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  • They could have made it so that either hitting a specific survivor twice with his M2 or hitting a survivor with M2 after X amount of M2 hits inflicts Condemned on them.

    That would reward Players who could get M2 hits off consistently without being too oppressive.

  • I wouldn’t be surprised. I have a feeling we are going to see more strong survivor perks be released in the subsequent new Chapters. Now that the Killer playerbase has sort of stabilized, devs are going to go back to prioritizing their main playerbase

  • One streamer pointed out that maps were designed with 100ms on Survivors in mind. That’s why movement speed buffs for them usually have restrictions or conditions to fulfill like Hope, Blood pact etc

    MFT throws this balance out of the window especially when paired with other speed boosting perks and the conditions are extremely easy to fulfill.

  • Devs are unknowingly/knowingly pushing Killers to rely even more on tunneling/camping/slugging or solely play Blight/Nurse to win games.

    I guess that’s a job well done.

  • This perk also rewards injured survivors picking up slugs with the endurance effect

    It gives too much for one perk

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453101#Comment_3453101

    What killer-sided patch?

    The one where they nerfed CoB and overcharge into oblivion while making, yet another joke nerf on DH and... for once... an actual nerf on CoH?

    Cuz that one killed the entire gen kick meta, survivors won that day.

    They need to stop helping survivors.

    I was referring to patch 6.1.0.


    @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453101#Comment_3453101

    You mean that patch where gens got to 90 seconds? That's long time ago btw.

    Then almost all slowdown perks got nerfed a lot, so games are same or faster in reality?

    There is currently not slowdown perk anywhere near close Ruin/Pop.

    We also didn't get new slowdown perk since Sadako and CoB is trash now.

    I was worried last year that this was just a tactic to attract new Killer players to stabilize the Killer population before nerfing Killer and buffing Survivor bit by bit to keep the main playerbase (Survivors) happy.

    While I can’t say that this is definitely happening given that Deadhard and heals/medkits were nerfed too, the fact that the anti camping mechanic was announced in the livestream and Killer FOV slider/Freddy changes were only mentioned in the AMA shows that aforementioned changes clearly weren’t even worth mentioning on the livestream lol.

    The devs may not be Survivor or Killer sided in reality but they do a terrible job of expressing that.

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453055#Comment_3453055

    Stop commenting if you don't have anyrhing constructive to add.

    They are absolutely correct.

    The game from killer's perspective is UNPLAYABLE right now.

    They need to roll back nerfs done to previously meta perks, those were the last thing keeping gen rushes like we currently see at bay.

    Not sure what you’re on about. I wasn’t invalidating their experiences. Killer does feel more frustrating to play but devs will not take any drastic action unless the Killer population drops.

    The reason the Killer sided patch happened was because Survivor queue times were 10 minutes+ and people were complaining about it. The devs realized they needed to make Killer feel better to play or even Survivor players would start leaving the game eventually.

    Not playing or minimizing the frequency of playing Killer sends a message to the devs that the Killer experience isn’t good even with the BP incentive.

  • @scoser said:

    I'm pretty sure the best way to play this killer is to not use their power at all and just go M1 only. Trying to use your power is just a waste of time since it's gonna be EMPed the second you actually try to do anything useful with it.

    The Diagnostic Tool and Iri crystal seem to have lots of potential for aura reading

    Cremated Remains is a budget Fearmonger

  • Stop playing Killer if it is a detriment to your mental state. Either play Survivor or another game if queue times are too long.

    Come back when Killer is in a better spot.

  • It’s not the perk itself, it’s the synergy with other perks that is an issue. MFT doesn’t cause exhausted which means the Survivor can get value out of it until they decide to use their exhaustion perk like BL, Lithe, DH etc

    This new patch also introduced a perk that rewards sitting on gens + Deja Vu changes which means more matches will reach end game since gen regression perks have been nerfed for the most part. MFT + Hope is another strong combo that will shine since there is a higher likelihood of reaching endgame.

  • I don’t even know why 3 gen still needs to be “countered” when the gen regression perks have been nerfed for the most part.

    If anything, this gives non mobile Killers even less reason to leave a certain part of the map for chases.

  • Bhvr cannot implement ingame voice chat because they can’t or won’t?

    Given how players themselves are asked to support proof of hackers, I wouldn’t be surprised if the devs themselves probably didn’t have a way or would find it difficult to access audio logs for reports of verbal abuse if ingame voice chat was implemented.

  • Just like how Solo queue was to be buffed closer to swf and Killers could be buffed accordingly right?


    lol

  • They probably need a PTB to test out depips too

  • I loaded in as Plague with Plaything/Penti/Corrupt and the survivors spent the first two minutes stealthing and cleansing all 5 dull totems before I even hooked someone.

    Weird plays like this really make me question if the team knew my perks beforehand or someone just happened to have a cleanse totem challenge.

  • Maybe because there aren’t enough active experienced Killers to take on these Survivors and grabbing weaker Killers to fill up the lobby is just a way of covering that up.

  • Snares and pallets base kit

    Addition of Dream totems via addons: All Dull Totems in the Dream world appear lit up. Survivors in the dream world could be inflicted with various debuffs (Exhaustion, Healing speed, Gen repair speeds or vault speed decrease). Cleansing these dream totems would permanently remove the debuffs accordingly. If these dull totems become Hex totems during the game due to Plaything/Face the Darkness, the hex totem effect will override the respective dream debuff. Pentimento on a cleansed dream totem only grants the respective debuff to sleeping survivors so that forever totem Freddy doesn’t become too strong.

    This would encourage Survivors to focus on staying awake as a priority rather than an afterthought. For the experienced player, Oblivious + Lullaby isn’t much of a debuff against a M1 killer. The amount of clocks or time required to wake a Survivor up could be changed accordingly to compensate. This would tie in with Freddy’s victims trying to stay awake to escape his grasp.

    His skillcheck related addons would actually see more value too as a final way of waking up if there were no newrby dream clocks to use/ no one to wake them up.

  • Against experienced survivors, there isn’t much that can be done to turn the tide in your favor if they don’t make mistakes. This is where strategies like tunneling, camping, 3 gen set up put Survivors in a position where they have to make mistakes.

    Small things like breaking the pallet on the correct side to influence where the Survigor will run to next, fake breaking pallets using Sadako/ Wesker animations do help occasionally too

  • 3 gen strat has been nerfed mostly. I don’t see the point of coming up with more “counterplay” for 3 gen defending if a significant portion of the playerbase are not using exclusive 3 gen strategies anymore

  • One person decided to spoil the game for the rest of their 3 teammates just because they didn’t like the Killer and people are still going back and forth on this?

    I’m sure those 3 teammates would prefer that Ada to not even play the game than waste everyone’s time like this. No one cares if that Ada is making a point or not, all they care is that Ada just wasted their time for no good reason.

  • Someone even streamed their cheats on Twitch at one point in time under different names.

    If someone is confident enough to do that, it means there’s literally 0 repercussion even if they do get caught.

  • Devs are pushing for more slugs so that more people will complain and they can bring back unbreakable basekit into ptb again.

    Either that or they really don’t play their game lol

  • @Skill_issue said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440805#Comment_3440805

    of streamers that tunnel? otz does on ocassion,trutalent as well, dead plays, pretty sure there are more

    king wolfe, quiet kills, pro vengeance make their reputations on tunneling and camping

    redgaming and potatolegion are the two that actually play for hooks and when they do it is usually a draw or a 3k depending on the survivors skill (which is how every game plays it does depend on the survivors skill which is why i say if the survivor gets tunneled then they need to run otr, ds, windows of opportunity hold w and predrop make some distance)

    your build should make up for your weaknesses but some survivors don't see it that way

    I would say tunneling and camping are tools that people should not be afraid to draw on but not be over reliant on.

    Reds tries not to tunnel but he makes up for it with smart slugging. He also would camp someone to second stage if the other survivors decide to push gens over unhooking aka punishing mistakes. D3ad does tunnel but occasionally depending on gen speeds. His mechanical skill lets him win games most of the time.

    King wolfe is famous for tunneling and camping but his awareness, footwork and understanding of his favorite maps is what leverages the odds in his favor greatly.

  • Changing the aura color of survivors would be nice too.

  • Dying Light and Gift of Pain is good if supplemented with a chase oriented Killer that can get lots of hooks easily. In theory, a Survivor who healed from GOP + 5 non obsession hooks would have that survivor having gen slowdown similar to 1 stack of Pentimento.

    While base regression has been nerfed into the ground, base gen speed decrease is still strong, that’s why Plaything Pentimento is still a decent combo.

    Perhaps a Killer that is strong in the early game but falls off in strength towards the midgame would see more value from Dying Light + GOP


    Dying Light would see more use if the Obsession related buffs were removed or the action decrease was buffed to 4/5%

  • Old dead hard was worse. Apart from making distance to a loop, it could also be used to get into a better position for a flashlight save or dodge Trapper’s traps/projectiles

    SB is harder to manage and survivor is not invulnerable while the speed boost is up

  • I’m sorry, but if you are playing weaker Killers and not using any strategy or strong add ons to give you at least one advantage, you’re going to find yourself constantly losing.

    The game isn’t balanced for hooks currently, it’s balanced around Kills. Taking multiple Ls and getting to a “lower “ MMR doesn’t mean anything because the game can and will backfill you into a strong lobby irregardless.

    If you continue to feel frustrated with your current playstyle, I suggest taking a break and coming back when Killer is in a better spot.

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443178#Comment_3443178

    By that logic should survivors just have stopped playing survivor before it got implemented?

    They can too. People can choose not to play Killer or Survivor/this game in general if it’s frustrating or “unfun” for them rather than continue losing in game and using forums/social media to express their frustration.

  • @TBUK said:

    Had my fill of tunnellers tonight from gen5's (soloq for me), last 4 games before i quit for the night, 2 weskers in a row hardcore tunnelling others, on the 2nd i offered myself up, got downed and he still chased the David down across the map (via killer instinct).

    Then i had break from the tunnelling for a scratched mirror myrs in the meat plant, just stabbing away then leaving the chase straight away, this went on for 15mins straight(somehow we had 4 gens next to each for the final 2, and 2 of the soloq kept running off after every stab to selfcare) before i just ran up to him to die, had enough.

    Followed by final match of the night back into tunnelling with an artist, chasing down some poor sod they caught first, and as usual moves a good distance away firing crows waiting for the unhook and tunnel, a lost match.

    For those crying BNP's as an excuse to tunnel at 5 gens, you rarely, ever see this in soloq which is the majority of all games. In my last week of grinding the riftpass (usually uk night time) i've seen 2 BNP when i ended up team with a clear TTV duo swf and ended up getting stomped by a good wraith.

    i see BNP and syringes half the time. Different regions have different levels of sweat.

  • @Jangles said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443163#Comment_3443163

    That's a disingenuous argument and you know it. Your hyperbole just shows you're incapable of having a productive discussion about the health of the game.

    It is too easy to use cheap tactics to win as killer. Hooking someone in a deadzone and proxying camping them hitting them off hook and chasing them down for a free down is incredibly easy to do.

    Lets not pretend its not happening. I run deli, dh, otr and DS and I can still be tunneled out of a game in less than 5 gens. Thats insane. I've got 4 perks to counter being tunneled and theres just nothing you can do if the killer wants you out of the game.

    you turn a game into a 3v1 before 3 gens are done and its gg. That's counter intuitive to skill expression. Thats just ungabunga.

    If a survivor could survive a game as long as they bring all 4 anti tunnel perks then everyone would bring those perks for easier wins.

    No single survivor is expected to be in chase for the entire game and still escape.

  • Just stop playing Killer if it gets too hard after this gets implemented.

  • Being able to adjust chase music volume would be nice. Hook counters would be nice too. I look forward to seeing them get added 2-3 years later.

  • @sulaiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3442903#Comment_3442903

    But then the solution is easy: Let survivors know what killer they go against, and let them lobby dodge.

    Result: slightly longer queue times, but no more ruined matches. Also, since a lot of hard counters from killers are now removed (calm spirit and doctor might be left, and plague and/or no mither might be an issue), there is not too much to do with that information as survivor. Thus, parity would be restored.

    btw, wouldn´t it be entitlement to demand that other players to remain in a match with you, no matter how boring, unfair or whatever you play?

    That would put Stealth Killers in a weaker spot unless the devs buff them accordingly to compensate.

    Let Killers see who’s in a swf as well and that’s fine.

  • To be fair, this is the first community I’ve come across that has people trying to police or gaslight the other side into playing a certain way for “fun”.

  • 99% the gate is because most Survivors have ptsd from a bloodwarden play and will do it even if they’ve figured out all 4 Killer perks

  • Hope you reported the Ada. They deserve it.

  • Removing the Exposed effect would make it meaningless to hack her drone

    Base kit Undetectable is fine since the duration is so low.

  • Corrupt, Gift of Pain, Pain reso, No Way Out or Brutal Strength

  • Sounds like matchmaking as usual.

    Play on one side of the map. If there’s no reason to go to the other side, don’t bother. DBD isn’t a sight seeing game

  • What’s worse is some people think that SBMM is working as intended

  • They clearly rushed the gens for a quick game so they could sit in queue somemore

  • Skill issue. Scratched mirror Myers isn’t even that common

  • OP tries to convince everyone that slugging is bannable despite official pages stating it isn’t insisting they have email proof.

    Email proof turns out to be a case of team mates griefing and working with the Killer

    That’s L worthy I suppose.

  • @RealFablPlayz said:

    Did they remove the timing on flashlight saves? I'm asking because i just played a game against 3 flashlights and i downed one relativly quick and picked up but then two guys came out of bushes and started blinding me. I was blinded as the survivor was on his way to my shoulder and i thought "well u messed up because u two both wanted the save" but to my suprise they somehow got it. The only explanation i can think of is that they removed the timing but they wouldn't do that, would they?

    Removing locker flashlight saves and flashlight click spam was too heavy a nerf so they had to make easier to land flashlight saves as compensation.

  • Basekit dying light without the Obsession action boost or a repair penalty to all non injured survivors after 4 unique survivors have been hooked

  • @JillValentineResi5 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437974#Comment_3437974

    And expect more reports in the future and if that's the case why isn't it where we don't bleed out ?? Its not fair we come into the game playing really good just to suffer while we have to sit this out bleeding out and the killer does nothing and gets max points ... especially if I brought bloody streamers just for me not to get it you stole that from me . This us every match and it only takes one small thing to set a killer off to do it

    You probably have a valid point to convey there but I’m not seeing it. If you got hit and went down, it means that you didn’t escape the chase. If you didn’t escape the chase because you were caught in a bad position, where is the good gameplay you are referring to?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438119#Comment_3438119

    I do not find it fun because I am not challenged often anymore.

    The games where I feel like I'm genuinely being outplayed and there's an opportunity for improvement are few and far between. The last one was a week ago against 3/4 (i think) members of Team Misery. They challenged me greatly and I felt like I was learning.

    Since then, not a SINGLE genuinely challenging game where people had answers for my gameplay.

    It's hard to want to continue to play when I'm just not getting any resistance.

    Sounds like you should stop playing Killer pubs too if it’s not challenging for you anymore.

  • @MeanieDeeny said:

    https://forums.bhvr.com/dead-by-daylight/discussion/376567/am-i-just-bad-at-killer-or-are-survivors-too-strong-right-now

    I'm really glad you wrote this, because i've been having this same problem lately. I have to try so hard for a 1k at this point. Whereas I spent months 3/4k'ing every match. If I wanna "win" now, I have to play gross..and I hate it..it's not fun. I've actually just been playing a lot of survivor instead..sadly...but playing killer is too stressful right now.

    Sometimes you can get a good group of survs and it's a fun game, but most of the time they're running around BMing and sabo'ing and head on'ing and just all kinds of things that I as killer, find to be stressful. Meanwhile, by the time i've caught one..three gens have popped. Good times.

    The game and the playerbase isn’t worth you stressing yourself out. Your mental health is more important, stick with survivor or play Killer sporadically.

  • Might be a hacker, just report them.

  • Slugging creates pressure without having to spend time hooking. With the dwindling amount of playstyles for Killer, expect more slugging in the future

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