bangbison
bangbison
About
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- bangbison
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Comments
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I think people are reading wrong and think you want campers to be banned from the game. If I’m not mistaken, you want the act of camping to be banned so no one does it. I know it’s a Joke but they’re pretty neat ideas. I’d make the last one just give the camped surv 100% chance to Kobe just to waste more time Since they probably won’t get very far
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Tbh I’d just farm them out of the game if they’re really bad. Can’t weigh the while team down. I’d just run bind our some team aura perk to see them coming if they bring killer to gens. Maybe bt and delivereance so you can farm a free hook off them. Also maybe bring the yui perk is you can bring some pallets back. Hope this helps. Only red rank killer I can’t verse is a good trapper. Just keep forgetting they have traps and they actually use them.
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@art said:
https://forum.deadbydaylight.com/en/discussion/comment/1244504#Comment_1244504
before reworking maps they should fix dedicated servers. Players get hits after pallet is already dropped. Vaulting is another issue which is why I always use resilience. I feel players drop pallets early due to dedicated servers so saving pallets might be too risky
I mean if a pallet is gonna keep you from getting hit then by all means. I mean like, some people just throw them just bc they’re scared. You can’t waste it like that. I feel it though. Resilience does help but I feel like it affects more one hit killers.
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@xEcoLog1cDuk3Xx said:
The only mori that needs to be tweaked is the Ebony memento mori; it should be you have to hook survivors 5 times then you can use it but with the loss of Hex: Ruin I can see why people are using mori's
Yeah. Just saying if you don’t like that one being tweaked to do then we can do them all. I really don’t care for the smaller ones. The ebony is just too content defying imo. I would just make the green mori just have you get at least one stack or two so you can’t just mori someone for getting a hook. But this way when you have enough stacks, even those who haven’t been hooked could be moried. Puts pressure on the whole team. Could Make people stop carrying their low rank friends.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1244562#Comment_1244562
I then say "I do bones, I play killer too since it's IN MY EFFING NAME and here's how to fix it for everyone." Only to get called an entitled survivor main.
It's worse when you're a solo because you can't yell at randoms.
Yeah. Yelling at my mates would help. If only doing bones made you wear some bones to show you did your part. Maybe a whole skeleton outfit if you do them all. Then it could be a contest Or something to do to look groovy. We all run into each other eventually if it’s a decent game with well matched players. We can shun the ones who don’t wear bones
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@DWolfAlpha said:
Is that just for Ebony Mori?
As for keys, I think they should just take a second or 3 to open instead of instantaneous so they can't be used in a chase.
I mean, it could just be ebony so you’re not just a boosted killer with ebony. Could be less stacks for other moris. Or none for for yellow one. Major one is ebony since they can take out a whole team in few minutes if they just make mistakes left and right. Kinda unfun to lose to skilless killer who used a Mori. Keys should still get you out of a chase. Finding a hatch with a key with no one to share it with or no chase is kinda boring. I’d rather save my key and get a door escape. There should be some thrill to using these. Either oh I’m gonna get moried if I get downed or oh I won’t get this kill if they find hatch. It can’t just be oh delay it so there’s no point to do it in chase. Then they have to delay using Mori so you can’t get downed and insta killed. Give the team a chance to res if you need a chance to get a hit to stop use of key.
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Stack*
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1244514#Comment_1244514
You know they nerfed his dream slowdown to non-existence few patches ago, right? Those add-ons are now even worse than thana. Generally, all his add-ons suck.
Man, idk ######### they do or not. I don’t read it all. I’m just saying it’s nostolgic of low ranks. It’s not that bad to deal with. Just reminds me of the thrill I used to get whenabout it pop a gen and looking over my shoulder for that killer coming at me.
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@RareOmen said:
https://forum.deadbydaylight.com/en/discussion/comment/1244554#Comment_1244554
I already did. I'm sure nothing will happen though.
Yeah. Maybe they’ll get around to it in patch 4.0.0
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bones*
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1233390#Comment_1233390
*Without Small Game or Detective's Hunch, being the only one to die because of NoED, then every killer on the forums telling you go "do bones".
Tell me about it been starting to just do vines after 3 gens and making sure they all get done. Mates forget about noed when it’s a baby killer
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fairwell. May you return to a more polished turd.
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Juega solo. Peudes estar mejor sin tus compañeros. No te van alludar. Si peudes ecapar solo, los juegos te passen mas facil y peudes asser mas pa escapar juntos. Los siento tambien. Hablo poco tambien y mi gramatica no es bien.
But killer should be punished more for camping and tunneling. Camping could take more from ranking up and hitting the same surv that’s been unhooked should be punished if done in a certain time frame or if chased and down immediately.
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Yeah. I get stuck in rank 5/4 for a while. Eventually I get stuck in reds. I feel like if you get the same quality of emblems, That should be a pip if its at least all gold or averages out to all gold. Found a bit of everything and not being useless/sandbag should be taken into account. Productivity gets us out and we should be rewarded for it
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@HollowsGrief said:
Oni's flick is extremely sensitive now, it's very easy to overshoot and miss now.
You sure it’s not from the sensitivity change??
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@RareOmen said:
Freddy isn’t as easy as people think, especially at Red Ranks. If you’re dying to a new Freddy every time then an evaluation is needed on your end. His snares help slow survivors and if you’re awake you won’t step in them. If you don’t feel like going across the map to a clock, then either fail a skill check, or find a teammate. Freddy got butchered when they nerfed him, he’s in a good place right now. Just because you’re having difficulty facing him doesn’t mean he needs to be changed.
You said it man. I would say slow Freddy is boring but makes the game feel like I’m back in brown/yellow ranks. Just waiting for that killer to come and smack me up. Especially when I get close to popping that gen. He’s not the worst killer. At least he has mobility. I would agree that waking up is pointless unless he’s slowing down the game. I like it better in dream state. I can see him coming.
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Could teach you to save those palllets?? Been playing through the patch and saving pallets feel easier tbh. I’m a purple who’s weaseled into reds with ######### mm and I feel like it’s getting easier for survs. It’s even easier to 360 now. Doesn’t work all the time still.
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I think it’s just gotta be balanced around swf. That way it’s fair with those little shits running around and for the killer. Though, solos would be hell from the randomness, it could still be fun if mm was up to par.
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Maybe they died too fast or you got gen rushed and snowballed at the end??
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Maybe they died too fast or you got gen rushed and snowballed at the end??
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I like your idea and it’s not totally broken. I think it just needs a little tweak like, the extra pallets that spawn are purely for stuns so they break immediately after being thrown. They would have to spawn next to a normal pallet though as to not be totally useless if respected so you have 1.5 pallets instead of double pallets. It could be like spirit fury but killer can’t pass until animation is done. More offering would be cool but they’re hard to come up with. Maybe one for totem amount to go up(killer) or down(surv) unless killer has hex Build and requires at least 5 totems. I feel like we could counter keys and Moris with offers. Like making hatch only spawn at last surv no matter what. Or Having to be carried to be killed by hand. Last one would only help if you have decisive or someone could flashlight save.
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@adalesmo said:
https://forum.deadbydaylight.com/en/discussion/comment/1238012#Comment_1238012
that makes no sense at all. It only activates if the survivors have successfully finished their objective. It's 100% a reward for failing.
Like most perks, NOED should be reworked to be earned by the killer. At this point, it just rewards failure - your comment makes zero rational sense.
But it’s not a reward for failure. It moves the game on to a harder end phase. Failure is not getting a kill. Sure it’ll get you a hook but not a kill if the survs are good enough. If you’ve been actively hooking then It’ll get you a kill. Usually at first sight, swf look for the totem and make a play. Solos are the ones that suffer most from noed since they’re more likely to be left behind.
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I really like empathy. Lots of info. Kinda like deliverance though. Makes you get chased first.
Spies is nice indoors.
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Doing 4 totems yourself and getting hit with noed.
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Make paid skins available for ever character in one purchase.
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I always thought they should just balance around swf anyway bc people are gonna do it. And if you’re solo you’ll be a good addition to the rest of the team. Like, I think I some perks that give boosts/buffs to certain aspects should do so for everyone but it shouldn’t stack if everyone uses it. E.g. breakout should work for the user also (maybe tweaked as to not be too viable), but if you’re teammate is also running it then it won’t stack and you’ll just get you’re own wiggle buff and your mate gets their speed boost. Stuff like that so it’s balanced around any type of mm.
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@GoodBoyKaru said:
Because this is yet another matchmaking post here's the same response you suallt get:
Matchmaking has been broken for a while. In the January developer update, the devs revealed a plan to roll out an improved matchmaking system, taking player skill instead of rank into account, which would hopefully improve game quality overall. Please find this and read up on it.
About your other comment on killers not wanting to stay; are you serious? We are about to receive one of the most monumental updates in a long time (provided they took ptb feedback for ironworks and fixed the mother's dwelling bug) which will make life so much easier for killers. Co-op gen speeds will slow, god loops will be gone, skillcheck bonuses will be halved, and its looking like something we needed. This patch will, hopefully, be excellent for game health and bring back red rank killers who were sick and tired of the awful map design.
I've had friends say they're actually going to check these changes out- friends who haven't played since 2018 for crying out loud- and I know a lot of people are excited for it. If people feel the need to leave after devs (hopefully) fix matchmaking and god loops then this game isn't for them.
Killers are going to have it the easiest they've had it since the release of the game in 2016, and hopefully some so buffs and overall killer tweaks will bring it up to the correct level.
#BuffClown2020,
Clowngang 🤙🏽
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I like you’re idea, but as people say it doesn’t seem to have the same effect of rushing to cleanse the totems. I would ditch the whole timer at the end and just make the # of totems left the # of survivors that you can down either exposure. So if there 2 left, the exposure doesn’t go away until 2 downs are achieved. So everyone can go down and one extra for any unbreakables/wiggles, or if you could waste them downing the same survivor(s).
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I mean if mm is fixed, then it would be a lot harder to stay at ranks you don’t belong. People stay in red currently bc you face a lot of low rank killers and the occasional higher rank. With consistent ranks they should be able to prove themselves or derank. Good killers are hard if you’re not used to it.
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Man, I see you’re point. Yes, you carried the team and got 2 out. Yes, but you lack the altruism to help take hits and eat a hook go the team. You got 1st hook in the end. Not bc you ran the killer and he could catch you but bc you evaded him and your team. They were all getting downed and takin hits and eating hooks. You could taken a hit and maybe the Claud wouldn’t have died. You could’ve eaten a hook and maybe no one would’ve died. You gotta be a team player. Can’t avoid everything and expect the your team not to notice. Yeah you did gens but anyoen could’ve done them. You gotta have someone keeping the killer busy. You were full health and full hooks. Not fair to the team who were all on death hooks. Should’ve eaten one for the team at that point. They could come a gen while someone ran him and someone else saved.
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well, maybe the ancient survivors were taken by the entity a long time ago and could have like, their own gens to do in their own map like fixing a Windmill or a water mill or something. Then you crank the gates open.
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@AssassinZodiac said:
I would actually leave gen speed the same, but make the skill checks a lot harder. Only more difficult skill checks for red and purple ranks though. I would leave speed alone for new players, but needs to be a progressive difficulty on completing gens.
Yeah, they should be harder. I thought they should just be the old red skull checks but we could get like a manual or something to make them easier and not red. Maybe put them in the killer shack so it’s hard to get them.
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Pick a killer for if you get hooked. If they escape and you’re killer you lose. Could role q.
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I kinda wish there were items to deal with killer abilities once in the match. Like a screw driver to get outta traps the first time, camera to take ghostface outta stalk, a flashlight to see wraith. Stuff like that. Maybe they could do other stuff too so if it’s not the right killer you could still use it for something productive.
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I’ve herd that mad grit takes away all cool down so stbfl won’t do anything
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What they have to do is go back and show us numbers. That’s when matchmaking was at a peak imo. They would give you a killer for the highest rank in team and not average out the rank of killer based on team ranks.
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I don’t have friends to play with so I solo always. Only swf if someone invites in lobby. But I alway do worse with swf. I can’t hear game over chat, and I usually play with one good person and their bad friends. Never get a chance to get a good play and when we do someone ######### it up. Solo is the way to go. Yeah, randoms can suck, but if you get good at not relying on your team, then it’s okay. I like being the decent random teammate. Yeah, ruin takes some time to get a hang of. And they ######### up the skill checks recently. I feel like the greats are even smaller to hit. you have to be a little risky and hit it early still, but now you have less of a window for the great. PS4 btw.
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Man, I haven’t touched SC in a minute. Wouldn’t get a chance to heal from being tunneled to oblivion, and I play solo so mates are useless. I usually spend most of thegame injures if I don’t have my Medkit. I liked running empathy so if someone else was injured we could heal each other.
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Idk, man, losing a lot just makes you hope to play decent game. I stopped caring for escaping. As long as I get some gens done, some heals, a decent chase and I’m good. I hate getting tunneled so hard that I’m the only one who’s been hooked and die by end game and all I’ve done is half a gen and get chased. Trolling killer is always a fun bonus
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I usually go with spine chill, dark sense and empathy. Last one is Incase anyone gets smacked I know where it went down.