brokedownpalace
brokedownpalace
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Comments
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You're right that things like this do need to be fixed but I don't understand why it bothers you so much. It's not like there are rank rewards. I'm assuming/hoping that if there are ever rank rewards they will address this first. But until then, rank is meaningless and people often complain playing red ranks as killer isn't fun anyway
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@akbays35 said:
I can't even get a full heal off of Pharmacy anymore. I was using it again for a new item daily and it would consistently break just with one heal.
So can you or can you not get a full heal? Because it has 16 charges which is a full heal unless you miss a skillcheck
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/856663#Comment_856663
In what world is getting a 3K a loss?
In a fantasy world where people think playing killer should mean you get to easily 4k because you're the PoWeR RoLe
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/856477#Comment_856477
Except every comment on slugging for a 4K is made with 'You got 3 kills; be happy with that' or some variation of that. They act like inflicting this on someone is unthinkable and selfish.
Huh? Anytime I've seen someone say "be happy with 3kills" it's because a killer is whining about the hatch
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@Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/854113#Comment_854113
Get good, you obv haven't played the game enough to know how frustrating it is
Lol been playing since its release on ps4. Nice try tho.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/854674#Comment_854674
Oh, thanks for clarifying.
Yeah, it was a difficult one.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/854663#Comment_854663
Autocorrect? Or am I just not understanding this comment.
I'm sarcastically saying the devs will be upset that OP doesn't like the killer's appearance.
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I'm sure the devs will be beside themselves that they don't have your endorsement
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What a joke. Can't believe this was overlooked.
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Just because you don't like something doesn't mean it needs to be fixed. Get good
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@Revansith said:
Simple fix for slugging, allow the slugged survivor to crawl and earn points crawling...
And recovery points!
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@Lanterns said:
https://forum.deadbydaylight.com/en/discussion/comment/853704#Comment_853704
Pretty much like your comment.
The discussion here is legitimate. Balancing the game is all well and good but the community itself is a problem. It needs to be cleaned up.
Congrats on contributing to the problem.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/853334#Comment_853334
Then why did you respond lol.
I can spare a few seconds for a fan.
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@Peanits? Is this new?
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@Write_By_Daylight said:
https://forum.deadbydaylight.com/en/discussion/comment/840248#Comment_840248
That's the server, not the actual game allowing that. You're welcome for clarifying.
https://forum.deadbydaylight.com/en/discussion/comment/840266#Comment_840266
Sorry, but this may be true in a basic game. But one word. Key. No counter. We're not saying that it's not fair that it exist, some of us are saying the easy accessibilty with little counterplay of Hatching out is still unbalanced.
https://forum.deadbydaylight.com/en/discussion/comment/840609#Comment_840609
You're just reguritating what has been said already.
https://forum.deadbydaylight.com/en/discussion/comment/840757#Comment_840757
Not quite sure how you draw that conclusion.
Killer is host so it'll always favor them. I play on console.
No thank you.
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@Dedicatedd said:
Cool, still not bringing one
Fascinating
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@FengMinEqualsWin said:
What do you mean by that?
Maps track chests like other items. Aka reveal their auras.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/853150#Comment_853150
Nice, love your input and feedback, very constructive!
Lol I don't care?
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Huntress irridescent hatchets need a nerf.
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@nos4a2 said:
Do the dc penalties worn for console as well?
Not yet.
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One time I was camping and somebody had the audacity to call me a camper.
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It either needs a cooldown reduction or to have some kind of secondary benefit. Maybe when a survivor drops a pallet you see that survivor's and that pallet's aura for 10 seconds. That way you can see if the killer breaks it or if there's a pallet to pick up.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/852327#Comment_852327
Funny is a subjective matter. Just because you didn't find it funny doesn't mean other can't.
You took "I collect rage mail" as an insidious implication of ulterior motives. That's some pretty heavy conclusion jumping
Also thank you I am very adorable.
We're not going to agree on that so it's not worth continuing to argue about it.
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@FogNoob said:
https://forum.deadbydaylight.com/en/discussion/comment/852316#Comment_852316
maybe, but I was talking more about filling the gauge than stalking properly.
90% of games have you filling or depleting a gauge of some kind. It's not an indication of running out of ideas.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/852311#Comment_852311
You're taking a joke post way to seriously.
Considering you like jumping to random conclusions based off nothing it's not a surprise.
I thought jokes were supposed to be funny?
Also, you acting like you know me is adorable.
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People will likely complain because it let's you know stealth killers are nearby.
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Saying stalking is like absorbing blood is reaching.
Like @Tarvesh said, you are seeing what you want to see.
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Why are you acting like the devs are doing it on purpose? I'm sure they are trying or have tried to make a deal with the licensor.
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@Rin_is_my_waifu said:
Do you know how much time he wastes to do that? 15 secs to proc undetectable + 15 secs of the wound timer + 5-10 secs to pick them up and hook them = 35- 40 secs of gen pressure. Not to mention that sometimes you can suddenly lose a chase, so you have restart the process.
You're entirely missing the point.
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Huh? This has been talked about extensively.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/848720#Comment_848720
Yes, running from the killer, dropping out a window and grunts being silent. That's just what the perk needs, when the killer is on your ass while you're using it, lol.
https://forum.deadbydaylight.com/en/discussion/comment/849157#Comment_849157
You mean equally as unviable? No one barely uses Sprint Burst. It's semi decent, because it allows you to run for a while, but when you're exhausted you're stuck walking to get it back up. You can't run when it IS up unless you want to waste it. It's just plain annoying to use. Lithe is so situational it's trash unless you use a map offering, Dead Hard is literally only useful to close distance in the situation you're close to a pallet(and I have still been hit after Dead Harding to a pallet and dropping it immediately to stun the killer, btw). Head On is the only semi useful one aside from Balanced Landing, and Balanced Landing is only useful BECAUSE of the stagger reduction.
Breaking line of sight is a thing, you know. You can also use it before they've even seen you. Now you won't give yourself away by grunting. LOL HAHA
Also you have bad takes on the other exhaustion perks so it seems like you have no imagination or just don't really understand the game.
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Also seeing which direction the killer goes when anyone is hooked is a big buff and extremely useful information. You won't have to wait to see if he has BBQ because he'll be spinning in circles and then head right to you.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/850127#Comment_850127
Eh, still kind of a beginner perk. If you have good map awareness you don't need it as much. Spine Chill is better for tracking the killer, and Bond is better for tracking other survivors. The only benefit I get out of Kindred personally is when you yourself are on a hook, because then other survivors can coordinate better.
Definite step in the right direction, but still not something I see experienced high rank players using.
New No One Left Behind though...
Bond is limited to 36m. If you run across the map to unhook someone and then see someone else going for the unhook when you're already just about there then you wasted a good chunk of time. This new Kindred can completely eliminate that. It doesn't really have to do with map awareness at all.
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So you've seen the stats even before the devs. Incredible! I hope they hire you and your crystal ball
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/849937#Comment_849937
If you just want to play the game, I don't see why you should have to wait 4 minutes on the ground doing nothing. Especially if you're playing with friends as you'll make them wait too.
I agree that you shouldn't have to but I don't see this devs changing this anytime soon. Last player should be able to concede defeat to end the match immediately
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Kindred was straight up buffed and it's now fantastic. There is no nerf.
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/849905#Comment_849905
What about when you're the last person alive and got slugged and the killer refuses to pick you up? I also think the penalty only applies in the beginning of the match.
I think it's worth it to wait out the extra couple minutes for the BP, ritual progress and emblems. I just go afk so they see the crows and don't get any satisfaction out of it.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/849799#Comment_849799
Optimization would affect all platforms, so unless there's some sort of technical issue, yes.
I hope you guys are hard at work at a PS5 port 😁😉 Give me increased framerate and graphics and cross save compatability and I'll spend another $30 or so.
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I liked the climb back to red, personally. Met all sorts of kooky characters. And it felt like I was progressing as a player for a couple weeks.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/849897#Comment_849897
Slugging is no reason to dc. And yes it applies to all players.
I prefer to call it snailing.
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I think Oni is a watered up Billy. He'll probably get a bit of a nerf before release
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@BDS22 said:
I can see so many killers purposely slugging knowing about the DC penalty, lol. And I assume the penalty applies to killers too that rage DC, correct?
If it didn't affect killers I would write a letter to my congressman.
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Maybe in DBD 2 they could start the game from the ground up with a greater FOV for killers but you can't seriously expect them to make such a drastic change like that in the current game. Is it possible? Of course but it would be expensive and time consuming and probably littered with bugs and oversights.
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They should buff it so you never become exhausted and you can run at Sprint Burst speeds the entire match. Ez
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Was watching it on Twitch. They just forever leave blood orbs lol
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You still leave blood orbs.
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Edit: nvm. Thought it was Nurse cause I looked too quickly.
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It would be nice if they added something else to it. As it stands now it's not worth carrying for anyone who isn't new to the game or learning a new map. I wouldn't recommend Windows of Opportunity but I'd say it's more slightly useful for survivors than this is for killers.
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OK.
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/848590#Comment_848590
Believing or not doesn't change the opinion. My problem was with attempt to generalize "the actual proper group" which "know what's right for everyone". What you did there looks more like an attempt to mark my statement of belonging to said group as invalid because my opinion doesn't correlate with the only right one. "Oh your opinion isn't the same as ours means that you're biased therefore don't play both sides".
I'm not trying to do anything other than flip what you said back onto you.