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bilaueta

bilaueta

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bilaueta
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  • The thought of a white claudette and a black meg is just weird

    Imagine someone saying "oh man this new claudette skind sucks at immersion"

    "Why is that?"

    "It makes her white"

    The other guy just stares in confusion for a whole minute

  • Self-caring Claudettes deserve the death penalty

    All hail the brown medkit

  • @GoodBoyKaru said:

    B... Bu... But my inner strength.

    Bruh imagine having to pay or grind to get inner strength when you can have brown medkits for 3000 bloodpoints in every level of the bloodweb

  • @Demonl3y said:

    All hail the brown medkit

    Thou shall never bring anything but a brown medkit

  • I mean, huntress players also have been using crosshairs for a long time as well. Its not like they can redesign a whole power because they put a pice of tape on their screen

    Plus, quickscopes are not that terribly hard on deathslinger, Im pretty bad at aiming with him and I still manage to hit many quickscopes with him and barely miss others by a few milimetres.

    Maybe they are really good at aiming?

  • @NeaMainNON_TOXIC3 said:

    Run bond and leader...

    I did the challenge in one go because I went to find teammates and help them. I didn't wait for them to come to me

    Yeah sometimes you can get lucky, but believe me, I ran bond every single game I tried this challenge.

    Every time I tried to do a gen with someone they either did not care for the gen and did whatever or I had to run around the entire map to find the one survivor working on a gen that was at 90% so I only got around 10 seconds of coop actions

    Plus there is the games where every survivor is trying to unhook each other for their first challenge, which is not the smartest idea to put first as the survivors will throw the game away to complete it

  • @NovaliumTS said:

    Nova's perks

    Gaming addiction

    If games have tought me anything its that if i keep playing i will get better

    Whilst working on a gen for every 25/20/15 seconds your repair speed goes up by 1.5% effect lasts until you let go of the gen or gen is completed

    Got any marshmallows?

    If late night gaming and patience have tought you anything its that some killers like wasting your time

    Once hooked every 10/9/8 seconds earn a token, can earn up to 5 tokens for each token gain a affect

    1: hook time slowed by 25%

    2: hook time slowed by 75%

    3: grants +1 health state

    4: grants endurance for 20 seconds

    5: gives ability to get off hook by yourself and reset hook timer

    Stop farming me

    This will be the last time you try to get me off hook infront of the killer, david!

    If you are unhooked infront of the killer and the killer hits you gain a health state and endurance for 5/7/9 seconds and take away a health state from the unhooker

    I see we think alike in terms of perks...

  • NOT YET

    You are not dying this time, not like this, you won't allow it.

    After completing a generator, this perk is activated

    After being hooked for the last time, complete a tremendously difficult skillcheck to gain 5/10/15 seconds of struggle state in the hook. This effect is denied if you miss the skillcheck or if you are the last survivor alive.

    If you are saved from the hook in those extra seconds, you become the killer's obsession

    "Oh no you are not! you weird spider-leg thingy, I'm not getting out without a fight! At least I'll waste your time"

    COMMITMENT

    You get your mind onto something and you get it done

    While repairing a generator, gain a token for every ten seconds you spend repairing, each token grants you an additional 2% bonus repair speed, up to a maximun of 4.

    All tokens are gone once you leave the generator

    "I don't know if I'm good at improvising or what, but when I go in without knowing anything I notice the more I do the more quick I get"

    IMPROVISATION

    Your passion for theatre has given you a good ability to deceive your audience. You just need your inspiration

    After being put into injured two times at any point during the trial, activate you secondary action while stading still to fake a scream that the killer detects at a random position

    The perk deactivates after being used, and may be reactivated if you are injured twice again

    "I'll put on a show they won't forget"

  • Then take a break, give yourself time to do stuff you didn't do before. I actually stopped playing during the day (I still play at night because there is nothing else to do and the game is still dope)

    Who knows? You might discover something you are good at even though you didn't know you could do it

  • @premiumRICE said:

    They removed the hatch grab to deal with hatch standoffs.

    Again, this is a nerf to keys in general just so you can't use them in front of the killer and be gone in the blink of an eye.

    In my version of keys, you would want to take time before re-opening the hatch with that item. It doesnt matter if the killer hits you because you dont have enough time to open the hatch in front of them.

    And this would be fair (at least in my opinion) because, being honest, to get a key escape you either used it before all the gens are done, giving you a cheap escape. Or you open it after the killer has managed to find all the three other survivors, kill them, and find the hatch before you. You have an unfair advanyage, therefor he should have the time advantage in that situation if they find you

  • @sulaiman said:

    I dont see any need to change the hatch mechanic. As long as matchmaking is broken, solos need the hatch because of hook suiciding potato survivors they are matched with. Without hatch, there is no reason to keep playing if the first random suicides or dcs.

    Making the hatch easier to counter on top of being able to find it without risk and much faster than the surivor can make it unuseable.

    This is a nerf to keys, not normal hatch openings. If you rely on a key after having all your teammates killed and the hatch closed you should have a last option that is not so advantageous

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249912#Comment_1249912

    Nah it doesn't make survivors think more, it just makes them not have to worry about GF finding them all that much.

    What do you think to be critical thinking then? Looping? Picking which gen to build? When to go for a safe? AT WHAT MOMENT IT IS BETTER TO AVOID THE KILLER?

    In your opinion, this does not require thinking for survivors when the whole point is for the ones trying to think to have a chance to avoid him. But also should not make the killer think.

    At that situation, who is thinking critically? No one. The survivor can't because they are not given a chance to while the killer does not need to

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249884#Comment_1249884

    I just explained how the plague designe is whole problem and you litteraly go like ''MAKE GHOSTFACE LIKE THAT''

    Survivor having choice on how killer get to use their power is bad. The killer want to play with their power and survivor should'nt be the one in control of the killer power.

    Look at the pig, she don"t give you a choice, she put a trap on your head. She give you an interssing choice right? waste time to remove the trap or you die. that it.

    Ok, I misunderstood your point, fair enough

    But even pig has small choices that the survivor can do to avoid death. Do I heal up first in case she finds me? Do I finish a gen since it is deactivated or do I remove it immediately? Which box do I go to?

    Plus her power is limited to 4 traps because of that, because you can't have that situation forever. Ghostface can recharge his power in half a minute so he he can use it as an offensive ability whenever he wants, it should make him good at hiding, not to be an easy tracking ability for a survivor whi just so happens to have him on thier screen for a second

  • @bilaueta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249904#Comment_1249904

    And in my suggestion I just said how they have to actually think.

    I know killer is hard but you should just be given information for free without you needing to prepare or use your power in a smart way. Hag gives you information with her traps, but you have to set them up first. Doctor as well, but he has a long cooldown and can be countered if the survivors think fast enough. Even wraith's all seeing add-ons have a limiting factor which is that you are loosing options for stronger add-ons and that you have to uncloack first to hit someone

    Shouldn't*

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249893#Comment_1249893

    I'd rather survivors have to have more critical thinking. Killer gives some people a headache as is.

    And in my suggestion I just said how they have to actually think.

    I know killer is hard but you should just be given information for free without you needing to prepare or use your power in a smart way. Hag gives you information with her traps, but you have to set them up first. Doctor as well, but he has a long cooldown and can be countered if the survivors think fast enough. Even wraith's all seeing add-ons have a limiting factor which is that you are loosing options for stronger add-ons and that you have to uncloack first to hit someone

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249842#Comment_1249842

    Yes and if you look around you aren't hit immediately, you just start a chase. Pallets and windows are there for a reason, chase is supposed to be a key component of survivor gameplay. If you don't want to get chased, dbd might not cater to your every want and desire. If you want a thrilling horror vibe that encourages critical thinking and last second decisions, I'm sure the devs can cater to your request within reason.

    My point is, the feature you want removed is a tool for an otherwise bare killer and this feature encourages more critical thinking and puts survivors at greater peril. Your only argument for removing it is that you think it's unfair for the killer to find you. If you have any other arguments against this feature, I suggest you put them on display because the one you have currently is pretty weak.

    There is no critical thinking about having an arrow pointed at the survivor or the survivor trying to look away and getting screwed anyways

    My suggestion actually encourages more critical thinking. The killer can choose and figure out where he is being revealed from or can decide to just leave while remaining undercover since he has better things to do.

    The survivor has to think wether they are in a good situation or not to try to reveal him. If you are the last survivor you obviously want to sneak around and try to avoid being found so you should have the choice to not get found immediately by looking at him for half a second. If you are good at looping and in a good spot you can try to reveal him with no problem

    Right now it is a case of a mistake that most of the times can't be avoided while the killer just needs to mindlessly follow the marks to the hiding survivor

    The game does encourage looping but hiding should still be viable, specially against a killer that is hiding as well. Create the ultimate hide and seek situation, if you may :)

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249772#Comment_1249772

    ''But it definetly should give a survivor the choice to put themselves at risk of being found.''

    No it should'nt, let me explain why.

    Yea, that sound good on paper, the issue with that is that you let survivor have a choice on how the killer power afftect them.

    If you have a choice, you will never ever take the option that the worst, you will probably have to choose between 2 bad situation, but you get to pick the best of those 2 bad.

    That end up creating killer like the plague

    She puke one you, you get sick, you get the interactive choice of keeping the sickness at the cost of being stuck in the injured state OR you cleanse, removing the sickness, but giving the plague a dangerous tool.

    That sound relly good on paper killer got a op power that put you in a bad situation, but you can easily remove it but that give the killer another tools.

    Now come the issue, survivor get to choose if they cleanse and when they cleanse meaning they get to choose when ever it good for them to be sick or cleansed. Yea sure it suck to be injured, but that better than giving the plague a deadray that could turn a chase into a 3 man down in no time. so I wont cleanse unless I absolutly need to take a hit, like if we got 2 man on hook or if were about to open gate.

    So then for the most part of the game Plague a powerless M1 killer, your puke useless since everyone infected after a while and your corrupted blood is useless cause survivor don't feel like cleansing yet. No one in their right mind gonna cleanse when there 3 teamates are stuck in injured state to let you do that amazing 360 no scope corrupted blood puke to take 3 people down.

    You still are having to make two desitions just like plague

    Lets say you choose to try to fully expose him when you see him, you are putting yourself at risk of being found by ghostface by revealing him or him knowing where you probably are base on what is going on. Just as if you decided to not cleanse against plague because you dont want to give her the special ability, you put yourself at risk for the benefit of the enitre team

    Now if you were to choose to not expose him and avoid him, it would be like cleansing against plague, you put yourself in a safer state at the cost of the killer keeping their strong power and having a chance to down someone immediately

    But you have to have a choice, Plague has her own way to force you into that desition because that is the point of her power. For ghostface there is no chance to make a that kind desition, its rather that you get revealed by the arrows to him without you trying to reveal him beforehand

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249824#Comment_1249824

    You can avoid that situation...don't look. I think this adds a fun horror movie vibe like when the character has to decide whether to see where the monster is with the risk of revealing their location or to continue hiding oblivious to the monster's location which puts you at risk for being caught off guard. I'd rather this dynamic not be removed because immersive survivors don't understand that tracking tools are supposed to help killers find survivors.

    So your solution to the power is to tell survivors to not look around and walk blindly or staring at the ground? What kind of solution is that?

    You said I ran out of arguments but yours doesnt really add up to much. I get the horror movie idea, but even in horror movies the characters have to look around for their killers in order to not die

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249800#Comment_1249800

    The rest of his power isn't fine...reveal mechanic is frustratingly inconsistent.

    This one situation you value so much is...a hiding player trying to reveal GF and getting punished for it? What is wrong with getting found if you had the option to easily avoid it?

    Because many times you don't. I mentioned it before but sometimes you are trying to avoid him because you are injured or you just dont want to be found at the beginning of the match. Ghostface is passing by unnaware of you presence and you just happened to be looking at his direction by accident

    Even if you try to look away he gets notified "Hey, a man is looking at you from your right!". He turns to the right and now just has to look around for a few seconds to immediately find you

    You can't avoid that situation atm. If he didnt get pointed at your location you could manage to not look at him and kinda walk away as he is not sure from where you are watching him, or you could still try to fully stalk him at the risk of being found. You dont have that choice rn, you are forced to try to fully stalk him before his arrow leads him precisely to you

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249781#Comment_1249781

    You're repeating yourself because you're low on good arguments against this feature. There's nothing wrong with GF having this little bit of extra tracking, it has counters and doesn't throw him into S+ tier.

    Or maybe its just because there is only one situation that makes this mechanic annoying and unfair, limiting my argument to just that one case

    The rest of his power is fine IMO, I really like the concept and how you can play around it or how the killer can use it in unique ways

  • @Waffleyumboy said:

    As a GF main this isn't an issue to me. If you don't want him to find you, don't look at him. Why so many people think this is unfair could only be entitlement.

    Again, many times when you try to not look at him he starts to get revealed anyways and your position is given away before you can do anything to stop it. It's not as easy as just "oh man just don't look at him if you don't want him to find you"

    He should know that he is getting revealed but not from where as it just gives the killer a free chase

    Dammit I'm starting to really sound like a broken record

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249124#Comment_1249124

    Spine chill a perk that let survivor know if the killer gaze at them

    it a PERK. it need to be balanced

    you get the info that killer probably going for you, so you check around you, giving you anything more than that would be stupid, you aint suposed to know a killer looking at you, that why you spent a PERK to know so, a PERK that wont be used for something else.

    you are a SURVIVOR you PERK are supsoed to be weak cause there 4 of you

    the KILLER is alone and need to KILL

    ghostface has a POWER that give him an edge since he facing 4 people. his GAMEPLAY RELLY ON THAT POWER. his power locate people who look at him because they can disable it, therefore to prevent survivor abusing it weakness, ghostface get to have a decent way to know from where their power are being disabled

    I dont see how you compare a survivor perk to a killer power trying to tell us they should be balanced the same way, you are not a clown, your the whole circus.

    Alright man I made a poor point to try to explain my view, no need to be a d*ck about it

    The point of my argument with spinechill is that there is a balance reason as for why you are not able to tell where the killer is coming from in all situations. As you said it makes the perk balanced for the killer.

    Yes, it is a perk and not a whole power, in that you are right and yes it should be more powerfull. But it definetly should give a survivor the choice to put themselves at risk of being found. Removing the pointers while still maintaining a warning sound makes ghostface aware of someone revealing him while not making it a braindead mechanic of just getting behind a rock and walk straight for the guy 30 meters away who is just trying to heal and accidently looked at you for a second

  • Maybe they could change the killer instinct to also reveal survivor's auras if it is too buggy in order to make his reveal not as much of a pain to ghostface

  • @ClickyClicky said:

    It’s one of the reasons why he sucks “bad word”

    You see him, it starts revealing, hes constantly moving because obviously hes not going to stand still, a single blade of grass gets between you and him, it now cancels your reveal resetting it completely but now hes turned around and is coming for ya. Better yet is when he then exposes you in return. You’re basically punished for trying to play the game. As you say the alternative is to take your eyes off the killer, which is generally a really bad thing to do.

    Uttery abysmal game design. I hate Ghostface. I hate him so much. He ruined survivor for me more than Legion.

    I really like playing against him, but I hate when that constantly happens. You could say I'm kind of an immersed player (not the best at looping) so looking around while moving is something I do a lot. It suck ass to just be looking around to see ghostface just walking around the middle of shelter woods with his power on for no reason and with nowhere to hide and have that little sound play for half a second. As soon as that happens I think "Oh come the f*ck on!" since it's now a game of looking to the ground behind a rock, look back up, then look back down, then crouch around the rock as ghostface gets there and I still HAVE to look at him, revealing me and reseting the reveal everytime a small piece of grass gets in the way. Its a dumb mechanic that just makes playing against him boring and stupid.

    He should be trying to be sneaky, not just walk around and get a premonition + spinechill after being seen for 0.1 seconds

  • @Nurgling7 said:

    You say that GF should have a notification that he is being revealed so he can try to break it. What good is that if he has literally no idea which way to dodge to break the reveal?

    Its the same as asking "What is the point to know that the killer is coming in your direction if you don't know from where?" when using spine chill. Sometimes you will know exactly from where and play around it based on context and sometimes you will have to simply have to react accordingly while still remaining behind cover every few moments

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1248991#Comment_1248991

    The killer instinct is kind of pointless when you've already forced to me out of my power and I have to wait for a cool down.

    If I'm in the middle of stalking somebody and you force me out of my power I'm not going to be like oh well at least I have killer instinct I'm going to be very irritated because you pulled me out of my power without me being able to counter it killer instinct is not what worth the constant uncounterable power exits

    That is a problem with the power, not the fact that you can see from where you are getting revealed. What I suggested is not having an indicator from WHERE you are getting revealed, not to remove that warning entirely.

    If you still get reveales at that point you've got killer instinct which would have been exactly the same as knowing where you were being stalked from but still not being able to hide

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249052#Comment_1249052

    You want to nerf a killer power who already one of the weakest due to the simply fact you can already disable it. There a reason Ghostface know the direction on who looked at him, his power need to compensate for the fact you can disable it. Remove that he just become a Myer who can't stalk if you look at him. You just want him nerfed cause you got no idea how to play around it power. Im not a ghostface main or anything but I found your sugestion ridiculous. All you have to do is look at him DONT HIDE IF HE BUILDING STALK

    Ok bucko at this point I think you are actively trying to not understand me

    Im talking when you are not being stalked. When you are looking at some direction im which ghistface just so happens to be, you barely reveal him before he gets behind something, turn around and walks your way, getting behind every single object ariund him and you cant do anything to not get found since he knows where you are even if you did not fully reveal him

    Of course when he is stalking you you have to look at him or run away, Im not stupid. But on many situations in which it is conveenient for you to avoid him you can't because, again "oops you barely looked at him now you are f*cked"

  • @UseTheValve said:

    I think think it's a fair trade off for his power to be honest, that's all he has and if you reveal him he lose part of his kit for awhile and become a M1 killer plus that's like his "Spidey sense" he sense someone is looking at him and seriously in first person and on some map I can't find the survivor even if it's giving me pointer but then again I barely played him but I think that would be a nerf and he doesn't need a nerf.

    The thing is, if he goes around looking for you he will still probably lose his power by either you revealing him or him throwing an attack when he finds you.

    He would still get notified that someone is looking at him (senses) but he would not just be able to point at your exact location, just like spinechill does. In some situations the killer could obviously know from where he is being spotted just like you know exaclty from where the killer is coming in some situations with spinechill. But it would not guarantee you to find that one survivor immediately, defeating the whole purpose of not getting spotted as you go out of of your way to be seen. You could still do it, but it would feel more fair as the survivor can walk away unnoticed and leave ghostface aline if he decides to do so

  • I think hiding since nothing feels better than to outsmart your opponent in a game. You dont feel like you outsmarted anyone of you loop correctly, you just were faster

    But when you catch someone who though they were one step ahead of you it just feels so much better

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249038#Comment_1249038

    Yea I see the problem, Your seeing a Ghost face building up stalking and you try to hide when you should be looking at him. You got no one to blame but you, You want killer using their power to help survivors and that survivors also be rewarded for canceling these power. You might as well turn all killer to M1 killer with no power.

    I literally cannot understand your point of view.

    You are claiming that I want all killers to be a M1 machines, which has nothing to do with the discussion

    Now you say that my idea is helping the survivors, which is exactly the point of a nerf for one side, to favor anyone but the thing being nerfed.

    I want you to understand my point of view, his power is completely fair and balanced. It offers a high risk high reward, for both the survivors and the killer. You risk having your power deactivated while the survivors risk getting spotted after fully revealing you.

    Now thats where my problem lies, you should get revealed when you reveal him, not before since it makes the whole risk of being pulled out of your power pointless. You are punished as a survivor for something you not always have control and therefor you are forced to stay crouched behind your rock until he finds you since you can't look at him while you sneak away because you are revealed to him. The ghostface is rewarded for doing absolutely nothing, or even for playing wrong. Why should the survivor get punished if ghostface just so happened to walk past him in a completely open area with nowhere to cover himslef?

  • @MadLordJack said:

    Sure, except the killer instinct isbugged and unreliable. If the survivor is anywhere on your screen but hidden behind a box, you straight up get no notification except the 'reveal' warning sound. That's without going into the bugged revealing mechanics.

    Maybe if Ghostface had better recharge, but right now that would make him unplayable simply because you don't know where to hide.

    True, that is a good point (unlike the other guy).

    But there is a thing about that, if you are trying to sneak around the entire map, you should be ready to crouch and hide from a survivor. If you are not near any cover, that is a misplay from your part as you are making it easy to get revealed.

    Idk about the killee instinct bug rn tho. From what I've seen from other players you still get the killer isntinct no matter what. I dont play or have ghostface so there is probably more to the situation than I can see as the survivor

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1248986#Comment_1248986

    ''It would be if you acctually got to gain something as well''

    Jeez not only you cancel a whole killer power you want bonus over that? What next? Hag should be blinded when you destroy her trap?

    If you are hiding to avoid getting caught and he appears in your screen and you try to look away to not get spoted, ghostface is automatically pointed at your direction. Its as if you had thrown a pebble next to you for no reason. He gets notified of your location and you gained absolutely nothing except a "Oops should have looked at any other way". You did not even attempt to reveal him but you got revealed anyways, see the problem?

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1248986#Comment_1248986

    Shall we remember the Ghostface from the PTB?

    Getting seen isnt a misplay. Not with a Survivor's 3rd person camera and the random nature of map generation (both in terms of getting a certain map and generator/tile placement). If there is no "revealing buildup", then GF becomes literally its PTB version, which everyone agreed sucked ass. Add any kind of penalty or benefit to spinning around your camera and we go back to that GF again.

    You are supposed to be spotted. The actual misplay is getting spotted and failing to conceal yourself properly. The benefit of spotting him beforehand is already there. Its knowing where he is.

    I mentioned that I agree that he could get a warning that he is being revealed so that he can walk behind cover or turn towards another direction. He should know that he is being revealed but not from where.

    Back in the ptb you could reveal him by looking having him in your screen for a milisecond, but now it is different.

    Ghostface has enough time to make a move to avoid getting spotted and the survivor should 100% have the desition to avoid looking at him to not get revelealed at a bad moment, like when you are injured or the last survivor.

    Right now the desition is taken from you as ghostface knows where you are or that you are to his right without you being able to do anything about it.

  • I dont want to appear whinny but I seriously think that this mechanic should be removed as it is unfair for the survivors. Yes, I do sound like your average survivor main but believe me I'm all for the loop nerfs and the buffs to weaker killers as well as the tweak of abusive survivor perks. All I say is that this situation should not occur, it puts a survivor at a disadvantage without them actually making a mistake in any way and it gives the killer a free hit/chase without them having to do anything but walk around every corner and stand behind a rock

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1248962#Comment_1248962

    On the other side you can counter a whole killer power by looking at him, You got more saying about him about making his power efficent.

    I think it a fair tradeoff

    It would be if you actually got to gain something as well. If you just randomly see him for half a milisecond just because you were looking around and paying attention to your surroundings you are at a disadvantage even though the killer is the one who misplayed

  • @RPGWolfGamer23 said:

    I don't really pay attention to them, since they're a bit buggy sometimes. If I see them I know someone is around somewhere but that's really it unless they actually fully reveal me.

    Most ghostface walk around the entire area and most of the time you won't even get to fully reveal him as he goes from cover to cover directly towards you. You either expose yourself to his stalk or to just get found or reveal him and still get spotted anyways. You are in a lose-lose situation where your best net is praying for his reveal to work

  • @BigBrainMegMain said:

    I never understood that either.

    The Killer Instinct is fine, but if you catch even a glimpse of him, your location/area is revealed.

    That's too much information being fed to a killer.

    It's a built in Whispers Perk.

    A buffed whispers but yeah

  • Yes NOED can be a cheap and easy kill for the bag but you can't just say that killer takes no skill and expect anyone to agree with you. Plus, the people who hard camp and tunnel all game are around just as much as actually toxic survivors (no, looping is not toxic) and that is like 20% of games. Those games suck but it is best to move on to the next one (yesterday I got a cheap huntress with ebony, noed and bitter murmur (surprised she didnt use iridescent head probably ran out) it sucked ass for my team to get moried on thier second down but sometimes you just have to take it and move on

  • @chaosdriver said:

    As hag place a trap in the center of a pallet. Once a survivors trips it wait until they drop the pallet and teleport. You will be on top of the pallet. Place another trap on the pallet and continue chasing around that loop. Once a survivors vaults teleport again and give em a free smack

    I see you are a fan of otz as well

  • @Respectfulnancymain said:

    This one is only for one map but on the top floor of disturbed ward theres an opening in the floor you bait a swing then dead hard back and make the killer fall down

    Im pretty sure I would get facecamped for that but Im willing to try

  • @DarKStaR350z said:

    Misread the post so edited out my thoughts sorry :’)

    Well that was dissapointing :/

  • @bilaueta said:

    Given how there are 70 levels on the rift, and how it takes 8000 xp for only one level, with each match giving you at best around 650xp, could it be possible to reduce the 800xp mark for one fragment to 500-600?

    This is because it would reduce the amount of matches you need to do to get 1 fragment to from around 2 or 1 and a half to 1 match if you play correctly. This would make the daily rewards more significant because if you just play a daily match of survivor and killer you would be guaranteed one rift fragment each day no matter how short your match is.

    It is much more consistent to get 1 rift fragment each game, making you have to play 9 games at best daily to get one tier in the rift, than the system we have now that with the daily bonus you are not even getting one fragment and you have to play around 12 games for one tier

    Thoughts?

    With this I also mean to reduce the 8000xp needed for one tier to 5000xp for one tier

  • And what if the killer hooks someone in the endgame? Is the killer supposed to let what would be an almost guaranteed kill escape escape easily? Plus, if it is paused then the survivor would just be camped until the endgame ends. If it is paused as well then the survivors would have infinite chances to get the survivor if they dont open the gate, if more than one of them is injured they can just run to the gate and heal, then go again and again and again since the hook timer will never end

  • I've seen that in identity v, let me tell you it sucks. The survivors can just run at you and since your hit is locked in an animation instead of the way dbd detects hits (the lunge automatically ends as soon as it detects a hit) they can run under your weapon while you are attacking. It sucks so bad. The demogorgon's attack is supposed to be easier to dodge because it lets you hit them from a great distance at a quick speed. If you add a great buff there needs to be a debuff or a way to counter it, thats how balance works. How can killers counter a 360 or simply a 90 degrees turn if they cant turn during they swipe?

  • I know that this is a serious problem but I can't help but ask. Do you have any other funny names for killers?

  • @[Deleted User] said:

    I got a death threat once. I mind gamed a Bill on one of those Haddonfield bench loops, he disconnected, and went psycho on my Steam profile. I don't want to go into details, but he said a lot of pretty messed up stuff. I reported him to Steam, and blocked him. Not sure if he's still playing on the same account.

    Damn, people are crazy

    Good thing is either he doesnt have a life and being mad at you was probably the most interesting thing that happened in his entire week. Or he is a little kid that needs to grow up

  • @2LuvRias said:

    I was achievement hunting and attempting to knock out the "Taking one for the team" achievement which any Dead by daylight player will tell you is a long haul

    Anyhoo I meet this guy playing trapper, after he gets alittle "too pleased" with himself over a dc and a throwing feng I told him about my situation(to be honest I wasn't the most "Respectable player" back then as this achievement has you throwing games to earn it) He others to help me out if we bump in to each other again. I express gratitude as the game loads.

    OH younger RemoveLegion you should have known. The guy proceeded to tunnel me for the entire match, hitting me on hook and nodding. The jokes were on him though as all my team except me got out. And one of my teammates said to me after "Don't worry we hit him with the gg ez's for you"

    Tbh I would have been OK with what he done had he just not agreed to help.

    Only respectable gg ez in existance, Im glad I got to hear from it

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/138762/stories-of-actual-toxic-behaviour

    I was doing the "Head On" rift challenge. I run into the killer shack and the killer is somewhere behind me. I get into a locker and there is this Dwight. I want to wait for the killer to come and find me so I can stun him. The Dwight (and why are they always the biggest horse's behinds in the entire game?) started to open and close the door and then as I tried to leave he began to body block me. He was part of a SWF team as they all had "V" at the end of their names. I eventually got downed. The Dwight comes up and does the whole "I am unhooking you, no I'm not, I'm unhooking you, no I'm not routine." Finally he unhooks me at the second stage and I get downed again soon after. I reported the entire SWF and the killer at least reported the Dwight. Nothing was done to them of course. I did send the Dwight and his pals a few choice messages dealing with cashing in life insurance policies.

    Another one was another Dwight. Apparently a farming game and I never got the memo. I got downed and the Dwight unhooked me 2 feet from the killer, for downed again, hooked, Dwight standing right there unhooked me, downed again, hooked. Dwight unhooked me again, downed, hooked, dead.

    That is some ineffective farming tactic right there. Im proud to say that Im really good at farming (yeah for some reason thats a brag) I let all survivors out, get max points on all categories (except for sacrifices of course) and all survivors get at least 25.000 points after all being treated equally in terms of points

  • @tippy2k2 said:

    I'm not sure how many school shooters are using a chain gun that grabs people so they can hit them with the butt of their gun to sacrifice their victim to The Entity where they will pray for Death but it will never come...

    But maybe I missed it :D

    I mean college students pray for death that never comes as well so...

    And dammit these school shooters are getting creative!

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