’s literally no real reason to run it because I’m now not getting any of the coverage I was getting before to help the team out for saves or clutching a gen. I wasn’t using it to “avoid the killer” it does in fact suck atm, especially when lethal pops off right out the gate. It is in fact not decent at all. I see no real value in running it when there’s more solid picks now.
I would not even bother trying to explain anything to any killer here. They only assume distortion was use to hide. Even though it was just more than hiding, it allowed for safe saves, finishing a gen that is important so some high mobile killer cant see you to pop it from 90% to 0%, or even prevent a would be 3/4 person slug and what not, or as you said help to rescue someone safely.
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@ihatethisgam3 said:
It's already hard to enjoy your game, but now i can't even properly resist "these mommy's peepers" who like to take all the perks for info... why can't i counter them? After all, any perk should have an anti-perk for any side, or am i wrong? or is hiding your aura now a big privilege not available to survivors... and so, why did you nerf my favorite perk "distortion" which worked perfectly, but now i have to participate in the chase to get 1 **** token that will burn out instantly, just tell me why you're ruining everything... and i'm not even talking about the other perks that you turned into trash...i just want to convey this to you developers, although it's probably so stupid to expect that something will change...
Cause killers got lazy and lost in the sauce without 24 hour wall hack, it showed very clearly in chaos shuffle that even the high mobile killers like a Billy he scratching their heads.
Killers also had themselves blamed because when that trash can no skill knight appear with no where to hide, it was the straw that broke the survivors back. What is even more pathetic whispers exist and understated spies from shadows to counter distortion.
Yet its complete OK for lightborn to completely negate flashlights and blind perks. But yeah its thanks to solo q why its ruined. As my swf and I ran this perk properly and even if the killer think amma just camp or tunnel, if failed because of the 3 other perks I won't name counter that lame idea of theirs.
Glory are the days when a blight/huntress the top lovers of lethal DC at the trial cause they saw no one. If solo q had some sense and ran the perk too and properly specially those who DC cause first found and down it wouldn't be an issue. Least they can put the 3 damn tokens and it be fair but no go the extreme and over gut it. The hide in killer terror radius and recharge them was the only thing needed to be removed.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915764#Comment_3915764
Thanks for the feedback.
I don‘t know why the devs released hardened. It was just a calm spirit copy from the beginning. I guess the reason why you would play one over the other is either the aura reading or crows, silent chests/totems, depending on what you want.
I actually forget that bite the bullet removed missed skill checks notifications. „Bite the bullet already stops all grunt of pain“ My idea was to make it a iron will for others and keep the current parts of the perk.
Self care with 70% is too much, but I agree that the current number is too low. Something like 45% could work and strength in shadows should be twice as much as self care.
Current distortion is okay even tho it could be better, but there is no way behavior is going to do your version of distortion after nerfing it a few months ago.
Yeah calm spirit vs harden is like bite the bullet vs iron will, self care vs strength in shadows lol crazy how we have 2.0 perks.
Only reason I lean more to calm spirit is that it counters spies and spies idk if its just me but I been seen this perk appearing alot on killers. Mm 50 or 60 on self care then should be ok i think. But yes I appreciate your thoughts too x3.
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@Shinkiro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915702#Comment_3915702
Oh please, the usual blame killer mentality when survivors are also playing like its life or death in a super sweaty comp match. Bully squads, Gen rushers, annoying SWFs, every other annoying survivor build and behaviour under the sun are out in full swing, so stop with the us vs them nonsense.
People are gonna play to win, both sides are bringing cobblers and BPS for the most part. Ive seen way more from killers than ive seen from survivors though, unless its obviously a SWF where of course they're stacked so benefit even more from spending their BP bonus items.
Ok but at the end of the day being salty for someone not wanting to bring their things is petty and immature. Your doing the exact us vs them yourself so take your own advise lol.
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Calm spirit makes no sense since day one, if your not running iron will and moaning, the whole bless/cleanse/open silent becomes redundant.
Great suggestions overall but couple things
Harden = it is superior to calm spirit yet falls off cause of its current requirements. Maybe let it be finish a gen/ get an unhook or complete a heal or stun killer but totems and chest requirement is too much.
Bite the bullet already stops all grunt of pain and even the dying grunts of pain of a slugged teammates and oddly of you and someone is double healing and the other fails the skill check, it still stops the back snap sounds. It already works for healing yourself.The only thing it needs is when others heal you, you keep quiet xd.
Self care = heal icrease to 70%
Strength in shadows= umm well a rework for self care buff. Maybe it stops anything to put you in mend but then this would kill
Distortion = ok killers can't say this would be unfair but here is the best I can think of
Complete one gen
Unhook or heal a teammate
Cleanse one totem
Open a chest
Once all of that is done distortion permanently blocks all aura reading similar to harden revealing killer aura if anything they do wad to make you scream. Killers can't tell me this is NOT fair since this has 4 requirements to do to get the value.
Overall all your advise it good specially the no mither one I had the same idea lol.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915738#Comment_3915738
Iri add-on. Think OP is saying there's a bug where being in a locker doesn't prevent the scream.
Ah thank you, the one round I took off calm spirit cause I needed the scare birds e..e Funny how calm spirit kills a tome challenge.
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@brokedownpalace said:
it’s been like 3 weeks and two bug fix patches since his release why tf does the most OP killer released in years continue to benefit from this bug?
I had one yesterday where he hook one person and the other 3 of us all screamed, neither I or the other 2 survivors was on gens so it was not pain res or surge so idk if it was an add on or another bug.
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They are more quick to kill switch survivor bugs than killers. Remember the Baermar ugly sweater making you 100 quiet on everything? That got kill switch so fast even though it didn't break the game as other bugs would lol.
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@Pit_Bull_Love said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915717#Comment_3915717
That tracks. I saw someone complain elsewhere that they were upset that survivors were able to leave before the mori, and that's unfair. After people said who cares, they then called survivors sore losers because they don't want to watch the same cut scene AGAIN.
Yep.
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@Emeal said:
Man… if WESKER had the power to freeze Survivors in place past a pallet and vault into them. If only!
I agree.
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@Vasella said:
Hi BHVR, please take a look at and If possible fix/remove ghouls grab over window/pallet bug/animation lock, right know if you (as survivor) are not marked by kagune, vault and be like 2-3 meters behind pallet or window and get hit by Kaneki's kagune you will get Stun locked the same way like normal grab but during that ghoul just vaults pallet/window. It makes it very frustrating to play against. Imagine you go to the pallet, drop it and because of that bug the very thing that supposed to help you escape is making you die faster.
Recent nerfs were fine kudos for your work, but please remove this animation (or bug I don't know if its intended or not) in upcoming patch. Don't get me wrong Im not talking about reducing vault speed or removing it, everything that I wrote here is about survivor being unable to move during Kaneki's vault animation, most people complain about it because it makes it unplayable if Kaneki knows how to force this bug on almost every chase involving windows/pallets.I just want express my thoughts to make this killer fun to play as and against it, and I feel that forcing players to stay in one place for 1-2s is not very pleasant.
Additional suggestion is to remove option for Kaneki to get enraged if he don't hit survivors, i think there is logic behind this statement because he is enraged after drinking blood right? So why should he get enraged even if he missed the survivor? I came up with this idea because enraged status right know lasts for like 90% of game, most ghoul players once hit first person they find stay in enraged status till end of the game.
Overall thanks for fun killer, and awesome collab.
For everyone who disagrees with me or have better suggestions please comment I would love to read it, no hate please I just try to make game better by posting my feedback.
Much love and have a nice day.Yes omg am glad someone finally brought this up, ill be trying to wesker tech him where a wesker who vaults a pallet you can immediately revault it, yet Kaneki stuns lock you so long that button prompts do not appear for you to try revault said pallet and he gets an easy down. Stupidly annoying 😑
