bm33
bm33
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- bm33
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388563#Comment_3388563
The questions you get are dependent upon how you feel about things.
If you think of a map too negatively, they ask you questions about it. If you think of a Killer/Survivor too negatively, they ask you questions about it. If you are unhappy about that state of the game, they ask you questions about it.
I think it is lame that BHVR locks questions behind dissatisfaction, I think BHVR needs to get responses from everyone to properly gage where things are.
There's multiple versions of the survey so not everyone got the same questions. In the link the PSAT has a g, i, f, or t depending one where you entered from. I answered the identical questions exactly the same and there were several parts I got different questions.
The only time it bases your next set of questions on previous answer is when they directly relate to the previous question - like when it asks if you played as the new characters, if you say no it will skip the questions about playing as them because it directly relates to the last question.
***Edit to add the questions/sections that are different between surveys.
1. One survey asks how "useful" new killer perks are, the other asks how "fun" new killer perks are.
2. One survey asks how "useful" new survivor perks are, the other asks how "fun" they are.
3. In section about New Chapters on one survey it asks how "exciting" things are for new chapter, the other asks how "important"
4. One survey asks questions about Eyrie map.
5. One survey asks about Nurse.
6. One survey has section titled "Motivations" where it asked about new game mode.
7. One survey has section "Survivor matches" that focused on hud icons.
8. One survey had "Horror Images" section where it had questions about disgusting and gorey horror followed by several pages of pictures with questions about them being disgusting/gorey.
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It's pretty ridiculous that they haven't kill switched this perk. It's not like they don't know about it, they have acknowledged it in the bug report section. The earliest fix would be the mid chapter patch but the bug is currently in the PTB so there's a chance it will be around after that patch - that's a long time to leave in a game breaking bug that causes a gen to instantly regress from 90% to 0.
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Hearing the killers terror radius/seeing the killer facing me while my camera is still spinning loading into the match.
Bloody Party Streamers - I get camped/tunneled out so ridiculously fast when that offering is played.
Pinhead picking up his box within seconds of the match starting.
Teammate sabotaging a hook or dropping a pallet next to the gen I just started.
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They didn't reskin Hawkins to a new map, no way would they reskin Demo, Steve, or Nancy - especially not to another license.
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@fnerfner said:
Let's get excited about it being 1 whole year this has been pinned, why you ask? No clue, absolutely no clue.
It deserved to be pinned for a while as it was worth a read... a whole year guys... makes you wonder why
People, a year later, still question and argue why representation matters in DBD. This post is not only one of few positive posts on the forums it also explains why representation matters. For those that are new to the forums that are questioning why representation matters the post is pinned to the top so it is easy for them to find.
If you don't like seeing this post, or any post, that's pinned to the top of the forums you can "dismiss" it. Just click on the 3 dots up top and then dismiss.
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Adding the visual terror radius is great. More accessibility options is always a good thing. Hopefully they keep adding accessibility features like an FOV slider to help those that get motion sickness while playing killer.
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I'm currently on a DBD break until next rift. Unless there's a Zarina cosmetic in the upcoming rift to encourage me to play I think I'm going to extend my break until the anniversary event. I'm fine with medkit/CoH nerfs but it's the basekit healing nerfs that I know are just going to make my solo q matches more miserable and there's other games to play.
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Easier said then done but don't let multiple gens popping get to you. I can't count amount of times I'm playing survivor and with 1 gen 0 hooks my team just crumbles because that first survivor used up all the resources or they take dumb hits or the killer is more of an end game killer and just has a crazy snowball thanks to survivor altruism.
Rewatch your matches to see where you made mistakes or what you maybe missed. When you're playing your focus will be more on the center of the screen or whatever you were focused on in that moment, when you rewatch you'll be able to pay attention to other things that were happening that you will know to look out for next time.
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It's pretty ridiculous that even though they've acknowledged this bug it has not been kill switched when next patch isn't until the midchapter. Going from almost finished to instantly 0 progress is a pretty game breaking bug.
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Depends on what challenge I'm working on. Sacrifice challenge? Kill them quickly. Hook challenge? Hook them. Down survivors x times? Down and slug for team to get BP. Sometimes I'll carry them over to a teammate and drop them or hook them nearby, basically use them to farm points with the other survivors.
There was one time I was AFK because I left the room and my dog stepped on my controller and hit the button to search for a match. Came back to Oni hitting me out the exit. Not sure what they and my teammates did but I got a bunch of BP and somehow safety pipped or got a single pip (forget which but I know I was surprised it happened while AFK).
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@sizzlingmario4 said:
They also changed DH, it now also activates if you unhook yourself too. Which means it goes well with Deliverance.
It also just says it deactivates now after use and not on successful use, I think this means you won't get to try again if you fail like what was originally mentioned.
https://us.v-cdn.net/6030815/uploads/U33PI337TYZ0/image-2023-03-29-095522869.png
They updated the dev notes with change to Dead Hard removing the it deactivates after successfully protects you.
This is what they originally said:
And this is the dev notes since updated the dev notes.
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I'm missing a bunch of killer achievements because I either don't own the killer or just don't care to play as them to earn the achievement. The killers I enjoy playing I got the achievements for and that's enough for me.
I didn't think I'd get all the survivors ones I do have. Left for Dead trophy I got because I had a team basically give up after 1 or 2 gens was completed v a Freddy on Hawkins. Freddy decided to let me do the remaining gens and escape through the door. The old escape with 4 survivors through hatch I lucked out with when playing solo, hatch happened to be near the open door and the randoms were waiting for me on top of the hatch as I was chased by the killer.
Hiding Seeker and Outbreak Breakout are two that if I ever finish it will be from luck since I'm not trying to complete them. I tend to not hop in a locker mid chase unless I'm running Head On or it was an accident. I usually die on RPD or someone else opens the gates before I can.
I think the achievements that require you to run add ons like 3 blink Nurse grab or Tombstone Myers kills or require specific items like needing a key for the old 4 escape through hatch are the most obnoxious. I'm not a fan of achievements requiring you to bring specific items/addons to complete. Not only do you need the bloodweb RNG to help you out with getting the item/addon before you even ready up but you need the game RNG and match to go your way as well.
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I see this as a reason why they should remove end game chat from the game. More often than not both sides are using end game chat to be negative to eachother. They should remove chat and relocate those resources to other areas of the game.
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@MerleDixon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384208#Comment_3384208
It is available on console, at least PS4.
I'm on PS4. We can only hide our names on our screens so if you're a streamer you can hide everyone's name from your viewers but the players in game still see your name. We cannot hide our names from the other players in game, that is PC only feature.
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@Khastrx said:
Even if you ain't a streamer, some players just like the privacy. I dunno about PC, but on console other players can pretty easily find your profile (if they're on the same platform) and send you unwanted messages. Some people just get toxic for no reason, so it's either you turn on anonymous mode or change your (platform) profile settings to not get messages from non-friends.
Anonymous mode isn't available for console, it's PC only.
I wish it was available for console.
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They should kill switch it. Instantly regressing from 90% to 0% is pretty game breaking.
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In the last year they've opened a second BHVR office in Toronto and acquired Sock Monkey Studios in the UK. They're expanding because they aren't hurting for money. I'll stick with not buying the chapter.
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I don't want voice comms. I would like a chat wheel though, that would be very useful.
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Why waste all that time healing when you will probably get grabbed at the hook anyway when in that same amount of time you can complete a gen? Bring gen perks and focus on gens instead.
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Who cares? DBD has been review bombed before when they put out a bad patch and not long after IGN randomly decided to re-review DBD and give it a 9/10. It's really not a big deal when BHVR PR department can just call their buddies to put out "updated" review for some good publicity.
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As a Zarina main it's so disappointing she won't get her own tome.
They should do 2 survivors and 2 killers like they did for rift 2 and 3. Then, as long as they don't continue to release 2 survivors at a time, they can give new characters and old characters tomes. No more leaving out the lesser played characters.
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Baby porcupines are adorable and make the cutest sounds.
20K views, 719 likes, 1.5K loves, 346 comments, 841 shares, Facebook Watch Videos from Newhouse Wildlife Rescue: Porcupines are very vocal creatures and they can be drama queens. Listen to the very... -
@Mystic_Mizu said:
I wish we could have got some video evidence or at least one video to show us all that he did. What strategies he used, what perks he used, etc. Maybe we could've all learned something.
This post from earlier today has a video. I didn't watch it but might give you some useful info.
https://forums.bhvr.com/dead-by-daylight/discussion/368793/otzs-tunneling-experiment#latest
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For multi-player? Among Us, For Honor, Ghostbusters Spirits Unleashed are ones I play the most.
Play alot of single player games like Horizon, Stray, Evil West, Ghost of Tsushima, Assassins Creed, Graveyard Keeper, and Rollerdrome. Just started up Control.
Looking forward to trying out the Diablo IV open beta this weekend. Wicked excited for the Texas Chainsaw Massacre and Killer Klowns from Outerspace games, can't wait to play those.
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Waiting for my husband to get back from coffee shop today.
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@HaunterofShadows said:
Because people buy it
Unfortunately this.
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@Mystic_Mizu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377588#Comment_3377588
So technically MYM isn't free if you play DBD on console as well. I heard though that if you own both games but on different platforms, you still get the rewards. You just have to link the accounts I think.
You're not paying any additional money for the game on top of a service you're already paying for to play online games like DBD. If it was not on ps+ you would need to pay an additional $30 (or however much it costs) on top of what you pay for your ps+ service to play online games.
Edit to add: cross progression is only between Steam and Epic, other platforms are not included.
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@Mystic_Mizu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377585#Comment_3377585
Don't you have to play for PS+ though?
You need to pay for ps+ to play online games so you're already paying for it if you play DBD.
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For those on Playstation Meet your Maker will be free on ps+.
https://twitter.com/PlayStation/status/1635642168713920513?t=ZHMYssjrZ5485S71A7AoNw&s=19 -
I have a hard time hearing some of the killer's unique music so I'll be using it. I miss the original music because it was so consistent and I could hear it perfectly. The unique music you have some that are wicked loud while others are way more quiet, and then there are some that sound like they fade in/out rather than just being consistent like the original music. It will be nice to have consistency again like I used to with the unique music.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376676#Comment_3376676
you have to wait until you get the opportunity to play with it yourselves.
Bummer since I'm on console and will need to wait for people to share video.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376672#Comment_3376672
the visual terror radius shows the lullaby - the same way as you would if you heard it
Is there a video showing it in action with terror radius and with lullaby or do we have to wait until PTB?
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Before SBMM I used to give kills to killers fairly frequently, and as killer I would get them fairly often too. Pigs I would always die trying to boop snoot, those that let me boop I'd give kill to at end. Killers that were going for hooks and not tunneling/camping I'd give a kill to at the end. Killers that let me get glyphs done I'd give kill to. Now that escapes matter I don't do that because I have higher odds of getting worse teammates and bad matches when I die.
Giving a survivor hatch and giving a killer a mercy kill are not equal. A killer giving survivor hatch doesn't hurt the killers MMR, it's a null - killer staying same or dropping MMR means next match (if matchmaking works) should give them equal or easier survivors to face. A survivor giving a killer a mercy kill drops the survivors MMR, which leads to them more likely getting worse teammates and getting stuck in a loop of bad matches - doesn't matter if killer should be easier, bad teammates can and usually do cause the match to be more difficult and unwinnable. If survivor is in 4swf they don't have to worry about getting bad teammates the next round so you're more likely to see a mercy kill from them.
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This is happening to my swf since Nov, I actually made a bug report back then when it started happening and have even updated it (https://forums.bhvr.com/dead-by-daylight/discussion/355126/game-disconnected-teammate-could-see-killers-load-out#latest). Just randomly the game will disconnect him, his internet is fine (he's done multiple tests when it happens to make sure and even before he starts playing) but it still happens. Every time he could see the killers load out and it would say the killer DC'd too even though the match was still going. Before he wasn't getting DC penalties since it was but since recent update he's been getting them. He decided to finally send a support ticket down and instead of looking into it support just closed his ticket and told him DC penalties are automatic and to get a strong internet connection - completely ignoring him telling them he does have a strong internet connection and it's not the DC penalties that are the problem but the game kicking him for no reason. It's disappointing they'd rather blame players internet connections instead of actually looking into the issue of players randomly getting kicked from matches.
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@tippy2k2 said:
There's a zero percent chance it's not autospend, right?
BHVR is well aware that this is like...one of the highest asked for features in the bloodweb so even they wouldn't make the mistake of teasing us like this only for it to end up being like...a reroll or something...
Right?
RIGHT?!?!?!?
Instead of helping you progress the bloodweb it actually resets you to the beginning of the bloodweb.
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Say "gg" and leave, or just leave without any interaction in chat. End game chat is not worth the head ache. As killer you'll get survivors complaining about how you played, as survivor you'll get killer or other survivors complaining about how you played. Just leave and let them scream into the void instead of taking their frustrations out on some stranger online.
As for ddos, nothing you can do. The people doing it are going to find any reason to do it. Sorry it happened to you, that sucks.
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@Coffeecrashing said:
I just want the option to turn off the bloodweb animations. I want very specific things from the bloodweb, so automatic bloodpoint spenders might be completely useless for me, if they might automatically skip over the very specific things I want.
This, I don't mind clicking through for stuff I actually want, it's the click/hold for every node and the new level animations that are annoying slowing down bloodwebs.
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That lobby should be completely skipped. It should just go from "looking for match" directly into loading into a match once all the players have been found.
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You'd need to contact DBD support: https://support.deadbydaylight.com/hc/en-us/requests/new
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Until a large amount of people stop buying the chapters the game is going to continue to survive. Next chapter they could definitely do another knight/sm killer, plenty of players will still buy it and then complain on socials about how it's weak/not fun to face.
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I see both sides do it quite a bit. I've entered lobbies and seen the killer slash come and go a few times. As survivor I'll have a lobby where one or two teammates randomly leave. If two leave I'll leave as well because it never goes well when I stay in those lobbies.
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I am so excited for this. Can't wait to play it and be able to play either side with friends. Bummed can't play as grandpa but atleast you get to interact with him.
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@brokedownpalace said:
From what I understand if you interact with that and escape as a survivor you can earn 3 charms. Not sure what you have to do as a killer, maybe just interact with it?
It's kind of neat for a surprise to pop up in the game but at some point they should explain how it works 🤷
Killer is just interact with it and don't DC.
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Traps shouldn't spawn in corners like that. There's only like 2 maps where a random corner trap might work - Lery's and Midwich. They should not only make his traps spawn in more convenient locations to collect but also basekit start with them all open and ready to go.
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Prime rewards should be something you can use code for, so no cosmetics already in game. Once codes are redeemed if they were for a cosmetic the cosmetic should then be available in the shop, exclusives are lame and cosmetics should be available for everyone. I say this as someone with Amazon Prime and already own the prime cosmetics, I want others who missed out for whatever reason to have the opportunity to get the cosmetics.
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For awhile now I've been running Kindred, Wire Tap, Wake Up, and Distortion.
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So the hackers have increased their attacks on DBD streamers just before BHVR plans to start a DBD x Meet Your Maker event? Should make for a wicked fun event. 😂
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370265#Comment_3370265
I'm sure you'd be surprised to learn I'm quite the Killer main.
Also, ad hominem and whataboutism.
Every time I see someone call you a survivor main I can't help but laugh. Console optimization post majority of the videos you shared were you playing killer.
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It's a bad change for both killer and solo survivor.
They should've made it 3D within 19 meters to help killers pinpoint the direction of the nearby scream and then left the 2D mapwide the same outside of 19 meters. That way solo could still guess what perks the killer is running (info SWF already gets) and killers outside 19 meters can still make use of their perks by hearing who screamed. Remove the noise notification so killers can continue to distinguish perk scream from gen explosion/crows/fast action noise notification.
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Because anytime I bring an item I tend to get killed pretty quick, it's a jinx for me. Any challenge requiring green or higher items, especially when they want us to use a specific one, is rough when those are already limited amount and I get killed before I can complete the challenge. I save them for challenges instead of wasting them in a regular match.




