Avatar

bm33

bm33

About

Username
bm33
Joined
Visits
13,155
Last Active

Comments

  • I've said it before and I'll keep saying it - they should remove negative pips since grades are no longer used for matchmaking. All a negative pip does is add unnecessary frustration to an already frustrating match. They changed "entity displeased" to "entity hungers" because it made killers feel bad to see that. Negative pips makes players on both sides feel bad so they should change them to safety pips.

  • Only with killer farming, BP offerings, or tome/event things that gave extra BP.

    Most times I max out one or two categories and then get some BP in the other two.

    Problem is you're sharing BP with 3 others and there's caps on BP categories. So if your teammates are beating you to unhooks and heals you're missing out on altruism BP but if you're only one doing gens at a certain point you don't earn anymore in objective but you need to get them done if you want to escape for survival BP.

    I have a way easier and more consistent time earning BP as killer. I throw on Doctor and it's always over 30k. I play survivor and I could get under 5k if I'm first downed and camped at start of match.

  • Based on previous years anniversary stream dates the stream will probably be Tuesday May 23. Next week we'll get some teasers on social media and official stream date/time.

  • According to DBD Japan Twitter we'll get a code at "a later date."

    https://twitter.com/DeadbyBHVR_JP/status/1655543088037924867?t=65eF-hTDWiQq1a05hgQCSQ&s=19


  • I had a scratched mirrors Myers recently running Knock Out that bled me out just because he could. He hid around corner and once teammates finally found me he'd chase them away. If they picked me up he just instantly downed me again. I was under a hook so 0 reason to not hook me, he just wanted to bleed someone out.

    The only times I see Knock Out it is a killer using it to bleed out survivors. It should be reworked because it just encourages an unfun game mechanic and also mainly hurts solo survivors.

  • @GoodBoyKaru said:

    By the power of our friendships combined, and some magic from the Cows, my love has been restored once more 💖

    ...yall didn't think that was enough to keep me down, did you?

    _20230507_100757.JPG


  • Nibi 4 days ago.

    FB_IMG_1683421532818.jpg

    6 month old red fox at rescue that was introduced to 3 fox kits (all 3 orphaned from different foxes). Older fox basically adopted the kits and rescue is hoping older fox will be healthy enough to be released with kits when time comes. They're such a cute family. 😍

    FB_IMG_1683421753298.jpg FB_IMG_1683421769567.jpg _20230506_211242.JPG


  • _20230506_185000.JPG

    Sends wrong message and is a bummer it happened. 😔

  • @DBD78 said:

    Very few identify themselves with David now. I'm not playing David again for example and I used to play all survivors.

    So what you're saying is it's important for characters to have features people can identify with. Kind of like confirming he is gay made it so a character in the game had a feature that wasn't previously being represented so alot of players finally had a character they could play and identify with.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420306#Comment_3420306

    • Male gamers tend to play female characters because looking at the butt all the time.
    • Female gamers tend to play female characters because representation.
    • Gamers like to look fabulous.
    • Feng has all the cosmetics.

    Also add the female animations for some reason tend to look smoother/faster than the males so even though their speed is the same it feels faster when you're running/vaulting as female.

  • You don't, it only activates once in a match and then is disabled for the remainder. You either need to bring a medkit or a healing perk for second heal.

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419497#Comment_3419497

    So there is a bug somewhere.

    I have foun that sometimes description in the game is outdated. I remember how some time ago description of medkits was old even if medkits was changed and i was wondering why i didnt healed myself...

    https://us.v-cdn.net/6030815/uploads/0C3BCCYF1QRG/obraz.png

    Your screenshot says "Cancels the healing effect upon taking damage." If it's healing people from dying state then the perk is bugged. Odds are most people playing solo q aren't looking up if Blood Rush is bugged to heal you from dying to full health. Instead they'll be self caring in a corner with Sloppy to get their 2 heals in one match done while someone dies on hook.

  • I just had back to back lobbies where everyone in the lobby had 130+ ping. Was myself, swf teammate, and 2 randoms. In second match the killer DC'd, wonder if they had a funky ping on their side too and decided to quit. We stopped playing instead of seeing if we'd continue being sent to servers that would give us bad ping.

    It would be nice if in lobby it showed ping the way it does in game and include the killer. That way players aren't stuck in a match with 100+ ping.

  • @tippy2k2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418927#Comment_3418927

    I was gonna make my cats birthday be on their adoption dates but I don't remember when that actually was :D

    I could look it up easy enough but I feel like I'm going to have that problem every year...

    If there was no estimated date I would've gone with adoption day. Probably give them special treats on adoption date too to celebrate.

    It helps their birthday is in May. Kazis birthday is in May and my last cat's birthday was in May too.

  • @Remedicist said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418770#Comment_3418770

    This challenge wasn't that bad. I used a medkit with some charge add-ons and the Streetwise perk, and I effectively got two heals. Additionally, you could use Inner Healing for quick heals.

    @Rovend said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418770#Comment_3418770

    But healing yourself twice with a medkit can complete this challenge? Because you can still pull a double self heal with gel dressing + bandages/gause.

    You dont actually need to use blood rush at all.

    The problem isn't being able to get the challenge done, the problem is the increase in self caring in solo q since it takes longer to self care. You get multiple players in solo q off self caring with Sloppy Butcher instead of letting their teammates heal them with a medkit or We'll Make It all because they want to complete a challenge - they'll leave you on hook to die just so they can get their 2 self heals in a match done.

  • This has been happening to my SWF teammate on ps4 since November. He randomly gets kicked, can see killers load out even though match is still going and it says killer DC'd too. His internet is fine, he isn't having any issues with internet connection when he gets kicked. He sent a ticket to support and they closed it telling him to fix his internet instead of looking into it any further.

    https://forums.bhvr.com/dead-by-daylight/discussion/355126/game-disconnected-teammate-could-see-killers-load-out#latest

  • Blocking only blocks their messages in chat, nothing more.

    You still report like you normally would. You use the option in the end game screen to select what you're reporting them for and then you send a report ticket with video proof they broke game rules to to support so they can take further action. In the support ticket you say who they were and support is able to match with the player you reported on end game screen - so if you end game report Feng Min you would put in support ticket Feng Min.

  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418770#Comment_3418770

    Blood rush damages You for a health state but recover to healthy. This can heal You for two health states, from dying to healthy, and thus fulfill the challange. Or im understanding something wrong?

    "Being put into the dying state will cancel the healing effect"

    _20230504_130141.JPG


  • David used to be the only "hot" male survivor, now there's Felix and Vittorio. Not only are do players find them attractive but they have cosmetic options that don't suck - not saying David's are bad, just having good cosmetic options increases people wanting to use characters.

  • Vet guesstimate for when my kitties were born was May 3, 2022 so going with that they just celebrated their first birthday. 😁

    Darryl is yawning in first pic, he just woke up from nap behind chair cover.

    _20230503_222723.JPG _20230503_222825.JPG


  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417514#Comment_3417514

    Yeah, tome challanges is another reason why we have terrible games in survivor games.

    Killer challanges are usually asking you to progress game. But for survivors, throw the game. Like "Hide as X survivor near the killer for 60 seconds"

    Challenges really make solo q way worse. This challenge in current level of the tome to self heal twice in a match is going to make solo survivor miserable. Blood Rush can only be activated once in a match so atleast one of those heals will be self caring.

    _20230503_183831.JPG


  • I think it should be like hooks, inside looks different based on the map. School maps - school supplies, Autohaven - car repair tools and supplies, RPD - police supplies, etc.

  • Sometimes it feels like when they FINALLY give characters with limited cosmetic options a new unique cosmetic it is lackluster on purpose just so they can be like "see, no one wants it" and then go back to giving actual nice cosmetics to the ones with plenty of options.

    It's really a shame especially when during the community design contests you see such awesome ideas for the characters with limited cosmetics.

  • @clowninabout said:

    Pretending that other players are complaining about accessibility regarding this issue is frankly disrespectful. I personally have no issue with the accessibility side of it and I think it was an innovative way of introducing it.

    Unfortunately the vast majority of survivors are now using this as a free budget spine chill. The game has background noise for a reason, I'm sure barrel fires sounding like footsteps is intentional. The vtr bypasses all of that. Sadly a well intentioned feature from the devs is being abused in a way that was unintended.

    Now I will say that I have no hard numbers but when I've played survivor recently and spectated, nearly every other survivor is using it. If you watch any streamers nearly all of them use it, including the hallowed otz and hens for example. Saying your sound set up is sooo bad that you need it is disingenious, I play killer on console often without headphones, just the basic tv sound and it is okay.

    Also just to reiterate, I like the feature and think it was a good thing by bhvr and I'm all for increased accessibility.

    Perhaps equipping it could lower volume of the actual terror radius in game, this wouldn't be much of an issue for genuine hard of hearing players if they're the new vtr as intended.

    Visual terror radius is a personal setting like colorblind options, you can't see who is using it in game when you spectate. If you use the visual terror radius as survivor and then spectate other survivors it still shows the visual terror radius even if they aren't using it. I have it turned on due to hearing loss, my swf teammate does not have it turned on. If I spectate it shows a visual terror radius on all survivors, including my swf teammate. It would be like turning on colorblind options, you'll see the same colorblind options while spectating because it's your personal setting.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417123#Comment_3417123

    Microsoft isn't even allowing cross progression between Xbox and Windows Store - 2 Microsoft platforms.

    to be fair, this could be something that Microsoft would allow but BHVR would just not provide?

    cross progress is currently tied to the BHVR account and maybe that’s where Microsoft and BHVR can’t agree on? This is just pure speculation of course.

    and Nintendo is still in the air, right? Last statement was they ran into some unexpected (technical?) issues, though.. this shouldn’t take this long and I would love for them to finally state what’s actually going on there.

    If that's the case it still wouldn't be Sony's fault like OP implied, it'd be an issue between Microsoft and BHVR.

    As for Nintendo cross progression, the announcement in 2021 they said they were dedicated to resolving it but anytime someone asks about cross progression on Twitter they get the same exact response as in the screenshot. It's kind of reminding me of when they made that announcement about console optimization and 60 FPS - we got years of "we're still looking into it" whenever it was brought up.

  • @Cardgrey said:

    while i could not care less how much fun any of you all have....

    i do think miss piggy needs a nerf being the s++++++++++++ killer she is...

    dbd is all about balance so i say we give her a 5% movement speed buff however

    i do feel her roar should be heard on the whole map.

    also her dash attack should give people deep wounds...

    also i think if you boop the snoot the person booping and the killer should get a cool 10k just cause

    ok jokes aside you all are so negative i wish you all would just chill and also have a great month and remember its only a game and any and all outcomes dont matter.

    pig for president 2024

    "also i think if you boop the snoot the person booping and the killer should get a cool 10k just cause"

    During last winter event if you high fived someone in a snowman there'd be snowflake animation, a sound, and you'd get BP. They could definitely do something similar for boops.

  • If Microsoft or Nintendo allowed it while Sony didn't they would just leave Playstation out of it. Currently Microsoft does not allow anonymous mode on Xbox, that didn't stop BHVR from giving it to Playstation players.

    Microsoft isn't even allowing cross progression between Xbox and Windows Store - 2 Microsoft platforms. Cross progression for PC is only with Steam and Epic because Microsoft won't allow Windows Store to be included. Microsoft for whatever reason is not allowing cross progression in DBD.

    They were working with Nintendo for cross progression with Switch but at some point it fell through. When they were planning for Switch cross progression they were going to do it even though Sony and Microsoft were not going to happen.

  • @Katzengott said:

    That's a console problem. If they're on the same plattform, they'll still see your name.

    I'm on XSX and stopped using anon mode for that reason. Also i don't want to get dogded a lot as they might think i'm a microsoft store cheater.

    Anonymous mode isn't available on Xbox. What Xbox has is the ability to hide the names on your screen only so if you stream your viewers won't see the other players names. The patch notes said "consoles" but apparently was only supposed to say playstation and switch.

  • Gen 1 at 1:40, gen 2 at 2:45, gen 3 at 3:25, gen 4 at 4:30, and then gen 5 not until 7:58 - overall it was a 10 minute match with 2 kills even though first 4 gens were completed in first 4:30 of the match. The first 4 gens he really didn't put pressure on them, he gave the survivors alot of uninterrupted time on gens and the survivors were able to coordinate getting them done so ruin wasn't an issue. He even says he didn't pressure gens at start and couldn't get use of full thano/ruin.

    Gen 1 wasn't interrupted until 60 seconds into the match, it was only briefly interrupted before he left and 2 survivors finished it 40 seconds after he left.

    Gen 2 was worked on by the uninjured survivor he gave up chase after first 60 seconds of match, they were able to work on it uninterrupted from that time and for last 25ish seconds there was a second survivor on the gen speeding it up.

    Gen 3 had been worked on uninterrupted after 150 mark when he stopped chasing that survivor. Survivor was briefly run off after gen 2 was finished but second survivor quickly hopped back on and finished it 30 seconds after the other survivor was run off it.

    Gen 4 was completely uninterrupted with 2 survivors working together on it the entire time. The slug did nothing to force one of them to get off the gen. Hook would've forced them off because if they wait 61 seconds and player goes to second state they only get one more hook, slug gives them 4 minutes to work on a gen without worry.

  • Survivor could be asking for killer mercy or could be thanking them for a good match. It's one of few gestures survivors can do that (hopefully) won't be mistaken as something toxic by the killer.

  • They rewrote the Doctors lore at some point. DBD wiki has the original and the current lore. Original was way better, it's a shame they changed it.

    https://deadbydaylight.fandom.com/wiki/Herman_Carter

  • The only problem with Deadlock is it makes camping more efficient. It would be better if they addressed camping but instead it will be perks like Deadlock that get hit.

  • It should be for consecutive matches in a 24 hour period. It is so frustrating finishing match 5 only to have to close/reopen the game because of some glitch like grade progress error or some "unexpected error." I get they want to stop people DCing in matches but this is unfortunately punishing the players that don't DC midmatch.

  • I think add tokens for rummaging incase all chests have been opened and have it remove the speed/efficiency penalty for self heals would make pharmacy a useful perk.

  • What exactly is bugged on Coldwind maps?

    They never kill switched Merciless Storm when it was bugged for over a month and was causing gens to instantly regress from 90% to 0 - that's a weird way to favor survivors.

  • I just commit to a gen. Either it gets done or I'm killed and off to the next match. I'm not wasting 40 minutes in a match because the killer decided to 3 gen from the start.

  • BHVRs fault for having a mechanic that allows killer to drag out the game like this.

    Killers fault for choosing to drag out game instead of just hooking one of you and hoping to catch the other.

    Other survivor is just mad they didn't think of it first, their fault for not thinking of it first and then getting so mad they decided to complain in chat instead of moving on.

    Your fault for reading chat instead of ignoring it and moving on.

    BHVRs fault for having end game chat that is mainly used for negative interactions when they should delete it and use resources for something that's actually useful.

  • Are you having trouble finding the survivors? If gens are finishing within 20 seconds of a chase with nothing to increase repair speeds it sounds like you're spending a long time finding someone. If that's the case use perks like Lethal if you are using a Blight/Nurse/Wesker that can get across map quickly since it will show you where they are starting to get into that first chase quickly. Corrupt if you're using killer like Trapper that can't get across map quickly so it pushes the survivors towards you. Discordance for if they're on gens together you know where atleast 2 survivors are.

    It's easier said then done but don't let gens finishing discourage you. I can't even count the number of matches where we pop first 3 gens quickly and then killer gets 4k or 3k with hatch before we can finish last 2 gens. The less gens there are the less the survivors are spread out. Also once you get that first down you now have a survivor on hook, survivor going to rescue, and maybe other survivors on gens but alot of times it's multiple survivors going for save and no one on gens.

    If you can rewatch the matches you struggle in. You'll probably see mistakes you made and be able to improve.

    MMR increases with kills and will throw you more difficult survivors to face. If you get alot of easy 4ks and then are struggling its because the MMR thinks you need harder survivors.

  • Being able to spin on the ground when slugged.

    I don't miss how long hatch standoffs were and I hate hook grabs but there was something about hatch grabs that I miss.

    I miss old hatch mechanic because it made 3 gens less likely to go on forever. I'd take back old mori for old hatch.

    I miss there being less perks in the game. I'd take back old versions of perks if we removed couple years worth of new perks that have come into the game.

    Hawkins

    Night time Coldwind

    Old graphics - they felt more gritty. New graphics feel too clean/pretty/generic.

    Old Quentin face.

    Maps not having breakable walls.

    Huntress song not playing on repeat whole match - only hearing the laugh when she hadn't found anyone for a bit.

    Killers all having the same original chase music.

    The old HUD being across the bottom.

  • Object of Obsession used to have nonstop posts complaining about how OP it was in SWF until it received its nerf. No way they'll buff it.

    Calm Spirit they added a slow down when they added silent interactions and called it a buff. Reverting the "buff" would be an actual buff to the perk.

    Insidious would need a rework over a buff. If they buffed Insidious it would be like the buff the did to Knock Out, encourage an already unfun game mechanic that mainly hurts solo players. For Insidious a buff would only help encourage camping.

    Corrective Action should've been a buff to Technician but instead they added it as a single perk. This is the case with alot of perks - instead of buffing a perk they make a new perk with the buff. Plunderers is a good example of this - first we had Plunderers as generic perk, then they made 2 teachables that could've been buffs to Plunderers (Appraisal and Ace in the Hole) and they also made 2 that are Plunderers for specific item (Pharmacy and Residual Manifest).

    Hangmans Trick was originally made to counter hook sabos back when if you sabotaged a hook it was permanent and all the killer was left with was the basement. Because hook sabos were changed Hangmans Trick was changed into just an aura reading perk that is pretty useless. Awakened Awareness is a perk that should've been a buff to Hangmans Trick instead of a separate perk. What should happen is hooks that are broken from sacrifice should return in 3 minutes (same time as Breakdown) so there are no permanent dead zones. Hangmans Trick should then get buffed to shorten the timer of the sacrifice hook and the aura reading around the hook should be increased to 10 meters instead of 6.

    Up the Ante either needs a rework itself or (preferably) they rework the luck mechanic to be something other than only increasing chances of self unhook. Luck was more useful when there were only a few killers and you would see Trapper much more often so luck increasing your chances of escaping his traps in one go felt more useful. Luck should've had a rework once not only were more killers added but when it stopped working on increasing chances to escape traps.

  • Can only redeem 1 prime code per account.

  • I'm not a fan of the match multiplier simply because of the amount of glitches in the game that are fixed by closing/reopening it. I get the idea behind it but it sucks for the people that need to restart the game for legit reasons, not a DC. It's more frustrating/discouraging knowing I'm missing out on a multiplier because I needed to restart the game to fix a glitch and start over.

  • As a Zarina main I agree, she needs more cosmetics.

  • Wasn't a fan of that challenge at all. Should've been either heal someone and stay by them for 15 seconds OR escape while running that perk, not both.

  • @Pulsar said:

    Nope, that's just the DBD rules.

    It applies to other things.

    If you equip Deliverance, you WILL be chased first, even if the Killer has to throw the game to catch you.

    If you run DS, you will never be tunneled. Don't you dare take it off though, because you'll get turbo-tunneled off of first hook at 5 gens if you do.

    This. 100% this.

  • Both of the perks are fine and currently in a good place.

    If you have an issue with Lethal as a survivor you can run Distortion. Distortion counters any aura reading perk so it's not like you're wasting a perk slot just to counter a single perk.

    If you have an issue with Fogwise as a killer you can run Fearmonger. Fearmonger not only counters any aura reading perk while survivors are working on a gen it also causes exhaustion so a survivor can't instantly Sprint Burst away from a gen.

  • I think they are bugged. I saw video where someone was playing as Victor and were able to see Survivor scratch marks - not supposed to see scratch marks when running around with Victor.

  • Same perks I was running before the patch: Kindred, Wire Tap, Wake Up, and Distortion.

1 … 13 14 15 16 17 … 154